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  • 18h43min18h43min de 23 de janeiro de 2024 dif his +1 131 A TecmaturgiaMarcou esta versão para tradução
  • 18h43min18h43min de 23 de janeiro de 2024 dif his +285 A TecmaturgiaSem resumo de edição
  • 18h42min18h42min de 23 de janeiro de 2024 dif his +37 219 N A TecmaturgiaCriou página com 'Embora normalmente se simplifique o significado de Tecmaturgia por “união de magia e tecnologia”, essa simplificação não é precisa, uma vez que a própria magia em si já é uma tecnologia. Tecnologia é um conjunto de habilidades, métodos, processos ou técnicas que produzem um resultado que resolve um problema ou produz um efeito. Esses resultados produzem um corpo de conhecimentos que podem ser reproduzidos, estudados e até ensinados. É comum confundir a...'

19 de janeiro de 2024

16 de janeiro de 2024

6 de janeiro de 2024

3 de janeiro de 2024

1 de janeiro de 2024

24 de dezembro de 2023

18 de dezembro de 2023

17 de dezembro de 2023

16 de dezembro de 2023

15 de dezembro de 2023

14 de dezembro de 2023

  • 20h49min20h49min de 14 de dezembro de 2023 dif his −322 Religião/enSem resumo de edição Etiquetas: Edição móvel Edição feita através do site móvel
  • 20h49min20h49min de 14 de dezembro de 2023 dif his +216 N Translations:Religião/38/enCriou página com 'Still, in Zaun there are several cults of personality in the form of imposition by force, whether with the chemical barons or even The Spider Urgot, who killed some of the barons and became an icon in Zaun's society.' atual
  • 20h49min20h49min de 14 de dezembro de 2023 dif his −218 Translations:Religião/37/enSem resumo de edição atual Etiqueta: Reversão manual
  • 20h49min20h49min de 14 de dezembro de 2023 dif his +45 Translations:Religião/1/enSem resumo de edição
  • 20h48min20h48min de 14 de dezembro de 2023 dif his +12 ReligiãoMarcou esta versão para tradução
  • 20h46min20h46min de 14 de dezembro de 2023 dif his +46 ReligiãoSem resumo de edição
  • 20h43min20h43min de 14 de dezembro de 2023 dif his +22 N Arquivo:Religiao-em-runeterra.pngSem resumo de edição atual
  • 20h02min20h02min de 14 de dezembro de 2023 dif his +218 Religião/enCriou página com 'Finally, the smaller tribes spread across the Freljord have several spiritual entities that they worship, they are usually animal spirits similar to Demigods, it is not strange for an entire tribe to worship just one of these entities and have their entire social structure around it.'
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +218 Translations:Religião/37/enSem resumo de edição Etiqueta: Revertido
  • 20h01min20h01min de 14 de dezembro de 2023 dif his −342 Religião/enCriou página com 'The Spider cult, in turn, is a recent cult, centered on Urgot, the Spider cult is not organized or centralized, being much more conceptual and close to the Noxian concept of strength. Although it is most common in Zaun, it has found adherents in Piltover as well.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +208 N Translations:Religião/37/enCriou página com '==Zaun== In Zaun, the cult of a spiritual entity from Shurima called Janna is significant, with her image being worshiped in several places and it being part of regional customs to attribute blessings to her.'
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +231 N Translations:Religião/36/enCriou página com 'The cult of Bel'Veth has a large organization made by Malzahar, the prophet of the Void, who takes Shurima in a nomadic way, bringing more and more followers to his religion so that they completely surrender to the sea of lavender.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his −235 Religião/enCriou página com 'With the return of Emperor Azir, believers also emerged who believe in this Emperor who also went through the Ascension ritual, becoming a Warrior God and also Emperor of the Sands.'
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +280 N Translations:Religião/35/enCriou página com '==Void== The creatures of the Void usually do not even have reasoning, let alone any religiosity. However, a creature called Bel'Veth has emerged in Shurima, claiming to possess powers on a level equal to or greater than the Frost Watchers who were once worshiped in the Freljord.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +204 N Translations:Religião/34/enCriou página com 'Targon's proximity to celestial entities could influence the existence of greater religiosity, but this does not appear to be the case, with not much of the society and customs of this region being known.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +292 N Translations:Religião/33/enCriou página com 'Aspects are semi-divine figures that serve as hosts for the power of the Celestials, so that they can act in the physical world to carry out their agenda. Even so, both Aspects and Celestials are not seen or worshiped as gods in a majority way, and there may be some smaller cults that do so.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his −68 Religião/enCriou página com '==Noxus== In Noxus there are two important cults, although only one of them is common and openly practiced, the Wolf Cult. This cult is established around one of the aspects of death, for this reason the belief is common among Noxians due to the proximity of the concepts of strength preached by Noxian society to the precepts of the Wolf.'
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +395 N Translations:Religião/32/enCriou página com '==Targon== The Solari are the dominant religion in the Targon region and have acted oppressively against the Lunari minority, however the same does not seem to be true for other peoples, ethnicities, cults and beliefs. This belief, although centered on the Sun and the perception of it as central to all life, does not seem to connect directly to the celestial entity known as the Golden Sister.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his −586 Religião/enCriou página com 'Many Avarosians see in Ashe a reincarnation of one of the three sisters from the past, Avarosa, although this is not a rule, it is one of the ways in which this cult has survived and manifests itself in the present day, which gives Ashe greater ease in maintaining the Even so, the Avarosians tend to worship the Freljord Demigods, especially the brothers Ornn, Volibear, Anivia and Mother Seal. The Winter's Claw tribe, in turn, does not seem to see Sejuani's connection to...' Etiquetas: Edição móvel Edição feita através do site móvel
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +317 N Translations:Religião/31/enCriou página com 'Another cult that exists in Shurima is the cult of the Lavender Sea, centered on the prophet Malzahar and which is actually just a way of taking more offerings to Bel'Veth, a creature from the void that has been feeding and growing more and more, having already practically consumed the ancient city of the same name.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +263 N Translations:Religião/30/enCriou página com 'In Nashramae there is the cult of Xerath, a Baccai who resurfaced alongside one of the warrior gods, Renekton. This cult has strange characteristics that seem to prioritize a transcendence of the flesh, taking on a form of pure energy in search of absolute power.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +181 N Translations:Religião/29/enCriou página com 'With the return of Emperor Azir, believers also emerged who believe in this Emperor who also went through the Ascension ritual, becoming a Warrior God and also Emperor of the Sands.' atual
  • 20h01min20h01min de 14 de dezembro de 2023 dif his +302 N Translations:Religião/28/enCriou página com '==Shurima== In Shurima there were the Warrior Gods, who walked under the earth and commanded the armies with their Battalion of the Ascended. This cult replaced previous cults of other deities, such as Janna, but after the fall of the Empire, the cult of the Warrior Gods also ended up being forgotten.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +263 N Translations:Religião/27/enCriou página com 'The Spider cult, in turn, is a recent cult, centered on Urgot, the Spider cult is not organized or centralized, being much more conceptual and close to the Noxian concept of strength. Although it is most common in Zaun, it has found adherents in Piltover as well.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +263 N Translations:Religião/26/enCriou página com 'The Glorious Evolution is a kind of sect that exists in Piltover with people who wish to transcend the flesh, replacing their bodies with more powerful and resistant machines, in a quest to overcome the fragility of the human body through technological evolution.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +272 N Translations:Religião/25/enCriou página com '==Piltover== Piltover does not seem to be a particularly religious region, with the possibility of there being Zaunites devoted to Janna who ascended socially, even so, some traces of two cults can be found in this place, the cult of the Spider and the Glorious Evolution.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +401 N Translations:Religião/24/enCriou página com 'The second cult, much more restricted and rare, is the cult of Mordekaiser, the Iron Revenant, a powerful spirit of a great lord from the past of Noxian lands who seeks to become the lord of everything that lives. His faithful tend to have an unparalleled fanaticism, many of them aware that if their Lord returned, they would be destroyed so that their souls would become part of Mordekaiser's ranks.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +339 N Translations:Religião/23/enCriou página com '==Noxus== In Noxus there are two important cults, although only one of them is common and openly practiced, the Wolf Cult. This cult is established around one of the aspects of death, for this reason the belief is common among Noxians due to the proximity of the concepts of strength preached by Noxian society to the precepts of the Wolf.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his −80 Religião/enCriou página com 'For these reasons, it is not expected that there will be much religiosity, since the relationship with the spiritual seems to be part of the normal routine of an Ionian. Some stories survive about a distant past where giants came from the heavens and were fought by valiant warriors, however those who are closest to these stories and may be related to their religiosity are the Vastaya.'
