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Blood Tide

De Runarcana Wiki
Revisão de 20h57min de 7 de setembro de 2023 por Arddhu (discussão | contribs) (Criou página com 'You channel your own life energy, while channeling you cannot perform Attack actions or spells that have a cast time of 1 action. For each turn you spend channeling this spell, you take 1d6 unmitigated damage at the end of each of your turns. After channeling this spell for at least 1 turn, you can create a 15-foot burst area around you. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 1d6 piercing damage and 3d6 necroti...')
Outros idiomas:

Spiritual (hemomancy) 3rd level

Casting Time: 1 action
Range: Personnel (15 feet radius)
Components: S
Duration: Concentration, up to 3 rounds

You channel your own life energy, while channeling you cannot perform Attack actions or spells that have a cast time of 1 action. For each turn you spend channeling this spell, you take 1d6 unmitigated damage at the end of each of your turns. After channeling this spell for at least 1 turn, you can create a 15-foot burst area around you. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 1d6 piercing damage and 3d6 necrotic damage for each turn you spent channeling this spell. In addition, you recover half of necrotic damage dealt.

Em Níveis Superiores. Quando conjurar esta magia gastando pontos de Mana equivalentes à uma magia de 4º nível ou superior, o dano necrótico aumenta em 1d6 para cada nível de magia acima do 3º. Ao ser conjurada como uma magia de 5º nível ou superior, o dano perfurante dessa magia se torna incisivo.

Este artigo está em conformidade com a versão 0.94 do Runarcana RPG