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Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
General Heritages can be chosen whenever you can choose an origin or region Heritage.
When you reach levels 5, 9, 13, and 17, you can choose new Origin or General Heritage that you meet the prerequisites for, but not Region Heritages or Heritages with the "Initial" prerequisite, the Heritages with the "Initial" prerequisite can only be chosen during character creation, and cannot be chosen at later levels.
When you choose new Heritages at later levels, it's important that these Heritages are viable, such as reflecting training or some modification your character has undergone. If deemed necessary, the GM can veto Heritages that have no explanation.


== List of Heritages ==  
== List of Heritages ==  
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<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
=== General ===  
=== General ===  
General heritages can be chosen whenever you can choose origin or region heritages.


</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">


<ul class="organiza_lista">
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Persistence|Adaptive Persistence]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Adaptive_Resilience|Adaptive Resilience]]
# [[Heranças/en#Advanced_Weapons|Advanced Weapons]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Ambidextrous|Ambidextrous]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Arcane_Blood|Arcane Blood]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Blessed_Healer|Blessed Healer]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Bloodblade|Bloodblade]]
# [[Heranças/en#Collateral_Benefit|Collateral Benefit]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Combat_Distraction|Combat Distraction]]
# [[Heranças/en#Commander|Commander]]
# [[Heranças/en#Commander|Commander]]
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# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Prodigy_Musician|Prodigy Musician]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Pyromaniac|Pyromaniac]]
# [[Heranças/en#Recognized Experiment|Recognized Experiment]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Rigid_Skin|Rigid Skin]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
# [[Heranças/en#Runic_Hyperactivity|Runic Hyperactivity]]
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# [[Heranças/en#Trained_Vision|Trained Vision]]
# [[Heranças/en#Trained_Vision|Trained Vision]]
# [[Heranças/en#Weapon_Scholar|Weapon Scholar]]
# [[Heranças/en#Weapon_Scholar|Weapon Scholar]]
</ul>
</div></div>
</div></div>


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'''Antroplantæ'''
'''Antroplantæ'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Accelerated_Flowering|Accelerated Flowering]]
# [[Heranças/en#Accelerated_Flowering|Accelerated Flowering]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
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# [[Heranças/en#Risen_Variant|Risen Variant]]
# [[Heranças/en#Risen_Variant|Risen Variant]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
</ul>
</div></div>
</div></div>


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'''Constructs'''
'''Constructs'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian_Variant|Amphibian Variant]]
# [[Heranças/en#Bionic Pull|Bionic Pull]]
# [[Heranças/en#Bionic Pull|Bionic Pull]]
# [[Heranças/en#Colossus_Variant|Colossus Variant]]
# [[Heranças/en#Colossus_Variant|Colossus Variant]]
# [[Heranças/en#Electrostatic|Electrostatic]]
# [[Heranças/en#Electrostatic|Electrostatic]]
# [[Heranças/en#Escape Voltage|Escape Voltage]]
# [[Heranças/en#Exquisite_Construction|Exquisite Construction]]
# [[Heranças/en#Exquisite_Construction|Exquisite Construction]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Iceborn_Variant|Iceborn Variant]]
# [[Heranças/en#Iceborn_Variant|Iceborn Variant]]
# [[Heranças/en#Lightweight_Body|Lightweight Body]]
# [[Heranças/en#Lightweight_Body|Lightweight Body]]
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# [[Heranças/en#Spirit_of_Steel|Spirit of Steel]]
# [[Heranças/en#Spirit_of_Steel|Spirit of Steel]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
# [[Heranças/en#Technological_Progression_Variant|Technological Progression Variant]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
# [[Heranças/en#Volatile_Essence|Volatile Essence]]
# [[Heranças/en#Volatile_Essence|Volatile Essence]]
</ul>
</div></div>
</div></div>


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'''Humans'''
'''Humans'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
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# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
# [[Heranças/en#Vastayan Blood|Vastayan Blood]]
</ul>
</div></div>
</div></div>


