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(Criou página com ''''Activity'''. Choose two proficiencies from the following options: A simple weapon, scimitar, shortsword, greatsword, longsword, glaive, khopesh, pike, gauntlet, rapier, trident, longbow, net, blowgun') |
(Criou página com '= The Sun Disc =') |
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'''Activity'''. Choose two proficiencies from the following options: A simple weapon, scimitar, shortsword, greatsword, longsword, glaive, khopesh, pike, gauntlet, rapier, trident, longbow, net, blowgun | '''Activity'''. Choose two proficiencies from the following options: A simple weapon, scimitar, shortsword, greatsword, longsword, glaive, khopesh, pike, gauntlet, rapier, trident, longbow, net, blowgun | ||
= Nashramae = | = Nashramae = | ||
The Shuriman port became famous for its silk, its replica of the Sun Disc, and the festival which pays homage to Rammus and is, up today, one of the few remaining cities of the ancient empire. Being a portuary zone, Nashramae stands thanks to fishing and its commercial relations with other regions. | |||
= Zoantha Cascade = | |||
It is known that the dunes movements can tear paths through bare rocks, tumbling from the cliff faces in big sandfalls. As a tradition, the shurimanes toss beloved objects in the sand as gifts for the Ascended. As a result of this tradition, these cascades are well known places for treasure hunters to find some profit. | |||
= The City of Gardens = | |||
This city, who once was vibrant and beautiful, was destroyed during the apocalyptic Rune Wars. It is said that the whole population was annihilated in one terrible night, the city was utterly destroyed… everything that remains there are ruins. | |||
= Valley of Song = | |||
The name of this remote pass came from the disorienting whistles that can be heard due to the strong wind that passes through the hollow rock structures. Many unwary travelers have found themselves at the mercy of the deafened marauders who prowl the valley by night. | |||
= Marrowmark Market = | |||
Erected in the ribcage of some long-dead desert behemoth, it is said that anything under the sun can be found in the bazaars of Marrowmark... for the right price. | |||
= Shurimane Nomads = | |||
=== Scavengers === | |||
=== | |||
The Shuriman scavengers live pillaging food, valuable items and goods. Usually, they go to the ruins of cities abandoned and destroyed by the sand. Scavengers are the main target of pillagers when they find themselves on foot, so they usually mount in sand swimmers to avoid ambushes. | |||
=== Pillagers === | |||
=== | |||
The Shuriman pillagers survive not by trading but from violence. These gangs usually try to hide in the ambiance trying to lure travelers that aren’t careful enough to traps so they can kill them, steal their goods, and onsome rare occasions, eat them. These nomad robbers are known for their agility, using their hardened bone clamps and spears to launch themselves against their victims at terrifying speed. | |||
=== Riding Dormuns === | |||
Some shurimanes choose to live their nomad existences riding gigantic and slow creatures know as dormuns. Protected by chitin, the dormuns evolved to survive the eternal drought, and the severe conditions of Shurima. The dormun riders clean their creatures and hunt and airborne pests that get close, while the dormuns use their senses to locate hidden reservoirs of water. The dormuns riders use hooks to get through the complex web of ropes that connects the mobile village’s housing. As soon as one of them grows too old to "ride through the ropes”, they are taken to the floor to live for the rest of their lives as a ground inhabitant. | |||
= The Sun Disc = | |||
The tool used by the ancient shurimanes to ascend to divinity. The Disc was destroyed with the empire, though it rises again to bathe itself with sunlight once more. | |||
Created with the tutoring of the Targonians, the Great Sun Disc brought the favor of the celestial powers to Shurima. As soon as it was complete, it is said that the waters of life poured through the canyons that surrounded the city, bringing life to the desert. | |||
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