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Histórico da página
26 de janeiro de 2024
20 de fevereiro de 2023
sem sumário de edição
Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This Article is in accordance with the '''version 0.93''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94'
−60
Criou página com 'Additionally, you can use your Wild Shape an unlimited number of times.'
−69
Criou página com '===Unstoppable=== At 20th level, spiritual energy flows directly through you, granting you an unparalleled ability to shift forms. You can cast the ''metamorphosis'' spell without spending Ki points a number of times equal to your Wisdom modifier (minimum of 1) per full rest. When you cast this spell this way, the DC to resist this spell's effects increases by +2, and if you have to make a saving throw to maintain concentration, you can add your Wisdom...'
−104
Criou página com 'In addition, you add your Wisdom modifier to the damage of your attacks and spells against creatures not native to the Material Realm.'
−138
Criou página com '===Planar Stability=== Starting at 17th level, you achieve full balance with spiritual energy and your understanding. You learn the''Enlarge/Reduce'' spell, it doesn't count towards the maximum spells you know, and you can cast it on yourself without spending Ki points anumber of times equal to your Wisdom modifier (minimum of 1) per full rest. While maintaining this spell's concentration this way, you can cast the spell ''Alterar-se/en|alter s...'
−132
Criou página com 'At 15th level, you learn to channel spirits to alter your physical form in more subtle ways. You learn the ''alter self'' spell, it doesn't count towards the maximum spells you know, and you can cast it without spending Ki points. Additionally, you have advantage on any Saving Throw that attempts to change your form without your consent.'
−79
Criou página com '===A Thousand Forms==='
−53
Criou página com 'You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per full rest.'
−90
Criou página com '* When targeted by an attack, you can use your reaction to take on an intangible form until the start of your next turn, becoming able to pass through solid objects, and can't be targeted by an attack or be under the effect of the area of one. * When using an Attack action, you can make 1 single additional attack this turn. * As a bonus action, you can teleport to the Spirit Realm, returning at the start of your next turn to the space you were in or the nearest unoccupie...'
−112
Criou página com '===Spiritual Irradiation=== At 11th level, the amount of spirit energy you channel is so great that you are able to radiate it to your allies. As an action, you can radiate an aura of spirit energy within 20 feet of you. You and allies in that aura gain the following benefits for the next minute:'
−115
Criou página com '===Feral Tactics=== At 3rd level, you learn to use the beast's tactics more effectively. Your attacks that deal slashing damage now deal 1d4 bleeding. This value increases to 1d6 at 7th level, 1d8 at 11th level, and 1d10 at 15th level.'
−87
Criou página com '* You retain all of your runes, not receiving any runes that the transformed creature receives.'
−67
Criou página com '* You can choose whether your equipment drops to the ground at your feet, merges into your new form, or is used by it. Worn and carried equipment works as normal, but the Master decides what equipment is viable for the new form to wear or use, based on the creature's shape and size. Your equipment does not change shape or size to adapt to the new form, and any equipment the new form cannot wear must either fall to the ground or merge with it. Merged equipment will have n...'
−100
18 de fevereiro de 2023
sem sumário de edição
sem sumário de edição
+293
Criou página com '*'''''Abidance'''''. When activating the Abidance stance, the temporary hit points gained are doubled. *'''''Agility'''''. When activating the Agility stance, you remove 1 level of Exhaustion from yourself. *'''''Dominance'''''. When activating the Dominance Stance, creatures have disadvantage against your Roar. *'''''Impact'''''. When activating the Impact stance, your first strike has the damage dice increased by one category. *'''''Ferocity'''''. When activating the F...'
−474
Criou página com '===Spirit Allies Enhancement=== At 6th level, drawing on the strength of your spirit allies causes you to gain some additional traits. Choose one of your Spirit Allies to have it receive an enhancement:'
−95
Criou página com '* You cannot cast spells, and your ability to speak or perform any action that requires hands is limited by the capabilities of the beast form you have assumed. However, transforming doesn't interrupt your concentration on a spell you've already cast, nor does it prevent you from taking actions that are part of the spellcasting, such as summoning lightning you've already cast.'
