5 835
edições
REMOVA OS ANÚNCIOS!
Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!
(Criou página com '= Class Features = As a Marksman, you gain the following class features.') |
(Criou página com ''''Weapons''': Simple weapons, firearms') |
||
Linha 183: | Linha 183: | ||
== Gunsmith == | == Gunsmith == | ||
From 1st level onwards, when you become a Marksman, you also become someone who not only wields a weapon and knows how to use it, but an expert who instinctively understands the capabilities and possibilities of Firearms. | |||
The number of formulas you receive per Craft level is based on your Wisdom modifier rather than your Intelligence modifier. You can use your Craft and Gunsmith tools to build firearms, ammunition, and also to repair them. Additionally, any Technology roll is made using Wisdom rather than Intelligence. | |||
== Astra == | == Astra == | ||
Also at 1st level, the Marksman is capable of shooting any firearm, however every marksman has his Astra, his signature weapon and the weapon through which he channels his runic essence. To define his Astra, the Shooter must perform a 1-hour ritual with the chosen weapon, making slight modifications to it with his armorer's set using secret formulas that are either intuitive, or passed down through a line of succession. An astra receives the following modifications: | |||
* Your proficiency bonus is added to the weapon's damage; | |||
* | * Your weapon range increases by 5 feet/10 feet; | ||
* | * Your weapon error decreases by a number equal to half your proficiency bonus; | ||
* | * The Strength required to use the weapon decreases by a number equal to half your proficiency bonus; | ||
* | * You can use your bonus action to reload the weapon; | ||
* | |||
An Astra doesn't work in the hand of someone other than a Marksman. If it is away from its bearer for more than a day, it loses its enchantment and can only function as a common firearm again if a gunsmith repairs it. If a Marksman finds it, and it has not been modified back into a normal weapon, he can make it an Astra again as a bonus action. Starting at 7th level, you are able to reload any Firearm in your lane style as a bonus action. | |||
== Trail == | |||
= | |||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |