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By spending 1 minute in concentration, you can change the appearance of everything in a 500-foot radius around you. For each additional minute you spend in concentration, this spell's range increases by 500 feet, to a maximum of 1 mile. You take full control of everything within that area, making anything look, sound, smell, and even feel however you desire.  
By spending 1 minute in concentration, you can change the appearance of everything in a 500-foot radius around you. For each additional minute you spend in concentration, this spell's range increases by 500 feet, to a maximum of 1 mile. You take full control of everything within that area, making anything look, sound, smell, and even feel however you desire.  


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A creature directly seeing the illusion or interacting with it must make a Perception check DC equal to your spell DC. On a fail, it fails to notice the illusion. Each creature that takes damage within that area or finds something extremely out of the ordinary can make a Wisdom saving throw to notice the illusion. Creatures aware of the illusion gain resistance to damage caused by it.
Uma criatura que esteja vendo diretamente a ilusão ou interagindo com ela deve fazer um teste de Percepção CD igual à CD de suas magias. Em uma falha, ela não percebe a ilusão. Cada criatura que sofrer dano dentro dessa área ou que considere algo extremamente fora do comum pode fazer uma salvaguarda de Sabedoria para perceber a ilusão. Criaturas que tenham ciência da ilusão recebem resistência ao dano causado por ela.
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The illusion includes audible, visual, tactile, and olfactory elements, so you can alter anything a creature within that area can see or sense. You can, for example, change the appearance of any creature; hide, add or change objects; silence or create sounds; or even hide or create creatures. These elusive creatures can make attacks as they normally would, using your spellcasting modifier for attack rolls. On a hit, the target takes 4d6 psychic damage and must make a Wisdom saving throw. On a success, it perceives the illusion. Creatures within that area can only be attacked once per turn.
A ilusão inclui elementos audíveis, visuais, táteis e olfativos, portanto, você pode alterar qualquer coisa que uma criatura dentro dessa área possa ver ou sentir. Você pode, por exemplo, alterar a aparência de qualquer criatura; esconder, adicionar ou alterar objetos; silenciar ou criar sons; ou até mesmo ocultar ou criar criaturas. Essas criaturas ilusórias podem realizar ataques como normalmente fariam, utilizando seu modificador de conjuração para as jogadas de ataque. Em um acerto, o alvo sofre 4d6 de dano psíquico e deve fazer uma salvaguarda de Sabedoria. Em um sucesso, ele percebe a ilusão. Criaturas dentro dessa área só podem ser atacadas uma vez por turno.
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Also, you can see and hear everything that happens within that area. The spell ends early when you use your action or bonus action to dispel it or if the caster becomes Incapacitated or Unconscious. At the end of the duration, the caster suffers one level of Exhaustion.
Além disso, você pode ver e ouvir tudo que acontece dentro dessa área. A magia termina antecipadamente quando você usa sua ação ou ação bônus para dissipá-la ou caso o conjurador fique Incapacitado ou Inconsciente. No final da duração, o conjurador sofre um nível de Exaustão.
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Creatures with truesight or who perceive the illusion can see through the illusion, seeing the true form of everything; however, all other elements of the vision hold, so as long as the creature is aware of the illusion's presence, it can still physically interact with the effect.
Criaturas com visão verdadeira ou que percebam a ilusão podem ver através da ilusão, enxergando a forma real de tudo; porém, todos os outros elementos da visão se mantém, então, enquanto a criatura estiver ciente da presença da ilusão, ela ainda pode interagir fisicamente com o efeito.
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Este artigo está em conformidade com a '''versão 0.94''' do [https://runarcana.org Runarcana RPG]
This article complies with '''version 0.94''' of [https://runarcana.org Runarcana RPG]
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Edição atual tal como às 22h33min de 7 de setembro de 2023

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Special 9th level (ritual)

Casting Time: Special
Range: Personal
Components: V, S, M (A dream flower found only in specific areas of Ionia, or a crushed diamond worth at least 30,000 gp. The spell consumes either component)
Duration: 24 hours

This spell is only accessible to Vitreous Glyph Arcane who reach 20th level.

By spending 1 minute in concentration, you can change the appearance of everything in a 500-foot radius around you. For each additional minute you spend in concentration, this spell's range increases by 500 feet, to a maximum of 1 mile. You take full control of everything within that area, making anything look, sound, smell, and even feel however you desire.

A creature directly seeing the illusion or interacting with it must make a Perception check DC equal to your spell DC. On a fail, it fails to notice the illusion. Each creature that takes damage within that area or finds something extremely out of the ordinary can make a Wisdom saving throw to notice the illusion. Creatures aware of the illusion gain resistance to damage caused by it.

The illusion includes audible, visual, tactile, and olfactory elements, so you can alter anything a creature within that area can see or sense. You can, for example, change the appearance of any creature; hide, add or change objects; silence or create sounds; or even hide or create creatures. These elusive creatures can make attacks as they normally would, using your spellcasting modifier for attack rolls. On a hit, the target takes 4d6 psychic damage and must make a Wisdom saving throw. On a success, it perceives the illusion. Creatures within that area can only be attacked once per turn.

Also, you can see and hear everything that happens within that area. The spell ends early when you use your action or bonus action to dispel it or if the caster becomes Incapacitated or Unconscious. At the end of the duration, the caster suffers one level of Exhaustion.

Creatures with truesight or who perceive the illusion can see through the illusion, seeing the true form of everything; however, all other elements of the vision hold, so as long as the creature is aware of the illusion's presence, it can still physically interact with the effect.

This article complies with version 0.94 of Runarcana RPG