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Craft: Fletcher

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Revisão de 01h04min de 23 de fevereiro de 2023 por MizuhiroUkato (discussão | contribs) (Criou página com '===Repeating Arbalest===')
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This article is in accordance with the version 0.94 of Runarcana RPG

The Fletcher Craft makes it possible to create bows, arrows, crossbows and bolts, as well as other battle instruments based on the principle of a flexible string and rod, creating propulsion for projectile fire. This knowledge also allows him to understand when a shelter is protected from arrows and even assess how much armor is capable of protecting against arrows.

Attribute: The attribute for tests related to the Fletcher Craft is Dexterity.

Synergies: Using an Fletcher Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History. Because of your specialization, you may receive additional information related to any bow or crossbow.
  • Nature. You can determine the quality of a tree's wood and its properties for making bows, arrows, crossbows and bolts using Fletcher tools.

Fletcher Set

With the Fletcher Set you can sculpt weapons with tension, whether from wood or other materials, creating bows, crossbows, arrows and bolts.

Content: An Fletcher Set includes a knife, a chisel, different thin ropes and a small saw.

Formulas for the Fletcher Craft

Level 1

Bows and Crossbows

Craft: Fletcher 1
DC: 13
Component: Wood, bowstring, gears and Craft Set
Value: *

Using appropriate wood and rope you can craft ranged weapons.

You are able to craft long and shortbows as well as light crossbows and hand crossbows. The value and time required is based on the reference weapons.

Natural 20. Weapons II Table

Level 2

Compound Bow

Craft: Fletcher 2
DC: 15
Component: Wood, bowstring and Craft Set
Value: 75 GP

A compound bow allows more force to be applied in using the weapon, with the trade-off of requiring more force to be used.

When a composite bow is created, a between 1 to 4 must be declared, this value is the amount of additional damage it deals and what Strength modifier is required to use it. If the user does not have the required Strength, the difference is applied as a penalty. Ex. A Compound Bow 3 does 3 more damage per shot when used by someone with a +3 Strength modifier, but when used by someone with a +2 Strength modifier, it does not receive the damage bonus and applies a -1 penalty to the attacks made with it.

Natural 20. Weapons II Table

Level 3

Repeating Crossbow

Craft: Fletcher 3
DC: 17
Component: Wood, metal, tension rope and Craft Set
Value: 150 GP

Unlike Crossbows, repeating Crossbows have a mechanism that makes them not need to be recharged as oftenly, increasing the number of possible attacks before recharging.

A repeating crossbow has a compartment where up to 4 bolts can be allocated, it is not necessary to reload to use these 6 bolts.

Natural 20. Weapons II Table

Luminous Arrow

Craft: Fletcher 3
DC: 18
Component: Luminous base and Craft Set
Value: *

You learn to create arrows and bolts with luminar weave after it has already gone through the necessary alchemical process.

The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Arrow

Craft: Fletcher 3
DC: 18
Component: Shadow base and Craft Set
Value: *

You learn to create arrows and bolts with a shadow weave after it has already gone through the necessary alchemical process.

The value and effect of ammunition made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Level 4

Heavy Repeating Crossbow

Craft: Fletcher 4
DC: 19
Component: Wood, metal, tension rope and Craft Set
Value: 400 GP

A heavy Repeating Crossbow has an even greater capacity than the Repeating Crossbow, but for that to be possible, the mechanism is even more complex.

A heavy repeating crossbow has a compartmental case where up to 6 bolts can be allocated, with no need to reload to use those 6 bolts.

Natural 20. Weapons II Table

Level 5

Repeating Arbalest

Ofício: Arqueirista 5
CD: 20
Componente: Madeira, metal, corda de tensão e Conjunto de Ofício
Valor: 300 PO

Uma Balestra de repetição é similar a uma Besta de Repetição, no entanto a Balestra possui um refinamento excepcional em sua construção, tornando-a mais leve mas mantendo o mesmo poder destrutivo.

Uma balestra de repetição pode ser usada com apenas uma mão e possui capacidade de disparar até 6 virotes antes de precisar ser recarregada.

20 natural. Tabela Armas II

Nível 6

Balestra Automática

Ofício: Arqueirista 6
CD: 23
Componente: Madeira, metal, corda de tensão e Conjunto de Ofício
Valor: 600 PO

Uma Balestra automática funciona praticamente como uma Balestra de Repetição, no entanto ela é capaz de disparar vários virotes em apenas um disparo.

Uma balestra automática pode ser usada com apenas uma mão e possui capacidade de disparar até 6 virotes antes de precisar ser recarregada, podendo disparar um número de setas igual ao bônus de proficiência de seu usuário em apenas um ataque.

20 natural. Tabela Armas II