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Starting at 2nd level, Marksmen have an almost supernatural momentum, it is the channeling of runic energy that runs through their body. You gain a number of Bravery points equal to the value indicated in the Maximum Bravery column on the Marksman table. The number of Bravery points can never exceed your maximum bravery. | Starting at 2nd level, Marksmen have an almost supernatural momentum, it is the channeling of runic energy that runs through their body. You gain a number of Bravery points equal to the value indicated in the Maximum Bravery column on the Marksman table. The number of Bravery points can never exceed your maximum bravery. | ||
You can spend these points to enhance various Ruse of the class. You start by knowing a Ruse: Bravado. You learn more about these Ruse as you gain levels in the class. | |||
You regain all of your spent Bravery points when you complete a short or long rest. Additionally, you regain 1 point of Bravery, up to your maximum, whenever you score a critical hit on an attack with your firearms, or if you reduce a creature's hit points to 0. Even if you reduce the hit points of a creature's health to 0 with a critical hit, you only recover 1 point of Bravery, not 2. | |||
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