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Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
General Heritages can be chosen whenever you can choose an origin or region Heritage.
When you reach levels 5, 9, 13, and 17, you can choose new Origin or General Heritage that you meet the prerequisites for, but not Region Heritages or Heritages with the "Initial" prerequisite, the Heritages with the "Initial" prerequisite can only be chosen during character creation, and cannot be chosen at later levels.
When you choose new Heritages at later levels, it's important that these Heritages are viable, such as reflecting training or some modification your character has undergone. If deemed necessary, the GM can veto Heritages that have no explanation.


== List of Heritages ==  
== List of Heritages ==  
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=== General ===  
=== General ===  
General heritages can be chosen whenever you can choose origin or region heritages.


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<div class="mw-translate-fuzzy">
<ul class="organiza_lista">
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Advanced_Weapons|Advanced Weapons]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Commander|Commander]]
# [[Heranças/en#Commander|Commander]]
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# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Recognized Experiment|Recognized Experiment]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
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# [[Heranças/en#Trained_Vision|Trained Vision]]
# [[Heranças/en#Trained_Vision|Trained Vision]]
# [[Heranças/en#Weapon_Scholar|Weapon Scholar]]
# [[Heranças/en#Weapon_Scholar|Weapon Scholar]]
</ul>
</div></div>
</div></div>
</div>


=== Heritages by Origin ===  
=== Heritages by Origin ===  
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'''Antroplantæ'''
'''Antroplantæ'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Accelerated_Flowering|Accelerated Flowering]]
# [[Heranças/en#Accelerated_Flowering|Accelerated Flowering]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
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# [[Heranças/en#Risen_Variant|Risen Variant]]
# [[Heranças/en#Risen_Variant|Risen Variant]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
</ul>
</div></div>
</div></div>
</div>


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'''Constructs'''
'''Constructs'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Bionic Pull|Bionic Pull]]
# [[Heranças/en#Bionic Pull|Bionic Pull]]
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# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
# [[Heranças/en#Volatile_Essence|Volatile Essence]]
# [[Heranças/en#Volatile_Essence|Volatile Essence]]
</ul>
</div></div>
</div></div>
</div>


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'''Humans'''
'''Humans'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
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# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
</ul>
</div></div>
</div></div>
</div>


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'''Minotaurs'''
'''Minotaurs'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Brutalizer|Brutalizer]]
# [[Heranças/en#Brutalizer|Brutalizer]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
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# [[Heranças/en#Spirit of Steel|Spirit of Steel]]
# [[Heranças/en#Spirit of Steel|Spirit of Steel]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
</ul>
</div></div>
</div></div>
</div>


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'''Half-Dragon'''
'''Half-Dragon'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibious Constitution|Amphibious Constitution]]
# [[Heranças/en#Amphibious Constitution|Amphibious Constitution]]
# [[Heranças/en#Cloud's Lightness|Cloud's Lightness]]
# [[Heranças/en#Cloud's Lightness|Cloud's Lightness]]
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# [[Heranças/en#Twinds|Twinds]]
# [[Heranças/en#Twinds|Twinds]]
# [[Heranças/en#Vengeful Attack|Vengeful Attack]]
# [[Heranças/en#Vengeful Attack|Vengeful Attack]]
</ul>
</div></div>
</div></div>
</div>


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'''Troll'''
'''Troll'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Infectious Bite|Infectious Bite]]
# [[Heranças/en#Infectious Bite|Infectious Bite]]
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# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Warmog's Fury|Warmog's Fury]]
# [[Heranças/en#Warmog's Fury|Warmog's Fury]]
</ul>
</div></div>
</div></div>
</div>


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'''Vastayas'''
'''Vastayas'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Boost Ability|Boost Ability]]
# [[Heranças/en#Boost Ability|Boost Ability]]
# [[Heranças/en#Born of Kumungu|Born of Kumungu]]
# [[Heranças/en#Born of Kumungu|Born of Kumungu]]
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# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Essence Guardian|Essence Guardian]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Fox Grace|Fox Grace]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Knowledge Eater|Knowledge Eater]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Natural Protector|Natural Protector]]
# [[Heranças/en#Natural Protector|Natural Protector]]
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# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vesani Magic Spark|Vesani Magic Spark]]
# [[Heranças/en#Vulpine Charm|Vulpine Charm]]
</ul>
</div></div>
</div></div>
</div>


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'''Yordle'''
'''Yordle'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
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# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Tide’s Trick|Tide’s Trick]]
# [[Heranças/en#Tide’s Trick|Tide’s Trick]]
</ul>
</div></div>
</div></div>
</div>


=== Heritages by Region ===
=== Heritages by Region ===
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</div><div class="mw-collapsible-content">


<div class="mw-translate-fuzzy">
<ul class="organiza_lista">
# [[Heranças/en#Fortune's Blessing|Fortune's Blessing]]
# [[Heranças/en#Fortune's Blessing|Fortune's Blessing]]
# [[Heranças/en#Buhru_Blood|Buhru Blood]]
# [[Heranças/en#Buhru_Blood|Buhru Blood]]
# [[Heranças/en#Marine_Life|Marine Life]]
# [[Heranças/en#Marine_Life|Marine Life]]
</ul>
</div></div>
</div></div>
</div>


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'''Bandlecity'''
'''Bandlecity'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Special Way|Special Way]]
# [[Heranças/en#Special Way|Special Way]]
</ul>
</div></div>
</div></div>
</div>


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'''Demacia'''
'''Demacia'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Demacian Training|Demacian Training]]
# [[Heranças/en#Demacian Training|Demacian Training]]
# [[Heranças/en#Mageseeker|Mageseeker]]
# [[Heranças/en#Mageseeker|Mageseeker]]
# [[Heranças/en#Magical Resistance|Magical Resistance]]
# [[Heranças/en#Magical Resistance|Magical Resistance]]
# [[Heranças/en#Value of the Protector|Value of the Protector]]
# [[Heranças/en#Value of the Protector|Value of the Protector]]
</div>
</ul>


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</div></div>
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<div class="mw-translate-fuzzy">
<ul class="organiza_lista">
# [[Heranças/en#Ancient Ice|Ancient Ice]]
# [[Heranças/en#Ancient Ice|Ancient Ice]]
# [[Heranças/en#Frost Resistance|Frost Resistance]]
# [[Heranças/en#Frost Resistance|Frost Resistance]]
# [[Heranças/en#Ice Breaker|Ice Breaker]]
# [[Heranças/en#Ice Breaker|Ice Breaker]]
</ul>
</div></div>
</div></div>
</div>


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<div class="mw-collapsible mw-collapsed"><div>
'''Ionia'''
'''Ionia'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Ionian Magical Talent|Ionian Magical Talent]]
# [[Heranças/en#Ionian Magical Talent|Ionian Magical Talent]]
# [[Heranças/en#Natural Medicine|Natural Medicine]]
# [[Heranças/en#Natural Medicine|Natural Medicine]]
# [[Heranças/en#Vastaya Lineage|Vastaya Lineage]]
# [[Heranças/en#Vastaya Lineage|Vastaya Lineage]]
</ul>
</div></div>
</div></div>
</div>


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<div class="mw-collapsible mw-collapsed"><div>
'''Ixtal'''
'''Ixtal'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]]
# [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]]
# [[Heranças/en#Manatouched|Manatouched]]
# [[Heranças/en#Manatouched|Manatouched]]
</ul>
</div></div>
</div></div>
</div>


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'''Noxus'''
'''Noxus'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Alpha Authority|Alpha Authority]]
# [[Heranças/en#Alpha Authority|Alpha Authority]]
# [[Heranças/en#Artificer|Artificer]]
# [[Heranças/en#Artificer|Artificer]]
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# [[Heranças/en#Ravenbloom|Ravenbloom]]
# [[Heranças/en#Ravenbloom|Ravenbloom]]
# [[Heranças/en#Scout|Scout]]
# [[Heranças/en#Scout|Scout]]
</ul>
</div></div>
</div></div>
</div>


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'''Piltover'''
'''Piltover'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Fair Authority|Fair Authority]]
# [[Heranças/en#Fair Authority|Fair Authority]]
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# [[Heranças/en#Wealthy|Wealthy]]
# [[Heranças/en#Wealthy|Wealthy]]
# [[Heranças/en#Worker|Worker]]
# [[Heranças/en#Worker|Worker]]
</ul>
</div></div>
</div></div>
</div>


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'''Shurima'''
'''Shurima'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Guerrilla Tactics|Guerrilla Tactics]]
# [[Heranças/en#Guerrilla Tactics|Guerrilla Tactics]]
# [[Heranças/en#Nomadic Life|Nomadic Life]]
# [[Heranças/en#Nomadic Life|Nomadic Life]]
# [[Heranças/en#Resistance to the Sai|Resistance to the Sai]]
# [[Heranças/en#Resistance to the Sai|Resistance to the Sai]]
</ul>
</div></div>
</div></div>
</div>


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<ul class="organiza_lista">
# [[Heranças/en#Cautious Traveler|Cautious Traveler]]
# [[Heranças/en#Cautious Traveler|Cautious Traveler]]
# [[Heranças/en#Celestial Encouragement|Celestial Encouragement]]
# [[Heranças/en#Celestial Encouragement|Celestial Encouragement]]
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# [[Heranças/en#Targonian Fortitude|Targonian Fortitude]]
# [[Heranças/en#Targonian Fortitude|Targonian Fortitude]]
# [[Heranças/en#Thick Feet|Thick Feet]]
# [[Heranças/en#Thick Feet|Thick Feet]]
</ul>
</div></div>
</div></div>
</div>


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<div class="mw-translate-fuzzy">
<ul class="organiza_lista">
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Successful Experiment|Successful Experiment]]
# [[Heranças/en#Successful Experiment|Successful Experiment]]
# [[Heranças/en#Secret’s Thief|Secret’s Thief]]
# [[Heranças/en#Secret’s Thief|Secret’s Thief]]
# [[Heranças/en#Zaunite Experiment|Zaunite Experiment]]
# [[Heranças/en#Zaunite Experiment|Zaunite Experiment]]
</ul>
</div></div>
</div></div>
</div>


{| class="organize"
{| class="organize"
|-
|-
!  
!  
== Heritages in alphabetic order ==
== Heritages in Alphabetic Order ==


|-
|-
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=== Advanced Weapons ===
''Prerequisite: Special''
Some weapons are counter-intuitive, whether due to their shape, or even how they are effectively handled, making it necessary, in addition to training to use them, to intensify the study of them in order to use them appropriately. Each time you choose this Heritage, you must meet the prerequisites for the option you choose. You receive the following benefits:
:'''''Bayonet: Axe Cannon'''''
:''Prerequisite: Cannon and Axe Proficiency''
:*You gain proficiency with the Axe Cannon weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Sword Musket'''''
:''Prerequisite: Proficiency with Musket and Longsword''
:*You gain proficiency with the Sword Musket weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Knife Pistol'''''
:''Prerequisite: Proficiency with Dagger and Pistol''
:*You gain proficiency with the Knife Dagger weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Gunblade'''''
:''Prerequisite: Proficiency with Pistol and Long Sword''
:*You gain proficiency with the Gunblade weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Crescent Cleaver'''''
:''Prerequisite: Proficiency with Greataxe''
:*You gain proficiency with the Crescent Cleaver weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Drakebane'''''
:''Prerequisite: Proficiency with Spear''
:*You gain proficiency with the Drakebane weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Boar Sword'''''
:''Prerequisite: Proficiency with Great Sword''
:*You gain proficiency with the Boar Sword weapon
:*The “Improper” trait does not apply to your use of this weapon
|-
|
=== Floral Arsenal ===
=== Floral Arsenal ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantæ''


Some plants have their thorns, but you have them all. You receive the following benefits:  
Some plants have their thorns, but you have them all. You receive the following benefits:  
Linha 579: Linha 635:
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  


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|-
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|
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=== Bioenergy ===
=== Collateral Benefit ===  
''Prerequisite: Piltovan or Zaunite''
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
</div>


Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with the city. Interestingly, if you possess a spark of what Techmaturgists seek, energy, you gain the following benefits.
The experiment that was done on you received an unforeseen benefit. You receive the following benefits:


* You gain the Energy trait, having 1 Energy point (see Techmaturge class for more information). If you acquire this feature through the Techmaturge class, you add your proficiency bonus to your Energy points instead.
* Choose a Technological Advantage from the Variant Inheritance [[Heranças Variantes/en#Technological Variant Advantages|Technological Progression]].
* You gain proficiency in Technology, if you already have it, you gain expertise.
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.


