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(Criou página com '* Choose a Technological Advantage from the Variant Inheritance Technological Progression. * Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.')
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(18 revisões intermediárias por 2 usuários não estão sendo mostradas)
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# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Commander|Commander]]
# [[Heranças/en#Commander|Commander]]
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# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Recognized Experiment|Recognized Experiment]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
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'''Vastayas'''
'''Vastayas'''
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# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Essence Guardian|Essence Guardian]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Fox Grace|Fox Grace]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Knowledge Eater|Knowledge Eater]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Natural Protector|Natural Protector]]
# [[Heranças/en#Natural Protector|Natural Protector]]
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# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vesani Magic Spark|Vesani Magic Spark]]
# [[Heranças/en#Vulpine Charm|Vulpine Charm]]
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* Using a bonus action, you can create an ice weapon in your hands, the weapon created has the appearance of a weapon you have proficiency with, which also defines the weapon's damage type. This weapon deals 1d6 damage, increasing to 1d8 at level 6, 1d10 at level 12, and 2d6 at level 18. If you let go of the weapon, it melts instantly. You can do this a number of times equal to your proficiency bonus per full rest.
* Using a bonus action, you can create an ice weapon in your hands, the weapon created has the appearance of a weapon you have proficiency with, which also defines the weapon's damage type. This weapon deals 1d6 damage, increasing to 1d8 at level 6, 1d10 at level 12, and 2d6 at level 18. If you let go of the weapon, it melts instantly. You can do this a number of times equal to your proficiency bonus per full rest.


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=== Advanced Weapons ===
=== Advanced Weapons ===
Linha 632: Linha 635:
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  


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=== Collateral Benefit ===  
=== Collateral Benefit ===  
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
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The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
Linha 642: Linha 647:
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.


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If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
Caso você possua 5 ou mais Vantagens Tecnológicas, você recebe os traços de [[Heranças_Variantes#Limiar_Tecnológico|Limiar Tecnológico]] ligados à sua fonte de energia.
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=== Bioenergy ===
=== Bioenergy ===
''Prerequisite: Piltovan or Zaunite''
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Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.
Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with the city. Interestingly, if you possess a spark of what Techmaturgists seek, energy, you receive the following benefits.
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* You gain 1 Energy point. If you acquire this feature through the Techmaturge class, you add half of your proficiency bonus to your Energy points instead.
* You gain the Energy trait, having 1 Energy point (see Techmaturge class for more information). If you acquire this feature through the Techmaturge class, you add your proficiency bonus to your Energy points instead.
* You gain proficiency in Technology, if you already have it, you gain expertise.
* You gain proficiency in Technology, if you already have it, you gain expertise.
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You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:


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* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Liturgy.
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''Prerequisite: Zaunite''
''Prerequisite: Zaunite''


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You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:
Not all of Zaun’s experiments are unsuccessful, you are an example of that, you receive the following benefits:
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* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
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* When you receive a healing effect, you add half your proficiency bonus to the hit points healed.


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If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
Caso você possua 5 ou mais Vantagens Tecnológicas, você recebe os traços de [[Heranças_Variantes#Limiar_Tecnológico|Limiar Tecnológico]] ligados à sua fonte de energia.
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=== Experimento Reconhecido===
=== Recognized Experiment ===
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You were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
Você fez parte de algum experimento sancionado pelas autoridades locais, utilizando alguma fonte de tecnologia disponível nesta região. Você recebe os seguintes benefícios:
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* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Escolha uma Vantagem Tecnológica da Herança Variante [[Heranças Variantes#Vantagens da Variante Tecnológica|Progressão Tecnológica]].
* Advantage in dealing with authorities and scholars from the region where your experiment originates
*Vantagem em lidar com autoridades e estudiosos da região de origem de seu experimento
* You receive +1 Energy point if you already have this class feature or 2 Energy points if you don't (see the Techmaturge class for more information).  
*Você recebe +1 de ponto de Energia caso já tenha essa característica de classe ou 2 pontos de Energia caso não tenha (veja a classe de Tecmaturgo para mais informações).
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If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Zaunite Experiment ===
=== Zaunite Experiment ===
''Prerequisito: Zaunite''
''Prerequisito: Zaunite''
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Experiments were done on you in Zaun. You gain the following benefits:
You participated in one or more Zaunite biological experiments, thereby gaining the following benefits:
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* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* You are proficient in a Craft of your choice.
* Choose a Skill and a Craft, you gain proficiency with both.
* Choose one skill of your choice that you are not proficient with.
* You have immunity to Zaun Gray
* You choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
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If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
Caso você possua 5 ou mais Vantagens Tecnológicas, você recebe os traços de [[Heranças_Variantes#Limiar_Tecnológico|Limiar Tecnológico]] ligados à sua fonte de energia.
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=== Extrovert ===
=== Extrovert ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
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You are a curious Yordle interested in the cultures of the material realm. You receive the following benefits:
You are a curious Yordle interested in the cultures of the material realm. You receive the following benefits:
Linha 1 560: Linha 1 530:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


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* You gain proficiency with the Athletics skill. If you already have it, you receive expertise with it. When climbing you can use your full movement speed.
* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
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=== Skilled ===
=== Skilled ===
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Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
Linha 1 580: Linha 1 542:
* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.
* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.


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=== Runic Hyperactivity ===
=== Runic Hyperactivity ===
Linha 1 928: Linha 1 888:
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.


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=== Mountain's Shepherd ===
=== Mountain's Shepherd ===