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(Criou página com 'Some Sets have certain equipment that is not viable to be carried on trips or adventures, in cases like this, the final word of the GM is what validates what can or cannot be performed without the Set being complete.') |
(Criou página com '#'''''Aspirant'''''. The Aspirant is someone who has taken their first steps in a Craft, usually being able to reproduce a few simple formulas. #'''''Apprentice'''''. The Apprentice already has his first achievements in Craft, being able to reproduce slightly more complex formulas. #'''''Adept'''''. An Adept has already trodden a path in his Craft and has a reputation to uphold, he is someone that people normally turn to in search of the items produced or in search of re...') |
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Each Craft has its own terminology, with different titles that are linked to that particular Craft, however, there is a common title linked to the recognition of a craftsman, this title may be public knowledge but can only be used for mechanical terminology | Each Craft has its own terminology, with different titles that are linked to that particular Craft, however, there is a common title linked to the recognition of a craftsman, this title may be public knowledge but can only be used for mechanical terminology | ||
#'''''Aspirant'''''. The Aspirant is someone who has taken their first steps in a Craft, usually being able to reproduce a few simple formulas. | |||
# ''''' | #'''''Apprentice'''''. The Apprentice already has his first achievements in Craft, being able to reproduce slightly more complex formulas. | ||
# ''''' | #'''''Adept'''''. An Adept has already trodden a path in his Craft and has a reputation to uphold, he is someone that people normally turn to in search of the items produced or in search of repair for those. | ||
# ''''' | #'''''Professional'''''. A Professional is a reference in his Craft, having the ability to reproduce complex formulas, adapt formulas and even create new ones. Usually a Professional has some Adepts, Apprentices or even Aspirants who seek to learn from their experience. | ||
# ''''' | #'''''Specialist'''''. A Specialist has reached the highest productions in his Craft, being a reference for other professionals and often being an extremely experienced voice. | ||
# ''''' | #'''''Master'''''. The Master is usually the highest reference in a Craft, few reach this degree of development in a Craft, but their work is easily distinguishable from the work of other craftsmen. | ||
#''''' | #'''''Grandmaster'''''. There have been few Grandmasters known around the world, but their work has shaped trends and often stands the test of time as what craftsmen aspire to achieve. | ||
#''''' | #'''''Mythical Craftsman'''''. A Mythical Craftsman has feats that are intertwined with the legends and traditions of a people, rare were those who reached this level of feats. | ||
#''''' | #'''''Divine Craftsman'''''. There are only rumors of an existence that reached this level of Craft, it has many names by which it is known by almost everyone in the world but many refer to it as the Soul of the Forge. | ||
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=Creating Items= | |||
Adventuring isn't just about getting into combat, defeating enemies, and accumulating treasure. To achieve some objectives, it is sometimes necessary to conquer certain resources, either by searching, buying or even creating. To create these resources, characters have Crafts, with which they can craft normally non-magical objects, including adventuring gear and artwork. | |||
You must be proficient with the Craft related to the object you are trying to craft. In some cases, the basic tools of Craft are enough for you to create objects, but in some cases it may be necessary to access special materials or indispensable places for creating the object. For example, someone proficient with the Weaponsmith's Craft needs a forge in order to craft a sword or an axe. | |||
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