<div class="mw-translate-fuzzy">
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|
 
=== Bioenergy ===
 
Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.
 
* You gain 1 Energy point. If you acquire this feature through the Techmaturge class, you add half of your proficiency bonus to your Energy points instead.
* You gain proficiency in Technology, if you already have it, you gain expertise.
 
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=== Furball ===
=== Furball ===
''Prerequisite: Fuzzy Yordle''
''Prerequisite: Fuzzy Yordle''
</div>


You have a little more fur than other Yordles, whether it's pretty and showy or shaggy depends on your care, but it manages to get you out of a lot of trouble, you get the following benefits:
You have a little more fur than other Yordles, whether it's pretty and showy or shaggy depends on your care, but it manages to get you out of a lot of trouble, you get the following benefits:
Linha 599: Linha 668:
* When hit by a ranged attack, you can use your reaction to make the attack count as a miss. You can do this a number of times equal to your Proficiency bonus per full rest.
* When hit by a ranged attack, you can use your reaction to make the attack count as a miss. You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Good Merchant ===
=== Good Merchant ===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
</div>


You grew up around fairs and stores, observing different types of interaction between merchants and their customers, developing great communication skills when it comes to selling yourself. You receive the following benefits:
You grew up around fairs and stores, observing different types of interaction between merchants and their customers, developing great communication skills when it comes to selling yourself. You receive the following benefits:
Linha 609: Linha 678:
* When you roll a natural 20 during a successful negotiation, your customer becomes a Contact. You acquire access to contacting this customer if you have new products that are of interest to him and vice versa.
* When you roll a natural 20 during a successful negotiation, your customer becomes a Contact. You acquire access to contacting this customer if you have new products that are of interest to him and vice versa.


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=== Combat Brutality ===
=== Combat Brutality ===
''Prerequisite: Minotaur''
''Prerequisite: Minotaur''
</div>


You can channel the most primal brutality of the Minotaurs. You receive the following benefits:
You can channel the most primal brutality of the Minotaurs. You receive the following benefits:
Linha 619: Linha 688:
* When using a Dash action, you can move four times your speed instead of two, and you can additionally make one attack with your Horns as a bonus action. If you move at least 30 feet in a straight line before hitting a target, your Horns' damage dice are doubled.  
* When using a Dash action, you can move four times your speed instead of two, and you can additionally make one attack with your Horns as a bonus action. If you move at least 30 feet in a straight line before hitting a target, your Horns' damage dice are doubled.  


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=== Brutalizer ===
=== Brutalizer ===
''Prerequisite: Auroch Minotaur''
''Prerequisite: Auroch Minotaur''
</div>


When you enter combat, your body is the most dangerous weapon you have at your disposal, you gain the following benefits:
When you enter combat, your body is the most dangerous weapon you have at your disposal, you receive the following benefits:


* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
* Your unarmed and horned attacks have their crit range reduced by 1.
* Your unarmed and horned attacks have their crit range reduced by 1.


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=== Mageseeker ===
=== Mageseeker ===
''Prerequisite: Demacian''
''Prerequisite: Demacian''
</div>


You have received special training to use against spellcasters. You gain the following benefits:
You have received special training to use against spellcasters. You receive the following benefits:


* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
Linha 640: Linha 709:
* You have advantage on saving throws against spells cast within 5 feet of you.
* You have advantage on saving throws against spells cast within 5 feet of you.


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=== Sand Castle ===
=== Sand Castle ===
''Prerequisite: Sand Troll''
''Prerequisite: Sand Troll''
</div>


You may not be as big as your icy cousins, but you've got a few tricks up your sleeve, you receive the following benefits:
You may not be as big as your icy cousins, but you've got a few tricks up your sleeve, you receive the following benefits:
Linha 650: Linha 719:
* While under the Enlarge effect from an Enlarge/Reduce spell cast by you through this Heritage, when you are hit by an attack, you can use your reaction to undo the spell and cause the attack to be considered a miss.
* While under the Enlarge effect from an Enlarge/Reduce spell cast by you through this Heritage, when you are hit by an attack, you can use your reaction to undo the spell and cause the attack to be considered a miss.


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=== Prehensile Tail ===
=== Prehensile Tail ===
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''
</div>


Your tail is almost a third hand and arm for you. You gain the following benefits:
Your tail is almost a third hand and arm for you. You receive the following benefits:


As a bonus action, you can perform the following actions with your tail.
As a bonus action, you can perform the following actions with your tail.
Linha 666: Linha 735:
* Hang up.
* Hang up.


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=== Magic Spark ===
=== Magic Spark ===
</div>


Magic bloomed in you at a young age, and it's up to you whether to explore that ability or not. You receive the following benefits:
Magic bloomed in you at a young age, and it's up to you whether to explore that ability or not. You receive the following benefits:
Linha 675: Linha 744:
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  


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=== Vesani Magic Spark ===
''Prerequisite: Vesani''
 
You are versed in the magical ways of the Vesani, possessing great skill and knowledge in how to cast these spells. You receive the following benefits:
 
* You gain the Mystery of Enchantment and one other Spiritual Mystery of your choice.
* A number of times equal to your proficiency bonus per long rest, you may subtract your Proficiency bonus from the mana cost of a spell from those two Mysteries (the cost cannot be less than 1)
 
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=== Commander ===
=== Commander ===
</div>


Your strategic vision is privileged, and this can be used by you and your allies. You gain the following benefits:  
Your strategic vision is privileged, and this can be used by you and your allies. You receive the following benefits:  


* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 685: Linha 764:
* Using your bonus action, you can grant allies who can see or hear you a Morale bonus on their attack rolls equal to your Proficiency bonus for the next minute. The bonus on attack rolls does not stack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* Using your bonus action, you can grant allies who can see or hear you a Morale bonus on their attack rolls equal to your Proficiency bonus for the next minute. The bonus on attack rolls does not stack. You can use this ability a number of times equal to your Proficiency bonus per full rest.


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=== Poisonous Knowledge ===
=== Poisonous Knowledge ===
''Prerequisite: Jungle Troll''
''Prerequisite: Jungle Troll''
</div>


Jungle Trolls excel when dedicating themselves to Poisons, you receive the following benefits:
Jungle Trolls excel when dedicating themselves to Poisons, you receive the following benefits:
Linha 696: Linha 775:
* You gain access to the Elemental Mystery of Poison.
* You gain access to the Elemental Mystery of Poison.


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=== Marai Spellcaster ===
=== Marai Spellcaster ===
''Prerequisite: Marai''
''Prerequisite: Marai''
</div>


You have learned to adapt both on the surface and in the depths. You receive the following benefits:  
You have learned to adapt both on the surface and in the depths. You receive the following benefits:  
Linha 706: Linha 785:
* You gain access to the Mystery of Water.
* You gain access to the Mystery of Water.


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=== Support Caster ===
=== Support Caster ===
''Prerequisite: Marai and spellcasting ability''
''Prerequisite: Marai and spellcasting ability''
</div>


You always prepare for the next danger you might encounter. You receive the following benefits:
You always prepare for the next danger you might encounter. You receive the following benefits:
Linha 716: Linha 795:
* You gain access to the Mystery of Ethermancy.
* You gain access to the Mystery of Ethermancy.


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=== Stellar Contemplation ===
=== Stellar Contemplation ===
''Prerequisite: Ottrani''
''Prerequisite: Ottrani''
</div>


You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You gain the following benefits:
You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You receive the following benefits:


* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
* You gain access to the Mystery of Ethermancy
* You gain access to the Mystery of Ethermancy


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=== Amphibious Constitution ===
=== Amphibious Constitution ===
''Prerequisite: Ocean Half-Dragon''
''Prerequisite: Ocean Half-Dragon''
</div>


The elemental essence of the Ocean grants you adaptation to the waters, as well as providing you with a healing force. You receive the following benefits:
The elemental essence of the Ocean grants you adaptation to the waters, as well as providing you with a healing force. You receive the following benefits:
Linha 736: Linha 815:
* You can use a bonus action to regain your Pulse dice + your character level in hit points a number of times equal to half your Proficiency bonus per Full Rest.
* You can use a bonus action to regain your Pulse dice + your character level in hit points a number of times equal to half your Proficiency bonus per Full Rest.


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=== Glacial Constitution ===
=== Glacial Constitution ===
''Prerequisite: Glacial Half-Dragon''
''Prerequisite: Glacial Half-Dragon''
</div>


Your elemental constitution is similar to that of the so-called Iceborn, you are able to touch true ice having greater resistance to its harmful effects. You receive the following benefits:
Your elemental constitution is similar to that of the so-called Iceborn, you are able to touch true ice having greater resistance to its harmful effects. You receive the following benefits:
Linha 747: Linha 826:
* When touching True Ice while wielding an object made of this material, you must make a DC 25 Constitution Save, on a success, you can ignore the freezing property for a number of rounds equal to twice your Proficiency bonus. At the end of these turns, you must make a new saving throw. On a failure, you take 1d4 unsoakable damage and automatically drop the item.
* When touching True Ice while wielding an object made of this material, you must make a DC 25 Constitution Save, on a success, you can ignore the freezing property for a number of rounds equal to twice your Proficiency bonus. At the end of these turns, you must make a new saving throw. On a failure, you take 1d4 unsoakable damage and automatically drop the item.


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=== Mountainous Constitution ===
=== Mountainous Constitution ===
''Prerequisite: Mountain Half-Dragon''
''Prerequisite: Mountain Half-Dragon''
</div>


Your solidity is a clear manifestation of your mountainous elemental essence. You receive the following benefits:
Your solidity is a clear manifestation of your mountainous elemental essence. You receive the following benefits:
* You permanently add half your proficiency bonus to your hit points for each character level you have. At level 1 you will have +1 life, at level 10 you will have +12 and so on. Additionally, when transforming into your Draconic Form you add your Proficiency bonus instead of just half per level.
* You permanently add half your proficiency bonus to your hit points for each character level you have. At level 1 you will have +1 life, at level 10 you will have +12 and so on. Additionally, when transforming into your Draconic Form you add your Proficiency bonus instead of just half per level.


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=== Exquisite Construction ===
=== Exquisite Construction ===
''Prerequisite: Brutal Construct''
''Prerequisite: Brutal Construct''
</div>


The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You gain the following benefits:
The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You receive the following benefits:


* You gain a second resistance from those available on the Brutal Construct's Resistant list.
* You gain a second resistance from those available on the Brutal Construct's Resistant list.


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=== Summon Aid ===
=== Summon Aid ===
</div>


For some reason you probably don't even know, a creature takes a liking to you, coming to your aid when needed. You receive the following benefits:
For some reason you probably don't even know, a creature takes a liking to you, coming to your aid when needed. You receive the following benefits:
Linha 773: Linha 852:
* If you are able to cast spells of higher levels, that spell's mana cost is reduced by an amount equal to half your Proficiency bonus (this cost cannot be reduced to 0).
* If you are able to cast spells of higher levels, that spell's mana cost is reduced by an amount equal to half your Proficiency bonus (this cost cannot be reduced to 0).


