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(Criou página com 'While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s opt...') |
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== Special Types of Movement == | == Special Types of Movement == | ||
Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need to go. | |||
=== Climbing, Swimming, and Crawling === | |||
While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Athletics check. Similarly, gaining any distance in rough water might require a successful Athletics check. | |||
=== Jumping === | |||
=== | |||
Your Strength determines how far you can jump. | |||
'''Long Jump'''. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement. | |||
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