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +351 N Translations:Religião/22/enCriou página com '==Ixtal== Little is known about spirituality in Ixtal, a region controlled by the Axiomata, powerful users of elemental magic, it seems to closely resemble the Helia of the past and perhaps there is no religiosity except a reverence for ancestors, which can take the form of a cult or even obedience to the Yuntal, the caste that controls this nation.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his −134 Religião/enCriou página com '==Freljord== Freljord has at least two religiosities that function in parallel and in some cases antagonistically. The cult of the Demigods continues to exist parallel to the cult of the Three Sisters and is the most common among the many tribes of the Freljord, except for the three great tribes that are each connected to one of these sisters.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +387 N Translations:Religião/21/enCriou página com 'For these reasons, it is not expected that there will be much religiosity, since the relationship with the spiritual seems to be part of the normal routine of an Ionian. Some stories survive about a distant past where giants came from the heavens and were fought by valiant warriors, however those who are closest to these stories and may be related to their religiosity are the Vastaya.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +310 N Translations:Religião/20/enCriou página com 'The Spiritual Blossom, in turn, normally happens once a year, it is a moment where the barrier that separates the physical world from the spiritual becomes almost non-existent and the souls that rest on the ground can cross into the spiritual world, where they may have to deal with the many Kanmei and Akanas.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his −148 Religião/enCriou página com 'The absence of named religions in Runeterra is something that anyone might initially take as an indication of their absence. This is a complex subject because in this world deities walk and have walked the earth, we are talking about a world where magic is common and what is seen as divine can have several different origins from what we know in our reality.'
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +341 N Translations:Religião/19/enCriou página com '==Ionia== Ionia is a multicultural region where different cultures flourished and lived in relative harmony without geographic and political limits being raised. A land that seems to have a greater proximity to the spiritual world, in Ionia the exchange with spirits has always been intense and has been part of the routine of its residents.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +405 N Translations:Religião/18/enCriou página com 'Perhaps the only remnant closest to religiosity are the Sentinels of Light, born in Helia, the old name of the Islands of Blessings, they were a military organization that over time ended up being dismantled and left aside. Re-established by one of the only inhabitants of Helia to manage to leave the Islands alive, they became an organization dedicated to eliminating the undead from the Shadow Islands.' atual
  • 20h00min20h00min de 14 de dezembro de 2023 dif his −161 Religião/enCriou página com 'Still, Yorick and Maokai are a reminder of that past where these powerful masters of arcane energies had connection with the spiritual world, with Maokai even having walked among these inhumans telling about the Verdant Isles and their greatest gift, the water of life especially for these Humans in the past have been so respectful of nature.'
  • 20h00min20h00min de 14 de dezembro de 2023 dif his +343 N Translations:Religião/17/enCriou página com 'Still, Yorick and Maokai are a reminder of that past where these powerful masters of arcane energies had connection with the spiritual world, with Maokai even having walked among these inhumans telling about the Verdant Isles and their greatest gift, the water of life especially for these Humans in the past have been so respectful of nature.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +280 N Translations:Religião/16/enCriou página com '==Shadow Isles== The past of the Shadow Isles was the Islands of Blessings, where magic was studied at very high levels, perhaps for this reason it did not generate great religiosity since humans themselves were capable of controlling powers to a certain extent considered divine.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his −132 Religião/enSem resumo de edição Etiquetas: Edição móvel Edição feita através do site móvel
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +284 N Translations:Religião/15/enCriou página com 'Finally, the smaller tribes spread across the Freljord have several spiritual entities that they worship, they are usually animal spirits similar to Demigods, it is not strange for an entire tribe to worship just one of these entities and have their entire social structure around it.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +669 N Translations:Religião/14/enCriou página com 'Many Avarosians see in Ashe a reincarnation of one of the three sisters from the past, Avarosa, although this is not a rule, it is one of the ways in which this cult has survived and manifests itself in the present day, which gives Ashe greater ease in maintaining the Even so, the Avarosians tend to worship the Freljord Demigods, especially the brothers Ornn, Volibear, Anivia and Mother Seal. The Winter's Claw tribe, in turn, does not seem to see Sejuani's connection to...' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his −223 Religião/enCriou página com '==Demacia== In Demacia, although religiosity may not seem to be very expressed or important, there are at least two important cults, that of the Winged Protector and that of the Veiled Redeemer. In addition to these two cults, there is a military and to some extent religious organization, The Mage Hunters, which, like their name, hunts those who use or demonstrate that they possess magical gifts.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +279 N Translations:Religião/13/enCriou página com 'In the Praeglacius Fortress, the cult of Lissandra is perhaps the only uninterrupted one, where Lissandra herself commands with her icy hand. Among the Praeglacius, the cult of the Demigods is close to zero, since the fortress itself in many aspects resembles a theocratic state.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +345 N Translations:Religião/12/enCriou página com '==Freljord== Freljord has at least two religiosities that function in parallel and in some cases antagonistically. The cult of the Demigods continues to exist parallel to the cult of the Three Sisters and is the most common among the many tribes of the Freljord, except for the three great tribes that are each connected to one of these sisters.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +343 N Translations:Religião/11/enCriou página com 'The Mage Hunters, in turn, contain several mages in their ranks, being one of the only ways that someone who possesses magical abilities can live in Demacia without fear of being hunted for this characteristic. The vast majority of wizard hunters consider their magic a curse, and use it for their cause as a way to “atone” for their sins.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his −144 Religião/enCriou página com 'The importance of each of these two cults changes along with the history of Demacia, with the last centuries having a primacy for the Winged Protector who seems to signal all the virtues of the rich people of Demacia, especially among the Nobles.'