−207
Criou página com '* When you transform, you assume the creature's hit points and Hit Dice. When you revert to your original form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, all excess damage is carried over to your original form. For example, if you take 10 points of damage in beast form and have only 1 hit point left, you revert to your original form and take 9 damage. As long as the excess damage...'
−129
Criou página com '* Your game statistics are replaced by the beast's statistics, but you retain your alignment, personality, Intelligence, Wisdom, and Charisma scores, all of your skill and saving throw proficiencies, and you gain the creature's proficiencies. If the creature has the same proficiency as you and its stat block bonus is greater than yours, you use the creature's bonus in place of yours. If the creature has any legendary or lair actions, you can't use them.'
−135
Criou página com 'While transformed, the following rules apply:'
−76
Criou página com 'You can continue in beast form for a number of hours equal to half your shaman level (minimum of 1). At the end of this duration, you revert to your original form unless you use this feature again. You can use a bonus action to revert to your original form prematurely. You automatically revert if you are knocked unconscious, reduced to 0 hit points, or die.'
−123
Criou página com 'Your Shaman level determines the beasts you can transform into, as shown on the Beast Shapes table. At 1st level, for example, you can transform into any beast of CR 1/2 or lower that has no flying or swimming speed.'
−252
Criou página com '{| class="wikitable" style="width:75%; margin:10px auto; text-align:center; vertical-align:middle; background-color:#F8F9FA;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="7" | The Shaman |- style="font-weight:bold;" | Level | style="text-align:left; min-width:210px;" | Características | Known Cantrips | Spells Known | Maximum Magic Level | Ki Points | Vel |- style="background-color:#d9d2e9;" | 1 | style="text-align:left;" | Spellcasting, Totem, Call...'
−206
Criou página com '*'''''Shapeshifter.''''' You can manipulate spirit energy to alter your body as specified in Wild Shape.'
−89
Criou página com '*'''''Proprioception.''''' Wearing armor helps you to regain your original form, not diluting your identity in the midst of metamorphoses. You gain proficiency with light and medium armor, bucklers, and light shields.'
−68
Criou página com '*'''''Communion.''''' You learn the Sylvan language and become a friendly figure to all beasts that see you, and you can convince them to help you as you would any other NPC. You gain proficiency with Animal Handling and Survival.'
−82
Criou página com 'By choosing this calling at 1st level, your initiation as a shapeshifter leads you to understand how to utilize the impermanence of forms. You receive the following features:'
−63
Criou página com '===Metamorphic Spirit==='
−122
Criou página com 'Additionally, if a creature that was the target of a spell you cast in the past 3 rounds is reduced to 0 hit points, you regain 1 Ki point. If you did, you regain the Ki points you spent on your last cast.'
−233
Criou página com '===Spectral Will=== Upon reaching 20th level, your will has a strength approaching that of the Great Spirits, causing you to be recognized by them. Using an action and 6 Ki points, you summon a powerful spirit capable of granting you one small wish. You can order one of the following options:'
−92
Criou página com '===Possession=== At level 17, the various spirits that accompany you protect you from death with the utmost determination, being able to momentarily take over your body to preserve it. When you take damage that would reduce you to 0 hit points, you drop to 1 hit point instead, and until the end of your next turn, all damage you take is reduced to 0, you can't take actions, you regain hit points equal to your Shaman level and gain 1 level of Exhaustion. This effect only t...'
−99
Criou página com '===Spiritual Domain=== At level 15, your self-awareness and your knowledge of the spirit world are matched with your understanding, broadening even to dealing with Great Spirits making forcing the channeling of a Great Spirit less costly for you. On a failed Charisma check, you don't need to use a bonus action, add half your Proficiency bonus to the saving throw to channel this Great Spirit, and reduce the required Ki cost by the same amount.'