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<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Minotauros'''
'''Minotaurs'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças#Brutalizador|Brutalizador]]
<ul class="organiza_lista">
# [[Heranças#Brutalidade de Combate|Brutalidade de Combate]]
# [[Heranças/en#Brutalizer|Brutalizer]]
# [[Heranças#Espírito_de_Aço|Espírito de Aço]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças#Hospitaleiro|Hospitaleiro]]
# [[Heranças/en#Combat Brutality|Combat Brutality]]
# [[Heranças#Selvagem|Selvagem]]
# [[Heranças/en#Iceborn Variant|Iceborn Variant]]
# [[Heranças#Variante_Colosso|Variante Colosso]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças#Variante_Glacinata|Variante Glacinata]]
# [[Heranças/en#Hospitable|Hospitable]]
# [[Heranças#Variante_Meio-Vastaya|Variante Meio-Vastaya]]
# [[Heranças/en#Risen Variant|Risen Variant]]
# [[Heranças#Variante_Progressão_Tecnológica|Variante Progressão Tecnológica]]
# [[Heranças/en#Savage|Savage]]
# [[Heranças#Variante_Ressurgido|Variante Ressurgido]]
# [[Heranças/en#Stellar Contemplation|Stellar Contemplation]]
# [[Heranças#Vislumbre_Estelar|Vislumbre Estelar]]
# [[Heranças/en#Spirit of Steel|Spirit of Steel]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
</ul>
</div></div>
</div></div>
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Meio-Dragão'''
'''Half-Dragon'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças#Alma_Fluida|Alma Fluida]]
<ul class="organiza_lista">
# [[Heranças#Armamento Gélido|Armamento Gélido]]
# [[Heranças/en#Amphibious Constitution|Amphibious Constitution]]
# [[Heranças#Ataque Vingativo|Ataque Vingativo]]
# [[Heranças/en#Cloud's Lightness|Cloud's Lightness]]
# [[Heranças#Constituição Anfíbia|Constituição Anfíbia]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças#Constituição Glacial|Constituição Glacial]]
# [[Heranças/en#Draconic Resilience|Draconic Resilience]]
# [[Heranças#Constituição Montanhosa|Constituição Montanhosa]]
# [[Heranças/en#Elemental Essence|Elemental Essence]]
# [[Heranças#Dupliventos|Dupliventos]]
# [[Heranças/en#Fluid Soul|Fluid Soul]]
# [[Heranças#Essência Elemental|Essência Elemental]]
# [[Heranças/en#Frost Weaponry|Frost Weaponry]]
# [[Heranças#Leveza das Nuvens|Leveza das Nuvens]]
# [[Heranças/en#Glacial Constitution|Glacial Constitution]]
# [[Heranças#Presente_Incandescente|Presente Incandescente]]
# [[Heranças/en#Incandescent Gift|Incandescent Gift]]
# [[Heranças#Resiliência_Dracônica|Resiliência Dracônica]]
# [[Heranças/en#Mountainous Constitution|Mountainous Constitution]]
# [[Heranças#Rocha_Bruta|Rocha Bruta]]
# [[Heranças/en#Precocioud Breath|Precocious Breath]]
# [[Heranças#Sopro_Precoce|Sopro Precoce]]
# [[Heranças/en#Risen Variant|Risen Variant]]
# [[Heranças#Variante_Colosso|Variante Colosso]]
# [[Heranças/en#Rough Rock|Rough Rock]]
# [[Heranças#Variante_Progressão_Tecnológica|Variante Progressão Tecnológica]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças#Variante_Ressurgido|Variante Ressurgido]]
# [[Heranças/en#Twinds|Twinds]]
# [[Heranças/en#Vengeful Attack|Vengeful Attack]]
</ul>
</div></div>
</div></div>
</div>


<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Troll'''
'''Troll'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças/enColossus Variant|Colossus Variant]]
<ul class="organiza_lista">
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças/en#Infectious Bite|Infectious Bite]]
# [[Heranças/en#Infectious Bite|Infectious Bite]]
# [[Heranças/en#Poisonous Knowledge|Poisonous Knowledge]]
# [[Heranças/en#Poisonous Knowledge|Poisonous Knowledge]]
# [[Heranças/en#Predatory Force|Predatory Force]]
# [[Heranças/en#Predatory Force|Predatory Force]]
# [[Heranças/enRisen Variant|Risen Variant]]
# [[Heranças/en#Risen Variant|Risen Variant]]
# [[Heranças/en#Sand Castle|Sand Castle]]
# [[Heranças/en#Sand Castle|Sand Castle]]
# [[Heranças/en#Savage Adaptation|Savage Adaptation]]
# [[Heranças/en#Savage Adaptation|Savage Adaptation]]
# [[Heranças/en#Superior Savagery|Superior Savagery]]
# [[Heranças/en#Superior Savagery|Superior Savagery]]
# [[Heranças/enTechnological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Warmog's Fury|Warmog's Fury]]
# [[Heranças/en#Warmog's Fury|Warmog's Fury]]
</ul>
</div></div>
</div></div>