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +267 N Translations:Religião/10/enCriou página com 'The cult of the Veiled Redeemer has always existed apart from that of her sister, it is normally a cult linked to people of lesser financial and social power, especially those who are touched by magic, who seek refuge and a way of living away from their mage hunters.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +246 N Translations:Religião/9/enCriou página com 'The importance of each of these two cults changes along with the history of Demacia, with the last centuries having a primacy for the Winged Protector who seems to signal all the virtues of the rich people of Demacia, especially among the Nobles.' atual
  • 19h59min19h59min de 14 de dezembro de 2023 dif his −59 Religião/enCriou página com '==Bandlecity== Yordles are creatures with a perception of the world, time and space that usually differs greatly from that of humans. Likewise, there are no reports about any cult, belief or religion, whether organized or just commented on. Because most Yordles live in a realm separate from the material world, they are usually more concerned and occupied with their own lives and games than with beliefs.'
  • 19h59min19h59min de 14 de dezembro de 2023 dif his +399 N Translations:Religião/8/enCriou página com '==Demacia== In Demacia, although religiosity may not seem to be very expressed or important, there are at least two important cults, that of the Winged Protector and that of the Veiled Redeemer. In addition to these two cults, there is a military and to some extent religious organization, The Mage Hunters, which, like their name, hunts those who use or demonstrate that they possess magical gifts.' atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his −158 Religião/enCriou página com 'Another complication is the 3 natures that exist in Runeterra, Celestial, Spiritual and Elemental. Anyone who rushes to establish that there is a hierarchical relationship in this, will make a mistake by ignoring that the celestials themselves, although extremely powerful, have their action limited in the earthly world, using the Aspects that allow their powers to reach this world.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +159 N Translations:Religião/7/enCriou página com 'When living in the physical world, they do not tend to have religious inclinations, managing to adapt to different environments in a peaceful and tranquil way.' atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +406 N Translations:Religião/6/enCriou página com '==Bandlecity== Yordles are creatures with a perception of the world, time and space that usually differs greatly from that of humans. Likewise, there are no reports about any cult, belief or religion, whether organized or just commented on. Because most Yordles live in a realm separate from the material world, they are usually more concerned and occupied with their own lives and games than with beliefs.' atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his −79 Religião/enCriou página com '==Bilgewater== A land for everyone! This is perhaps the place where it is easiest to find representatives of any faith, whether coming or going, whether settling or even preaching, in a confluence of cultures and peoples coming from the different corners of Runeterra. Still, Bilgewater is part of the Serpent Islands, an archipelago home to the Buhru people, who have their faith in a spiritual god called Nagakabouros and who has been the one many foreigners often turn to...'
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +314 N Translations:Religião/5/enCriou página com 'In Bilgewater it is possible to find people from all regions, so it would not be strange to find small religious temples dedicated to other deities and cults, reflecting well the multicultural aspect of the region, especially in its more urban part, as going to the surroundings, are the sacred lands of the Buhru.' atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his −315 Religião/enCriou página com 'Religions'
  • 19h58min19h58min de 14 de dezembro de 2023 dif his −315 Translations:Religião/4/enSem resumo de edição atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +14 788 N Religião/enCriou página com 'Below is some information regarding the religiosity of each region of Runeterra based on the data we currently have, do not take this information as absolute, but rather as a basis to understand and perhaps create what is necessary to meet your needs in game.'
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +812 N Translations:Religião/4/enCriou página com '==Bilgewater== A land for everyone! This is perhaps the place where it is easiest to find representatives of any faith, whether coming or going, whether settling or even preaching, in a confluence of cultures and peoples coming from the different corners of Runeterra. Still, Bilgewater is part of the Serpent Islands, an archipelago home to the Buhru people, who have their faith in a spiritual god called Nagakabouros and who has been the one many foreigners often turn to...'
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +259 N Translations:Religião/3/enCriou página com 'Below is some information regarding the religiosity of each region of Runeterra based on the data we currently have, do not take this information as absolute, but rather as a basis to understand and perhaps create what is necessary to meet your needs in game.' atual
  • 19h58min19h58min de 14 de dezembro de 2023 dif his +384 N Translations:Religião/2/enCriou página com 'Another complication is the 3 natures that exist in Runeterra, Celestial, Spiritual and Elemental. Anyone who rushes to establish that there is a hierarchical relationship in this, will make a mistake by ignoring that the celestials themselves, although extremely powerful, have their action limited in the earthly world, using the Aspects that allow their powers to reach this world.' atual
  • 19h57min19h57min de 14 de dezembro de 2023 dif his +359 N Translations:Religião/1/enCriou página com 'The absence of named religions in Runeterra is something that anyone might initially take as an indication of their absence. This is a complex subject because in this world deities walk and have walked the earth, we are talking about a world where magic is common and what is seen as divine can have several different origins from what we know in our reality.'
  • 19h57min19h57min de 14 de dezembro de 2023 dif his +9 N Translations:Religião/Page display title/enCriou página com 'Religions' atual
  • 19h57min19h57min de 14 de dezembro de 2023 dif his +435 ReligiãoMarcou esta versão para tradução
  • 19h57min19h57min de 14 de dezembro de 2023 dif his +12 620 N ReligiãoCriou página com '<languages/> <translate> A ausência de religiões nomeadas em Runeterra é algo que qualquer um pode tomar inicialmente como um indício da ausência das mesmas. Esse é um assunto complexo pois nesse mundo divindades andam e andaram pela terra, falamos de um mundo onde a magia é comum e o que é visto como divino pode ter diversas origens diferentes do que conhecemos em nossa realidade. Outra complicação são as 3 naturezas que existem em Runeterra, Celestial, Espi...'

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  • 13h34min13h34min de 6 de outubro de 2023 dif his −554 Mercurial/enCriou página com 'Additionally, you gain proficiency with one of the following: repeating crossbows or firearms. At 7th level, you may choose another of these weapons to gain proficiency with. Crossbows, repeating crossbows, and firearms are considered weapons with Complex Mechanisms. When using a weapon that has Complex Mechanisms that you have proficiency in, you add your Intelligence modifier to the damage dealt. Additionally, your critical range for attacks with these weapons decrease...' atual
  • 13h32min13h32min de 6 de outubro de 2023 dif his +189 N Translations:Mercurial/123/enCriou página com 'Additionally, when you use a Complex Mechanism weapon or a magical item charge to deal damage, you must roll 1d4, if the result is 4, the damage is doubled. Besides, you can't be surprised.' atual
  • 13h32min13h32min de 6 de outubro de 2023 dif his +504 N Translations:Mercurial/122/enCriou página com '===Life Experience=== By the time you reach 20th level, you have seen everything and experienced everything, you have been to almost every place imaginable, and perhaps even other Realms of Existence, including... you have a story about it. When you make an ability check or a Craft (except item creation), even if you are not proficient with it, you can choose to automatically succeed, as long as it is possible. You can use this feature a number of times equal to your Pro...' atual
  • 13h32min13h32min de 6 de outubro de 2023 dif his +264 N Translations:Mercurial/121/enCriou página com '===Explorer Reflexes=== At 17th level, you become adept at ambushing and quickly escaping from dangerous situations. You take one turn on your initiative and another on initiative order 10, whichever comes first. You cannot use this feature when you are surprised.' atual
  • 13h32min13h32min de 6 de outubro de 2023 dif his +260 N Translations:Mercurial/120/enCriou página com 'When using a charge from a magical item to deal damage, you can roll 1d10 + your Intelligence modifier, if the result is 10 or higher, the charge is not spent. At the 20th level of Mercurial, you roll 1d4, if the result is 2 or higher, the charge is not spent.' atual
  • 13h31min13h31min de 6 de outubro de 2023 dif his +282 N Translations:Mercurial/119/enCriou página com 'Additionally, you can cast the ''identify'' spell nonmagically, ignoring any components. You can cast this spell a number of times equal to your Intelligence modifier (minimum of 1) per full rest. You also ignore all Class, Origin, and level requirements for using any magical item.' atual
  • 13h31min13h31min de 6 de outubro de 2023 dif his −155 Mercurial/enCriou página com 'Additionally, you can choose a new Lurk trait, but it does not receive the benefit of Ghostly Lurking.'