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=== Lightweight Body ===
=== Lightweight Body ===
''Prerequisite: Nimble Construct''
''Prerequisite: Nimble Construct''
</div>


The materials employed in your body have a particular resonance that allows you supernatural agility, you receive the following benefits:
The materials employed in your body have a particular resonance that allows you supernatural agility, you receive the following benefits:
Linha 782: Linha 861:
* When hit by a melee attack, after knowing the damage dealt by it, you can choose to use your reaction to have the attack count as a miss instead of a hit. You can do this a number of times equal to your Proficiency bonus per full rest.
* When hit by a melee attack, after knowing the damage dealt by it, you can choose to use your reaction to have the attack count as a miss instead of a hit. You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Plumdaggers’ Control ===
=== Plumdaggers’ Control ===
''Prerequisite: Vastaya Lhotlan''
''Prerequisite: Vastaya Lhotlan''
</div>


Your metamorphic characteristics allow you to have greater attunement and even more control of your plumdaggers. You receive the following benefits:
Your metamorphic characteristics allow you to have greater attunement and even more control of your plumdaggers. You receive the following benefits:
Linha 792: Linha 871:
* You can use a bonus action to pull your flung feathers back to you, causing creatures between you and the feathers to have to either succeed at a DC 8 Dexterity Save + your Proficiency bonus + your Dexterity modifier or take 1d4 + your Dexterity modifier as piercing damage for each dagger that passes through them. Surprised creatures have disadvantage on this Saving throw. You can do this a number of times equal to your Proficiency bonus per Full Rest.
* You can use a bonus action to pull your flung feathers back to you, causing creatures between you and the feathers to have to either succeed at a DC 8 Dexterity Save + your Proficiency bonus + your Dexterity modifier or take 1d4 + your Dexterity modifier as piercing damage for each dagger that passes through them. Surprised creatures have disadvantage on this Saving throw. You can do this a number of times equal to your Proficiency bonus per Full Rest.


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=== Ki Cultivation ===
=== Ki Cultivation ===
</div>


You have learned to channel energy from your own body to perform almost supernatural effects. You receive the following benefits:
You have learned to channel energy from your own body to perform almost supernatural effects. You receive the following benefits:
Linha 801: Linha 880:
* You can choose a General Sutra or a Bodhisattva Sutra, as long as you meet its prerequisites.
* You can choose a General Sutra or a Bodhisattva Sutra, as long as you meet its prerequisites.


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=== Blessed Healer ===
=== Blessed Healer ===
</div>


An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits:
An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits:
Linha 811: Linha 890:
* You gain access to the Mystery of Water
* You gain access to the Mystery of Water


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=== Ottrani Healing ===
=== Ottrani Healing ===
''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
</div>


* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Liturgy.
 
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=== Dancer ===
=== Dancer ===
''Prerequisite: Lhotlan''
''Prerequisite: Lhotlan''
</div>


You know how to get people's attention by dancing. You receive the following benefits:  
You know how to get people's attention by dancing. You receive the following benefits:  
Linha 831: Linha 912:
* Your speed increases by 10 feet.
* Your speed increases by 10 feet.


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=== Detect Weakness ===
=== Detect Weakness ===
</div>


You are cold and calculating, almost like Tom Shell. You receive the following benefits:
You are cold and calculating, almost like Tom Shell. You receive the following benefits:
Linha 839: Linha 920:
* Choose between: You can add half your Intelligence modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Intelligence modifier for attacks.
* Choose between: You can add half your Intelligence modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Intelligence modifier for attacks.


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=== Noxian Determination ===
=== Noxian Determination ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
</div>


Giving up or letting go is not an option. You always do your best to get the best results and build your own destiny. You receive the following benefits:
Giving up or letting go is not an option. You always do your best to get the best results and build your own destiny. You receive the following benefits:
Linha 849: Linha 930:
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.


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=== Discipline is Strength ===
|
=== Knowledge Eater ===
''Prerequisite: Vesani''
 
When you devour an essence, you are able to retain knowledge from that essence. You receive the following benefits:
* When you use Devour Essence, you can retain a knowledge of the target such as a spell, a language, or a craft at the Master's discretion for a number of days equal to your Charisma or Wisdom modifier (set when choosing this Heritage).
* While you have stored essences, you add their number to the damage done by your attacks.
 
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=== Discipline is Strength ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
</div>


Whether you were born embracing this weapon or whether you fell in love with it growing up, it doesn't matter, you've become adept at using it. This Heritage can be chosen more than once. You receive the following benefits:
Whether you were born embracing this weapon or whether you fell in love with it growing up, it doesn't matter, you've become adept at using it. This Heritage can be chosen more than once. You receive the following benefits:
Linha 859: Linha 949:
* You add your proficiency bonus to the damage done with this weapon, when choosing this Heritage again, you can only gain this bonus to the damage of one other weapon chosen by this Heritage.
* You add your proficiency bonus to the damage done with this weapon, when choosing this Heritage again, you can only gain this bonus to the damage of one other weapon chosen by this Heritage.


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=== Combat Distraction ===
=== Combat Distraction ===
</div>


Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You gain the following benefits:
Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You receive the following benefits:


* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.


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=== Twinds ===
=== Twinds ===
''Prerequisite: Clouds Half-Dragon''
''Prerequisite: Clouds Half-Dragon''
</div>


The winds seem to recover your inner energy, as if each renewed breath provided you additional strength. You receive the following benefits:
The winds seem to recover your inner energy, as if each renewed breath provided you additional strength. You receive the following benefits:
Linha 878: Linha 968:
* You gain access to the Mystery of Wind.
* You gain access to the Mystery of Wind.


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=== Electrostatic ===
=== Electrostatic ===
''Prerequisite: Envoy Construct''
''Prerequisite: Envoy Construct''
</div>


Your energy source generates an electrical pulse every round that quickly dissipates, you are able to use this pulse for some effects:
Your energy source generates an electrical pulse every round that quickly dissipates, you are able to use this pulse for some effects:
Linha 887: Linha 977:
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.


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=== Vulpine Charm ===
''Prerequisite: Vesani''
 
The Vesani have ease in using magic that stir emotions and memories. You receive the following benefits:
* You can use the charm person spell with no mana expenditure as a 1st-level spell a number of times equal to half your proficiency bonus per full rest. Your Spellcasting attribute is Charisma or Wisdom (set when choosing this Heritage) if you don't have a spellcasting attribute.
* If you can cast this spell at higher levels, you do so by spending 1 level less than the cast level.
* When you cast spells from a Spiritual mystery, you can choose to use Charisma or Wisdom (set when choosing this Heritage) as your Spellcasting attribute. Additionally, when your Spiritual Mysteries spells are cast this way, they gain half your proficiency bonus on their attack and damage rolls and their DC.
 
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=== Sulfur, Saltpeter and Charcoal ===
=== Sulfur, Saltpeter and Charcoal ===
''Prerequisite: Proficiency with a firearm''
''Prerequisite: Proficiency with a firearm''
</div>


Perhaps you were born in Bilgewater and touched your first firearm as a child or perhaps you are from Zaun and using them was necessary for your survival, no matter the reason, you were exposed to firearms at an early age. and this gave you a better understanding of these “fire-spitters”. You receive the following benefits:
Perhaps you were born in Bilgewater and touched your first firearm as a child or perhaps you are from Zaun and using them was necessary for your survival, no matter the reason, you were exposed to firearms at an early age. and this gave you a better understanding of these “fire-spitters”. You receive the following benefits:
Linha 898: Linha 998:
* You are able to prevent your weapon from jamming a number of times equal to your Proficiency bonus per full rest.
* You are able to prevent your weapon from jamming a number of times equal to your Proficiency bonus per full rest.


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=== Spirit of Steel ===
=== Spirit of Steel ===
''Prerequisite: Minotaur or Construct''
''Prerequisite: Minotaur or Construct''
</div>


Your resistance is much higher than others, interestingly, when you’re wearing glasses, your friends have a hard time recognizing you. You receive the following benefits:
Your resistance is much higher than others, interestingly, when you’re wearing glasses, your friends have a hard time recognizing you. You receive the following benefits:
Linha 907: Linha 1 007:
* When an attack roll made against you scores a critical hit, you can use your reaction to negate the critical hit, causing the attack to be treated as a normal hit. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When an attack roll made against you scores a critical hit, you can use your reaction to negate the critical hit, causing the attack to be treated as a normal hit. You can use this ability a number of times equal to half your Proficiency bonus per full rest.


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=== Intoxicating Spores ===
=== Intoxicating Spores ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
</div>


You can create a pheromone in your body able to stun the senses of creatures near you. You receive the following benefits:
You can create a pheromone in your body able to stun the senses of creatures near you. You receive the following benefits:
Linha 917: Linha 1 017:
* You gain access to the Mystery of Poison.
* You gain access to the Mystery of Poison.


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=== Elemental Essence ===
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
Linha 940: Linha 1 042:
| Water
| Water
|}
|}
=== Elemental Essence ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''
</div>


Your elemental heritage emanates with greater power linking you to your draconic heritage. You receive the following benefits:
Your elemental heritage emanates with greater power linking you to your draconic heritage. You receive the following benefits:
Linha 950: Linha 1 050:
* You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest.
* You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest.


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=== Ethyl Essence ===
=== Ethyl Essence ===
</div>


The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You gain the following benefits:
The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You receive the following benefits:


* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
Linha 961: Linha 1 061:
* '''Fuel''': You can carry a container with an amount of liters equal to your Strength modifier (minimum of 0) without it affecting your carrying capacity limit.
* '''Fuel''': You can carry a container with an amount of liters equal to your Strength modifier (minimum of 0) without it affecting your carrying capacity limit.


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|-
|
=== Volatile Essence ===
=== Volatile Essence ===
''Prerequisite: Construct''
''Prerequisite: Construct''
</div>


Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You gain the following benefits:
Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You receive the following benefits:


* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.
* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.


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|-
|
=== Sea Style ===
=== Sea Style ===
''Prerequisite: Vastaya - Marai''
''Prerequisite: Vastaya - Marai''
</div>


The Marai's form of combat involves an extraordinary use of agility and their slippery skin. You receive the following benefits:
The Marai's form of combat involves an extraordinary use of agility and their slippery skin. You receive the following benefits:
Linha 981: Linha 1 081:
* You make saving throws against Grappled or Restrained conditions with advantage.
* You make saving throws against Grappled or Restrained conditions with advantage.


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|-
|
=== Weapon Scholar ===
=== Weapon Scholar ===
</div>


You are interested in the most diverse types of weapons, having known some type of weapon not common in your region and becoming skilled with it. You receive the following benefits:
You are interested in the most diverse types of weapons, having known some type of weapon not common in your region and becoming skilled with it. You receive the following benefits:
Linha 991: Linha 1 091:
* Add half of your Proficiency bonus to the required Craft levels when crafting this weapon.
* Add half of your Proficiency bonus to the required Craft levels when crafting this weapon.


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=== Successful Experiment ===
=== Successful Experiment ===
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''
</div>


Not all of Zaun’s experiments are unsuccessful, you are an example of that, you receive the following benefits:
You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:


* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* When you receive a healing effect, you add half your proficiency bonus to the hit points healed.


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If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
 
|-
|
=== Recognized Experiment ===
 
You were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
 
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Advantage in dealing with authorities and scholars from the region where your experiment originates
* You receive +1 Energy point if you already have this class feature or 2 Energy points if you don't (see the Techmaturge class for more information).
 
