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Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
General Heritages can be chosen whenever you can choose an origin or region Heritage.
When you reach levels 5, 9, 13, and 17, you can choose new Origin or General Heritage that you meet the prerequisites for, but not Region Heritages or Heritages with the "Initial" prerequisite, the Heritages with the "Initial" prerequisite can only be chosen during character creation, and cannot be chosen at later levels.
When you choose new Heritages at later levels, it's important that these Heritages are viable, such as reflecting training or some modification your character has undergone. If deemed necessary, the GM can veto Heritages that have no explanation.


== List of Heritages ==  
== List of Heritages ==  
Linha 14: Linha 20:
<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
=== General ===  
=== General ===  
General heritages can be chosen whenever you can choose origin or region heritages.


</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
Linha 22: Linha 26:
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Advanced_Weapons|Advanced Weapons]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Commander|Commander]]
# [[Heranças/en#Commander|Commander]]
Linha 48: Linha 55:
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Recognized Experiment|Recognized Experiment]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
Linha 192: Linha 200:
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Essence Guardian|Essence Guardian]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Fox Grace|Fox Grace]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Knowledge Eater|Knowledge Eater]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Natural Protector|Natural Protector]]
# [[Heranças/en#Natural Protector|Natural Protector]]
Linha 215: Linha 226:
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vesani Magic Spark|Vesani Magic Spark]]
# [[Heranças/en#Vulpine Charm|Vulpine Charm]]
</ul>
</ul>
</div></div>
</div></div>
Linha 490: Linha 503:
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=== Advanced Weapons ===
''Prerequisite: Special''
Some weapons are counter-intuitive, whether due to their shape, or even how they are effectively handled, making it necessary, in addition to training to use them, to intensify the study of them in order to use them appropriately. Each time you choose this Heritage, you must meet the prerequisites for the option you choose. You receive the following benefits:
:'''''Bayonet: Axe Cannon'''''
:''Prerequisite: Cannon and Axe Proficiency''
:*You gain proficiency with the Axe Cannon weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Sword Musket'''''
:''Prerequisite: Proficiency with Musket and Longsword''
:*You gain proficiency with the Sword Musket weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Knife Pistol'''''
:''Prerequisite: Proficiency with Dagger and Pistol''
:*You gain proficiency with the Knife Dagger weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Gunblade'''''
:''Prerequisite: Proficiency with Pistol and Long Sword''
:*You gain proficiency with the Gunblade weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Crescent Cleaver'''''
:''Prerequisite: Proficiency with Greataxe''
:*You gain proficiency with the Crescent Cleaver weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Drakebane'''''
:''Prerequisite: Proficiency with Spear''
:*You gain proficiency with the Drakebane weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Boar Sword'''''
:''Prerequisite: Proficiency with Great Sword''
:*You gain proficiency with the Boar Sword weapon
:*The “Improper” trait does not apply to your use of this weapon
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=== Floral Arsenal ===
=== Floral Arsenal ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantæ''


Some plants have their thorns, but you have them all. You receive the following benefits:  
Some plants have their thorns, but you have them all. You receive the following benefits:  
Linha 579: Linha 635:
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  


<div class="mw-translate-fuzzy">
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=== Collateral Benefit ===
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
</div>
The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
* Choose a Technological Advantage from the Variant Inheritance [[Heranças Variantes/en#Technological Variant Advantages|Technological Progression]].
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Bioenergy ===
=== Bioenergy ===
''Prerequisite: Piltovan or Zaunite''


Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with the city. Interestingly, if you possess a spark of what Techmaturgists seek, energy, you gain the following benefits.
Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.


* You gain the Energy trait, having 1 Energy point (see Techmaturge class for more information). If you acquire this feature through the Techmaturge class, you add your proficiency bonus to your Energy points instead.
* You gain 1 Energy point. If you acquire this feature through the Techmaturge class, you add half of your proficiency bonus to your Energy points instead.
* You gain proficiency in Technology, if you already have it, you gain expertise.
* You gain proficiency in Technology, if you already have it, you gain expertise.