  • 13h31min13h31min de 6 de outubro de 2023 dif his +323 N Translations:Mercurial/118/enCriou página com '===Catacomb Explorer=== When you reach level 13, you have already been exposed to a wide variety of poisons and toxins, creating a natural resistance to them, which is why you have an advantage in Constitution safeguards to resist the Poisoned and Intoxicated conditions. Additionally, you gain resistance to poison damage.' atual
  • 13h31min13h31min de 6 de outubro de 2023 dif his +224 N Translations:Mercurial/117/enCriou página com 'When using Complex Mechanism weapons with which you have proficiency, the bonus damage from the Intelligence modifier is doubled and the damage dice multiplier on a critical hit for attacks with these weapons increases by 1.' atual
  • 13h31min13h31min de 6 de outubro de 2023 dif his −579 Mercurial/enCriou página com '===Imbue Shadow=== Once you reach level 20, you can manipulate arcane shadow energy as naturally as breathing. Your Sneak Attack damage now works with your attack spells, and when you score a critical hit, you can deal your Sneak Attack damage as additional shadow damage. Alternatively, you can choose to have your weapon or spell attacks deal shadow damage instead of their original damage.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 13h30min13h30min de 6 de outubro de 2023 dif his +87 N Translations:Mercurial/116/enCriou página com 'Additionally, you can choose a skill that you have proficiency in to receive specialty.' atual
  • 13h30min13h30min de 6 de outubro de 2023 dif his +219 N Translations:Mercurial/115/enCriou página com '===Reliable Talent=== At 11th level, you have refined your skills to the point of perfection. Whenever you make an ability check to which you can add your proficiency bonus, you treat a d20 result of 9 or lower as a 10.' atual
  • 13h29min13h29min de 6 de outubro de 2023 dif his +385 N Translations:Mercurial/114/enCriou página com 'While you are in an unfamiliar or unfamiliar region or city, you can spend 10 gp and 3 hours studying to give you advantage on related Arcana, History, Nature, or Religion checks about the city or region for the next week. You also know which creatures are native to the region. Additionally, you have advantage on Stealth checks if you do not move more than half your speed in a turn.' atual
  • 13h29min13h29min de 6 de outubro de 2023 dif his +205 N Translations:Mercurial/113/enCriou página com '===Quick Learning=== Starting at 9th level, you have recognizable abilities to gather new information and commit to studying. You always know when someone is lying to you (or just doesn't know the answer).' atual
  • 13h29min13h29min de 6 de outubro de 2023 dif his +498 N Translations:Mercurial/112/enCriou página com 'From 7th level onwards, once per turn, when making an attack with a complex mechanism, if you hit, you can make a new attack against the same target. Additionally, you are able to cast the spell ''detect magic'' in a non-magical way, managing to find signs of magic in objects or people. You can do this a number of times equal to half your Intelligence modifier per full rest. When you reach 13th level, you can use this feature a number of times equal to your Intelligence...' atual
  • 13h28min13h28min de 6 de outubro de 2023 dif his −232 Mercurial/enCriou página com '===Mental Schemas==='
  • 13h28min13h28min de 6 de outubro de 2023 dif his +20 N Translations:Mercurial/111/enCriou página com '===Mental Schemas===' atual
  • 13h28min13h28min de 6 de outubro de 2023 dif his +152 N Translations:Mercurial/110/enCriou página com '===Supernatural Dodge=== At 5th level, when a hostile creature you can see hits you with an attack, you can use your reaction to halve the damage taken.' atual
  • 13h28min13h28min de 6 de outubro de 2023 dif his +482 N Translations:Mercurial/109/enCriou página com 'Additionally, you gain proficiency with one of the following: repeating crossbows or firearms. At 7th level, you may choose another of these weapons to gain proficiency with. Crossbows, repeating crossbows, and firearms are considered weapons with Complex Mechanisms. When using a weapon that has Complex Mechanisms that you have proficiency in, you add your Intelligence modifier to the damage dealt. Additionally, your critical range for attacks with these weapons decrease...' atual
  • 13h25min13h25min de 6 de outubro de 2023 dif his −335 Mercurial/enCriou página com 'Additionally, when you gain a level in this Class, you can choose a spell you know and replace it with another spell from a spell list you have access to, which must also be equal to or less than your Maximum Spell Level.'
  • 13h25min13h25min de 6 de outubro de 2023 dif his +504 N Translations:Mercurial/108/enCriou página com 'Thanks to this knowledge and perception, supported by your intuition that tunes you to the existence of traps, you can cast the ''find traps'' spell nonmagically, ignoring any components. Once you have used this spell, you must take a full rest before using it again. If an ally activates or disarms a trap that you have not located, you recharge the use of this spell. At 11th level, your range with this spell expands to 300 feet, and you know the precise direction of any...' atual
  • 13h25min13h25min de 6 de outubro de 2023 dif his +575 N Translations:Mercurial/107/enCriou página com '===Advanced Knowledge=== At level 3, you can tune your intuition and perception in an extraordinary way, remembering building plans, gear diagrams, etc. You can use your bonus action granted by the Cunning Action to make a Sleight of Hand check, use your locksmith's tools to disarm a trap or pick a lock, take the Use an Object action, or reload a weapon with the Ability property. Additionally, you receive proficiency in Sleight of Hand, if you already have proficiency yo...' atual
  • 13h24min13h24min de 6 de outubro de 2023 dif his −178 Mercurial/enCriou página com '===Doublethink=== At the 5th level, you are able to compartmentalize your thoughts and the facts of your daily life, locking them for access by third parties. You have advantage on Deception checks, if you used Inspect Weaknesses on that target, it makes the opposed Intuition check with disadvantage to detect that you are lying.'
  • 13h24min13h24min de 6 de outubro de 2023 dif his +270 N Translations:Mercurial/106/enCriou página com 'Additionally, you gain the ability to climb faster than normal. Climbing has no additional travel cost for you. Additionally, when you move at least 10 feet immediately before a jump, the range you can jump increases by a number of feet equal to your Dexterity modifier.' atual
  • 13h24min13h24min de 6 de outubro de 2023 dif his +433 N Translations:Mercurial/105/enCriou página com '===No Barriers=== When you choose this Cabal at 1st level, you learn two additional languages of your choice from the list of common languages in Chapter 4: Detailment - Languages. Also, choose 4 more languages, you are not able to speak, write or read them, but you are able to identify them, whether listening or reading. Upon reaching levels 7, 13 and 19 you can learn a language of your choice (you can speak, read and write it).' atual
  • 13h22min13h22min de 6 de outubro de 2023 dif his −301 Mercurial/enCriou página com 'Additionally, when someone casts ''remove curse'' or ''greater restoration'' on a target to recover a memory you have altered, the caster must make an ability check using their spellcasting attribute. The DC is equal to 10 + your proficiency bonus + your Intelligence modifier. On a failure, the memory remains unchanged and the caster is unaware that the spell did not work.'