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|
=== Zaunite Experiment ===
=== Zaunite Experiment ===
''Prerequisito: Zaunite''
''Prerequisito: Zaunite''
</div>


You participated in one or more Zaunite biological experiments, thereby gaining the following benefits:  
Experiments were done on you in Zaun. You gain the following benefits:
 
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Choose a Skill and a Craft, you gain proficiency with both.
* You have immunity to Zaun Gray


* You are proficient in a Craft of your choice.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
* Choose one skill of your choice that you are not proficient with.
|-
* You choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
|


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=== Extrovert ===
=== Extrovert ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
</div>


You are a curious Yordle interested in the cultures of the material realm. You receive the following benefits:
You are a curious Yordle interested in the cultures of the material realm. You receive the following benefits:
Linha 1 023: Linha 1 139:
* You learn the ''repair'' cantrip. You can cast this cantrip a number of times equal to your Proficiency bonus per full rest.
* You learn the ''repair'' cantrip. You can cast this cantrip a number of times equal to your Proficiency bonus per full rest.


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=== Predator's Ferocity ===
=== Predator's Ferocity ===
''Prerequisito: Vastaya Kiilash''
''Prerequisito: Vastaya Kiilash''
</div>


Your predator instincts are extremely keen. You receive the following benefits:
Your predator instincts are extremely keen. You receive the following benefits:
Linha 1 033: Linha 1 149:
* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.
* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.


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=== Ferromancer ===
=== Ferromancer ===
''Prerequisito: Character Creation''
''Prerequisite: Initial''
</div>


Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Linha 1 044: Linha 1 160:
* You gain proficiency with one martial weapon of your choice from your region.
* You gain proficiency with one martial weapon of your choice from your region.


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|-
|
 
=== Son of the Darkness ===
=== Son of the Darkness ===
</div>
''Prerequisite: Initial''


"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
Linha 1 054: Linha 1 172:
* Choose one from of these Mysteries to gain access: Darkness or Umbramancy
* Choose one from of these Mysteries to gain access: Darkness or Umbramancy


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=== Accelerated Flowering ===
=== Accelerated Flowering ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
</div>


The floral power of your body is extremely active, allowing impressive feats with your body. You receive the following benefits:
The floral power of your body is extremely active, allowing impressive feats with your body. You receive the following benefits:
Linha 1 063: Linha 1 182:
* During a full rest, you are able to regrow a lost limb.
* During a full rest, you are able to regrow a lost limb.


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|-
|
=== Ravenbloom ===
=== Ravenbloom ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
</div>


Being trained by a magical institution honed your mastery of magic in a way that would not be possible by training on your own, expanding your potential. You receive the following benefits:
Being trained by a magical institution honed your mastery of magic in a way that would not be possible by training on your own, expanding your potential. You receive the following benefits:


<div class="mw-translate-fuzzy">
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* If you chose Attack, the Critical margin for your spells decreases by 1. If you chose Difficulty Class, targets that roll 1 on your spell's Saving Throw will receive it as a critical effect.
** If you chose Attack, the Critical Range for your spells decreases by 1.
</div>
** If you chose Difficulty Class, targets that roll 1 on your Spells' Safeguard will receive it as a critical effect.


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=== Spiritual Fluency ===
=== Spiritual Fluency ===
''Prerequisite: Shaman''
''Prerequisite: Shaman''
</div>


The mark of the spirit world is stronger on you, making your connection with the Great Spirits even broader. You link to another Great Spirit and gain the following benefits:
The mark of the spirit world is stronger on you, making your connection with the Great Spirits even broader. You link to another Great Spirit and gain the following benefits:
Linha 1 087: Linha 1 205:
* When you fail to channel this Great Spirit, you ignore the Fail effect. This can only happen once per full rest.
* When you fail to channel this Great Spirit, you ignore the Fail effect. This can only happen once per full rest.


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=== Ottrani Force ===
=== Ottrani Force ===
''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
</div>


Your horns are larger and more powerful than most Ottrani. You receive the following benefits:
Your horns are larger and more powerful than most Ottrani. You receive the following benefits:
Linha 1 096: Linha 1 214:
* Using your bonus action, until the start of your next turn, you make your attacks that deal bludgeoning damage have their damage increased by 1 on the damage scale, the range and critical hit multiplier increased by 1. You can do this a number of times equal to your Proficiency bonus per Full Rest.
* Using your bonus action, until the start of your next turn, you make your attacks that deal bludgeoning damage have their damage increased by 1 on the damage scale, the range and critical hit multiplier increased by 1. You can do this a number of times equal to your Proficiency bonus per Full Rest.


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=== Pneumatic Force ===
=== Pneumatic Force ===
''Prerequisite: Construct''
''Prerequisite: Construct''
</div>


Your body has reinforced gears that can be leveraged for more powerful moves. You receive the following benefits:
Your body has reinforced gears that can be leveraged for more powerful moves. You receive the following benefits:
Linha 1 105: Linha 1 223:
* Your Strength modifier added to your melee attack damage is affected by your critical strike multiplier.
* Your Strength modifier added to your melee attack damage is affected by your critical strike multiplier.


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|
=== Predatory Force ===
=== Predatory Force ===
''Prerequisite: Troll''
''Prerequisite: Troll''
</div>


Your body's ability to adapt to the environment grants you the following benefits:
Your body's ability to adapt to the environment grants you the following benefits:
Linha 1 114: Linha 1 232:
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.


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=== Sho’Ma Form ===
=== Sho’Ma Form ===
''Prerequisite: Vastaya''
''Prerequisite: Vastaya''
</div>


Exploring your spiritual capabilities, you became able to change your form into some forms connected to your tribe. You receive the following benefits:
Exploring your spiritual capabilities, you became able to change your form into some forms connected to your tribe. You receive the following benefits:
Linha 1 151: Linha 1 269:
| Shimon
| Shimon
| Human, Feral Simian, Kong
| Human, Feral Simian, Kong
|-
| Vesani
| Human, Feral Vulpine, Vulpine
|}
|}


=== Shapeshifting ===
<span style="font-family:Spectral SC; font-size: 1.4em;">Shapeshifting</span>
 
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.


Linha 1 170: Linha 1 292:
! colspan="5" | Sho’Ma Forms
! colspan="5" | Sho’Ma Forms
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Tribo
| Tribe
| Forma
| Shape
| Characteristics
| Characteristics
| style="text-align:center;" | STR
| style="text-align:center;" | STR
Linha 1 184: Linha 1 306:
| Fauhwoon
| Fauhwoon
| Feral Ibex
| Feral Ibex
| Its horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Its horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
| Your horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Your horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
|  
|  
|  
|  
Linha 1 220: Linha 1 342:
| Lhotlan
| Lhotlan
| Feral Vulpine
| Feral Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Its claws deal 2d6 + your Dexterity modifier of slashing damage.
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier of slashing damage.
|  
|  
|  
|  
Linha 1 283: Linha 1 405:
|  
|  
|  
|  
|}
|
|- style="background-color:#B4A7D6;"
| Vesani
| Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier slashing damage.
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
| Vesani
| Feral Vulpine
| Your base speed becomes 60 feet; You gain a Claw attack that deals 3d6 + your Dexterity modifier slashing damage and a Bite attack that deals 3d4 + your Strength modifier piercing damage.
|
|
|}
 
|-
|


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=== Progress Trainee===
=== Progress Trainee===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
</div>


You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
Linha 1 296: Linha 1 432:
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.


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=== Targonian Fortitude ===
=== Targonian Fortitude ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
</div>


You have the blood of Targon heroes running through your veins. You gain the following benefits:
You have the blood of Targon heroes running through your veins. You receive the following benefits:


* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).
* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).


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|-
|
=== Warmog's Fury ===
=== Warmog's Fury ===
''Prerequisite: Troll''
''Prerequisite: Troll''
</div>


You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You gain the following benefits:
You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You receive the following benefits:


* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.
* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.


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|-
|
=== Ancient Ice ===
=== Ancient Ice ===
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''
</div>


You learn to summon the ancient ice to serve your commands. You gain the following benefits:
You learn to summon the ancient ice to serve your commands. You receive the following benefits:


* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* You gain access to Mystery of Ice.
* You gain access to Mystery of Ice.


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|-
=== Feline's Grace ===
|
''Prerequisite: Kiilashi''
=== Fox Grace===
</div>
''Prerequisite: Vesani''


His incredible reflexes and stealth agility have improved. You gain the following benefits:
Its Vulpine heritage is more highlighted, reflecting a need for open spaces and greater agility in its movements. You receive the following benefits:
 
*You can use Spirit Rush a number of times equal to half your proficiency bonus per long rest in two ways.
**When you are the target of an attack, you can use your reaction to gain the evasion trait until the end of the round. If you already have it, you can impose disadvantage on attacks or make saving throws with advantage.
**Take a dash action as part of your move action.
* Each time you consume an essence with Devour Essence, you regain your Spirit Rush uses.
 
|-
|
=== Feline's Grace ===
''Prerequisite: Kiilashi''
 
His incredible reflexes and stealth agility have improved. You receive the following benefits:


* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
Linha 1 335: Linha 1 483:
* The damage of your natural weapons increases by one category.
* The damage of your natural weapons increases by one category.


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|-
|
=== Graciousness ===
=== Graciousness ===
</div>


Your movement and walk have a unique and natural grace. You gain the following benefits:
Your movement and walk have a unique and natural grace. You receive the following benefits:


* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.


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|-
|
=== Essence Guardian ===
''Prerequisito: Vesani''
 
You have dedicated yourself to improving the storage of essences in your body, being able to separate them well from your own mind and being able to use them more effectively. You receive the following benefits:
 
* When you use Devour Essence to regain hit points, you can choose to use your Constitution modifier instead of your Charisma or Wisdom modifier. The total of healed points is multiplied by your proficiency bonus.
* Your maximum stored essence increases by an amount equal to half your Constitution modifier.
* You make the Hunger for Essence saving throw with advantage.
 
|-
|
=== Primal Fighter ===
=== Primal Fighter ===
</div>


Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You gain the following benefits:
Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You receive the following benefits:


* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 1 354: Linha 1 513:
* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.
* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.


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|-
|
=== Boost Ability ===
=== Boost Ability ===
''Prerequisito: Shimon''
''Prerequisito: Shimon''
</div>


Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You gain the following benefits:
Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You receive the following benefits:


* While you are barefoot, moving through difficult terrain costs no extra speed.
* While you are barefoot, moving through difficult terrain costs no extra speed.
* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.
* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.


<div class="mw-translate-fuzzy">
|-
|
=== Simian Skill ===
=== Simian Skill ===
''Prerequisite: Vastaya - Shimon''
''Prerequisite: Vastaya - Shimon''
</div>


The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* You gain proficiency with the Athletics skill. If you already have it, you receive expertise with it. When climbing you can use your full movement speed.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.


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|-
|
 
=== Skilled ===
=== Skilled ===
</div>


Do you know how to do a little of everything, but are bad at everything? Your problems are over! You gain the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
 
* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.


* You gain proficiency in up to 3 skills and Crafts of your choice.
|-
|


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=== Runic Hyperactivity ===
=== Runic Hyperactivity ===
</div>


Natural runic energy runs through your body more easily than other people. You receive the following benefits:
Natural runic energy runs through your body more easily than other people. You receive the following benefits:
Linha 1 393: Linha 1 554:
* You gain access to the Mystery of Runomancy
* You gain access to the Mystery of Runomancy


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|-
|
=== Inspire Allies ===
=== Inspire Allies ===
''Prerequisite: Human''
''Prerequisite: Human''
</div>


You have great deeds in your mind, being able to broaden your inspiration and even extend it to allies. You receive the following benefits:
You have great deeds in your mind, being able to broaden your inspiration and even extend it to allies. You receive the following benefits:
Linha 1 403: Linha 1 564:
* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.
* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.