Linha 624: Linha 693:
''Prerequisite: Auroch Minotaur''
''Prerequisite: Auroch Minotaur''


When you enter combat, your body is the most dangerous weapon you have at your disposal, you gain the following benefits:
When you enter combat, your body is the most dangerous weapon you have at your disposal, you receive the following benefits:


* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
Linha 634: Linha 703:
''Prerequisite: Demacian''
''Prerequisite: Demacian''


You have received special training to use against spellcasters. You gain the following benefits:
You have received special training to use against spellcasters. You receive the following benefits:


* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
Linha 655: Linha 724:
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''


Your tail is almost a third hand and arm for you. You gain the following benefits:
Your tail is almost a third hand and arm for you. You receive the following benefits:


As a bonus action, you can perform the following actions with your tail.
As a bonus action, you can perform the following actions with your tail.
Linha 674: Linha 743:
* You gain access to two Mysteries of your choice. Choose one from a Celestial, Primary Elemental or Spiritual mystery.
* You gain access to two Mysteries of your choice. Choose one from a Celestial, Primary Elemental or Spiritual mystery.
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  
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=== Vesani Magic Spark ===
''Prerequisite: Vesani''
You are versed in the magical ways of the Vesani, possessing great skill and knowledge in how to cast these spells. You receive the following benefits:
* You gain the Mystery of Enchantment and one other Spiritual Mystery of your choice.
* A number of times equal to your proficiency bonus per long rest, you may subtract your Proficiency bonus from the mana cost of a spell from those two Mysteries (the cost cannot be less than 1)


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Linha 679: Linha 758:
=== Commander ===
=== Commander ===


Your strategic vision is privileged, and this can be used by you and your allies. You gain the following benefits:  
Your strategic vision is privileged, and this can be used by you and your allies. You receive the following benefits:  


* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 721: Linha 800:
''Prerequisite: Ottrani''
''Prerequisite: Ottrani''


You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You gain the following benefits:
You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You receive the following benefits:


* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
Linha 760: Linha 839:
''Prerequisite: Brutal Construct''
''Prerequisite: Brutal Construct''


The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You gain the following benefits:
The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You receive the following benefits:


* You gain a second resistance from those available on the Brutal Construct's Resistant list.
* You gain a second resistance from those available on the Brutal Construct's Resistant list.
Linha 815: Linha 894:
=== Ottrani Healing ===
=== Ottrani Healing ===
''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:


* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Liturgy.


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=== Dancer ===
=== Dancer ===
''Prerequisite: Lhotlan''
''Prerequisite: Lhotlan''
Linha 848: Linha 929:
* Intimidation and Persuasion rolls are made at Disadvantage against you. This can happen a number of times equal to your Proficiency Bonus per Long Rest.
* Intimidation and Persuasion rolls are made at Disadvantage against you. This can happen a number of times equal to your Proficiency Bonus per Long Rest.
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.
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=== Knowledge Eater ===
''Prerequisite: Vesani''
When you devour an essence, you are able to retain knowledge from that essence. You receive the following benefits:
* When you use Devour Essence, you can retain a knowledge of the target such as a spell, a language, or a craft at the Master's discretion for a number of days equal to your Charisma or Wisdom modifier (set when choosing this Heritage).
* While you have stored essences, you add their number to the damage done by your attacks.


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Linha 863: Linha 953:
=== Combat Distraction ===
=== Combat Distraction ===


Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You gain the following benefits:
Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You receive the following benefits:


* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
Linha 886: Linha 976:
* '''Attack Pulse.''' Using this pulse, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks per turn, as long as the weapon is made of metal. This bonus increases to 1d8 at level 5, 1d10 at level 13, and 2d6 at level 17.
* '''Attack Pulse.''' Using this pulse, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks per turn, as long as the weapon is made of metal. This bonus increases to 1d8 at level 5, 1d10 at level 13, and 2d6 at level 17.
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.
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=== Vulpine Charm ===
''Prerequisite: Vesani''
The Vesani have ease in using magic that stir emotions and memories. You receive the following benefits:
* You can use the charm person spell with no mana expenditure as a 1st-level spell a number of times equal to half your proficiency bonus per full rest. Your Spellcasting attribute is Charisma or Wisdom (set when choosing this Heritage) if you don't have a spellcasting attribute.
* If you can cast this spell at higher levels, you do so by spending 1 level less than the cast level.
* When you cast spells from a Spiritual mystery, you can choose to use Charisma or Wisdom (set when choosing this Heritage) as your Spellcasting attribute. Additionally, when your Spiritual Mysteries spells are cast this way, they gain half your proficiency bonus on their attack and damage rolls and their DC.


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Linha 954: Linha 1 054:
=== Ethyl Essence ===
=== Ethyl Essence ===


The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You gain the following benefits:
The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You receive the following benefits:


* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
Linha 966: Linha 1 066:
''Prerequisite: Construct''
''Prerequisite: Construct''


Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You gain the following benefits:
Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You receive the following benefits:


* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.
* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.
Linha 996: Linha 1 096:
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''


Not all of Zaun’s experiments are unsuccessful, you are an example of that, you receive the following benefits:
You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:


* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* When you receive a healing effect, you add half your proficiency bonus to the hit points healed.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.