  • 13h22min13h22min de 6 de outubro de 2023 dif his +741 N Translations:Mercurial/104/enCriou página com '==Explorer's Cabal== Discover buried catacombs, get involved with ancient curses and overcome the most unlikely situations with ease. Your courage and daring have no limits and you prefer to solve things improvised, relying partially on your talent, but much more on your luck and knowledge. Explorers are usually interested in the strangest and most random things, such as advanced cartography, hextech mechanics, ancient stories of Runeterra, among other knowledge. Explore...' atual
  • 13h21min13h21min de 6 de outubro de 2023 dif his +116 N Translations:Mercurial/103/enCriou página com 'When using the Disengage action, you gain the effects of the ''invisibility'' spell until the end of your next turn.' atual
  • 13h21min13h21min de 6 de outubro de 2023 dif his +392 N Translations:Mercurial/102/enCriou página com '===Imbue Shadow=== Once you reach level 20, you can manipulate arcane shadow energy as naturally as breathing. Your Sneak Attack damage now works with your attack spells, and when you score a critical hit, you can deal your Sneak Attack damage as additional shadow damage. Alternatively, you can choose to have your weapon or spell attacks deal shadow damage instead of their original damage.' atual
  • 13h20min13h20min de 6 de outubro de 2023 dif his −186 Mercurial/enCriou página com '===Dark Clarity=== From the 17th level onwards, your mind has traveled sufficiently through the dark plane, meaning that your mind is not easily influenced by tricks, optical illusions and magic. When you make an Intelligence, Wisdom, or Charisma saving throw, you can spend 2 Mana points to add your spell attack modifier to the saving throw. Additionally, as long as your allies are listening to you and if you wish, they can add this bonus to their save.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 13h20min13h20min de 6 de outubro de 2023 dif his +338 N Translations:Mercurial/101/enCriou página com 'Additionally, you are always under the effect of the spell ''see the invisible'', but you cannot see in the Spiritual Realm. If you want to see in the Spiritual Realm, you can spend 1 Mana point to receive the full benefit of the spell for 1 hour. You gain advantage in tests to detect counterfeit documents, objects or any type of thing.' atual
  • 13h20min13h20min de 6 de outubro de 2023 dif his +457 N Translations:Mercurial/100/enCriou página com '===Dark Clarity=== From the 17th level onwards, your mind has traveled sufficiently through the dark plane, meaning that your mind is not easily influenced by tricks, optical illusions and magic. When you make an Intelligence, Wisdom, or Charisma saving throw, you can spend 2 Mana points to add your spell attack modifier to the saving throw. Additionally, as long as your allies are listening to you and if you wish, they can add this bonus to their save.' atual
  • 13h19min13h19min de 6 de outubro de 2023 dif his −1 957 Mercurial/enCriou página com '==Spy Cabal== Information is power. But stealing information is only effective when the stolen information can be used to its fullest, without anyone knowing that it was stolen. For this to happen, those who are trained in the Spy Cabal learn to use the most varied resources, including magic. Clouding the minds of opponents, causing weaknesses, being able to create and exploit weaknesses, although the Spy can do this to defend his life, this is only done as a last resort...' Etiquetas: Edição móvel Edição feita através do site móvel
  • 13h19min13h19min de 6 de outubro de 2023 dif his +375 N Translations:Mercurial/99/enCriou página com 'Additionally, when someone casts ''remove curse'' or ''greater restoration'' on a target to recover a memory you have altered, the caster must make an ability check using their spellcasting attribute. The DC is equal to 10 + your proficiency bonus + your Intelligence modifier. On a failure, the memory remains unchanged and the caster is unaware that the spell did not work.' atual
  • 13h19min13h19min de 6 de outubro de 2023 dif his +565 N Translations:Mercurial/98/enCriou página com '===Convincing Lie=== Starting at level 13, your lies have their own lies stored. You can use the Deceive characteristic on more than one target at the same time, using just one use of the characteristic, you know exactly who resisted this modification and, if you want, you can make a new attempt against the target by spending 3 Mana points. You can target a number of additional targets equal to half your Intelligence modifier (minimum of 1). If any target has previously...' atual
  • 13h19min13h19min de 6 de outubro de 2023 dif his +352 N Translations:Mercurial/97/enCriou página com '===Deceive=== Upon reaching 11th level, you are able to direct your arcane energy to alter a target's superficial thoughts and memories. You can cast the spell ''modify memory'' as a 5th-level spell without spending Mana points, you can use this spell in this way a number of times equal to half your Intelligence modifier (minimum of 1) per full rest.' atual
  • 13h18min13h18min de 6 de outubro de 2023 dif his +420 N Translations:Mercurial/96/enCriou página com 'Additionally, you can use a bonus action to choose a willing ally within 60 feet of you; each hostile creature that can see or hear that ally must make a Wisdom saving throw DC equal to your spell save DC. On a failed save, the creature has disadvantage to attack any target other than its ally for the next minute. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per full rest.' atual
  • 13h18min13h18min de 6 de outubro de 2023 dif his +680 N Translations:Mercurial/95/enCriou página com '===Create Weakness=== At level 9, you are able to use your arcane energy to impose a weakness on a target. As an action, a target you can see within 120 feet of you must make a Constitution saving throw DC equal to your spell save DC. On a failure, the target gains vulnerability to one damage type (except true damage) or disadvantage against a condition of your choice for the next minute; the target can repeat the saving throw at the end of each of its turns to end this...' atual
  • 13h17min13h17min de 6 de outubro de 2023 dif his +380 N Translations:Mercurial/94/enCriou página com '===Invisible Magic=== Starting at 7th level, you are able to cast a spell with a casting time of one action, using a bonus action. You are able to ignore the verbal and somatic components of this spell. You can do this a number of times equal to half your proficiency bonus per full rest. Additionally, when you cast a cantrip that deals damage, you can make an additional attack.' atual
  • 13h17min13h17min de 6 de outubro de 2023 dif his +434 N Translations:Mercurial/93/enCriou página com 'Additionally, when you are the target of spells or skills that attempt to force information from you, you can add your Intelligence modifier to your saving throws to resist. If you succeed in a safeguard to resist this, instead of the information not being collected, you can enter false information at your discretion. Additionally, you have advantage on checks to detect lies and infiltrate thoughts, whether magically or otherwise.' atual
