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Blade Edge

Starting at 3rd level, you have access to some specific abilities that reflect your training. Choose one of the following options:

Dagger Cyclone. Your normal and maximum throw distance with Assassin Weapons increases by 10 feet. Additionally, you can use your action to make a melee attack roll on a target, on a hit you make a spinning attack. Each creature in range of your weapon must make a DC 8 Dexterity saving throw + your proficiency bonus + your Dexterity modifier. A creature takes damage from your attack on a failed save, or half as much damage on a successful one. The target hit by the melee attack is not affected by the spin attack.
Poison Edge. You can use your bonus action to apply poison to your Assassin Weapons. Additionally, you gain expertise with the Apothecary Craft, and when creating or extracting a type of poison, you can create a number of doses equal to your Intelligence modifier (minimum of 1) at no additional cost.
Blade Threshold. When you make an attack against a creature using Assassin Weapons, it gains 1 Wound mark, when you reach 3 marks, your next attack against that creature has the damage of your weapon maximized. When this happens, the counter resets and the creature must make a DC 8 Constitution saving throw + your proficiency bonus + your Intelligence modifier. On a failed save, the creature becomes Bleeding, taking 1d6 damage at the start of each of its own turns.