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=== Recognized Experiment ===
You were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Advantage in dealing with authorities and scholars from the region where your experiment originates
* You receive +1 Energy point if you already have this class feature or 2 Energy points if you don't (see the Techmaturge class for more information).
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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Linha 1 006: Linha 1 120:
''Prerequisito: Zaunite''
''Prerequisito: Zaunite''


You participated in one or more Zaunite biological experiments, thereby gaining the following benefits:  
Experiments were done on you in Zaun. You gain the following benefits:


* You are proficient in a Craft of your choice.
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Choose one skill of your choice that you are not proficient with.
* Choose a Skill and a Craft, you gain proficiency with both.
* You choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* You have immunity to Zaun Gray


If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
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=== Extrovert ===
=== Extrovert ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
Linha 1 036: Linha 1 152:
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=== Ferromancer ===
=== Ferromancer ===
''Prerequisito: Character Creation''
''Prerequisite: Initial''


Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Linha 1 046: Linha 1 162:
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=== Son of the Darkness ===
=== Son of the Darkness ===
''Prerequisite: Initial''


"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
Linha 1 056: Linha 1 174:
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=== Accelerated Flowering ===
=== Accelerated Flowering ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
Linha 1 070: Linha 1 189:
Being trained by a magical institution honed your mastery of magic in a way that would not be possible by training on your own, expanding your potential. You receive the following benefits:
Being trained by a magical institution honed your mastery of magic in a way that would not be possible by training on your own, expanding your potential. You receive the following benefits:


<div class="mw-translate-fuzzy">
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* If you chose Attack, the Critical margin for your spells decreases by 1. If you chose Difficulty Class, targets that roll 1 on your spell's Saving Throw will receive it as a critical effect.
** If you chose Attack, the Critical Range for your spells decreases by 1.
</div>
** If you chose Difficulty Class, targets that roll 1 on your Spells' Safeguard will receive it as a critical effect.


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Linha 1 151: Linha 1 269:
| Shimon
| Shimon
| Human, Feral Simian, Kong
| Human, Feral Simian, Kong
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| Vesani
| Human, Feral Vulpine, Vulpine
|}
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=== Shapeshifting ===
<span style="font-family:Spectral SC; font-size: 1.4em;">Shapeshifting</span>
 
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.


Linha 1 184: Linha 1 306:
| Fauhwoon
| Fauhwoon
| Feral Ibex
| Feral Ibex
| Its horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Its horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
| Your horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Your horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
|  
|  
|  
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Linha 1 220: Linha 1 342:
| Lhotlan
| Lhotlan
| Feral Vulpine
| Feral Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Its claws deal 2d6 + your Dexterity modifier of slashing damage.
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier of slashing damage.
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Linha 1 281: Linha 1 403:
| Feral Simian
| Feral Simian
| You can assume a war form that gives you +1 Strength for the duration and allows you to use your tail to carry objects that weigh no more than 20 kg and you can use a bonus action to have your tail try to trip a creature. It must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, the target is knocked Prone.
| You can assume a war form that gives you +1 Strength for the duration and allows you to use your tail to carry objects that weigh no more than 20 kg and you can use a bonus action to have your tail try to trip a creature. It must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, the target is knocked Prone.
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|- style="background-color:#B4A7D6;"
| Vesani
| Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier slashing damage.
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
| Vesani
| Feral Vulpine
| Your base speed becomes 60 feet; You gain a Claw attack that deals 3d6 + your Dexterity modifier slashing damage and a Bite attack that deals 3d4 + your Strength modifier piercing damage.
|  
|  
|  
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Linha 1 287: Linha 1 422:
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=== Progress Trainee===
=== Progress Trainee===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
Linha 1 301: Linha 1 437:
''Prerequisite: Targonian''
''Prerequisite: Targonian''


You have the blood of Targon heroes running through your veins. You gain the following benefits:
You have the blood of Targon heroes running through your veins. You receive the following benefits:


* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).
* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).
Linha 1 310: Linha 1 446:
''Prerequisite: Troll''
''Prerequisite: Troll''


You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You gain the following benefits:
You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You receive the following benefits:


* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.
* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.
Linha 1 319: Linha 1 455:
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''


