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Shurima

De Runarcana Wiki
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This Article is in accordance with the version 0.94 of Runarcana RPG

“The Shuriman empire once was a prosper civilization which once inhabited a vast desert. Right after the era of prosperity and growth, the fall of the rising capital left the empire in ruins. For millennia, the tales of the glorious Shurima became myth and religion for the descendants of the scattered survivors of the fall. Most nomad inhabitants of Shurima seek a way to feed themselves in a ruthless land. Some guard small military outposts built around a few oases. Others hunt treasures buried between the fallen empire’s ruins or seek mercenary work, getting paid in coin right before vanishing in the sand. Today, the tribes are troubled and uneasy by rumors that can be heard in the desert: The city of Shurima rose again.”

After the fall of Shurima, the old city sank in the sands where it once rose above. Sandstorms filled the watershed, burying the Sun disc and taking everything from the survivors but the desert.

Slowly, the few Shurimanes left divided themselves into tribes scattered around where once was the great solar empire.

Many harbors and cities located in the north of Shurima have joined forces with the Noxian Empire, the natives of those settlements live in relative peace with their noxian neighbors and see the exchange of goods and commercial deals as a price worth paying in exchange for the military protection against intruders.

By contracting shuriman scavengers for almost nothing and selling the artifacts they found to occupant noxians, some unsavory merchants became rich rapidly.

Characters

When creating a character from this region, you gain the following traits:

Languages. Shurimane

Skill. Choose one between: Acrobatics, Animal Handling, Arcana, Athletics, Deception, Insight, Investigation, Intimidation, Perception, Persuasion, Religion, Sleight of Hand, Stealth or Survival.

Activity. Choose two proficiencies from the following options: A simple weapon, scimitar, shortsword, greatsword, longsword, glaive, khopesh, pike, gauntlet, rapier, trident, longbow, net, blowgun

Nashramae

The Shuriman port became famous for its silk, its replica of the Sun Disc, and the festival which pays homage to Rammus and is, up today, one of the few remaining cities of the ancient empire. Being a portuary zone, Nashramae stands thanks to fishing and its commercial relations with other regions.

Zoantha Cascade

It is known that the dunes movements can tear paths through bare rocks, tumbling from the cliff faces in big sandfalls. As a tradition, the shurimanes toss beloved objects in the sand as gifts for the Ascended. As a result of this tradition, these cascades are well known places for treasure hunters to find some profit.

The City of Gardens

This city, who once was vibrant and beautiful, was destroyed during the apocalyptic Rune Wars. It is said that the whole population was annihilated in one terrible night, the city was utterly destroyed… everything that remains there are ruins.

Valley of Song

The name of this remote pass came from the disorienting whistles that can be heard due to the strong wind that passes through the hollow rock structures. Many unwary travelers have found themselves at the mercy of the deafened marauders who prowl the valley by night.

Marrowmark Market

Erected in the ribcage of some long-dead desert behemoth, it is said that anything under the sun can be found in the bazaars of Marrowmark... for the right price.

Shurimane Nomads

Scavengers

The Shuriman scavengers live pillaging food, valuable items and goods. Usually, they go to the ruins of cities abandoned and destroyed by the sand. Scavengers are the main target of pillagers when they find themselves on foot, so they usually mount in sand swimmers to avoid ambushes.

Pillagers

The Shuriman pillagers survive not by trading but from violence. These gangs usually try to hide in the ambiance trying to lure travelers that aren’t careful enough to traps so they can kill them, steal their goods, and onsome rare occasions, eat them. These nomad robbers are known for their agility, using their hardened bone clamps and spears to launch themselves against their victims at terrifying speed.

Riding Dormuns

Some shurimanes choose to live their nomad existences riding gigantic and slow creatures know as dormuns. Protected by chitin, the dormuns evolved to survive the eternal drought, and the severe conditions of Shurima. The dormun riders clean their creatures and hunt and airborne pests that get close, while the dormuns use their senses to locate hidden reservoirs of water. The dormuns riders use hooks to get through the complex web of ropes that connects the mobile village’s housing. As soon as one of them grows too old to "ride through the ropes”, they are taken to the floor to live for the rest of their lives as a ground inhabitant.

The Sun Disc

The tool used by the ancient shurimanes to ascend to divinity. The Disc was destroyed with the empire, though it rises again to bathe itself with sunlight once more.

Created with the tutoring of the Targonians, the Great Sun Disc brought the favor of the celestial powers to Shurima. As soon as it was complete, it is said that the waters of life poured through the canyons that surrounded the city, bringing life to the desert.