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Runessências/en: mudanças entre as edições

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Criou página com ''''Mastery''': *'''Use''': +1 use of Rune per mastery *'''Strength''': +1 to DC of Runes from this Runessence per mastery'
(Criou página com '<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the s...')
(Criou página com ''''Mastery''': *'''Use''': +1 use of Rune per mastery *'''Strength''': +1 to DC of Runes from this Runessence per mastery')
Linha 533: Linha 533:
<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div>
<div style=text-indent:30px;>Each hostile creature that comes into contact with a sphere must make a Constitution saving throw, on a failure the sphere explodes and the creature takes your Pulse dice in Lunar damage. A creature can only be hit by one orb per turn. Each sphere that explodes grants you temporary hit points equal to the damage dealt, temporary hit points gained this way can stack. If all three spheres explode, you gain resistance to magic damage until the start of your next turn. You can disable this feature prematurely (no action required) and you cannot use this feature again if you have at least one sphere active. If the sphere explodes on a creature that has a Moonlight mark, the mark detonates.</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Mastery''':
'''Maestria''':
*'''Use''': +1 use of Rune per mastery
*'''Uso''': +1 Uso da Runa por maestria
*'''Strength''': +1 to DC of Runes from this Runessence per mastery
*'''Força''': +1 na CD das runas dessa Runessência por maestria
</div>


=Trickster=
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