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(Criou página com '=Attribute= Every craft, whether major or minor, has a base attribute, this attribute is the main reference for rolls made with the Craft. However, many aspects related to the craft may require the use of other attributes, such as Strength in a situation where it is needed, Wisdom for something intuitive, among other possibilities.') |
(Criou página com 'When a craft roll is made, the GM may request that the attribute used be instead of the standard craft attribute, in these cases the standard craft attribute must still be taken into account, making rolls with differentiated DC that addresses in some cases the use of more than one attribute.') |
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Every craft, whether major or minor, has a base attribute, this attribute is the main reference for rolls made with the Craft. However, many aspects related to the craft may require the use of other attributes, such as Strength in a situation where it is needed, Wisdom for something intuitive, among other possibilities. | Every craft, whether major or minor, has a base attribute, this attribute is the main reference for rolls made with the Craft. However, many aspects related to the craft may require the use of other attributes, such as Strength in a situation where it is needed, Wisdom for something intuitive, among other possibilities. | ||
When a craft roll is made, the GM may request that the attribute used be instead of the standard craft attribute, in these cases the standard craft attribute must still be taken into account, making rolls with differentiated DC that addresses in some cases the use of more than one attribute. | |||
=Set= | |||
By default, all Crafts have certain tools and items that are necessary for that craft to be exercised, this grouping of items is called a Set, normally this Set initially has all the tools and supplies necessary to exercise that craft. | |||
A Set has a default value during character creation, but like all items, these values can change during an adventure or campaign, even with the possibility that they are not easily available for sale. | |||
Some Sets have certain equipment that is not viable to be carried on trips or adventures, in cases like this, the final word of the GM is what validates what can or cannot be performed without the Set being complete. | |||
Establishing the Set in a certain location to create items establishes a Workshop, as will be seen later. | |||
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