REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
Histórico da página
8 de junho de 2021
Criou página com 'A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.'
−149
Criou página com 'For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or open a secret door in a nearby wall. If t...'
−1 226
Criou página com '=== Skills Checks ==='
−80
Criou página com '== Interacting with Objects =='
−58
Criou página com 'You often end up insulting allies of a specific merchant, making fun of a proud warrior, or even speaking disrespectfully to a nobleman. Depending on your actions, the NPC wil...'
−58
Criou página com 'Each interaction may require a check of a different skill, an attempt to trick a guard into convincing him that you are a wealthy person may require a Deception check. While t...'
−353
Criou página com 'Just like in real life, you can take advantage of a person's personality, fears, and stubbornness. To achieve this, you have a greater chance of success in the interactions yo...'
−54
Criou página com 'Sigmund, tuning his own voice, speaks like Jimmy “Why do these mortal fools always want to destroy the place where they live? Do you wish to die so soon? ” and returning t...'
−66
Criou página com 'Following Sigmund's example, we can say that he would interpret the scene as follows:'
−73
Criou página com 'When using this method, you will be interpreting your character's voice and mannerisms through your speech. If you wish, you can even imitate his movements, as you believe the...'
−147
Criou página com '=== Water ==='
−170
Criou página com 'In this example, Sigmund conveyed Jimmy's humor towards the woodcutter and gave a conditional on demonstrating his character's mannerism.'
−75
Criou página com 'An example of this would be Sigmund, a player whose character is a yordle named Jimmy who happens to be a Pilgrim. Jimmy is an outgoing and troubled yordle, but he hates those...'
−132
Criou página com '=== Truesight ==='
−493
Criou página com ''''Darkness'''. Creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterrane...'
−190
Criou página com '=== Food ==='
−146
Criou página com 'A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).'
−105
Criou página com 'If the character already has one or more levels of exhaustion, the character takes two levels in either case. == Social Interaction =='
−127
Criou página com '=== Darkvision ==='
−464
Criou página com 'A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as xer’sai, and creatures with echo...'
−429
Criou página com '=== Blindsight ==='
−139
Criou página com ''''Dim Light'''. Also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrou...'
−265
Criou página com 'The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness. '''Bright Light'''. Lets most creatures se...'
−86
Criou página com 'Darkness and other effects that obscure vision can prove a significant hindrance. A given area might be lightly or heavily obscured. In a '''lightly obscured''' area, such as...'
−508
Criou página com '== Suffocating =='
−143
Criou página com 'A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to...'
−68
Criou página com '=== Jumping ==='
−300
Criou página com 'Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need t...'
−218
Criou página com 'While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s opt...'
−483
Criou página com '== Special Types of Movement =='
−168
Criou página com ''''Navigate'''. A character that is navigating will be the team's guide. To avoid being lost, he must perform a Survival check as the GM thinks necessary.'
−78
Criou página com ''''Draw a Map'''. Using your Cartographer Craft, a character can draw a map that shows where the team passed and adds useful information of what they found along the way.'
−90
Criou página com 'Some characters during a trip have a more active role for the protection of the group, to avoid being surprised or attacked. However, there are also those characters who can t...'
−191
Criou página com '=== Other Activities ==='
−60
Criou página com 'As shown in the Travel Pace table, we can see that if the group is traveling at a fast pace, it will have a penalty of -5 in its Passive Perception.'
−169
Criou página com 'During a trip, the GM can determine that the group will meet other creatures midway, it is also up to the GM to decide that only one character can notice the presence of a com...'
−95
Criou página com 'While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of...'
−62
Criou página com 'Characters in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don’t suf...'
−179
Criou página com 'As a common behavior, players must establish a march order among themselves. This order will determine, in the case of ambushes or traps, the position of where their character...'
−150
Criou página com 'The travel speeds given in the Travel Pace table assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, de...'
−75
Criou página com '=Speed= Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic...'
−63
Criou página com 'You move at half speed in difficult terrain— moving 1 foot in difficult terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour,...'
−86
Criou página com 'Adventuring'
−302
Criou página com 'Many skills in Runarcana are able to grant you a bonus in your speed, from Origins traits to Runes.'
−186
Criou página com 'The exceptions to this rule are related to Spells, Runes, and skills that need your action, bonus action, or reaction to increase your speed.'
−510
Criou página com 'Often, Masters use notes, flowcharts, or maps to keep in mind the characters’ actions and what this entails in their adventure. Also in this chapter, we will talk about the...'
−211
Criou página com 'The following rules determine how far a character or creature can move in a minute, an hour, or a day.'
−440
Criou página com 'If the GM does not know how to define the moon phase for his campaigns, for game purposes and narrative ease during the sessions, the moon phases can be defined by the Master...'
−188
Criou página com 'Hunt pirates looking for their rewards in Bilgewater. Deactivate and dodge traps while exploring a temple lost in the sands of Shurima. Work in the service of a noble merchant...'
−187
Criou página com 'In a city or wilderness, a scale of hours is often more appropriate Adventurers eager to reach the lonely tower at the heart of the forest hurry across those 15 miles in just...'
+50 185