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|
=== Hospitable ===
=== Hospitable ===
''Prerequisite: Alnuk Minotaur''
''Prerequisite: Alnuk Minotaur''
</div>


Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra, You gain the following benefits:
Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra. You receive the following benefits:


* You gain proficiency with the Cook's Craft
* You gain proficiency with the Cook's Craft
Linha 1 414: Linha 1 575:
& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.
& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.


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=== Celestial Encouragement ===
=== Celestial Encouragement ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
</div>


You or one of your ancestors reached or came very close to Targon's Summit, and since then divine beings have held you in some sort of fondness, showing you weavings of magic and periodically granting you magical favors. You receive the following benefits:
You or one of your ancestors reached or came very close to Targon's Summit, and since then divine beings have held you in some sort of fondness, showing you weavings of magic and periodically granting you magical favors. You receive the following benefits:
Linha 1 425: Linha 1 586:
* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.
* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.


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=== Renowned Inventor ===
=== Renowned Inventor ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
</div>


You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You gain the following benefits:
You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You receive the following benefits:


* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
Linha 1 436: Linha 1 597:
* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.
* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.


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=== Special Way ===
=== Special Way ===
''Prerequisite: Bandlecity''
''Prerequisite: Bandlecity''
</div>


Maybe it's the water in Bandlecity, maybe it's something the food grown there has, you carry a bit of that dimension with you wherever you go, you get the following benefits:
Maybe it's the water in Bandlecity, maybe it's something the food grown there has, you carry a bit of that dimension with you wherever you go, you get the following benefits:
Linha 1 445: Linha 1 607:
* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.
* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.


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=== Secret’s Thief ===
=== Secret’s Thief ===
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''
</div>


Your genius mind is superior to others. You receive the following benefits:
Your genius mind is superior to others. You receive the following benefits:
Linha 1 454: Linha 1 616:
* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.
* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.


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=== Bloodblade ===
=== Bloodblade ===
</div>


“Violence is elegance”. You receive the following benefits:
“Violence is elegance”. You receive the following benefits:
Linha 1 462: Linha 1 624:
* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.
* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.


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=== Cloud's Lightness ===
=== Cloud's Lightness ===
''Prerequisite: Clouds Half-Dragon''
''Prerequisite: Clouds Half-Dragon''
</div>


Your body has the lightness of the clouds. You receive the following benefits:
Your body has the lightness of the clouds. You receive the following benefits:
Linha 1 472: Linha 1 634:
* You are always under the effect of the ''feather fall'' spell.
* You are always under the effect of the ''feather fall'' spell.


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=== Crimson Leader ===
=== Crimson Leader ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
</div>


You are overflowing with strength and skill, making your allies see you as an inspirational figure, while your enemies see you as someone to be feared. You receive the following benefits:
You are overflowing with strength and skill, making your allies see you as an inspirational figure, while your enemies see you as someone to be feared. You receive the following benefits:
Linha 1 483: Linha 1 645:
** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.
** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.


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=== Vastaya Lineage ===
=== Vastaya Lineage ===
</div>


''Prerequisite: Ionian''
''Prerequisite: Ionian''


Vastayesa magic runs strong in your blood, you gain the following benefits:
Vastayesa magic runs strong in your blood, you receive the following benefits:


* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.
* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.


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=== Evasive Fighter ===
=== Evasive Fighter ===
</div>


You are an expert in the most advanced and refined art of combat: Running for your life!. You gain the following benefits:  
You are an expert in the most advanced and refined art of combat: Running for your life!. You receive the following benefits:  


* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.


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=== Hardwood ===
=== Hardwood ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
</div>


The density of your body is greater than normal, causing you to have different characteristics. You receive the following benefits:
The density of your body is greater than normal, causing you to have different characteristics. You receive the following benefits:
Linha 1 513: Linha 1 675:
* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.
* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.


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=== Forest Magic ===
=== Forest Magic ===
</div>


You can tune into the energies of nature and forests. You receive the following benefits:
You can tune into the energies of nature and forests. You receive the following benefits:
Linha 1 522: Linha 1 684:
* You gain access to the Flora element and the spell list of that Elemental Mystery.
* You gain access to the Flora element and the spell list of that Elemental Mystery.


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=== Innate Magic ===
=== Innate Magic ===
''Prerequisite: Vastaya Fauhwoon or Ottrani, Yordle''
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="5" | Innate Magic
|- style="font-weight:bold; text-align:left;"
| style="font-weight:normal;" |
| colspan="4" | Known Spells and Uses
|- style="font-weight:bold; background-color:#D9D2E9;"
| Level
| Cantrips
| 1
| 2
| 3
|-
| style="font-style:italic;" | 1st
| 1
| -
| -
| -
|- style="background-color:#D9D2E9;"
| style="font-style:italic;" | 5th
| 1
| 1
| -
| -
|-
| style="font-style:italic;" | 11th
| 1
| 1
| 1
| -
|- style="background-color:#D9D2E9;"
| style="font-style:italic;" | 17th
| 1
| 1
| 1
| 1
|}
''Prerequisite: Starter and one of, Vastaya Fauhwoon or Ottrani, Yordle''
 
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
</div>


* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
* You can cast a number of cantrips and spells per full rest based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.


<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
Linha 1 537: Linha 1 737:
<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>
<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>


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=== Primordial Manifestation ===
=== Primordial Manifestation ===
</div>
''Prerequisite: Initial''


The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you gain the following benefits:
The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you receive the following benefits:


* You gain access to the mystery of the primordial element chosen for this Heritage.
* You gain access to the mystery of the primordial element chosen for this Heritage.
Linha 1 547: Linha 1 749:
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.


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=== Mediator ===
=== Mediator ===
</div>


“''I'm going to make him an offer he can't refuse.''” Okay, best man. You gain the following benefits:
“''I'm going to make him an offer he can't refuse.''” Okay, best man. You receive the following benefits:


* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
* You have advantage in social interactions with creatures that are hostile toward you or your allies.
* You have advantage in social interactions with creatures that are hostile toward you or your allies.


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=== Natural Medicine ===
=== Natural Medicine ===
''Prerequisito: Ionian''
''Prerequisito: Ionian''
</div>


Everything has its rhythm, harmony and flow, you have learned to read the vital signs of creatures and are able to help their afflictions. You receive the following benefits:
Everything has its rhythm, harmony and flow, you have learned to read the vital signs of creatures and are able to help their afflictions. You receive the following benefits:
Linha 1 566: Linha 1 769:
* You gain proficiency in Medicine, if you already have it, you gain expertise.
* You gain proficiency in Medicine, if you already have it, you gain expertise.


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=== Deep Meditation ===
=== Deep Meditation ===
</div>


You are used to keeping your mind calm and body relaxed. You gain the following benefits:
You are used to keeping your mind calm and body relaxed. You receive the following benefits:


* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
* Choose from one of these Mysteries to gain access: Enchantment, Illusion or Oniromancy.
* Choose from one of these Mysteries to gain access: Enchantment, Illusion or Oniromancy.


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=== Insightful Mind ===
=== Insightful Mind ===
</div>


Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You gain the following benefits:
Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You receive the following benefits:


* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
* You can choose to replace the Investigation and Insight skill attribute with Intelligence or Wisdom.
* You can choose to replace the Investigation and Insight skill attribute with Intelligence or Wisdom.


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=== Master Artisan ===
=== Master Artisan ===
</div>


"''I made this hammer. It was so good I named it... Hammer.''” You gain the following benefits:
"''I made this hammer. It was so good I named it... Hammer.''” You receive the following benefits:


* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
* You receive 1GP/day bonus for item creating using the Craft chosen by this Heritage.
* You receive 1GP/day bonus for item creating using the Craft chosen by this Heritage.


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=== Master of Vines ===
=== Master of Vines ===
''Prerequisito: Floral Antroplantae''
''Prerequisito: Floral Antroplantae''
</div>


You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You gain the following benefits:
You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You receive the following benefits:


* You gain a +1 bonus to attack rolls made with a Thorny Vine.
* You gain a +1 bonus to attack rolls made with a Thorny Vine.
Linha 1 605: Linha 1 808:
* Vines can be destroyed or burned and last for only one day. To create a new thorny vine you must spend 1 hour. Alternatively, you can take 1d6 damage and instantly create a new vine.
* Vines can be destroyed or burned and last for only one day. To create a new thorny vine you must spend 1 hour. Alternatively, you can take 1d6 damage and instantly create a new vine.


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=== Tactical Master ===
=== Tactical Master ===
</div>


Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You gain the following benefits:
Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You receive the following benefits:


* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
* The CD of your Combat Techniques increases by 2.
* The CD of your Combat Techniques increases by 2.


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=== Thorough ===
=== Thorough ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
</div>


You are attentive to detail, like to do a good job, and don't let anything go unnoticed. You receive the following benefits:
You are attentive to detail, like to do a good job, and don't let anything go unnoticed. You receive the following benefits:
Linha 1 625: Linha 1 828:
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.


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=== Infectious Bite ===
=== Infectious Bite ===
''Prerequisito: Ice Troll''
''Prerequisito: Ice Troll''
</div>


There is a generous number of bacteria in your mouth. They know you're in charge, so they don't give you any trouble, but they might get others into trouble, you get the following benefits:
There is a generous number of bacteria in your mouth. They know you're in charge, so they don't give you any trouble, but they might get others into trouble, you get the following benefits:
Linha 1 635: Linha 1 838:
* You gain resistance to poison damage.
* You gain resistance to poison damage.


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=== Prodigy Musician ===
=== Prodigy Musician ===
Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
Linha 1 641: Linha 1 845:
* You know one cantrip of your choice from the Mystery of Sound. You can use this cantrip a number of times equal to your proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.
* You know one cantrip of your choice from the Mystery of Sound. You can use this cantrip a number of times equal to your proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.
* The DC to play your songs is reduced by 1 and the DC to resist them is increased by 1
* The DC to play your songs is reduced by 1 and the DC to resist them is increased by 1
</div>


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=== Born of Kumungu ===
=== Born of Kumungu ===
''Prerequisite> Kiilashi''
''Prerequisite> Kiilashi''
</div>


You became adept at the high branches of the deepest forests. You gain the following benefits:
You became adept at the high branches of the deepest forests. You receive the following benefits:


* You can use Acrobatics to make climbing and jumping checks.
* You can use Acrobatics to make climbing and jumping checks.
Linha 1 654: Linha 1 857:
* You walk or run across branches, treetops and vines as if they were solid ground.
* You walk or run across branches, treetops and vines as if they were solid ground.


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=== Split Core ===
=== Split Core ===
''Prerequisite: Gelatinous Consistency Runeborn''
''Prerequisite: Gelatinous Consistency Runeborn''
</div>


You have a core within you that is capable of dividing itself into many parts. You receive the following benefits:
You have a core within you that is capable of dividing itself into many parts. You receive the following benefits:
Linha 1 663: Linha 1 866:
* When reduced to 0 hit points, you split into 4 pieces that attempt to recombine. Each chunk is thrown 15 feet away from you in opposite directions, at the start of each of your turns the chunks move 5 feet toward where you were. Each piece has 1/4 of your maximum health, the same AC as you, and all of your resistances and immunities. When each piece returns to the space you occupied, you return to your normal form with hit points equal to the sum of your pieces that returned. This ability activates once per long rest.
* When reduced to 0 hit points, you split into 4 pieces that attempt to recombine. Each chunk is thrown 15 feet away from you in opposite directions, at the start of each of your turns the chunks move 5 feet toward where you were. Each piece has 1/4 of your maximum health, the same AC as you, and all of your resistances and immunities. When each piece returns to the space you occupied, you return to your normal form with hit points equal to the sum of your pieces that returned. This ability activates once per long rest.


