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Sleep
Spiritual (oniromancy) 1st-level
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell puts creatures into a magical sleep. Roll 5d8; the total is how many hit points of creatures this spell can affect. Those within 20 feet of a point of your choice are affected in ascending order of current hit points (ignoring Unaware creatures).
Starting with whoever has the fewest hit points at the time of casting, each individual affected by this spell is knocked unconscious until the end of this spell's effect, or until the sleeper takes damage or someone uses an action to shake or slap them awake. . Subtract each creature's hit points from the total before continuing to the next one with the lowest hit points. The victim's hit points must be equal to or less than the remaining total to be able to affect him.
Undead and creatures immune to Bewitched are not affected by this spell.
At Higher Levels. When you cast this spell using mana points equal to a spell of 2nd level or higher, roll an additional 2d8 for each level above 1st.