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Histórico da página
6 de março de 2023
Criou página com '===Instruction=== Instructions from someone with a higher level of Craft, even if not directly involved with the creation of the item, speeds up its production by 1 GP/day for every 2 extra levels that the instructor has in the Craft.'
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Criou página com 'It is possible that certain circumstances decrease the amount of gold needed, such as direct access to raw materials reducing this required value or even having access to all the necessary resources. These situations must be evaluated by the Master taking into account all the factors present.'
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Criou página com '=Creating Items= Adventuring isn't just about getting into combat, defeating enemies, and accumulating treasure. To achieve some objectives, it is sometimes necessary to conquer certain resources, either by searching, buying or even creating. To create these resources, characters have Crafts, with which they can craft normally non-magical objects, including adventuring gear and artwork.'
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Criou página com 'If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whe...'
−779
Criou página com '==Working Together== Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place.'
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Criou página com '#'''''Aspirant'''''. The Aspirant is someone who has taken their first steps in a Craft, usually being able to reproduce a few simple formulas. #'''''Apprentice'''''. The Apprentice already has his first achievements in Craft, being able to reproduce slightly more complex formulas. #'''''Adept'''''. An Adept has already trodden a path in his Craft and has a reputation to uphold, he is someone that people normally turn to in search of the items produced or in search of re...'
−392
Criou página com 'Some Sets have certain equipment that is not viable to be carried on trips or adventures, in cases like this, the final word of the GM is what validates what can or cannot be performed without the Set being complete.'
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Criou página com 'When a craft roll is made, the GM may request that the attribute used be instead of the standard craft attribute, in these cases the standard craft attribute must still be taken into account, making rolls with differentiated DC that addresses in some cases the use of more than one attribute.'
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Criou página com '=Attribute= Every craft, whether major or minor, has a base attribute, this attribute is the main reference for rolls made with the Craft. However, many aspects related to the craft may require the use of other attributes, such as Strength in a situation where it is needed, Wisdom for something intuitive, among other possibilities.'
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Criou página com 'Usually the maximum level of a Craft is 5 during character development, this goes for normal evolution with most classes that don't have great synergy with it. However, some specific traits can increase this like Enhancements or even Class features. By default, the maximum level of a Craft is 1 point less than the character's proficiency bonus until reaching 20th level, when it becomes possible to reach 6th level in the Craft, some Class features and Enhancements can rem...'
−108
Criou página com 'When learning a trade, you gain a level in that craft equal to 1, for every 4 character levels you evolve, the level of the same increases by +1. Thus, a character who has the Weaponsmith trade at 1st level will have Weaponsmith 1, upon reaching the 5th level he will have Weaponsmith 2, at 9th level Weaponsmith 3, at 13th level Weaponsmith 4 and at 17th level Weaponsmith 5. The same character, learning a Carver craddt at level 4, will have Carver 1, coming to Carver 2 on...'
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Criou página com '=Craft Level= Anyone interested in a trade can learn it, but only those who dedicate themselves to it can reach the highest levels.'
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Criou página com '==Minor== The Minor Crafts have only the first level, not having an internal progression of higher levels, instead they have several disciplines within them, reflecting various branches of that craft. {| style="width: 100%; " | style="width: 33%;vertical-align:top;"| *Craftworks *Artist | style="width: 34%;vertical-align:top;"| *Colector *Guide | style="width: 33%;vertical-ali...'
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Criou página com '=Major and Minor Crafts= Among the Crafts there are two types of Craft, the major and the minor, both receive benefits from level progression linked to the Crafts and even from Heritages and Enhancements that interact with the two. <div style="padding-left: 50px;"> ==Major== Greater Crafts have progressive levels, reflecting abilities to create more complex formulas, in addition to reflecting an evolution of the necessary skills within it. {| style="width: 100%; " | styl...'
−59
Criou página com 'Owning a Craft Set does not give you proficiency with that Craft. Any check made with a Set or Craft without being proficient is made with disadvantage.'
−88
Criou página com 'For item creation, however, an attribute is always tied to the formula that will be used for such creation, however, the GM may ask you to make a Dexterity check to carve a fine detail into a bow using your Fletcher craft and in possession of your tools, or an Intelligence check to analyze whether the bow created has any structural flaws.'
−111
Criou página com 'Typically, Crafts are a set of practical skills linked to some activity, such as a cutler, jeweler, cook, among many others. A character who chooses a craft can also use that craft's Set.'
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24 de fevereiro de 2023
Criou página com 'Proficiency in Crafts is given to a character by several characteristics, be it their origin, region, class, past or even enhancements. Proficiency with a Craft allows you to add half your proficiency bonus to any skill that interacts with that Craft. The use of Crafts is not normally tied to a single skill, as proficiency in it represents a broader knowledge of its use and there are many ways to use it.'
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Criou página com 'In adventures, this knowledge and skills are often useful and can have synergy with skills, such as a Cutler's Craft can very well analyze a blade found on the ground and say if it was part of a weapon, if it was used recently, among other possibilities. Another example is a character with craft in Jewelry, if he is a spellcaster, he can analyze a gem or gemstone and find out if there is any enchantment on it without even having to use magic.'
−124
Criou página com 'Crafts are similar to professions, they are occupations, skills or knowledge that a character has in various aspects of life and that are usually practiced as a way to earn sustenance. Even adventurers in their frantic race to save the world, slay monsters, or just make a profit usually develop some skills that aren't directly related to adventure. Especially for the adventures and life similar to that of wanderers, adventurers hardly dedicate themselves to crafts to the...'
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Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94'
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Criou página com 'Crafts'
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