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(Criou página com '''Powerful Constitution.'' Minotaurs have additional stamina, adding half their proficiency bonus to their permanent hit points each level, at level 1 they will have +1 life, already at level 10 they will have +12 and so on.') |
(Criou página com '''Words of Comfort.'' The Alnuk are able to comfort other living beings thanks to the tone of their voice. Using an action, you can speak to a creature that is Frightened or Charmed within 30 feet of you, ending one of those conditions on the creature, the creature must be able to hear you for this trait to take effect. You can do this a number of times equal to your proficiency bonus per long rest.') |
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''Armor of Perception.'' Aelus are hardly surprised, having advantage on Initiative rolls and on Perception checks against surprise. | ''Armor of Perception.'' Aelus are hardly surprised, having advantage on Initiative rolls and on Perception checks against surprise. | ||
''Reactive.'' Aelus can take an additional reaction during a round. They can do this a number of times equal to half their proficiency bonus per full rest. | |||
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== Alnuk == | == Alnuk == | ||
The Alnuk are a tribe of Minotaurs that exist in a region of the Freljord, their fur is longer and they are excellent farmers in addition to being extremely good-natured. | |||
''Muscle Armor.'' Alnuk have advantage on saving throws against Extreme Cold and subtract their Strength modifier from all damage taken (except true damage). | |||
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''Words of Comfort.'' The Alnuk are able to comfort other living beings thanks to the tone of their voice. Using an action, you can speak to a creature that is Frightened or Charmed within 30 feet of you, ending one of those conditions on the creature, the creature must be able to hear you for this trait to take effect. You can do this a number of times equal to your proficiency bonus per long rest. | |||
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== Aurochs == | |||
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The Aurochs are the most numerous tribe of Minotaurs that exist in Valoran, spanning across regions from Demacia to Noxus. | |||
''Natural Armor.'' Due to their thick hide, Aurochs naturally have +1 AC as long as they are not wearing armor. | |||
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''Triumphant Roar.'' The Aurochs are the most combative of the Minotaurs and have the ability to release a wild roar, capable of cheering up their allies and simultaneously scaring away their enemies. Using a bonus action, you can cause allies within 15 feet of you to gain temporary hit points equal to your proficiency bonus + your Constitution modifier. Besides that, all enemies within 10 feet of you must make a Wisdom saving throw with DC 10 + your proficiency bonus + your Constitution modifier. On a failure, an affected creature is Frightened of you for the next minute and it can repeat the saving throw at the end of each of its turns to end this effect. On a success, the creature is immune to this effect for 24 hours. You can use this trait a number of times equal to your Constitution modifier (minimum of 1) per long rest. | |||
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