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  • 13h14min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/88/en (Criou página com '===Additional Proficiency=== Also at 1st level, you gain proficiency with the Craft of Forger and the Craft of Artist - Makeup Artist.')
  • 13h14min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/87/en (Criou página com '<div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Intelligence modifier</div> <div style='text-align: center;'>'''''Spell Attack Modifier''''' = your proficiency bonus + your Intelligence modifier</div>')
  • 13h14min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/86/en (Criou página com '====Spellcasting Attribute==== Intelligence is your attribute for spellcasting, as your magic comes from your attunement with nature. You use your Intelligence whenever a spell refers to your spellcasting attribute. Additionally, you use your Intelligence modifier to set the saving throw DC for the Mercurial spells you cast and when you make an attack roll with a Mercurial spell.')
  • 13h14min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/85/en (Criou página com 'Additionally, when you gain a level in this Class, you can choose a spell you know and replace it with another spell from a spell list you have access to, which must also be equal to or less than your Maximum Spell Level.')
  • 13h13min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/84/en (Criou página com 'The Known Spells column in the Mercurial Spellcaster table shows when you learn more spells from these lists, of your choice. Each of these spells must be of a level equal to or lower than your Maximum Spell Level, as shown in the table. For example, when you reach 8th level in this Class, you can learn a new 1st- or 2nd-level spell.')
  • 13h13min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/83/en (Criou página com '====Spells Known of 1st Level and Higher==== At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to.')
  • 13h13min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/82/en (Criou página com 'For example, if you want to cast the 1st level spell ''obscuring fog'' you must spend 2 Mana points to cast it, but if you wish to cast it as a higher level spell, instead of 2 points, you must spend an amount of Mana points corresponding to the desired level, such as 3 points to cast it as a 2nd level spell or 5 to cast it at 3rd level.')
  • 13h13min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/81/en (Criou página com '====Mana==== The Mercurial Spellcaster table shows the amount of Mana points you have available to perform your spells. To cast a spell, you must spend an amount of Mana points corresponding to the spell's level as explained in Chapter 10: Magic. You regain your Intelligence modifier in mana points when you complete a long rest and all your Mana points when you complete a full rest.')
  • 13h12min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/80/en (Criou página com '====Cantrips==== You learn three cantrips: magic hands and two other cantrips, of your choice, from the spell lists you have access to. You learn additional cantrips from these lists of your choice at higher levels, as shown in the Cantrips Known column of the Mercurial Spellcaster table.')
  • 13h12min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/79/en (Criou página com 'You cannot use a spell list from another Class to learn or replace a spell when you level up in that Class.')
  • 13h12min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/78/en (Criou página com '====Spell Lists==== You gain access to Mercurial's spell list. Through some Heritages, Enhancements or even through learning, you can learn new Mysteries of Magic, granting you additional spell lists.')
  • 13h11min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/77/en (Criou página com '===Conjuração=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; background-color:#B4A7D6;" ! colspan="5" | Mercurial Spellcaster |- style="font-weight:bold;" | Level | Known<br />Cantrips | Known<br />Spells | Mana<br />Points | style="background-color:#FFF;" | Maximum<br /> Spell Level |- style="background-color:#d9d2e9;" | 1st | 2 | - | - | - |- | 2...')
  • 13h09min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/76/en (Criou página com '==Spy Cabal== Information is power. But stealing information is only effective when the stolen information can be used to its fullest, without anyone knowing that it was stolen. For this to happen, those who are trained in the Spy Cabal learn to use the most varied resources, including magic. Clouding the minds of opponents, causing weaknesses, being able to create and exploit weaknesses, although the Spy can do this to defend his life, this is only done as a last resort...')
  • 13h09min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/75/en (Criou página com '===Body Count=== Upon reaching 20th level, your ability to assassinate does not become legendary because no one survives to tell about it. When you reduce a creature to 0 hit points, you regain hit points equal to the d20 result of the attack that reduced the creature to 0 hit points, and in addition, you can also take an additional action and your walking speed is restored.')
  • 13h09min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/74/en (Criou página com 'Additionally, you can choose a new Lurk trait, but it does not receive the benefit of Ghostly Lurking.')
  • 13h08min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/73/en (Criou página com '*If you have the Vitriolic Signature trait, all poisonous and Intoxicating damage you deal is maximized. *If you have the Invisibility characteristic, you can use your invisibility instantly and can use it as a reaction when being targeted by an attack. *If you have the Shunpo feature, you have no usage limits for this feature.')
  • 13h07min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/72/en (Criou página com '===Ghostly Lurk=== At 17th level, no target can hide from your sight. Your Sneak trait gains one of the following improvements:')
  • 13h07min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/71/en (Criou página com '===Armor Gap=== Reaching level 13, you gain enough skill to know where to attack your opponent to deal the most damage. Your critical range with Assassin's Weapons decreases by 1, your damage category and the critical multiplier of your Assassin's Weapons increases by 1.')