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=== Solar Core ===
=== Solar Core ===
''Prerequisite: Targonian, Born and raised in Targon, not having Lunar Sight Heritage''
''Prerequisite: Targonian, Born and raised in Targon, not having Lunar Sight Heritage''
</div>


You grew up under the care and training of the Ra'Horak warrior templars, glorifying the Sun and drawing strong vitality and resilience from it. You receive the following benefits:
You grew up under the care and training of the Ra'Horak warrior templars, glorifying the Sun and drawing strong vitality and resilience from it. You receive the following benefits:
Linha 1 674: Linha 1 877:
* You have Advantage on Saving Throws against Extreme Cold.
* You have Advantage on Saving Throws against Extreme Cold.


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=== Worker ===
=== Worker ===
''Prerequisite: Piltovan, not having the Wealthy or Privileged Heritages.''
''Prerequisite: Piltovan, not having the Wealthy or Privileged Heritages.''
</div>


You don't belong to any Piltovan House, big or small, and you've always had to work hard to get your place among so many big names. You receive the following benefits:
You don't belong to any Piltovan House, big or small, and you've always had to work hard to get your place among so many big names. You receive the following benefits:
Linha 1 685: Linha 1 888:
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.


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=== Mountain's Shepherd ===
=== Mountain's Shepherd ===
''Prerequisito: Targonian''
''Prerequisito: Targonian''
</div>


Working and/or living on a farm has helped you develop empathy for animals. You know how to behave around different types of creatures, and they tend to feel comfortable around you. You receive the following benefits:
Working and/or living on a farm has helped you develop empathy for animals. You know how to behave around different types of creatures, and they tend to feel comfortable around you. You receive the following benefits:
Linha 1 696: Linha 1 900:
* You receive an animal of up to 100 gp from the Mount and Other Animals table in Chapter 6.
* You receive an animal of up to 100 gp from the Mount and Other Animals table in Chapter 6.


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=== Patronage ===
=== Patronage ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
</div>


You have a patron who finances your work, providing you with better conditions to put your ideas into practice and carry out your projects. You receive the following benefits:
You have a patron who finances your work, providing you with better conditions to put your ideas into practice and carry out your projects. You receive the following benefits:
Linha 1 707: Linha 1 911:
* You receive one possession worth up to 100 gp or 2 possessions worth up to 50 gp each.
* You receive one possession worth up to 100 gp or 2 possessions worth up to 50 gp each.


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=== Scout ===
=== Scout ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
</div>


Observing your surroundings and staying vigilant during border patrols and outposts has made you alert and cautious. You receive the following benefits:
Observing your surroundings and staying vigilant during border patrols and outposts has made you alert and cautious. You receive the following benefits:
Linha 1 717: Linha 1 921:
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.


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=== Rigid Skin ===
=== Rigid Skin ===
</div>


Your thick skin is capable of unbelievable feats. This Heritage can be chosen only once. You receive the following benefits:  
Your thick skin is capable of unbelievable feats. This Heritage can be chosen only once. You receive the following benefits:  
Linha 1 725: Linha 1 929:
* Choose a damage type from Slashing, Piercing or Bludgeoning, you become resistant to it. If you already have resistance, or receives it, you becomes immune to this damage.
* Choose a damage type from Slashing, Piercing or Bludgeoning, you become resistant to it. If you already have resistance, or receives it, you becomes immune to this damage.


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=== Perceive Weaknesses ===
=== Perceive Weaknesses ===
</div>


For you, the weaknesses of your enemies are instinctive, almost like a bright spot calling your attention. You gain the following benefits:  
For you, the weaknesses of your enemies are instinctive, almost like a bright spot calling your attention. You gain the following benefits:  
Linha 1 733: Linha 1 937:
* Choose between: You can add half your Wisdom modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Wisdom modifier on attacks.
* Choose between: You can add half your Wisdom modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Wisdom modifier on attacks.


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=== Perceptive ===
=== Perceptive ===
''Prerequisite: Vastaya or Human''
''Prerequisite: Vastaya or Human''
</div>


Your ability to perceive the world around you is beyond what most can imagine. You receive the following benefits:
Your ability to perceive the world around you is beyond what most can imagine. You receive the following benefits:
Linha 1 744: Linha 1 948:
* You have blindvision with a 10 feet of reach. Within this range, you can effectively see anything that isn't behind full cover, even if you're Blinded or in darkness. In addition, you can notice Invisible creatures within this range, unless the creature is stealthed.
* You have blindvision with a 10 feet of reach. Within this range, you can effectively see anything that isn't behind full cover, even if you're Blinded or in darkness. In addition, you can notice Invisible creatures within this range, unless the creature is stealthed.


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=== Adaptive Persistence ===
=== Adaptive Persistence ===
</div>


Your physical and mental toughness can be irritating to those around you. You receive the following benefits:
Your physical and mental toughness can be irritating to those around you. You receive the following benefits:
Linha 1 753: Linha 1 957:
* With a reaction, you can choose to gain resistance to the first attack you receive in combat (except for true damage). You can do this a number of times equal to your Proficiency bonus per full rest.
* With a reaction, you can choose to gain resistance to the first attack you receive in combat (except for true damage). You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Thick Feet ===
=== Thick Feet ===
''Prerequisito: Targonian''
''Prerequisito: Targonian''
</div>


You were a fearless, or reckless, child, and you weren't afraid to venture into the perilous geography of Targon, scaling boulders, leaping over crevasses, and sliding down canyons that served as a shortcut. You receive the following benefits:
You were a fearless, or reckless, child, and you weren't afraid to venture into the perilous geography of Targon, scaling boulders, leaping over crevasses, and sliding down canyons that served as a shortcut. You receive the following benefits:
Linha 1 764: Linha 1 968:
* Your Climbing Speed is the same as your Walking Speed.
* Your Climbing Speed is the same as your Walking Speed.


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=== Pyromaniac ===
=== Pyromaniac ===
</div>


With your eyes seeing only the red of the flames, you keep wanting the heat closer and closer and smelling charred meat. You gain the following benefits:
With your eyes seeing only the red of the flames, you keep wanting the heat closer and closer and smelling charred meat. You gain the following benefits:
Linha 1 773: Linha 1 977:
* You gain access to the Mystery of Fire
* You gain access to the Mystery of Fire


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=== Power from Healing ===
=== Power from Healing ===
''Prerequisite: Ottrani''
''Prerequisite: Ottrani''
</div>


You have learned to better control your Sho'ma so that, when it is induced by external sources to speed up your healing process, you will receive a temporary improvement in your physique. You receive the following benefits:
You have learned to better control your Sho'ma so that, when it is induced by external sources to speed up your healing process, you will receive a temporary improvement in your physique. You receive the following benefits:
Linha 1 783: Linha 1 987:
* Choose one of these Mysteries to gain access to: Ethermancy or Water.
* Choose one of these Mysteries to gain access to: Ethermancy or Water.


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=== Vastaya Precision ===
=== Vastaya Precision ===
''Prerequisito: Vastaya''
''Prerequisito: Vastaya''
</div>


You have unusual aim. You gain the following benefits:
You have unusual aim. You gain the following benefits:
Linha 1 792: Linha 1 996:
* When you have advantage on an attack roll, you roll three d20s instead of two, and use the highest of the three rolls.
* When you have advantage on an attack roll, you roll three d20s instead of two, and use the highest of the three rolls.


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=== Incandescent Gift ===
=== Incandescent Gift ===
''Prerequisite: Infernal Half-Dragon''
''Prerequisite: Infernal Half-Dragon''
</div>


The flames within you are manifested through your hands, you receive the following benefits:
The flames within you are manifested through your hands, you receive the following benefits:
Linha 1 802: Linha 2 006:
* When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled.
* When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled.


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=== Prestidigitator ===
=== Prestidigitator ===
</div>


Agility has never been an issue for you, your ability to deflect attacks with your bare hands and your speed of reaction is something to impress even a Noxian general. You receive the following benefits:
Agility has never been an issue for you, your ability to deflect attacks with your bare hands and your speed of reaction is something to impress even a Noxian general. You receive the following benefits:
Linha 1 811: Linha 2 015:
* When you receive a melee attack, you can use your reaction to make a melee attack against the creature that hit you or take the Disarm action. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When you receive a melee attack, you can use your reaction to make a melee attack against the creature that hit you or take the Disarm action. You can use this ability a number of times equal to your Proficiency bonus per full rest.


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=== Privileged ===
=== Privileged ===
''Prerequisite: Piltovan, not having Wealthy or Worker''
''Prerequisite: Piltovan, not having Wealthy or Worker''
</div>


You belong to one of the Minor Houses of Piltover and have worked assisting alongside the big shots to keep yourself on favorable terms. You receive the following benefits:
You belong to one of the Minor Houses of Piltover and have worked assisting alongside the big shots to keep yourself on favorable terms. You receive the following benefits:
Linha 1 822: Linha 2 026:
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.


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=== Truth Seeker ===
=== Truth Seeker ===
''Prerequisito: Lhotlan''
''Prerequisito: Lhotlan''
</div>


You have trained diligently to actively and passively gather secrets. You have a gifted memory and you know exactly the right questions to ask when looking for information. You gain the following benefits:
You have trained diligently to actively and passively gather secrets. You have a gifted memory and you know exactly the right questions to ask when looking for information. You gain the following benefits:
Linha 1 833: Linha 2 037:
* You have proficiency with Perception and you gain +1 to your Passive Perception. If you already have a proficiency in Perception, you gain expertise with it.
* You have proficiency with Perception and you gain +1 to your Passive Perception. If you already have a proficiency in Perception, you gain expertise with it.


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=== Dream Proficiency ===
=== Dream Proficiency ===
''Prerequisite: Fauhwoon''
''Prerequisite: Fauhwoon''
</div>


With a deep connection to the magic of dreams, you've learned to... push them onto others. You receive the following benefits:
With a deep connection to the magic of dreams, you've learned to... push them onto others. You receive the following benefits:
Linha 1 843: Linha 2 047:
* You gain access to the Mystery of Oneiromancy
* You gain access to the Mystery of Oneiromancy


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=== Natural Protector ===
=== Natural Protector ===
''Prerequisite: Vastaya - Fauhwon''
''Prerequisite: Vastaya - Fauhwon''
</div>


Fauhwoon take the function of protecting as one of the main goals of their lives. You receive the following benefits:
Fauhwoon take the function of protecting as one of the main goals of their lives. You receive the following benefits:
Linha 1 853: Linha 2 057:
* You can invoke the power of nature to deal additional damage to your attacks. Using your bonus action, you can add 1d6 + your proficiency bonus force damage to your attacks until the end of your turn. You can do this a number of times equal to half your Proficiency bonus per Full Rest.
* You can invoke the power of nature to deal additional damage to your attacks. Using your bonus action, you can add 1d6 + your proficiency bonus force damage to your attacks until the end of your turn. You can do this a number of times equal to half your Proficiency bonus per Full Rest.


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=== Pickpocketer ===
=== Pickpocketer ===
</div>


Like a child raised on the streets, you learned to train your eyesight for things of value, knowing who and where to practice your skills. You gain the following benefits:
Like a child raised on the streets, you learned to train your eyesight for things of value, knowing who and where to practice your skills. You gain the following benefits:
Linha 1 864: Linha 2 068:
* You can spend 1 minute observing a creature out of combat, by doing so you can find out if it has anything of value that costs at least 1 gp, such as an earring, necklace, or jewelry.
* You can spend 1 minute observing a creature out of combat, by doing so you can find out if it has anything of value that costs at least 1 gp, such as an earring, necklace, or jewelry.


