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(Criou página com '#'''''Aspirant'''''. The Aspirant is someone who has taken their first steps in a Craft, usually being able to reproduce a few simple formulas. #'''''Apprentice'''''. The Apprentice already has his first achievements in Craft, being able to reproduce slightly more complex formulas. #'''''Adept'''''. An Adept has already trodden a path in his Craft and has a reputation to uphold, he is someone that people normally turn to in search of the items produced or in search of re...') |
(Criou página com '==Working Together== Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place.') Etiquetas: Edição móvel Edição feita através do site móvel |
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You must be proficient with the Craft related to the object you are trying to craft. In some cases, the basic tools of Craft are enough for you to create objects, but in some cases it may be necessary to access special materials or indispensable places for creating the object. For example, someone proficient with the Weaponsmith's Craft needs a forge in order to craft a sword or an axe. | You must be proficient with the Craft related to the object you are trying to craft. In some cases, the basic tools of Craft are enough for you to create objects, but in some cases it may be necessary to access special materials or indispensable places for creating the object. For example, someone proficient with the Weaponsmith's Craft needs a forge in order to craft a sword or an axe. | ||
=Creation Calculation= | |||
For each day of free time spent creating an object, you can create one or more items with a total market value equal to your GP/day value with the Craft required to create that object. Creating items requires spending raw materials equal to half the total market value of the object, so an object that costs 1000 GP has a cost of 500 GP to create. | |||
When calculating the creation of an object, the total market value of that object should be taken into account to get a general expectation of how long it will take to make. This value is called GP/day. | |||
====GP/day=== | |||
= | Item crafting is calculated based on the logic of GP/day, which is the total amount of effort a person can achieve by adding the base value, which starts at 5 GP/day in a Craft with which the person is proficient. To this value, other values are added or deducted that may derive from different factors, such as a high level in Craft among other bonuses explained below. | ||
When calculating the GP/day, only the factors related to that day must be taken into account, if any factor undergoes any modification, the new GP/day calculation must be taken into account as to the value still remaining for the completion of the item that is being created. | |||
Creating items with a market value above a character's GP/day requires doing so progressively, with daily progress being represented by the GP/day value until the item's full market value is reached. For example, crafting plate armor (market value 1,500 GP) with an Armorer Craft of 1, without any bonuses, takes 300 days to craft this way. | |||
If this plate armor is being created, the GP/day is the basis of the calculation that determines the time needed to complete this creation. If the initial value of GP/day is 10, at the end of the first day, the evolution of the creation of this armor (which has a market value equal to 1500 GP) will have been 10 GP, which will leave 1490 GP left to be completed, or even 149 days maintaining the same GP/day value. If any factor modifies this value in the next few days, whether increasing or decreasing, the remaining days must be calculated based on this new value. | |||
==Working Together== | |||
Multiple characters can combine their efforts towards the goal of building a single item, as long as they have proficiency with the required Craft and are working together in the same place. | |||
Each character contributes their GP/day worth of effort for each day they spent helping craft the item. For example, three characters with Armor Craft 1 and adequate facilities can create plate armor in 100 days, for that it is necessary to spend half of the value in GP/day used as production cost. In this case, a total of 7.5 GP is spent per day so that, at the end of these 100 days, having spent 750 GP, the armor will be created. | |||
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