7 248
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Atualizando para corresponder à nova versão da página de origem) |
(Criou página com 'When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points.') |
||
Linha 14: | Linha 14: | ||
In addition to the Runes that are natural manifestations and can be channeled, the runic nature sometimes manifests itself through resonant patterns, in some structures that align with particular runic essences, these patterns are the Runessences. | In addition to the Runes that are natural manifestations and can be channeled, the runic nature sometimes manifests itself through resonant patterns, in some structures that align with particular runic essences, these patterns are the Runessences. | ||
{| class="organize" | |||
{| class=" | |||
|- | |- | ||
! | ! | ||
|- | |||
| | |||
= Aquavitist = | = Aquavitist = | ||
The aquavitist not only enjoys alcoholic beverages, he has learned to use them as part of his runic essence, enhancing his attacks and resistances. | The aquavitist not only enjoys alcoholic beverages, he has learned to use them as part of his runic essence, enhancing his attacks and resistances. | ||
Linha 116: | Linha 114: | ||
*'''''Crooked Blow'''''. When performing the Attack action, if you are under the effect of a sip, you can consume one use of this rune to make up to three additional unarmed attacks, each one must be against a different target and if you miss, you lose the following attacks. | *'''''Crooked Blow'''''. When performing the Attack action, if you are under the effect of a sip, you can consume one use of this rune to make up to three additional unarmed attacks, each one must be against a different target and if you miss, you lose the following attacks. | ||
'''Mastery''': | '''Mastery''': | ||
*'''Use''': +1 use of this Rune per mastery | *'''Use''': +1 use of this Rune per mastery | ||
*'''Improve''': You add your unarmed strike damage to Deflect, and you can make an additional attack with Crooked Strike. | *'''Improve''': You add your unarmed strike damage to Deflect, and you can make an additional attack with Crooked Strike. | ||
|- | |||
| | |||
=Vastaya Awakening= | =Vastaya Awakening= | ||
Linha 354: | Linha 352: | ||
|} | |} | ||
|- | |||
| | |||
=Cosmic Balance= | =Cosmic Balance= | ||
The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra. | The Runeness of Cosmic Balance is a manifestation of the celestial entity known as the Bard that nurtures in its wielders the need to protect powerful artifacts and lost knowledge across Runeterra. | ||
==Meeps== | ==Meeps== | ||
Linha 438: | Linha 436: | ||
*'''Strength''': +1 on DC of Runes from this Runessence per mastery | *'''Strength''': +1 on DC of Runes from this Runessence per mastery | ||
|- | |||
| | |||
=Golden Essence= | =Golden Essence= | ||
The Golden Essence Runessence is a manifestation of the celestial entity known as the Golden Sister. She is found only on Targon among the Solari, but there are rumors that some Shurimans have similar characteristics. | The Golden Essence Runessence is a manifestation of the celestial entity known as the Golden Sister. She is found only on Targon among the Solari, but there are rumors that some Shurimans have similar characteristics. | ||
Linha 547: | Linha 545: | ||
<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div> | <div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div> | ||
'''Mastery''': | '''Mastery''': | ||
*'''Use''': +1 use of Rune per mastery | *'''Use''': +1 use of Rune per mastery | ||
*'''Strength''': +1 to DC of Runes from this Runessence per mastery | *'''Strength''': +1 to DC of Runes from this Runessence per mastery | ||
|- | |||
| | |||
=Immortal Fury= | |||
Those blessed by Ildhaurg, the Boar God, have the flaming essence within them, an essence capable of healing wounds and is said to even provide the curse of Immortality. | |||
==Furious Strikes== | |||
''Prerequisite: Fireborn Variant, Constitution 15'' | |||
'' | |||
'''Pulse''': Ruby<br/> | |||
''' | '''Synergy''': Add your Proficiency to damage and half your Proficiency to Pulse Dice result<br/> | ||
''' | '''Use''': Half of your Proficiency bonus | ||
''' | |||
When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points. | |||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |
edições