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Translations:Arcano/232/en

De Runarcana Wiki
  • Charm. You know how to charm people's minds. Once per full rest, you can use an action to choose one creature that can see and hear you, that creature must make a Wisdom saving throw opposed by a Perform check. On a failure, this creature will do what you ask and answer what you ask for the next hour, unless doing so directly harms the creature, such as "kill the king" or "what secret is hidden by the state?". Additionally, you gain access to the Mystery of Enchantment spell list.
  • Oneiros. You know the best way to control a situation without it getting out of hand is to put your enemies to sleep. You learn the spell sleep, this spell does not count towards the spell maximum you know. If you have a grimoire, you can add this spell to it for half the normal cost and time. When casting this spell, you must roll an additional dice pool equal to 1d8 multiplied by your Intelligence modifier (minimum of 0). Additionally, you gain access to the Mystery of Oniromancy spell list.
  • Little Forger. You learn how to trick a creature's eyes and confuse its hearing. You learn the minor illusion cantrip, this cantrip does not count towards your maximum cantrips you know, and you can cast it as a bonus action. Additionally, you gain access to the Mystery of Illusion spell list.
  • Glimpse. You have brief glimpses at some possibilities of what will happen during your day. Once per full rest, choose any roll on which you rolled a natural 1, you may roll the die again and use the new roll. Additionally, you gain access to the Mystery of Divination spell list.