−137
Criou página com '===Spectral Lines=== Starting at 11th level, you know secrets that allow you to take spiritual shortcuts by manipulating the spectral lines of magic. You can cast a spell you know of up to one level below your maximum spell level without spending Ki points. You can use this feature a number of times equal to half your proficiency bonus.'
−119
Criou página com '*'''''Abidance'''''. When activating the Abidance stance, you regain hit points equal to twice your Wisdom modifier. *'''''Agility'''''. When activating the Agility stance, the next spell you cast ignores up to half cover. *'''''Dominance'''''. When activating the Dominance Stance, creatures that fail the saving throw must use their actions to get away from you as best they can. *'''''Impact'''''. When activating the Impact stance, your next attack has the damage dice in...'
−115
Criou página com 'You gain access to the spelss from mysteries you possess, and additionally, as you level up in this class, your maximum spell level increases, when you do, you gain one new spell known of a maximum level equal to your new maximum spell level. Upon reaching 6th level, you can cast 3rd-level spells, 4th-level spells at 8th, 5th-level spells at 10th, 6th-level spells at 12th, 7th-level spells at 14th, 8th-level spells at 16th, and from 9th level to 18th.'
−233
Criou página com '===Summoning Path=== Starting at 3rd level, your attunement with spirits gives you even wider access to their powers, and you become a full-fledged spellcaster. You have one additional cantrip from the lists you have access to, you now add your Wisdom modifier to your Ki total, and you can prepare a number of spells equal to your Wisdom modifier + your Shaman level.'
−118
Criou página com '*'''''Mystic Control.''''' When you use the eldritch blast cantrip, you can move the creature hit 10 feet toward you or in a straight line away from you.'
−161
Criou página com '==Summoner's Calling== Each living soul is a dam keeping material and spiritual energies each in its respective realm. The Summoner's Call is the one who learns to manipulate these flows giving vent to the energy that is most favorable to him and thus reproducing changes in the spiritual and material world.'
−98
Criou página com '===Spiritual Aegis=== At 17th level, you learn to utilize your ethereal barrier even more widely. When you cast your Ethereal Barrier on yourself, you gain resistance to spiritual damage and immunity to Frightened and Bewitched conditions for the next minute.'
−276
Criou página com '===Spirits' Favorite=== Starting at 15th level, you have created a bond with the spirits, they know you and are more willing to help. You have advantage on Charisma checks to convince a Great Spirit to help you. Additionally, when successfully dealing with a Great Spirit, your next interaction with it has its DC reduced by an amount equal to half your Wisdom or Charisma modifier, whichever is higher.'
−81
Criou página com '===Improved Extra Attack=== Starting at 11th level, the number of attacks from your Extra Attack feature increases to three, and to four when you reach 20th level as a Shaman.'
−165
Criou página com 'Upon reaching levels 15 and 17 in this class, you can choose an additional enhancement for another of your Spirit Allies.'
−69
Criou página com '===Spiritual Fist=== Starting at 3rd level, you direct your spiritual force through precise and powerful gestures. When making an unarmed strike against a target, by spending 1 Ki point, you can cast a spell that has a range of touch and has a casting time of 1 action or bonus action as part of the same action on the same target. You can only cast a spell this way once per round. Additionally, you add your Wisdom modifier to the damage of your unarmed strikes.'
−301
Criou página com '*'''''Spiritual Vigor.''''' You add your proficiency bonus to your hit point maximum now and whenever you level up in that class.'
−82
Criou página com '*'''''Unarmored Defense.''''' When you are not wearing any armor, your AC is 10 + your Dexterity modifier + your Wisdom modifier.'
−93
Criou página com '==Channeler’s Calling== Living on the threshold between the spiritual and material world, there are people capable of channeling spiritual energy to strengthen their bodies, they are the Channelers, people who develop an almost natural ability to deal with animal spirits, having a lot of difficulty in understanding how to direct these impulses without the support of an instructor are often taken for madness or possessed.'
−294