  • 13h06min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/70/en (Criou página com '===Charge Attack=== Starting at 11th level, you learn to hit enemies outside your reach. When you use your Attack action to attack a hostile creature outside your range with a Assassin Weapon, you can leap 10 feet toward the target. This jump is not considered part of your speed and bypasses difficult terrain. If the attack hits the target, you can add the damage from your Sneak Attack and, regardless of the roll, the damage is considered a critical hit. You can use this...')
  • 13h05min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/69/en (Criou página com '===Silently Deadly=== At 9th level, you have trained to make almost no noise while stalking your targets. You gain advantage on Stealth checks that involve sound and cannot be detected by creatures that have seismic sense while in stealth. Additionally, you gain 60 feet of darkvision, if you already have darkvision it increases by 30 feet.')
  • 13h05min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/68/en (Criou página com '*'''Vitriolic Signature'''. You have a predilection for a specific poison, knowing improved ways to use it and expand its potential. When you receive this characteristic, you choose a specific poison, when you use that poison the DC of your save increases by half your proficiency bonus, the duration time on your Assassin Weapon increases to 2 minutes and the damage dealt adds your attack modifier. Intelligence. Additionally, upon reaching levels 11, 15 and 19 you can cho...')
  • 13h04min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/67/en (Criou página com '===Peek=== Upon reaching 7th level, you learn more effective ways to ambush your target. Choose one of the following options:')
  • 13h04min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/66/en (Criou página com '===Uncanny Dodge=== At level 5, when a hostile creature you can see hits you with an attack, you can use your reaction to halve the damage taken.')
  • 13h03min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/65/en (Criou página com '===Blade Edge=== Starting at 3rd level, you have access to some specific abilities that reflect your training. Choose one of the following options: :'''Dagger Cyclone'''. Your normal and maximum throw distance with Assassin Weapons increases by 10 feet. Additionally, you can use your action to make a melee attack roll on a target, on a hit you make a spinning attack. Each creature in range of your weapon must make a DC 8 Dexterity saving throw + your proficiency bonus +...')
  • 13h02min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/64/en (Criou página com '===Additional Proficiency=== When you choose this Cabal at 1st level, you gain proficiency with the Artist Craft - Makeup Artist and the Apothecary Craft. Furthermore, this Cabal specializes in the use of Assassin Weapons, which are daggers, small chakrans, darts, short swords and katars, which have demonstrated greater performance in assassinations throughout the ages.')
  • 13h01min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/63/en (Criou página com '==Assassin Cabal== You focused your training on the macabre art of death. Those who devote themselves to this Cabal are diverse: hired killers, bounty hunters and even priests specially trained in exterminating the enemies of their deities. Subterfuge, poison, and disguises help you eliminate your opponents with deadly efficiency.')
  • 13h01min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/62/en (Criou página com '===Ace in the Sleeve=== When you reach 20th level, you are blessed with luck in a way beyond the supernatural. When you fail an ability check or saving throw, you may spend 2 Runic Charge points to reroll. Additionally, your Runic Ammunition increases its damage category by 1, its critical range decreases by 1, the damage dice multiplier on a critical hit increases by 1, and whenever you throw a Runic Ammunition, if it hits a target, the ammo applies its damage and effec...')
  • 12h46min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/61/en (Criou página com '===Higher Intuition=== Starting at 17th level, your intelligence is enhanced to the point that your mind is not easily influenced by trickery, optical illusions, and spells. When you make an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Runic Charge point to add the result of your Runic Charge die to the saving throw. Additionally, as long as your allies are listening to you and if you wish, they can add this bonus to their save.')
  • 12h46min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/60/en (Criou página com '===Rune Recharge=== At 13th level, your ammunition seems to never end. Whenever you score a critical hit with your Rune Ammunition, it returns to your hands. Furthermore, at the end of a fight you can recover some of your ammunition, roll a Runic Charge die and add the result to the amount of Runic Ammunition you have, as long as it does not exceed your limit.')
  • 12h45min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/59/en (Criou página com '===Combat Specialization=== At level 11, you learn to manipulate your Runic Ammunition even after it has already been thrown. When you miss an attack with your Runic Ammunition against a target within range, you can spend 1 point of Runic Charge to turn the miss into a hit.')
  • 12h45min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/58/en (Criou página com 'If you succeed on the save and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and cannot make attacks of opportunity against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or if you end your turn more than 60 feet from your target.')
  • 12h45min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/57/en (Criou página com '===Duel Time=== Reaching 9th level, you provoke an enemy so that they feel compelled to duel you. As an action, you can make a Persuasion check opposed by the target's Insight check. The creature must be able to hear you, and the two of you must share a language.')
  • 12h44min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/56/en (Criou página com '===Extra Attack=== From the 7th level onwards, no one can compare to your speed, you truly understand what it means to be “fast”. You can attack twice, instead of once, when you use the Attack action during your turn. The number of attacks increases to three when you reach 18th Mercurial level')
  • 12h44min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/55/en (Criou página com '===Quick Hands=== When you reach the 5th level, you can fire your ammunition with greater speed. Your Rune Ammo increases damage category by 1 and throw distance becomes 60/120 feet.')
