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(Criou página com ''''Darkness'''. Creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterrane...') |
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The interpretation is part of all the other pillars, but it is in Social Interaction where it will have a greater focus, where the mannerisms and personality of a character are more apparent. | The interpretation is part of all the other pillars, but it is in Social Interaction where it will have a greater focus, where the mannerisms and personality of a character are more apparent. | ||
There are, in general, two most common ways of interpreting a character and his actions, you can use them the way you want, using only one of them or creating a mix of the two. | |||
==== Descriptive Interpretation ==== | |||
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Through this method, you describe your character's actions and words to the other participants at your table. Telling what you are going to do and how you are going to do it. | |||
An example of this would be Sigmund, a player whose character is a yordle named Jimmy who happens to be a Pilgrim. Jimmy is an outgoing | |||
and troubled yordle, but he hates those who harm nature. During travel, he finds a lumberjack chopping wood to build his house. | |||
Sigmund says: “Jimmy screams as loudly as possible in his thin, high-pitched voice, using his stellar inspiration to give himself an extra dice to intimidate the lumberjack and if he misses I want that as he walks towards the man, Jimmy trips on the floor and falls face first”. | |||
Sigmund | |||
In this example, Sigmund conveyed Jimmy's humor towards the woodcutter and gave a conditional on demonstrating his character's mannerism. | |||
When using this method, remember a few things: | |||
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