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(Criou página com '==Working Together== Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com 'If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whe...') |
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If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whether increasing or decreasing, the remaining days must be calculated based on this new value. | If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whether increasing or decreasing, the remaining days must be calculated based on this new value. | ||
== | ==Joint Work== | ||
Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place. | Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place. | ||
Each character contributes their GP/day worth of effort for each day they spent helping craft the item. For example, three characters with Armor Craft 1 and adequate facilities can create plate armor in 100 days, for that it is necessary to spend half of the value in GP/day used as production cost. In this case, a total of 7.5 GP is spent per day so that, at the end of these 100 days, having spent 750 GP, the armor will be created. | Each character contributes their GP/day worth of effort for each day they spent helping craft the item. For example, three characters with Armor Craft 1 and adequate facilities can create plate armor in 100 days, for that it is necessary to spend half of the value in GP/day used as production cost. In this case, a total of 7.5 GP is spent per day so that, at the end of these 100 days, having spent 750 GP, the armor will be created. | ||
During crafting, you can maintain a modest lifestyle without having to pay 1 GP per day, or a comfortable lifestyle at half the normal cost. | |||
==Craft Bonus== | |||
Higher Crafting levels help crafting items, increasing the base value of 5 GP per day crafted by 1 GP for each Crafting level above 1st. A Weaponsmith with Craft level 1, who creates a Great Sword, having access to the tools and a suitable place, makes only 6 GP per day, needing 10 days to complete the work. A Weaponsmith who has the Craft at level 5, in turn, makes 10 GP per day, managing to create the same sword in just 5 days. | |||
Help from artisans with Craft levels is added to this contribution. In this way, a cutler with Craft at level 5, being assisted by two helpers (apprentices) with Craft at level 3, can produce a total of 24 GP per day of the cost of an item, 10 GP from the main cutler, 7 GP from each auxiliary, making it so a plate armor can be built in just 62 days. | |||
When a character is assisted by others in creating items, the roll is made by the main craftsman, with assistants being able to add or reduce bonuses to this roll. | |||
==Circumstance Bonus== | |||
Crafting objects always requires the material cost to craft them, costing half the market value to craft these items, but certain circumstances can both reduce the material cost and increase the effective value of GP/day, speeding up the creation of items. | |||
===Help=== | |||
== | Receiving the help of other people with the same Craft, even if at a lower level than the main craftsman, can help in the creation of the item, both accelerating the GP/day value through the sum of those involved and a bonus provided by these people. Each helper makes a Crafting roll to create the item, based on the DC of the formula, this roll is made with the main Craftsman's Crafting level and in case of success grants the main Craftsman a +1 bonus on his roll. On a failure, nothing happens, if a natural 1 is rolled, the helper causes some trouble in the process (at the GM's discretion) and grants a -1 penalty to the main craftsman's roll. | ||
===Instruction=== | |||
Instructions from someone with a higher level of Craft, even if not directly involved with the creation of the item, speeds up its production by 1 GP/day for every 2 extra levels that the instructor has in the Craft. | |||
===Blueprints=== | |||
Knowing a formula is a need for creating an item, but when it is recorded in the form of schemes, diagrams or notes, the ease of reproducing it increases. Having an item's crafting blueprints speeds up the crafting process by 1GP/day. | |||
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