  • 13h16min13h16min de 6 de outubro de 2023 dif his +330 N Translations:Mercurial/92/enCriou página com '===Doublethink=== At the 5th level, you are able to compartmentalize your thoughts and the facts of your daily life, locking them for access by third parties. You have advantage on Deception checks, if you used Inspect Weaknesses on that target, it makes the opposed Intuition check with disadvantage to detect that you are lying.' atual
  • 13h16min13h16min de 6 de outubro de 2023 dif his +216 N Translations:Mercurial/91/enCriou página com 'When you reach 10th level, you can discover 1 new piece of information about the same target or routine and 1 more when you reach 16th level. The validity period of the information is at the discretion of the Master.' atual
  • 13h16min13h16min de 6 de outubro de 2023 dif his +696 N Translations:Mercurial/90/enCriou página com ':'''Target Weakness'''. Depending on the degree of your success, the Master may define that you have an advantage in saving throws, protecting yourself from some attacks made by this target. You can obtain any of the following information about your target: :* Armor Class :* Dimensions :* Damage Immunity :* Condition Immunity :* Weight :* Hit points :* Damage Resistance :* Senses :* Creature Type :* Vulnerability to Damage :If your target is an object, you have advantage...' atual
  • 13h15min13h15min de 6 de outubro de 2023 dif his +524 N Translations:Mercurial/89/enCriou página com '===Inspect Weaknesses=== From level 3 onwards, you better understand how to find weaknesses, whether in opponents, objects or even routines carried out by organizations. You receive proficiency in Investigation, if you already have proficiency you receive specialty. When observing a target for at least 1 minute, you can make an Investigation test with a DC defined by the GM to obtain some information, the information is a detail of your choice about the target, you recei...' atual
  • 13h14min13h14min de 6 de outubro de 2023 dif his +134 N Translations:Mercurial/88/enCriou página com '===Additional Proficiency=== Also at 1st level, you gain proficiency with the Craft of Forger and the Craft of Artist - Makeup Artist.' atual
  • 13h14min13h14min de 6 de outubro de 2023 dif his +250 N Translations:Mercurial/87/enCriou página com '<div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Intelligence modifier</div> <div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Intelligence modifier</div>' atual
  • 13h14min13h14min de 6 de outubro de 2023 dif his +382 N Translations:Mercurial/86/enCriou página com '====Spellcasting Attribute==== Intelligence is your attribute for spellcasting, as your magic comes from your attunement with nature. You use your Intelligence whenever a spell refers to your spellcasting attribute. Additionally, you use your Intelligence modifier to set the saving throw DC for the Mercurial spells you cast and when you make an attack roll with a Mercurial spell.' atual
  • 13h14min13h14min de 6 de outubro de 2023 dif his +221 N Translations:Mercurial/85/enCriou página com 'Additionally, when you gain a level in this Class, you can choose a spell you know and replace it with another spell from a spell list you have access to, which must also be equal to or less than your Maximum Spell Level.' atual
  • 13h13min13h13min de 6 de outubro de 2023 dif his +335 N Translations:Mercurial/84/enCriou página com 'The Known Spells column in the Mercurial Spellcaster table shows when you learn more spells from these lists, of your choice. Each of these spells must be of a level equal to or lower than your Maximum Spell Level, as shown in the table. For example, when you reach 8th level in this Class, you can learn a new 1st- or 2nd-level spell.' atual
  • 13h13min13h13min de 6 de outubro de 2023 dif his +147 N Translations:Mercurial/83/enCriou página com '====Spells Known of 1st Level and Higher==== At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to.' atual
  • 13h13min13h13min de 6 de outubro de 2023 dif his +339 N Translations:Mercurial/82/enCriou página com 'For example, if you want to cast the 1st level spell ''obscuring fog'' you must spend 2 Mana points to cast it, but if you wish to cast it as a higher level spell, instead of 2 points, you must spend an amount of Mana points corresponding to the desired level, such as 3 points to cast it as a 2nd level spell or 5 to cast it at 3rd level.' atual
  • 13h13min13h13min de 6 de outubro de 2023 dif his +385 N Translations:Mercurial/81/enCriou página com '====Mana==== The Mercurial Spellcaster table shows the amount of Mana points you have available to perform your spells. To cast a spell, you must spend an amount of Mana points corresponding to the spell's level as explained in Chapter 10: Magic. You regain your Intelligence modifier in mana points when you complete a long rest and all your Mana points when you complete a full rest.' atual
  • 13h12min13h12min de 6 de outubro de 2023 dif his −159 Mercurial/enCriou página com '===Conjuração=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="5" | Mercurial Spellcaster |- style="font-weight:bold;" | Level | Known<br />Cantrips | Known<br />Spells | Mana<br />Points | style="background-color:#FFF;" | Maximum<br /> Spell Level |- style="background-color:#d9d2e9;" | 1st | 2 | - | - | - |- | 2...'
  • 13h12min13h12min de 6 de outubro de 2023 dif his +289 N Translations:Mercurial/80/enCriou página com '====Cantrips==== You learn three cantrips: magic hands and two other cantrips, of your choice, from the spell lists you have access to. You learn additional cantrips from these lists of your choice at higher levels, as shown in the Cantrips Known column of the Mercurial Spellcaster table.' atual
  • 13h12min13h12min de 6 de outubro de 2023 dif his +107 N Translations:Mercurial/79/enCriou página com 'You cannot use a spell list from another Class to learn or replace a spell when you level up in that Class.' atual
  • 13h12min13h12min de 6 de outubro de 2023 dif his −112 Mercurial/enCriou página com '====Spell Lists==== You gain access to Mercurial's spell list. Through some Heritages, Enhancements or even through learning, you can learn new Mysteries of Magic, granting you additional spell lists.'
  • 13h12min13h12min de 6 de outubro de 2023 dif his +200 N Translations:Mercurial/78/enCriou página com '====Spell Lists==== You gain access to Mercurial's spell list. Through some Heritages, Enhancements or even through learning, you can learn new Mysteries of Magic, granting you additional spell lists.' atual
  • 13h12min13h12min de 6 de outubro de 2023 dif his −107 Mercurial/enSem resumo de edição
  • 13h11min13h11min de 6 de outubro de 2023 dif his +1 445 N Translations:Mercurial/77/enCriou página com '===Conjuração=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="5" | Mercurial Spellcaster |- style="font-weight:bold;" | Level | Known<br />Cantrips | Known<br />Spells | Mana<br />Points | style="background-color:#FFF;" | Maximum<br /> Spell Level |- style="background-color:#d9d2e9;" | 1st | 2 | - | - | - |- | 2...' atual
  • 13h10min13h10min de 6 de outubro de 2023 dif his −115 Mercurial/enCriou página com '===Blade Edge=== Starting at 3rd level, you have access to some specific abilities that reflect your training. Choose one of the following options: :'''Dagger Cyclone'''. Your normal and maximum throw distance with Assassin Weapons increases by 10 feet. Additionally, you can use your action to make a melee attack roll on a target, on a hit you make a spinning attack. Each creature in range of your weapon must make a DC 8 Dexterity saving throw + your proficiency bonus +...'
