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Histórico da página
1 de janeiro de 2023
4 de dezembro de 2022
8 de junho de 2021
Criou página com '== Falling =='
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Criou página com 'After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:'
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Criou página com 'Each character contributes 5 GP worth of effort for every day spent helping to craft the item. For example, three characters with the requisite tool proficiency and the proper...'
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Criou página com 'Multiple characters can combine their efforts toward the crafting of a single item, provided that the characters all have proficiency with the requisite tools and are working...'
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Criou página com 'You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically...'
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sem sumário de edição
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Criou página com '= Resting ='
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Criou página com 'If what you're learning already uses your Intelligence or Wisdom modifier to reduce the number of learning weeks, you can only add half of the modifier of the other unused Att...'
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Criou página com 'Living a particular lifestyle doesn’t have a huge effect on your character, but your lifestyle can affect the way other individuals and groups react to you. For example, whe...'
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Criou página com 'Learning from someone is a process of interaction between those who teach and those who want to learn. Dedication is important, but just as important is an instructor's abilit...'
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Criou página com 'A character can also attempt a Strength check to break an object. The GM sets the DC for any such check.'
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Criou página com 'Just like in combat, characters have weaknesses and strengths in social interaction. Each player can focus on a way to act towards others, a Brute does not necessarily need to...'
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Criou página com '== Lifestyle Expenses =='
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Criou página com 'Between adventures, you choose a particular quality of life and pay the cost of maintaining that lifestyle.'
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Criou página com 'At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total...'
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Criou página com 'In some cases, the passage of time is something that occurs with little fanfare or description. When starting a new adventure, the GM might simply declare that a certain amoun...'
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Criou página com 'Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest—time to sleep and ea...'
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Criou página com 'A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.'
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Criou página com 'For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or open a secret door in a nearby wall. If t...'
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Criou página com '=== Skills Checks ==='
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Criou página com '== Interacting with Objects =='
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Criou página com 'You often end up insulting allies of a specific merchant, making fun of a proud warrior, or even speaking disrespectfully to a nobleman. Depending on your actions, the NPC wil...'
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Criou página com 'Each interaction may require a check of a different skill, an attempt to trick a guard into convincing him that you are a wealthy person may require a Deception check. While t...'
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Criou página com 'Just like in real life, you can take advantage of a person's personality, fears, and stubbornness. To achieve this, you have a greater chance of success in the interactions yo...'
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Criou página com 'Sigmund, tuning his own voice, speaks like Jimmy “Why do these mortal fools always want to destroy the place where they live? Do you wish to die so soon? ” and returning t...'
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Criou página com 'Following Sigmund's example, we can say that he would interpret the scene as follows:'
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Criou página com 'When using this method, you will be interpreting your character's voice and mannerisms through your speech. If you wish, you can even imitate his movements, as you believe the...'
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Criou página com '=== Water ==='
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Criou página com 'In this example, Sigmund conveyed Jimmy's humor towards the woodcutter and gave a conditional on demonstrating his character's mannerism.'
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Criou página com 'An example of this would be Sigmund, a player whose character is a yordle named Jimmy who happens to be a Pilgrim. Jimmy is an outgoing and troubled yordle, but he hates those...'
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Criou página com '=== Truesight ==='
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Criou página com ''''Darkness'''. Creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterrane...'
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Criou página com '=== Food ==='
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Criou página com 'A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).'
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Criou página com 'If the character already has one or more levels of exhaustion, the character takes two levels in either case. == Social Interaction =='
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Criou página com '=== Darkvision ==='
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Criou página com 'A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as xer’sai, and creatures with echo...'
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Criou página com '=== Blindsight ==='
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Criou página com ''''Dim Light'''. Also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrou...'
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Criou página com 'The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness. '''Bright Light'''. Lets most creatures se...'
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Criou página com 'Darkness and other effects that obscure vision can prove a significant hindrance. A given area might be lightly or heavily obscured. In a '''lightly obscured''' area, such as...'
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Criou página com '== Suffocating =='
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Criou página com 'A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to...'
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Criou página com '=== Jumping ==='
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Criou página com 'Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need t...'
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Criou página com 'While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s opt...'
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Criou página com '== Special Types of Movement =='
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Criou página com ''''Navigate'''. A character that is navigating will be the team's guide. To avoid being lost, he must perform a Survival check as the GM thinks necessary.'
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