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=== Bionic Pull ===
=== Bionic Pull ===
''Prerequisite: Construct''
''Prerequisite: Construct''
</div>


In your construction, your creator put a way for you to prevent your enemies from getting away with their doings. You receive the following benefits:
In your construction, your creator put a way for you to prevent your enemies from getting away with their doings. You receive the following benefits:
Linha 1 873: Linha 2 077:
* You can use an Attack action to fire your hand in a 20-foot line from you, stopping at the first target it hits. It must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failure, the target takes damage from your unarmed strike and, if the creature is a size category equal to or smaller than you, it is pulled within 5 feet of you. On a success, your hand continues to travel the line until it hits a target that fails the save or reaches its limit range, whichever comes first.
* You can use an Attack action to fire your hand in a 20-foot line from you, stopping at the first target it hits. It must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failure, the target takes damage from your unarmed strike and, if the creature is a size category equal to or smaller than you, it is pulled within 5 feet of you. On a success, your hand continues to travel the line until it hits a target that fails the save or reaches its limit range, whichever comes first.


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=== Ice Breaker ===
=== Ice Breaker ===
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''
</div>


You were born in an inhospitable region with no adaptive advantage, but you managed to find ways to compensate for that fact, you receive the following benefits:
You were born in an inhospitable region with no adaptive advantage, but you managed to find ways to compensate for that fact, you receive the following benefits:
Linha 1 884: Linha 2 088:
* You gain advantage on saving throws and checks related to an arctic environment.
* You gain advantage on saving throws and checks related to an arctic environment.


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=== Adaptive Resilience ===
=== Adaptive Resilience ===
</div>


Used to the most diverse situations, you were forced to create versatility to protect yourself. When you choose this Heritage you must choose between '''''swiftness''''' or '''''stiffness''''', receiving one of the two benefits:
Used to the most diverse situations, you were forced to create versatility to protect yourself. When you choose this Heritage you must choose between '''''swiftness''''' or '''''stiffness''''', receiving one of the two benefits:
Linha 1 893: Linha 2 097:
* '''''Stiffness.''''' Instead of adding your Dexterity modifier to your AC (within the established limits) add half of your Constitution modifier.
* '''''Stiffness.''''' Instead of adding your Dexterity modifier to your AC (within the established limits) add half of your Constitution modifier.


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=== Draconic Resilience ===
=== Draconic Resilience ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''
</div>


Your ancestor had incomparable resistance among Dragons, being able to go days without exhausting its own energy. You gain the following benefits:
Your ancestor had incomparable resistance among Dragons, being able to go days without exhausting its own energy. You gain the following benefits:
Linha 1 903: Linha 2 107:
* You can, once per long rest, remove a point of exhaustion during a short rest.
* You can, once per long rest, remove a point of exhaustion during a short rest.


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=== Resistance to the Sai ===
=== Resistance to the Sai ===
''Prerequisite: Shuriman''
''Prerequisite: Shuriman''
</div>


Ya r the best of the desert, pal! You receive the following benefits:
Ya r the best of the desert, pal! You receive the following benefits:
Linha 1 913: Linha 2 117:
* You gain access to the Desert element
* You gain access to the Desert element


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=== Frost Resistance ===
=== Frost Resistance ===
''Prerequisite: Freljordian''
''Prerequisite: Freljordian''
</div>


The winter spirit takes pity on no one, but you… you have learned to fight against it. You gain the following benefits:
The winter spirit takes pity on no one, but you… you have learned to fight against it. You gain the following benefits:
Linha 1 923: Linha 2 127:
* You gain access to the Ice element.
* You gain access to the Ice element.


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=== Magical Resistance ===
=== Magical Resistance ===
''Prerequisite: Demacian and cannot be able to cast spells''
''Prerequisite: Demacian and cannot be able to cast spells''
</div>


Years in a city made of stones capable of absorbing magic have impaired your arcane abilities. You gain the following benefits:
Years in a city made of stones capable of absorbing magic have impaired your arcane abilities. You gain the following benefits:
Linha 1 933: Linha 2 137:
* You are unable to learn magic.
* You are unable to learn magic.


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=== Rough Rock ===
=== Rough Rock ===
''Prerequisite: Mountain Half-Dragon''
''Prerequisite: Mountain Half-Dragon''
</div>


Your appearance is even more rocky, causing you to carry even more Attributes from your draconic Heritage. You receive the following benefits:
Your appearance is even more rocky, causing you to carry even more Attributes from your draconic Heritage. You receive the following benefits:
Linha 1 943: Linha 2 147:
* When attacking a target with an unarmed strike or a natural weapon, you can force it to make a Constitution saving throw DC 8 + your proficiency bonus + your Constitution modifier. On a failure, the target is Feeble until the start of your next turn. You can do this a number of times equal to your Proficiency bonus per full rest.
* When attacking a target with an unarmed strike or a natural weapon, you can force it to make a Constitution saving throw DC 8 + your proficiency bonus + your Constitution modifier. On a failure, the target is Feeble until the start of your next turn. You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Saving-IIP-Throw ===
=== Saving-IIP-Throw ===
''Prerequisite: Fauhwoon''
''Prerequisite: Fauhwoon''
</div>


"''Now I just have to wait for my confidence to regrow''". You receive the following benefits:
"''Now I just have to wait for my confidence to regrow''". You receive the following benefits:
Linha 1 952: Linha 2 156:
* You learn the ''bless'' spell, which you can cast without expending spell slots. You can cast this spell a number of times equal to half your Proficiency bonus per full rest.
* You learn the ''bless'' spell, which you can cast without expending spell slots. You can cast this spell a number of times equal to half your Proficiency bonus per full rest.


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=== Arcane Blood ===
=== Arcane Blood ===
Prerequisite: Spellcasting
Prerequisite: Spellcasting
</div>


The blood of mages from the past runs through your veins, creating a special bond with magic. You receive the following benefits:
The blood of mages from the past runs through your veins, creating a special bond with magic. You receive the following benefits:
Linha 1 963: Linha 2 167:
* You gain access to one Mystery of your choice which you have access to.
* You gain access to one Mystery of your choice which you have access to.


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=== Buhru Blood ===
=== Buhru Blood ===
''Prerequisite: Bilgewater''
''Prerequisite: Bilgewater''
</div>


You are not a Buhru, but you are not a Paylangi either. Perhaps your mother is Buhru, perhaps your father or perhaps even a distant grandfather. This connection brings you some curious things, you receive the following benefits:
You are not a Buhru, but you are not a Paylangi either. Perhaps your mother is Buhru, perhaps your father or perhaps even a distant grandfather. This connection brings you some curious things, you receive the following benefits:
Linha 1 973: Linha 2 177:
* You can sense the presence of creatures that interrupt the flow of life within 5 times half your Proficiency bonus feet of you. Your Proficiency bonus is added to calculate whether you are surprised by undead and spirits.
* You can sense the presence of creatures that interrupt the flow of life within 5 times half your Proficiency bonus feet of you. Your Proficiency bonus is added to calculate whether you are surprised by undead and spirits.


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=== Vastayan Blood ===
=== Vastayan Blood ===
''Prerequisite: Human or Construct''
''Prerequisite: Human or Construct''
</div>


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You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:  
You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:
</div>


* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks.
* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks.
* You gain access to one Spiritual Mystery
* You gain access to one Spiritual Mystery


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=== Savage ===
=== Savage ===
''Prerequisite: Minotaur''
''Prerequisite: Minotaur''
</div>


Your horns are stronger than those of other Minotaurs. You receive the following benefits:
Your horns are stronger than those of other Minotaurs. You receive the following benefits:


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* When you use the Dash action, you can make a melee attack with your horns against a creature after moving at least 20 feet. If the attack succeeds, the target must make a Strength saving throw DC 8  + your Proficiency bonus + your Strength modifier. On a failure, it becomes prone. If the target is two size categories larger than you, it automatically succeeds on this saving throw.
* Attacks with your horns have their damage increased by one category.
* Attacks with your horn have their damage increased by one category.
* Attacks with your horns have their crit multiplier increased by 1.
 
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=== Superior Savagery ===
=== Superior Savagery ===
''Prerequisite: Troll''
''Prerequisite: Troll''
</div>


Trolls are usually savage and dumb, but you have extra an cunning, and you can use it to become even more savage. You receive the following benefits:
Trolls are usually savage and dumb, but you have extra an cunning, and you can use it to become even more savage. You receive the following benefits:
Linha 2 007: Linha 2 208:
* You can add your Intelligence or Wisdom modifier (whichever is higher) to the damage of your melee attacks. When you score a critical hit with a melee attack, you can increase your damage dice multiplier by 1. You can do this a number of times equal to half your proficiency bonus per Full Rest.
* You can add your Intelligence or Wisdom modifier (whichever is higher) to the damage of your melee attacks. When you score a critical hit with a melee attack, you can increase your damage dice multiplier by 1. You can do this a number of times equal to half your proficiency bonus per Full Rest.


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=== Leaf’s Shadow ===
=== Leaf’s Shadow ===
''Prerequisite: Floral''
''Prerequisite: Floral''
</div>


You learn the magic of the primitive forests, which are revered and protected by your people. You receive the following benefits:
You learn the magic of the primitive forests, which are revered and protected by your people. You receive the following benefits:
Linha 2 017: Linha 2 218:
* You gain access to the Mystery of Umbramancy.
* You gain access to the Mystery of Umbramancy.


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=== Light Sleep ===
=== Light Sleep ===
</div>


Like a feline, you don't trust anything around you, being aware even in your sleeping moments. You gain the following benefits:
Like a feline, you don't trust anything around you, being aware even in your sleeping moments. You gain the following benefits:
Linha 2 026: Linha 2 227:
* As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits.
* As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits.


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=== Precocious Breath ===
=== Precocious Breath ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''
</div>


Possessing a growth rate even greater than that of many dragons, your body ended up developing prematurely. You receive the following benefits:
Possessing a growth rate even greater than that of many dragons, your body ended up developing prematurely. You receive the following benefits:
Linha 2 036: Linha 2 237:
* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.
* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.


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=== Guerrilla Tactics ===
=== Guerrilla Tactics ===
''Prerequisito: Shuriman''
''Prerequisito: Shuriman''
</div>


You live in the sands, you learn to ambush to survive, whether to obtain food or to attack an unsuspecting caravan. You gain the following benefits:
You live in the sands, you learn to ambush to survive, whether to obtain food or to attack an unsuspecting caravan. You gain the following benefits:
Linha 2 046: Linha 2 247:
* If you attack a creature by surprise, your critical range decreases by 1 and the dice multiplier on a critical hit increases by 1.
* If you attack a creature by surprise, your critical range decreases by 1 and the dice multiplier on a critical hit increases by 1.


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=== Ionian Magical Talent ===
=== Ionian Magical Talent ===
''Prerequisite: Ionian''
''Prerequisite: Ionian''
</div>


You gain a greater sense of the natural magic that runs throughout Ionia through the flow of spirits, learning to partially control the spirit magic of the place to your advantage. You receive the following benefits:
You gain a greater sense of the natural magic that runs throughout Ionia through the flow of spirits, learning to partially control the spirit magic of the place to your advantage. You receive the following benefits:
Linha 2 056: Linha 2 257:
* You gain access to one Spiritual Mystery of your choice.
* You gain access to one Spiritual Mystery of your choice.


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=== Stubborn ===
=== Stubborn ===
</div>


“''Nicole, that is wrong” “No… no it's not!''”. You gain the following benefits:
“''Nicole, that is wrong” “No… no it's not!''”. You gain the following benefits:
Linha 2 065: Linha 2 266:
* When a creature tries to read your mind through magical means, you immediately know what's going on and you have advantage on Saving Throws to resist the spell, though you have no clue who is doing it if you can't see the person. On a successful Saving Throw, you can show a false thought or memory to the creature trying to read your mind.
* When a creature tries to read your mind through magical means, you immediately know what's going on and you have advantage on Saving Throws to resist the spell, though you have no clue who is doing it if you can't see the person. On a successful Saving Throw, you can show a false thought or memory to the creature trying to read your mind.


