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You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack. | You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack. | ||
==== Lifting and Carrying ==== | |||
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Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. | |||
'''Carrying Capacity'''. Your carrying capacity is your Strength score multiplied by 7. This is the weight (in kilos) that you can carry, which is high enough that most characters don’t usually have to worry about it. | |||
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'''Push, Drag, or Lift'''. You can push, drag, or lift a weight in kilos up to twice your carrying capacity (or 14 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet. | |||
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'''Size and Strength'''. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights. | |||
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