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Histórico da página
8 de junho de 2021
Criou página com ''''History'''. Your History check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civili...'
−666
Criou página com '==== Armor Class ===='
−58
Criou página com '* Strength, measuring physical power'
−211
Criou página com '* You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.'
−73
Criou página com ''''Religion'''. Your Religion check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.'
−292
Criou página com '==== Strength Checks ===='
−95
Criou página com 'The GM might also call for a Constitution check when you try to accomplish tasks like the following:'
−61
Criou página com 'An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.'
−260
Criou página com ''''Survival'''. The GM might ask you to make a Survival check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live n...'
−201
Criou página com '* You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or other...'
−123
Criou página com 'If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from the 1st level. For example, if you raise your Constituti...'
−275
Criou página com '* Survive without food or water'
−715
Criou página com '* Wriggle free of bonds'
−83
Criou página com ''''Nature'''. Your Nature check measures your ability to recall lore about the terrain, plants and animals, the weather, and natural cycles.'
−710
Criou página com ''''Other Dexterity Checks'''. The GM might call for a Dexterity check when you try to accomplish tasks like the following:'
−220
Criou página com 'Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example, usually applies to Strength checks. In some situ...'
−103
Criou página com 'The rules on hiding in the “Dexterity” section below rely on passive checks, as the exploration rules do.'
−315
Criou página com ''''What Can You See?''' One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or h...'
−322
Criou página com '* Securely tie up a prisoner'
−219
Criou página com '* Push through a tunnel that is too small'
−113
Criou página com '==== Dexterity Checks ===='
−133
Criou página com '==== Hiding ===='
−144
Criou página com 'Acrobatics. Your Acrobatics check covers your attempt to stay on your feet in a tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tight...'
−111
Criou página com '==== Attack Rolls and Damage ===='
−125
Criou página com 'You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or a longbow. You can also add your Dexterity mod...'
−212
sem sumário de edição
−693
Criou página com 'For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Perception score of 14.'
−78
Criou página com 'A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills ref...'
−244
Criou página com '=== Expertise ==='
+123
Criou página com '==== Group Checks ===='
−113
Criou página com 'Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.'
−100
Criou página com 'If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead '''heavily encumbered''', which means your speed drops by...'
−61
Criou página com 'If the contest results in a tie, the situation remains the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a...'
−118
Criou página com 'A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a ch...'
−70
Criou página com 'Here’s how to determine a character’s total for a passive check:'
−70
Criou página com '* Hang on to a wagon while being dragged behind it'
−208
Criou página com '==== Lifting and Carrying ===='
−452
Criou página com 'Otherwise, the group stumbles into one of these hazards.'
−103
Criou página com '* Break free of bonds'
−60
Criou página com 'You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide th...'
+44
Criou página com 'Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.'
+9
Criou página com ''''Other Strength Checks'''. The GM might also call for a Strength check when you try to accomplish tasks like the following:'
−119
Criou página com 'The skills related to each ability score are shown in the following list. (No skills are related to Constitution). See an ability’s description in the later sections of this...'
−174
Criou página com 'Group checks don’t come up very often, and they’re most useful when all the characters succeed or fail as a group. For example, when adventurers are navigating a swamp, th...'
−39
Criou página com 'When a number of individuals are trying to accomplish something as a group, the GM might ask for a group ability check. In such a situation, the characters who are skilled at...'
−149
Criou página com '=== Working Together ==='
−232
Criou página com 'Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability scor...'
−57
Criou página com 'In general, you don’t multiply your proficiency bonus for attack rolls or saving throws. If a feature or effect allows you to do so, these same rules apply'
−112
Criou página com ''''<big>Strength</big>''''
−121
Criou página com 'Every task that a character or monster might attempt in the game is covered by one of the six abilities. This section explains in more detail what those abilities mean and the...'
−553