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=== Fey Teleport ===
=== Fey Teleport ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
</div>


Your study of combat has unlocked a fey power that only a few yordles possess. You receive the following benefits:
Your study of combat has unlocked a fey power that only a few yordles possess. You receive the following benefits:
Linha 2 075: Linha 2 276:
* You learn the ''misty step'' spell and can cast it a number of times equal to your Proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.
* You learn the ''misty step'' spell and can cast it a number of times equal to your Proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.


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=== Noxian Terror ===
=== Noxian Terror ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
</div>


When angry, you can radiate menace. You gain the following benefits:
When angry, you can radiate menace. You gain the following benefits:
Linha 2 084: Linha 2 285:
* You can use your action to intimidate your foes, forcing one creature of your choice within 30 feet of you to make a DC 8 + your proficiency bonus + your Charisma modifier Wisdom saving throw. A target automatically succeeds on the Saving Throw if it can't hear or see you. On a failure, the target is Frightened by you for 1 minute. If the Frightened target takes any damage, it can repeat the saving throw, ending the effect on a success.
* You can use your action to intimidate your foes, forcing one creature of your choice within 30 feet of you to make a DC 8 + your proficiency bonus + your Charisma modifier Wisdom saving throw. A target automatically succeeds on the Saving Throw if it can't hear or see you. On a failure, the target is Frightened by you for 1 minute. If the Frightened target takes any damage, it can repeat the saving throw, ending the effect on a success.


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===Manatouched===
===Manatouched===
''Prerequisite: Ixtali''
''Prerequisite: Ixtali''
</div>


Being born and living in a region with a deep connection to mana gives you a greater understanding of it, you receive the following benefits:
Being born and living in a region with a deep connection to mana gives you a greater understanding of it, you receive the following benefits:
Linha 2 095: Linha 2 296:
* When using any resource that recovers mana, you can recover 1 Hit Dice.
* When using any resource that recovers mana, you can recover 1 Hit Dice.


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=== Demacian Training ===
=== Demacian Training ===
''Prerequisito: Demacian''
''Prerequisito: Demacian''
</div>


The rigid army training has given you an unusual adaptability for any and all combat. You gain the following benefits:
The rigid army training has given you an unusual adaptability for any and all combat. You gain the following benefits:
Linha 2 104: Linha 2 305:
* You have proficiency with melee martial weapons, shields, and light and medium armor.
* You have proficiency with melee martial weapons, shields, and light and medium armor.


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=== Tide’s Trick ===
=== Tide’s Trick ===
''Prerequisite: Aquatic Yordle''
''Prerequisite: Aquatic Yordle''
</div>


You know how to benefit from the teachings of the tide, you receive the following benefits:
You know how to benefit from the teachings of the tide, you receive the following benefits:
Linha 2 114: Linha 2 315:
* You gain access to the Water element and the spell list of that Elemental Mystery.
* You gain access to the Water element and the spell list of that Elemental Mystery.


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=== Value of the Protector ===
=== Value of the Protector ===
''Prerequisite: Demacian''
''Prerequisite: Demacian''
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You have an extremely powerful sense of justice that shapes your actions no matter who it hurts, justice must always prevail, you receive the following benefits:
You have an extremely powerful sense of justice that shapes your actions no matter who it hurts, justice must always prevail, you receive the following benefits:
Linha 2 126: Linha 2 327:
* When you knowingly do something wrong or when you discover that your act was wrong, you must make a Wisdom saving throw whose DC is set by the Master. On a failure, you gain disadvantage on all your rolls for 24 hours.
* When you knowingly do something wrong or when you discover that your act was wrong, you must make a Wisdom saving throw whose DC is set by the Master. On a failure, you gain disadvantage on all your rolls for 24 hours.


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=== [[Heranças_Variantes/en#Amphibian|Amphibian Variant]] ===
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=== [[Heranças_Variantes/en#Amphibian|Variant: Amphibian]] ===
''Prerequisito: Antroplantæ, Construct, Human or Yordle''
''Prerequisito: Antroplantæ, Construct, Human or Yordle''
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For some inherited reason you are able to breathe underwater.  
For some inherited reason you are able to breathe underwater.  
Linha 2 135: Linha 2 336:
See Chapter 5: Customization - Variant Heritages - Amphibious for details.
See Chapter 5: Customization - Variant Heritages - Amphibious for details.


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=== [[Heranças_Variantes/en#Colossus|Colossus Variant]] ===
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=== [[Heranças_Variantes/en#Colossus|Variant: Colossus]] ===


For some reason, maybe genes, maybe magical influence or maybe you were simply built this way, but you are an unusual size for your species, dwarfing most of those around you.  
For some reason, maybe genes, maybe magical influence or maybe you were simply built this way, but you are an unusual size for your species, dwarfing most of those around you.  
Linha 2 143: Linha 2 344:
See Chapter 5: Customization - Variant Heritages - Colossus for details.
See Chapter 5: Customization - Variant Heritages - Colossus for details.


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=== [[Heranças_Variante/en#Iceborn|Iceborn Variant]] ===
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=== [[Heranças_Variante/en#Iceborn|Variant: Iceborn]] ===


''Prerequisito: Construct, Human, Minotaur or Yordle''
''Prerequisito: Construct, Human, Minotaur or Yordle''
Linha 2 153: Linha 2 354:
See Chapter 5: Customization - Variant Heritages - Iceborn for details.
See Chapter 5: Customization - Variant Heritages - Iceborn for details.


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=== [[Heranças_Variantes/en#Half_Vastaya|Half Vastaya Variant]] ===
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=== [[Heranças_Variantes/en#Half_Vastaya|Variant: Half Vastaya]] ===
''Prerequisite: Construct, Human, Minotaur or Vastaya''
''Prerequisite: Construct, Human, Minotaur or Vastaya''
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You are the offspring of a “forbidden” relationship between a human and a Vastaya, a relationship that is considered taboo between the two species. When choosing this origin upgrade, you must choose a Vastaya tribe.
You are the offspring of a “forbidden” relationship between a human and a Vastaya, a relationship that is considered taboo between the two species. When choosing this origin upgrade, you must choose a Vastaya tribe.
Linha 2 162: Linha 2 363:
See Chapter 5: Customization - Variant Heritages - Half-Vastaya for details.
See Chapter 5: Customization - Variant Heritages - Half-Vastaya for details.


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=== [[Heranças_Variantes/en#Technological Progressiona|Technological Progression Variant]] ===
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=== [[Heranças_Variantes/en#Technological Progressiona|Variant: Technological Progression]] ===


Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Linha 2 170: Linha 2 371:
See Chapter 5: Customization - Variant Heritages - Technological Progression for details.
See Chapter 5: Customization - Variant Heritages - Technological Progression for details.


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=== [[Heranças_Variantes/en#Risen|Risen Variant]] ===
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=== [[Heranças_Variantes/en#Risen|Variant: Risen]] ===


You died. However, you were unable to overcome your own death, becoming a spirit that still seeks something in the realm of the living, be it revenge, guilt or some other reason. Watch out, the Kindred are after you.  
You died. However, you were unable to overcome your own death, becoming a spirit that still seeks something in the realm of the living, be it revenge, guilt or some other reason. Watch out, the Kindred are after you.  
Linha 2 178: Linha 2 379:
See Chapter 5: Customization - Variant Heritages - Risen for details.
See Chapter 5: Customization - Variant Heritages - Risen for details.


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=== Cautious Traveler ===
=== Cautious Traveler ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
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Targon has varied geographies and after so much touring the region in almost all of its entirety, you learned to deal with different types of environments. You receive the following benefits:
Targon has varied geographies and after so much touring the region in almost all of its entirety, you learned to deal with different types of environments. You receive the following benefits:
Linha 2 189: Linha 2 390:
* After a Full Rest, you can choose any type of Difficult Terrain to ignore. You cannot change the terrain type until your next full rest.
* After a Full Rest, you can choose any type of Difficult Terrain to ignore. You cannot change the terrain type until your next full rest.


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=== Marine Life ===
=== Marine Life ===
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''Prerequisite: Bilgewatrian''
''Prerequisite: Bilgewatrian''
Linha 2 202: Linha 2 403:
* You gain access to the element of Water
* You gain access to the element of Water


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=== Nomadic Life ===
=== Nomadic Life ===
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''Prerequisite: Shuriman''
''Prerequisite: Shuriman''
Linha 2 213: Linha 2 414:
* You have an excellent memory for maps and geography of the desert and arid lands, you can always recall the general plan of terrain, settlements or other features around you. Plus, you can find food and fresh water in the desert for yourself and up to five other people each day.
* You have an excellent memory for maps and geography of the desert and arid lands, you can always recall the general plan of terrain, settlements or other features around you. Plus, you can find food and fresh water in the desert for yourself and up to five other people each day.


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=== Lunar Sight ===
=== Lunar Sight ===
''Prerequisite: Targonian, Born and raised in Targon, not having Solar Core Heritage''
''Prerequisite: Targonian, Born and raised in Targon, not having Solar Core Heritage''
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Observing and studying the movement of the stars and getting your vision used to the dark of night, you learned to guess the future and see beyond what the day allows. You receive the following benefits:
Observing and studying the movement of the stars and getting your vision used to the dark of night, you learned to guess the future and see beyond what the day allows. You receive the following benefits:
Linha 2 224: Linha 2 425:
* You gain 15 feet of Darkvision, or add 15 feet to it if you already have it.
* You gain 15 feet of Darkvision, or add 15 feet to it if you already have it.


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=== Trained Vision ===
=== Trained Vision ===
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After years of training through dark woods or special rooms, you learned to deal with threats you were unable to see and your eyes became able to adapt to darkness. You gain the following benefits:
After years of training through dark woods or special rooms, you learned to deal with threats you were unable to see and your eyes became able to adapt to darkness. You gain the following benefits:
Linha 2 233: Linha 2 434:
* You gain 15 feet darkvision, if you already have darkvision it increases by 15 feet.
* You gain 15 feet darkvision, if you already have darkvision it increases by 15 feet.


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=== Stellar Contemplation ===
=== Stellar Contemplation ===
''Prerequisite: Aelus Minotaur''
''Prerequisite: Aelus Minotaur''
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You have a special fondness for gazing at the stars through the wisdom of your ancestors., you receive the following benefits:
You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits:


* You gain access to a Mystery, choose between Divination and Oneiromancy.
* You gain access to a Mystery, choose between Divination and Oneiromancy.
* You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater.
* You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater.


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=== Escape Voltage ===
=== Escape Voltage ===
''Prerequisite: Construct''
''Prerequisite: Construct''
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Your core emits more energy than your body needs to function, with this residual energy being expelled in  your attacks. You receive the following benefits:
Your core emits more energy than your body needs to function, with this residual energy being expelled in  your attacks. You receive the following benefits:
Linha 2 252: Linha 2 453:
* A number of times equal to your Proficiency bonus per Full Rest, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks, as long as they are made of metal. This bonus increases to 1d8 at level 6, 1d10 at level 12 and 2d8 at level 18.
* A number of times equal to your Proficiency bonus per Full Rest, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks, as long as they are made of metal. This bonus increases to 1d8 at level 6, 1d10 at level 12 and 2d8 at level 18.


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=== Silky Voice ===
=== Silky Voice ===
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Your voice sounds like melody to those who don't know you, making you seem like an extremely important person within any society. You gain the following benefits:
Your voice sounds like melody to those who don't know you, making you seem like an extremely important person within any society. You gain the following benefits: