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Heranças/en: mudanças entre as edições

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(35 revisões intermediárias por 2 usuários não estão sendo mostradas)
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# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Advanced_Weapons|Advanced Weapons]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Commander|Commander]]
# [[Heranças/en#Commander|Commander]]
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# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Recognized Experiment|Recognized Experiment]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
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# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Essence Guardian|Essence Guardian]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Fox Grace|Fox Grace]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Knowledge Eater|Knowledge Eater]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Natural Protector|Natural Protector]]
# [[Heranças/en#Natural Protector|Natural Protector]]
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# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vesani Magic Spark|Vesani Magic Spark]]
# [[Heranças/en#Vulpine Charm|Vulpine Charm]]
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Linha 494: Linha 503:
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=== Advanced Weapons ===
''Prerequisite: Special''
Some weapons are counter-intuitive, whether due to their shape, or even how they are effectively handled, making it necessary, in addition to training to use them, to intensify the study of them in order to use them appropriately. Each time you choose this Heritage, you must meet the prerequisites for the option you choose. You receive the following benefits:
:'''''Bayonet: Axe Cannon'''''
:''Prerequisite: Cannon and Axe Proficiency''
:*You gain proficiency with the Axe Cannon weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Sword Musket'''''
:''Prerequisite: Proficiency with Musket and Longsword''
:*You gain proficiency with the Sword Musket weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Knife Pistol'''''
:''Prerequisite: Proficiency with Dagger and Pistol''
:*You gain proficiency with the Knife Dagger weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Gunblade'''''
:''Prerequisite: Proficiency with Pistol and Long Sword''
:*You gain proficiency with the Gunblade weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Crescent Cleaver'''''
:''Prerequisite: Proficiency with Greataxe''
:*You gain proficiency with the Crescent Cleaver weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Drakebane'''''
:''Prerequisite: Proficiency with Spear''
:*You gain proficiency with the Drakebane weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Boar Sword'''''
:''Prerequisite: Proficiency with Great Sword''
:*You gain proficiency with the Boar Sword weapon
:*The “Improper” trait does not apply to your use of this weapon
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=== Floral Arsenal ===
=== Floral Arsenal ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantæ''


Some plants have their thorns, but you have them all. You receive the following benefits:  
Some plants have their thorns, but you have them all. You receive the following benefits:  
Linha 583: Linha 635:
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  


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=== Collateral Benefit ===
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
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The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
* Choose a Technological Advantage from the Variant Inheritance [[Heranças Variantes/en#Technological Variant Advantages|Technological Progression]].
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Bioenergy ===
=== Bioenergy ===
''Prerequisite: Piltovan or Zaunite''


Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with the city. Interestingly, if you possess a spark of what Techmaturgists seek, energy, you receive the following benefits.
Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.


* You gain the Energy trait, having 1 Energy point (see Techmaturge class for more information). If you acquire this feature through the Techmaturge class, you add your proficiency bonus to your Energy points instead.
* You gain 1 Energy point. If you acquire this feature through the Techmaturge class, you add half of your proficiency bonus to your Energy points instead.
* You gain proficiency in Technology, if you already have it, you gain expertise.
* You gain proficiency in Technology, if you already have it, you gain expertise.


Linha 833: Linha 898:


* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Liturgy.


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Linha 1 031: Linha 1 096:
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''


Not all of Zaun’s experiments are unsuccessful, you are an example of that, you receive the following benefits:
You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:


* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* When you receive a healing effect, you add half your proficiency bonus to the hit points healed.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Recognized Experiment ===


You were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Advantage in dealing with authorities and scholars from the region where your experiment originates
* You receive +1 Energy point if you already have this class feature or 2 Energy points if you don't (see the Techmaturge class for more information).
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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Linha 1 041: Linha 1 120:
''Prerequisito: Zaunite''
''Prerequisito: Zaunite''


You participated in one or more Zaunite biological experiments, thereby gaining the following benefits:  
Experiments were done on you in Zaun. You gain the following benefits:


* You are proficient in a Craft of your choice.
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Choose one skill of your choice that you are not proficient with.
* Choose a Skill and a Craft, you gain proficiency with both.
* You choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* You have immunity to Zaun Gray


If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Extrovert ===
=== Extrovert ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
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The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* You gain proficiency with the Athletics skill. If you already have it, you receive expertise with it. When climbing you can use your full movement speed.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.


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=== Skilled ===
=== Skilled ===


Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:


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* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.
* You gain proficiency in up to 3 skills and Crafts of your choice.
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=== Runic Hyperactivity ===
=== Runic Hyperactivity ===
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Natural runic energy runs through your body more easily than other people. You receive the following benefits:
Natural runic energy runs through your body more easily than other people. You receive the following benefits:
Linha 1 654: Linha 1 728:
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:


* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
* You can cast a number of cantrips and spells per full rest based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.


<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
Linha 1 816: Linha 1 890:
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=== Mountain's Shepherd ===
=== Mountain's Shepherd ===
''Prerequisito: Targonian''
''Prerequisito: Targonian''