  • 13h09min13h09min de 6 de outubro de 2023 dif his +586 N Translations:Mercurial/76/enCriou página com '==Spy Cabal== Information is power. But stealing information is only effective when the stolen information can be used to its fullest, without anyone knowing that it was stolen. For this to happen, those who are trained in the Spy Cabal learn to use the most varied resources, including magic. Clouding the minds of opponents, causing weaknesses, being able to create and exploit weaknesses, although the Spy can do this to defend his life, this is only done as a last resort...' atual
  • 13h09min13h09min de 6 de outubro de 2023 dif his −91 Mercurial/enCriou página com '===Ghostly Lurk=== At 17th level, no target can hide from your sight. Your Sneak trait gains one of the following improvements:'
  • 13h09min13h09min de 6 de outubro de 2023 dif his +377 N Translations:Mercurial/75/enCriou página com '===Body Count=== Upon reaching 20th level, your ability to assassinate does not become legendary because no one survives to tell about it. When you reduce a creature to 0 hit points, you regain hit points equal to the d20 result of the attack that reduced the creature to 0 hit points, and in addition, you can also take an additional action and your walking speed is restored.' atual
  • 13h09min13h09min de 6 de outubro de 2023 dif his −93 Mercurial/enCriou página com '===Armor Gap=== Reaching level 13, you gain enough skill to know where to attack your opponent to deal the most damage. Your critical range with Assassin's Weapons decreases by 1, your damage category and the critical multiplier of your Assassin's Weapons increases by 1.'
  • 13h09min13h09min de 6 de outubro de 2023 dif his +102 N Translations:Mercurial/74/enCriou página com 'Additionally, you can choose a new Lurk trait, but it does not receive the benefit of Ghostly Lurking.' atual
  • 13h08min13h08min de 6 de outubro de 2023 dif his 0 Mercurial/enCriou página com '*'''Vitriolic Signature'''. You have a predilection for a specific poison, knowing improved ways to use it and expand its potential. When you receive this characteristic, you choose a specific poison, when you use that poison the DC of your save increases by half your proficiency bonus, the duration time on your Assassin Weapon increases to 2 minutes and the damage dealt adds your attack modifier. Intelligence. Additionally, upon reaching levels 11, 15 and 19 you can cho...'
  • 13h08min13h08min de 6 de outubro de 2023 dif his 0 Translations:Mercurial/67/enSem resumo de edição atual
  • 13h08min13h08min de 6 de outubro de 2023 dif his −413 Mercurial/enCriou página com '===Uncanny Dodge=== At level 5, when a hostile creature you can see hits you with an attack, you can use your reaction to halve the damage taken.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 13h08min13h08min de 6 de outubro de 2023 dif his +329 N Translations:Mercurial/73/enCriou página com '*If you have the Vitriolic Signature trait, all poisonous and Intoxicating damage you deal is maximized. *If you have the Invisibility characteristic, you can use your invisibility instantly and can use it as a reaction when being targeted by an attack. *If you have the Shunpo feature, you have no usage limits for this feature.' atual
  • 13h07min13h07min de 6 de outubro de 2023 dif his +127 N Translations:Mercurial/72/enCriou página com '===Ghostly Lurk=== At 17th level, no target can hide from your sight. Your Sneak trait gains one of the following improvements:' atual
  • 13h07min13h07min de 6 de outubro de 2023 dif his +271 N Translations:Mercurial/71/enCriou página com '===Armor Gap=== Reaching level 13, you gain enough skill to know where to attack your opponent to deal the most damage. Your critical range with Assassin's Weapons decreases by 1, your damage category and the critical multiplier of your Assassin's Weapons increases by 1.' atual
  • 13h06min13h06min de 6 de outubro de 2023 dif his +564 N Translations:Mercurial/70/enCriou página com '===Charge Attack=== Starting at 11th level, you learn to hit enemies outside your reach. When you use your Attack action to attack a hostile creature outside your range with a Assassin Weapon, you can leap 10 feet toward the target. This jump is not considered part of your speed and bypasses difficult terrain. If the attack hits the target, you can add the damage from your Sneak Attack and, regardless of the roll, the damage is considered a critical hit. You can use this...' atual
  • 13h05min13h05min de 6 de outubro de 2023 dif his −737 Mercurial/enCriou página com '===Peek=== Upon reaching 7th level, you learn more effective ways to ambush your target. Choose one of the following options:' Etiquetas: Edição móvel Edição feita através do site móvel
  • 13h05min13h05min de 6 de outubro de 2023 dif his +341 N Translations:Mercurial/69/enCriou página com '===Silently Deadly=== At 9th level, you have trained to make almost no noise while stalking your targets. You gain advantage on Stealth checks that involve sound and cannot be detected by creatures that have seismic sense while in stealth. Additionally, you gain 60 feet of darkvision, if you already have darkvision it increases by 30 feet.' atual
  • 13h05min13h05min de 6 de outubro de 2023 dif his +1 407 N Translations:Mercurial/68/enCriou página com '*'''Vitriolic Signature'''. You have a predilection for a specific poison, knowing improved ways to use it and expand its potential. When you receive this characteristic, you choose a specific poison, when you use that poison the DC of your save increases by half your proficiency bonus, the duration time on your Assassin Weapon increases to 2 minutes and the damage dealt adds your attack modifier. Intelligence. Additionally, upon reaching levels 11, 15 and 19 you can cho...' atual
  • 13h04min13h04min de 6 de outubro de 2023 dif his +125 N Translations:Mercurial/67/enCriou página com '===Peek=== Upon reaching 7th level, you learn more effective ways to ambush your target. Choose one of the following options:'
  • 13h04min13h04min de 6 de outubro de 2023 dif his +145 N Translations:Mercurial/66/enCriou página com '===Uncanny Dodge=== At level 5, when a hostile creature you can see hits you with an attack, you can use your reaction to halve the damage taken.' atual
  • 13h03min13h03min de 6 de outubro de 2023 dif his +1 459 N Translations:Mercurial/65/enCriou página com '===Blade Edge=== Starting at 3rd level, you have access to some specific abilities that reflect your training. Choose one of the following options: :'''Dagger Cyclone'''. Your normal and maximum throw distance with Assassin Weapons increases by 10 feet. Additionally, you can use your action to make a melee attack roll on a target, on a hit you make a spinning attack. Each creature in range of your weapon must make a DC 8 Dexterity saving throw + your proficiency bonus +...' atual
  • 13h02min13h02min de 6 de outubro de 2023 dif his −255 Mercurial/enCriou página com '==Assassin Cabal== You focused your training on the macabre art of death. Those who devote themselves to this Cabal are diverse: hired killers, bounty hunters and even priests specially trained in exterminating the enemies of their deities. Subterfuge, poison, and disguises help you eliminate your opponents with deadly efficiency.'
