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(Criou página com '''Region:'' You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in Chapter 11: Runeterra.') Etiquetas: Edição móvel Edição feita através do site móvel |
(Criou página com '''Languages:'' Antroplantæ can speak Sylvan. They can communicate with any tree of their own kind as if using the ''speak with plants'' spell.') |
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''Region:'' You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in [[Runeterra/en|Chapter 11: Runeterra.]] | ''Region:'' You have 1 Region Heritage point and 1 language from that region, you must choose your Region which will define where you grew up and much of how you see the world. You can see more about this in [[Runeterra/en|Chapter 11: Runeterra.]] | ||
''Languages:'' Antroplantæ can speak Sylvan. They can communicate with any tree of their own kind as if using the ''speak with plants'' spell. | |||
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''Vegetation:'' Due to their nature, Antroplantæ have a Weakness to fire-related effects and have no need to eat, but must spend at least 4 hours a day in the sun and drink 5 liters of water a day, otherwise they gain 1 level of Exhaustion. Although they don't need to sleep, they must root themselves for at least 8 hours every night. While rooted they become immobile, though they can take light actions if necessary and are aware of their surroundings. Antroplantæ can only take root in sand, earth, mud, and gravel; they cannot take root in solid rock or a ground of worked stone. An Antroplantæ that fails to root for one night gains 1 level of Exhaustion and does not benefit from a long rest. During rooting, Arboreals have advantage on Deception checks to disguise themselves as a tree, as do Florals for vegetation. | |||
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