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(Criou página com '{| class="wikitable" style="background-color:#F8F9FA; margin: auto; border: 1px solid black;" |- style="font-weight:bold;" ! colspan="9" | Damage Scale |- style="font-weight:normal;" | style="border: 1px solid black; | 1 | style="border: 1px solid black; | 1d2 | style="border: 1px solid black; | 1d3 | style="border: 1px solid black; | 1d4 | style="border: 1px solid black; | 1d6 | style="border: 1px solid black; | 1d8 | style="border: 1px solid black; | 1d10 | styl...') |
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Linha 440: | Linha 440: | ||
Attempting to fight with two weapons, without both being light and without having any level in Two-Weapon Fighting, inflicts a -5 penalty on each attack. | Attempting to fight with two weapons, without both being light and without having any level in Two-Weapon Fighting, inflicts a -5 penalty on each attack. | ||
{| class="wikitable" style="text-align:center; margin:10px auto;" | |||
|- style="font-weight:bold; background-color:#B4A7D6;" | |||
! colspan="2" | Two Weapon Combat Grade | |||
|- style="font-weight:bold;" | |||
| Grade | |||
| style="text-align:left;" | Effect | |||
|- style="background-color:#B4A7D6;" | |||
| 0 | |||
| style="text-align:left;" | Attacks with 1 light weapon in each hand with primary only modifier | |||
|- | |||
| 1 | |||
| style="text-align:left;" |Attacks with 1 light weapon in each hand with damage modifier in both | |||
|- style="background-color:#B4A7D6;" | |||
| 2 | |||
| style="text-align:left;" | Attacks with 1 weapon in one hand and a light weapon in the secondary with damage modifier in both | |||
|- | |||
| 3 | |||
| style="text-align:left;" | Attacks with 1 weapon in each hand with damage modifier in both | |||
|} | |||
=== Grappling === | === Grappling === | ||
Linha 504: | Linha 520: | ||
For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well. | For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well. | ||
== Damage Scale == | |||
= | |||
In Runarcana RPG, some class features, runes and other possibilities, confer "increase in damage scale", this means that the damage dice of this action increase within the scale. When an attack or spell's damage dice get a increase, they move up the damage category, 1d6 becomes 1d8 or even 6d6 becomes 6d8. It is possible that more than one increase will occur, causing the increase to follow the structure of the table below: | |||
{| class="wikitable" style="background-color:#F8F9FA; margin: auto; border: 1px solid black;" | {| class="wikitable" style="background-color:#F8F9FA; margin: auto; border: 1px solid black;" | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan="9" | | ! colspan="9" | Damage Scale | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| style="border: 1px solid black; | 1 | | style="border: 1px solid black; | 1 | ||
Linha 527: | Linha 538: | ||
| style="border: 1px solid black; | 1d12 + x | | style="border: 1px solid black; | 1d12 + x | ||
|} | |} | ||
That way, when the damage reaches 1d12, your next step becomes the addition of 1d4 turning 1d12 + 1d4 and the progression takes over for that new die. When it becomes 1d12, the logic is repeated by adding +1d4. For multiple dice the same logic follows. | |||
Eg: 6d6, 6d8, 6d10, 6d12, 6d12 + 1d4, 6d12 + 1d6 | |||
== Damage Types == | == Damage Types == | ||
Linha 561: | Linha 569: | ||
destroying those corrupted by the shadows. | destroying those corrupted by the shadows. | ||
'''Shadow'''. Shadow damage is damage caused by weakening the bonds of matter, similar to disruptive damage, but without its obliterating potency. | |||
''' | |||
'''Thunder'''. Sound vibrations at an extremely high frequency are capable of causing damage to a creature's body structure. | '''Thunder'''. Sound vibrations at an extremely high frequency are capable of causing damage to a creature's body structure. | ||
Linha 599: | Linha 605: | ||
'''Lunar'''. One of the magical variations of radiant damage, lunar damage comes from moonlight, capable of inflicting a great deal of damage on unstoppable voidborn. | '''Lunar'''. One of the magical variations of radiant damage, lunar damage comes from moonlight, capable of inflicting a great deal of damage on unstoppable voidborn. | ||
'''Noctiferous'''. The magical variation of Dark damage, noctiferous damage, is a concept that few have had the chance to understand without causing their own destruction, noctiferous damage comes from an extremely volatile energy, capable of easily disintegrating anything. | |||
''' | |||
'''Vibrational'''. The magical variation of thunder damage, vibrational damage amplifies the very frequencies of a physical body or not and can easily reach incorporeal creatures. | '''Vibrational'''. The magical variation of thunder damage, vibrational damage amplifies the very frequencies of a physical body or not and can easily reach incorporeal creatures. | ||
Linha 619: | Linha 623: | ||
'''Necrotic'''. Necrotic damage, capable of reaching an individual's own soul, unprepared creatures rarely manage to resist this deadly touch. | '''Necrotic'''. Necrotic damage, capable of reaching an individual's own soul, unprepared creatures rarely manage to resist this deadly touch. | ||
'''Psychic'''. A direct attack on your thoughts, psychic damage is something that only those with their most empowered minds are able to resist. | '''Psychic'''. A direct attack on your thoughts, psychic damage is something that only those with their most empowered minds are able to resist. | ||
=== True Damage === | |||
'''Disruptive'''. One of the magical variations of force damage, disruptive damage is something that is not from this realm, it comes from a place that wants to consume everything and everyone. | '''Disruptive'''. One of the magical variations of force damage, disruptive damage is something that is not from this realm, it comes from a place that wants to consume everything and everyone. | ||
Linha 633: | Linha 631: | ||
'''Gravitational'''. One of the magical variations of bludgeoning damage, gravitational damage is extremely rare, only found through extremely powerful creatures and beings capable of casting Celestial magic. | '''Gravitational'''. One of the magical variations of bludgeoning damage, gravitational damage is extremely rare, only found through extremely powerful creatures and beings capable of casting Celestial magic. | ||
'''Cronal'''. One of the magical variations of force damage, cronal damage is almost impossible to be found unnaturally, cronal damage is something that everyone receives daily in their lives, it is responsible for the aging of a being, and when used by a caster, he is able to partially change the age of a living being or not. | '''Cronal'''. One of the magical variations of force damage, cronal damage is almost impossible to be found unnaturally, cronal damage is something that everyone receives daily in their lives, it is responsible for the aging of a being, and when used by a caster, he is able to partially change the age of a living being or not. | ||
== Absorption, Immunity, Resistance, and Vulnerability == | == Absorption, Immunity, Resistance, and Vulnerability == |