  • 12h44min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/54/en (Criou página com '*'''Stunning'''. When you hit a creature with your Runic Ammunition, it must succeed on a DC 13 Constitution saving throw + the result of your Runic Charge die, or be Stunned until the end of your next turn. You can spend 1 additional Runic Charge point to roll a Runic Charge die and subtract the result of the creature's saving throw. *'''Enchanting'''. When you hit a creature with your Rune Ammunition, it must succeed on a DC 13 Charisma saving throw + the result of you...')
  • 12h41min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/53/en (Criou página com 'Additionally, as a bonus action, you can spend 1 point of Runic Charge to enchant two munitions from the energized lot with one of the options below. At 9th level, when enchanting ammunition, you can apply 2 effects to the same ammunition.')
  • 12h41min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/52/en (Criou página com '===Power up=== At level 3, you can magically power up your Runic Ammunition. Whenever you conjure a new batch of Runic Ammunition, you can spend 1 point of Runic Charge to energize it; all ammunition in the batch now deals magical damage instead of simple damage. The lot remains energized until the next full rest.')
  • 12h41min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/51/en (Criou página com ':'''Runic Ammunition''' :You are able to cast and fire your signature runic ammunition. When receiving this characteristic you must define the format and type of damage it causes (blunting, cutting or piercing), for example, you can define your ammunition to be marbles that cause blunt damage, cards that cause cutting damage or feathers. that deal piercing damage. :You are proficient with this ammunition, it is considered a ranged weapon, deals 1d6 of the chosen damage t...')
  • 12h30min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/50/en (Criou página com '===Runic Prodigy=== At 1st level, you are able to channel this runic energy through some feats:')
  • 12h30min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/49/en (Criou página com 'You are a manifestation of “Chance,” although you may not know exactly what that means at first, you realize as you gain levels in this Class that you are capable of affecting the probabilities around you.')
  • 12h30min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/48/en (Criou página com 'It is not exactly known whether it is a specific rune or some other intermediate power, or even a stellar configuration that causes this, but some people are born favored by powers of luck (and bad luck) in a mystical oscillation of that existence that is known as the Runic Ace.')
  • 12h29min de 6 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Mercurial/47/en (Criou página com '==Runic Ace Cabal== Some essences are touched by runes since their birth, awakening hidden capabilities in them in the most variable ways, in some cases what is awakened is the magic of that creature, in other cases they are powers channeled directly from these runes.')
  • 18h50min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/118/en (Criou página com '==Combatente Monástico== {| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin: auto auto 10px 10px; float:right;" |- style="font-weight:bold; text-align:left;" ! colspan="4" | Monastic Combatant |- style="font-weight:bold; text-align:left;" | Level | Ki | Sutras | Vel |- style="vertical-align:middle; background-color:#d9d2e9;" | 1st | 1 | 1 | 1 |- style="vertical-align:middle;" | 2nd | 1 | 1 | 1 |- style="vertical-align:middle; background-colo...')
  • 18h47min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/140/en (Criou página com '<div style='text-align: center;'>'''''DC for your spells''''' = 8 + your proficiency bonus + your Intelligence modifier</div> <div style='text-align: center;'>''''''DC for your spells''''' = 8 + your proficiency bonus + your Intelligence modifier</div>')
  • 18h47min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/139/en (Criou página com '====Conjuration Attribute==== Intelligence is your attribute for spellcasting, as your magic comes from your attunement to your runic power. You use your Intelligence whenever a spell refers to your spellcasting attribute. Additionally, you use your Intelligence modifier to set the saving throw DC for the Combatant spells you cast and when you make an attack roll with a Combatant spell.')
  • 18h47min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/138/en (Criou página com 'Additionally, when you gain a level in this Class, you can choose a spell you know and replace it with another spell from a spell list you have access to, which must also be equal to or less than your Maximum Spell Level.')
  • 18h46min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/137/en (Criou página com 'The Known Spells column in the Combatant Spellcaster table shows when you learn more spells from these lists, of your choice. Each of these spells must be of a level equal to or lower than your Maximum Spell Level, as shown in the table. For example, when you reach 8th level in this Class, you can learn a new 1st- or 2nd-level spell.')
  • 18h46min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/136/en (Criou página com '====Spells Known of 1st Level and Higher==== At 3rd level, you learn three 1st-level spells of your choice from the spell lists you have access to.')
  • 18h46min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/135/en (Criou página com 'For example, if you want to cast the 1st level spell ''burning hands'' you must spend 2 Mana points to cast it, but if you want to cast it as a higher level spell, instead of 2 points, you must spend an amount of Mana points corresponding to the desired level, such as 3 points to cast it as a 2nd level spell or 5 to cast it at 3rd level.')
  • 18h46min de 5 de outubro de 2023 Arddhu discussão contribs criou a página Translations:Técnicas de Combate/134/en (Criou página com '====Mana==== The Combatant Spellcaster table shows the amount of Mana points you have available to cast your spells. To cast a spell, you must spend an amount of Mana points corresponding to the spell's level as explained in Chapter 10: Magic. You regain your Intelligence modifier in mana points when you complete a long rest and all your Mana points when you complete a full rest.')
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