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Runessências/en: mudanças entre as edições

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Criou página com 'When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points.'
(Atualizando para corresponder à nova versão da página de origem)
(Criou página com 'When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points.')
Linha 14: Linha 14:
In addition to the Runes that are natural manifestations and can be channeled, the runic nature sometimes manifests itself through resonant patterns, in some structures that align with particular runic essences, these patterns are the Runessences.
In addition to the Runes that are natural manifestations and can be channeled, the runic nature sometimes manifests itself through resonant patterns, in some structures that align with particular runic essences, these patterns are the Runessences.


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= Aquavitist =
= Aquavitist =
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The aquavitist not only enjoys alcoholic beverages, he has learned to use them as part of his runic essence, enhancing his attacks and resistances.
The aquavitist not only enjoys alcoholic beverages, he has learned to use them as part of his runic essence, enhancing his attacks and resistances.
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*'''''Crooked Blow'''''. When performing the Attack action, if you are under the effect of a sip, you can consume one use of this rune to make up to three additional unarmed attacks, each one must be against a different target and if you miss, you lose the following attacks.
*'''''Crooked Blow'''''. When performing the Attack action, if you are under the effect of a sip, you can consume one use of this rune to make up to three additional unarmed attacks, each one must be against a different target and if you miss, you lose the following attacks.


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'''Mastery''':
'''Mastery''':
*'''Use''': +1 use of this Rune per mastery
*'''Use''': +1 use of this Rune per mastery
*'''Improve''': You add your unarmed strike damage to Deflect, and you can make an additional attack with Crooked Strike.
*'''Improve''': You add your unarmed strike damage to Deflect, and you can make an additional attack with Crooked Strike.
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=Vastaya Awakening=
=Vastaya Awakening=
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=Cosmic Balance=
=Cosmic Balance=
The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra.
The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra.
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==Meeps==
==Meeps==
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*'''Strength''': +1 on DC of Runes from this Runessence per mastery  
*'''Strength''': +1 on DC of Runes from this Runessence per mastery  


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=Golden Essence=
=Golden Essence=
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The Golden Essence Runessence is a manifestation of the celestial entity known as the Golden Sister. She is found only on Targon among the Solari, but there are rumors that some Shurimans have similar characteristics.
The Golden Essence Runessence is a manifestation of the celestial entity known as the Golden Sister. She is found only on Targon among the Solari, but there are rumors that some Shurimans have similar characteristics.
Linha 547: Linha 545:
<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div>
<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div>


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'''Mastery''':
'''Mastery''':
*'''Use''': +1 use of Rune per mastery
*'''Use''': +1 use of Rune per mastery
*'''Strength''': +1 to DC of Runes from this Runessence per mastery
*'''Strength''': +1 to DC of Runes from this Runessence per mastery
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=Immortal Fury=
=Fúria Imortal=
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Those blessed by Ildhaurg, the Boar God, have the flaming essence within them, an essence capable of healing wounds and is said to even provide the curse of Immortality.
Aqueles abençoados por Ildhaurg, o Deus Javali, possuem a essência flamígera em seu interior, uma essência capaz de curar ferimentos e dizem até que pode prover a maldição da Imortalidade.
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==Furious Strikes==
==Ataques Furiosos==
''Prerequisite: Fireborn Variant, Constitution 15''
''Pré-requisito: Variante Ignata, Constituição 15''
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'''Pulse''': Ruby<br/>
'''Pulso''': Rubi<br/>
'''Synergy''': Add your Proficiency to damage and half your Proficiency to Pulse Dice result<br/>
'''Sinergia''': Adicione Proficiência ao dano e metade da Proficiência ao resultado do Dado de Pulso<br/>
'''Use''': Half of your Proficiency bonus
'''Uso''': Metade da Proficiência
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When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points.
Ao entrar em combate, você recebe 1 ponto de ira para cada ataque corpo a corpo bem-sucedido até o máximo de 10 pontos de ira. Esta ira fortalece seus ataques corpo a corpo, aumentando seu dano em metade dos pontos de Ira (mínimo de 1) que você possua. Ao alcançar 10 pontos de ira, seu próximo ataque corpo a corpo tem sua margem e multiplicador de crítico aumentado em 1 e você perde todos pontos de Ira.
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