  • 13h02min13h02min de 6 de outubro de 2023 dif his +372 N Translations:Mercurial/64/enCriou página com '===Additional Proficiency=== When you choose this Cabal at 1st level, you gain proficiency with the Artist Craft - Makeup Artist and the Apothecary Craft. Furthermore, this Cabal specializes in the use of Assassin Weapons, which are daggers, small chakrans, darts, short swords and katars, which have demonstrated greater performance in assassinations throughout the ages.' atual
  • 13h01min13h01min de 6 de outubro de 2023 dif his +332 N Translations:Mercurial/63/enCriou página com '==Assassin Cabal== You focused your training on the macabre art of death. Those who devote themselves to this Cabal are diverse: hired killers, bounty hunters and even priests specially trained in exterminating the enemies of their deities. Subterfuge, poison, and disguises help you eliminate your opponents with deadly efficiency.' atual
  • 13h01min13h01min de 6 de outubro de 2023 dif his +484 N Translations:Mercurial/62/enCriou página com '===Ace in the Sleeve=== When you reach 20th level, you are blessed with luck in a way beyond the supernatural. When you fail an ability check or saving throw, you may spend 2 Runic Charge points to reroll. Additionally, your Runic Ammunition increases its damage category by 1, its critical range decreases by 1, the damage dice multiplier on a critical hit increases by 1, and whenever you throw a Runic Ammunition, if it hits a target, the ammo applies its damage and effec...' atual
  • 12h47min12h47min de 6 de outubro de 2023 dif his −845 Mercurial/enCriou página com '===Duel Time=== Reaching 9th level, you provoke an enemy so that they feel compelled to duel you. As an action, you can make a Persuasion check opposed by the target's Insight check. The creature must be able to hear you, and the two of you must share a language.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 12h46min12h46min de 6 de outubro de 2023 dif his +451 N Translations:Mercurial/61/enCriou página com '===Higher Intuition=== Starting at 17th level, your intelligence is enhanced to the point that your mind is not easily influenced by trickery, optical illusions, and spells. When you make an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Runic Charge point to add the result of your Runic Charge die to the saving throw. Additionally, as long as your allies are listening to you and if you wish, they can add this bonus to their save.' atual
  • 12h46min12h46min de 6 de outubro de 2023 dif his +362 N Translations:Mercurial/60/enCriou página com '===Rune Recharge=== At 13th level, your ammunition seems to never end. Whenever you score a critical hit with your Rune Ammunition, it returns to your hands. Furthermore, at the end of a fight you can recover some of your ammunition, roll a Runic Charge die and add the result to the amount of Runic Ammunition you have, as long as it does not exceed your limit.' atual
  • 12h45min12h45min de 6 de outubro de 2023 dif his +274 N Translations:Mercurial/59/enCriou página com '===Combat Specialization=== At level 11, you learn to manipulate your Runic Ammunition even after it has already been thrown. When you miss an attack with your Runic Ammunition against a target within range, you can spend 1 point of Runic Charge to turn the miss into a hit.' atual
  • 12h45min12h45min de 6 de outubro de 2023 dif his +368 N Translations:Mercurial/58/enCriou página com 'If you succeed on the save and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and cannot make attacks of opportunity against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or if you end your turn more than 60 feet from your target.' atual
  • 12h45min12h45min de 6 de outubro de 2023 dif his +263 N Translations:Mercurial/57/enCriou página com '===Duel Time=== Reaching 9th level, you provoke an enemy so that they feel compelled to duel you. As an action, you can make a Persuasion check opposed by the target's Insight check. The creature must be able to hear you, and the two of you must share a language.' atual
  • 12h44min12h44min de 6 de outubro de 2023 dif his +298 N Translations:Mercurial/56/enCriou página com '===Extra Attack=== From the 7th level onwards, no one can compare to your speed, you truly understand what it means to be “fast”. You can attack twice, instead of once, when you use the Attack action during your turn. The number of attacks increases to three when you reach 18th Mercurial level' atual
  • 12h44min12h44min de 6 de outubro de 2023 dif his +182 N Translations:Mercurial/55/enCriou página com '===Quick Hands=== When you reach the 5th level, you can fire your ammunition with greater speed. Your Rune Ammo increases damage category by 1 and throw distance becomes 60/120 feet.' atual
  • 12h44min12h44min de 6 de outubro de 2023 dif his +1 809 N Translations:Mercurial/54/enCriou página com '*'''Stunning'''. When you hit a creature with your Runic Ammunition, it must succeed on a DC 13 Constitution saving throw + the result of your Runic Charge die, or be Stunned until the end of your next turn. You can spend 1 additional Runic Charge point to roll a Runic Charge die and subtract the result of the creature's saving throw. *'''Enchanting'''. When you hit a creature with your Rune Ammunition, it must succeed on a DC 13 Charisma saving throw + the result of you...' atual
  • 12h42min12h42min de 6 de outubro de 2023 dif his −855 Mercurial/enCriou página com ':'''Runic Ammunition''' :You are able to cast and fire your signature runic ammunition. When receiving this characteristic you must define the format and type of damage it causes (blunting, cutting or piercing), for example, you can define your ammunition to be marbles that cause blunt damage, cards that cause cutting damage or feathers. that deal piercing damage. :You are proficient with this ammunition, it is considered a ranged weapon, deals 1d6 of the chosen damage t...'
  • 12h41min12h41min de 6 de outubro de 2023 dif his +239 N Translations:Mercurial/53/enCriou página com 'Additionally, as a bonus action, you can spend 1 point of Runic Charge to enchant two munitions from the energized lot with one of the options below. At 9th level, when enchanting ammunition, you can apply 2 effects to the same ammunition.' atual
  • 12h41min12h41min de 6 de outubro de 2023 dif his +315 N Translations:Mercurial/52/enCriou página com '===Power up=== At level 3, you can magically power up your Runic Ammunition. Whenever you conjure a new batch of Runic Ammunition, you can spend 1 point of Runic Charge to energize it; all ammunition in the batch now deals magical damage instead of simple damage. The lot remains energized until the next full rest.' atual
  • 12h41min12h41min de 6 de outubro de 2023 dif his +5 107 N Translations:Mercurial/51/enCriou página com ':'''Runic Ammunition''' :You are able to cast and fire your signature runic ammunition. When receiving this characteristic you must define the format and type of damage it causes (blunting, cutting or piercing), for example, you can define your ammunition to be marbles that cause blunt damage, cards that cause cutting damage or feathers. that deal piercing damage. :You are proficient with this ammunition, it is considered a ranged weapon, deals 1d6 of the chosen damage t...' atual
  • 12h30min12h30min de 6 de outubro de 2023 dif his −218 Mercurial/enCriou página com 'You are a manifestation of “Chance,” although you may not know exactly what that means at first, you realize as you gain levels in this Class that you are capable of affecting the probabilities around you.' Etiquetas: Edição móvel Edição feita através do site móvel
  • 12h30min12h30min de 6 de outubro de 2023 dif his +95 N Translations:Mercurial/50/enCriou página com '===Runic Prodigy=== At 1st level, you are able to channel this runic energy through some feats:' atual
  • 12h30min12h30min de 6 de outubro de 2023 dif his +209 N Translations:Mercurial/49/enCriou página com 'You are a manifestation of “Chance,” although you may not know exactly what that means at first, you realize as you gain levels in this Class that you are capable of affecting the probabilities around you.' atual
  • 12h30min12h30min de 6 de outubro de 2023 dif his +279 N Translations:Mercurial/48/enCriou página com 'It is not exactly known whether it is a specific rune or some other intermediate power, or even a stellar configuration that causes this, but some people are born favored by powers of luck (and bad luck) in a mystical oscillation of that existence that is known as the Runic Ace.' atual
  • 12h30min12h30min de 6 de outubro de 2023 dif his −80 Mercurial/enCriou página com '==Runic Ace Cabal== Some essences are touched by runes since their birth, awakening hidden capabilities in them in the most variable ways, in some cases what is awakened is the magic of that creature, in other cases they are powers channeled directly from these runes.'
  • 12h29min12h29min de 6 de outubro de 2023 dif his +268 N Translations:Mercurial/47/enCriou página com '==Runic Ace Cabal== Some essences are touched by runes since their birth, awakening hidden capabilities in them in the most variable ways, in some cases what is awakened is the magic of that creature, in other cases they are powers channeled directly from these runes.' atual

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