You learn to summon the ancient ice to serve your commands. You gain the following benefits:
You learn to summon the ancient ice to serve your commands. You receive the following benefits:


* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* You gain access to Mystery of Ice.
* You gain access to Mystery of Ice.
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=== Fox Grace===
''Prerequisite: Vesani''
Its Vulpine heritage is more highlighted, reflecting a need for open spaces and greater agility in its movements. You receive the following benefits:
*You can use Spirit Rush a number of times equal to half your proficiency bonus per long rest in two ways.
**When you are the target of an attack, you can use your reaction to gain the evasion trait until the end of the round. If you already have it, you can impose disadvantage on attacks or make saving throws with advantage.
**Take a dash action as part of your move action.
* Each time you consume an essence with Devour Essence, you regain your Spirit Rush uses.


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Linha 1 329: Linha 1 477:
''Prerequisite: Kiilashi''
''Prerequisite: Kiilashi''


His incredible reflexes and stealth agility have improved. You gain the following benefits:
His incredible reflexes and stealth agility have improved. You receive the following benefits:


* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
Linha 1 339: Linha 1 487:
=== Graciousness ===
=== Graciousness ===


Your movement and walk have a unique and natural grace. You gain the following benefits:
Your movement and walk have a unique and natural grace. You receive the following benefits:


* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.
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=== Essence Guardian ===
''Prerequisito: Vesani''
You have dedicated yourself to improving the storage of essences in your body, being able to separate them well from your own mind and being able to use them more effectively. You receive the following benefits:
* When you use Devour Essence to regain hit points, you can choose to use your Constitution modifier instead of your Charisma or Wisdom modifier. The total of healed points is multiplied by your proficiency bonus.
* Your maximum stored essence increases by an amount equal to half your Constitution modifier.
* You make the Hunger for Essence saving throw with advantage.


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Linha 1 348: Linha 1 507:
=== Primal Fighter ===
=== Primal Fighter ===


Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You gain the following benefits:
Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You receive the following benefits:


* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 1 359: Linha 1 518:
''Prerequisito: Shimon''
''Prerequisito: Shimon''


Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You gain the following benefits:
Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You receive the following benefits:


* While you are barefoot, moving through difficult terrain costs no extra speed.
* While you are barefoot, moving through difficult terrain costs no extra speed.
Linha 1 371: Linha 1 530:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* You gain proficiency with the Athletics skill. If you already have it, you receive expertise with it. When climbing you can use your full movement speed.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.


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=== Skilled ===
=== Skilled ===


Do you know how to do a little of everything, but are bad at everything? Your problems are over! You gain the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:


* You gain proficiency in up to 3 skills and Crafts of your choice.
* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.


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=== Runic Hyperactivity ===
=== Runic Hyperactivity ===


Linha 1 408: Linha 1 569:
''Prerequisite: Alnuk Minotaur''
''Prerequisite: Alnuk Minotaur''


Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra, You gain the following benefits:
Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra. You receive the following benefits:


* You gain proficiency with the Cook's Craft
* You gain proficiency with the Cook's Craft
Linha 1 430: Linha 1 591:
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''


You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You gain the following benefits:
You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You receive the following benefits:


* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
Linha 1 438: Linha 1 599:
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=== Special Way ===
=== Special Way ===
''Prerequisite: Bandlecity''
''Prerequisite: Bandlecity''
Linha 1 489: Linha 1 651:
''Prerequisite: Ionian''
''Prerequisite: Ionian''


Vastayesa magic runs strong in your blood, you gain the following benefits:
Vastayesa magic runs strong in your blood, you receive the following benefits:


* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.
* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.
Linha 1 497: Linha 1 659:
=== Evasive Fighter ===
=== Evasive Fighter ===


You are an expert in the most advanced and refined art of combat: Running for your life!. You gain the following benefits:  
You are an expert in the most advanced and refined art of combat: Running for your life!. You receive the following benefits:  


* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
Linha 1 525: Linha 1 687:
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=== Innate Magic ===
=== Innate Magic ===
''Prerequisite: Vastaya Fauhwoon or Ottrani, Yordle''
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="5" | Innate Magic
|- style="font-weight:bold; text-align:left;"
| style="font-weight:normal;" |
| colspan="4" | Known Spells and Uses
|- style="font-weight:bold; background-color:#D9D2E9;"
| Level
| Cantrips
| 1
| 2
| 3
|-
| style="font-style:italic;" | 1st
| 1
| -
| -
| -
|- style="background-color:#D9D2E9;"
| style="font-style:italic;" | 5th
| 1
| 1
| -
| -
|-
| style="font-style:italic;" | 11th
| 1
| 1
| 1
| -
|- style="background-color:#D9D2E9;"
| style="font-style:italic;" | 17th
| 1
| 1
| 1
| 1
|}
''Prerequisite: Starter and one of, Vastaya Fauhwoon or Ottrani, Yordle''
 
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:


* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
* You can cast a number of cantrips and spells per full rest based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.


