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Translations:Mercurial/61/en

De Runarcana Wiki

Higher Intuition

Starting at 17th level, your intelligence is enhanced to the point that your mind is not easily influenced by trickery, optical illusions, and spells. When you make an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Runic Charge point to add the result of your Runic Charge die to the saving throw. Additionally, as long as your allies are listening to you and if you wish, they can add this bonus to their save.