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(Criou página com '===Modifiers=== The disarm action has some factors that modify the attack or defense roll, with more than one of them being applied in a single action. The resolution of the sum of advantages and disadvantages is done before the action, with an advantage always being canceled when receiving a disadvantage. In cases where there is more than one final factor of disadvantage, for each additional factor, the attacker or target rolls at -5 to his roll. In cases where there is...')
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The disarm action has some factors that modify the attack or defense roll, with more than one of them being applied in a single action. The resolution of the sum of advantages and disadvantages is done before the action, with an advantage always being canceled when receiving a disadvantage. In cases where there is more than one final factor of disadvantage, for each additional factor, the attacker or target rolls at -5 to his roll. In cases where there is more than one final advantage factor, for each additional factor, the target or defender makes the roll at +5 to his roll. Some of the modifiers:
The disarm action has some factors that modify the attack or defense roll, with more than one of them being applied in a single action. The resolution of the sum of advantages and disadvantages is done before the action, with an advantage always being canceled when receiving a disadvantage. In cases where there is more than one final factor of disadvantage, for each additional factor, the attacker or target rolls at -5 to his roll. In cases where there is more than one final advantage factor, for each additional factor, the target or defender makes the roll at +5 to his roll. Some of the modifiers:


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* The attacker has disadvantage on the roll if the target is holding the weapon with two or more hands.
* O atacante tem desvantagem na jogada se o alvo estiver segurando a arma com duas ou mais mãos.
* The target has advantage on the roll if it is one size larger than the attacker.
* O alvo tem vantagem na jogada se for de um tamanho maior que o atacante.
* The attacker has advantage on the roll if he is one size larger than the target.
* O atacante tem vantagem na jogada se for de um tamanho maior que o alvo.
* The attacker has advantage if the attack is made with surprise or stealth.
* O atacante tem vantagem se o ataque for feito com surpresa ou de forma furtiva.
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== Disengage ==
== Disengage ==
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You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy.
You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy.


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=== Two or More Weapon Fighting ===
=== Two-Weapon Fighting ===
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All characters that have two arms can choose to fight using two weapons. When you take the Attack action with a light melee weapon, you can use your bonus action to attack with another light melee weapon you are wielding in your other hand. You don't add your ability modifier to the bonus attack's damage unless that modifier is negative.
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack unless that modifier is negative.
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If the weapon has the thrown property, you can throw it instead of making a melee attack with it.  
Se a arma tiver a propriedade de ser arremessada, você pode lançá-la em vez de fazer um ataque corpo a corpo com ela.
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Some class features, Heritages, and Enhancements grant ranks in Two-Weapon Fighting, with each rank granting you certain advantages when using that form of combat. Every creature initially has rank 0 in two-weapon combat.
Algumas características de classe, Heranças e Aprimoramentos concedem graus em Combate com Duas Armas, a cada grau você obtém determinadas vantagens ao utilizar essa forma de combate. Toda criatura possui inicialmente grau 0 em combate com duas armas.
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Attempting to fight with two weapons, without both being light and without having any level in Two-Weapon Fighting, inflicts a -5 penalty on each attack.
Tentar combater com duas armas, sem que as duas sejam leves e sem possuir qualquer nível em Combate com Duas Armas, causa penalidade de -5 em cada ataque.
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