<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
Linha 1 539: Linha 1 739:
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=== Primordial Manifestation ===
=== Primordial Manifestation ===
''Prerequisite: Initial''


The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you gain the following benefits:
The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you receive the following benefits:


* You gain access to the mystery of the primordial element chosen for this Heritage.
* You gain access to the mystery of the primordial element chosen for this Heritage.
Linha 1 549: Linha 1 751:
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=== Mediator ===
=== Mediator ===


“''I'm going to make him an offer he can't refuse.''” Okay, best man. You gain the following benefits:
“''I'm going to make him an offer he can't refuse.''” Okay, best man. You receive the following benefits:


* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
Linha 1 570: Linha 1 773:
=== Deep Meditation ===
=== Deep Meditation ===


You are used to keeping your mind calm and body relaxed. You gain the following benefits:
You are used to keeping your mind calm and body relaxed. You receive the following benefits:


* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
Linha 1 579: Linha 1 782:
=== Insightful Mind ===
=== Insightful Mind ===


Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You gain the following benefits:
Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You receive the following benefits:


* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
Linha 1 588: Linha 1 791:
=== Master Artisan ===
=== Master Artisan ===


"''I made this hammer. It was so good I named it... Hammer.''” You gain the following benefits:
"''I made this hammer. It was so good I named it... Hammer.''” You receive the following benefits:


* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
Linha 1 598: Linha 1 801:
''Prerequisito: Floral Antroplantae''
''Prerequisito: Floral Antroplantae''


You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You gain the following benefits:
You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You receive the following benefits:


* You gain a +1 bonus to attack rolls made with a Thorny Vine.
* You gain a +1 bonus to attack rolls made with a Thorny Vine.
Linha 1 609: Linha 1 812:
=== Tactical Master ===
=== Tactical Master ===


Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You gain the following benefits:
Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You receive the following benefits:


* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
Linha 1 648: Linha 1 851:
''Prerequisite> Kiilashi''
''Prerequisite> Kiilashi''


You became adept at the high branches of the deepest forests. You gain the following benefits:
You became adept at the high branches of the deepest forests. You receive the following benefits:


* You can use Acrobatics to make climbing and jumping checks.
* You can use Acrobatics to make climbing and jumping checks.
Linha 1 687: Linha 1 890:
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=== Mountain's Shepherd ===
=== Mountain's Shepherd ===
''Prerequisito: Targonian''
''Prerequisito: Targonian''
Linha 1 978: Linha 2 182:
''Prerequisite: Human or Construct''
''Prerequisite: Human or Construct''


<div class="mw-translate-fuzzy">
You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:  
You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:
</div>


* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks.
* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks.
Linha 1 992: Linha 2 194:
Your horns are stronger than those of other Minotaurs. You receive the following benefits:
Your horns are stronger than those of other Minotaurs. You receive the following benefits:


<div class="mw-translate-fuzzy">
* When you use the Dash action, you can make a melee attack with your horns against a creature after moving at least 20 feet. If the attack succeeds, the target must make a Strength saving throw DC 8  + your Proficiency bonus + your Strength modifier. On a failure, it becomes prone. If the target is two size categories larger than you, it automatically succeeds on this saving throw.
* Attacks with your horns have their damage increased by one category.
* Attacks with your horn have their damage increased by one category.
* Attacks with your horns have their crit multiplier increased by 1.
</div>


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=== Superior Savagery ===
=== Superior Savagery ===
''Prerequisite: Troll''
''Prerequisite: Troll''
Linha 2 164: Linha 2 365:
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=== [[Heranças_Variantes/en#Technological Progressiona|Technological Progression Variant]] ===
=== [[Heranças_Variantes/en#Technological Progressiona|Variant: Technological Progression]] ===


Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Linha 2 238: Linha 2 439:
''Prerequisite: Aelus Minotaur''
''Prerequisite: Aelus Minotaur''


You have a special fondness for gazing at the stars through the wisdom of your ancestors., you receive the following benefits:
You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits:


* You gain access to a Mystery, choose between Divination and Oneiromancy.
* You gain access to a Mystery, choose between Divination and Oneiromancy.