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(Criou página com 'When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points.') |
(Criou página com 'Using a bonus action and one use of this rune, you can gain 5 fury points and, until the start of your next turn, your melee attacks have their damage increased by one category and you gain DR 1/true damage.') |
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Linha 564: | Linha 564: | ||
When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points. | When you enter combat, you gain 1 fury point for each successful melee attack, up to a maximum of 10 fury points. This fury empowers your melee attacks, increasing your damage by half the Fury points (minimum 1) you have. Upon reaching 10 Fury points, your next melee attack has your range and critical multiplier increased by 1 and you lose all Fury points. | ||
Using a bonus action and one use of this rune, you can gain 5 fury points and, until the start of your next turn, your melee attacks have their damage increased by one category and you gain DR 1/true damage. | |||
'''Mastery''': | |||
''' | *'''Duration''': +1 round of duration per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
==Immortal Essence== | |||
''Prerequisite: Furious Strikes, Constitution 17'' | |||
'' | |||
'''Pulse''': Ruby<br/> | |||
''' | '''Synergy''': Add half of your Proficiency bonus to Furious Strikes’ DR<br/> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
While you are in combat, you heal 1 hit point at the start of each of your turns as long as you are not Incapacitated or Unconscious. Using a bonus action and a use of this rune, you regain your Pulse dice in hit points at the start of each of your turns for the next 2 rounds. | |||
'''Mastery''': | |||
''' | *'''Duration''': +1 round of duration per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
==Explosion of Wrath== | |||
''Prerequisite: Immortal Essence, Constitution 19'' | |||
'' | |||
'''Pulse''': Ruby<br/> | |||
''' | '''Synergy''': You heal 2 hit points with Immortal Essence<br> | ||
''' | '''Use''': Half of your Proficiency | ||
''' | |||
Using a bonus action and one use of this rune, you cause your body to emit a faint reddish glow until the start of your next turn. For the duration, you become immune to all damage (except true damage), gain an additional 10 feet of speed, and your attacks have range and critical multiplier increased by 1. At the end of the duration, you gain 1 point of Exhaustion. | |||
'''Mastery''': | |||
''' | *'''Duration''': +1 round of duration per mastery | ||
*''' | *'''Use''': +1 use per mastery | ||
*''' | |||
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=Scion of Statikk= | |||
Statikk was a great Ixtali Arcane, his spirit transformed into pure energy and is now running through the veins of his chosen ones. Statikk's Heir is a unique Runessence, with only one person alive having it at a time. | |||
Statikk | When that person dies, the Runessence wanders randomly until it finds a new vessel. If the original bearer returns to life, the Master must roll a d6, if the roll is a 1 or 2, a new heir has already been found and you must choose regular runes to replace Statikk's Heir. | ||
==Statikk’s Blessing== | |||
= | |||
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