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'''Vastayas'''
'''Vastayas'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Boost Ability|Boost Ability]]
# [[Heranças/en#Born of Kumungu|Born of Kumungu]]
# [[Heranças/en#Born of Kumungu|Born of Kumungu]]
# [[Heranças/en#Dancer|Dancer]]
# [[Heranças/en#Dancer|Dancer]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Affinity|Dream Affinity]]
# [[Heranças/en#Dream Proficiency|Dream Proficiency]]
# [[Heranças/en#Essence Guardian|Essence Guardian]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Feline's Grace|Feline's Grace]]
# [[Heranças/en#Fox Grace|Fox Grace]]
# [[Heranças/en#Half Vastaya Variant|Half Vastaya Variant]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças/en#Knowledge Eater|Knowledge Eater]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Marai Spellcaster|Marai Spellcaster]]
# [[Heranças/en#Natural Protector|Natural Protector]]
# [[Heranças/en#Ottrani Force|Ottrani Force]]
# [[Heranças/en#Ottrani Force|Ottrani Force]]
# [[Heranças/en#Ottrani Healing|Ottrani Healing]]
# [[Heranças/en#Ottrani Healing|Ottrani Healing]]
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# [[Heranças/en#Predatory Force|Predatory Force]]
# [[Heranças/en#Predatory Force|Predatory Force]]
# [[Heranças/en#Prehensile Tail|Prehensile Tail]]
# [[Heranças/en#Prehensile Tail|Prehensile Tail]]
# [[Heranças/en#Risen Variant|Risen Variant]]
# [[Heranças/en#Truth Seeker|Truth Seeker]]
# [[Heranças/en#Saving-IIP-Throw|Saving-IIP-Throw]]
# [[Heranças/en#Sea Style|Sea Style]]
# [[Heranças/en#Sea Style|Sea Style]]
# [[Heranças/en#Shapeshifting|Shapeshifting]]
# [[Heranças/en#Shapeshifting|Shapeshifting]]
# [[Heranças/en#Sho’Ma Form|Sho’Ma Form]]
# [[Heranças/en#Sho’Ma Form|Sho’Ma Form]]
# [[Heranças/en#Simian Skill|Simian Skill]]
# [[Heranças/en#Simian Skill|Simian Skill]]
# [[Heranças/en#Stellar Contemplation|Stellar Contemplation]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Support Caster|Support Caster]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vastaya Precision|Vastaya Precision]]
# [[Heranças/en#Vesani Magic Spark|Vesani Magic Spark]]
# [[Heranças/en#Vulpine Charm|Vulpine Charm]]
</ul>
</div></div>
</div></div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Yordle'''
'''Yordle'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças#Bola_de_Pelos|Bola de Pelos]]
<ul class="organiza_lista">
# [[Heranças#Extrovertido|Extrovertido]]
# [[Heranças/en#Amphibian Variant|Amphibian Variant]]
# [[Heranças#Magia Inata|Magia Inata]]
# [[Heranças/en#Colossus Variant|Colossus Variant]]
# [[Heranças#Teleporte_das_Fadas|Teleporte das Fadas]]
# [[Heranças/en#Extrovert|Extrovert]]
# [[Heranças#Truque_da_Maré|Truque da Maré]]
# [[Heranças/en#Fey Teleport|Fey Teleport]]
# [[Heranças#Variante_Anfíbio|Variante Anfíbio]]
# [[Heranças/en#Furball|Furball]]
# [[Heranças#Variante_Colosso|Variante Colosso]]
# [[Heranças/en#Iceborn Variant|Iceborn Variant]]
# [[Heranças#Variante_Glacinata|Variante Glacinata]]
# [[Heranças/en#Innate Magic|Innate Magic]]
# [[Heranças#Variante Progressão Tecnológica|Variante Progressão Tecnológica]]
# [[Heranças/en#Risen Variant|Risen Variant]]
# [[Heranças#Variante_Ressurgido|Variante Ressurgido]]
# [[Heranças/en#Technological Progression Variant|Technological Progression Variant]]
# [[Heranças/en#Tide’s Trick|Tide’s Trick]]
</ul>
</div></div>
</div></div>
</div>


=== Heritages by Region ===
=== Heritages by Region ===
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</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">


# [[Heranças/en#Fortune's_Blessing|Fortune's Blessing]]
<ul class="organiza_lista">
# [[Heranças/en#Fortune's Blessing|Fortune's Blessing]]
# [[Heranças/en#Buhru_Blood|Buhru Blood]]
# [[Heranças/en#Buhru_Blood|Buhru Blood]]
# [[Heranças/en#Marine_Life|Marine Life]]
# [[Heranças/en#Marine_Life|Marine Life]]
</ul>
</div></div>
</div></div>


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'''Bandlecity'''
'''Bandlecity'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças/en#Special Way|Special Wayl]]
<ul class="organiza_lista">
# [[Heranças/en#Special Way|Special Way]]
</ul>
</div></div>
</div></div>


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'''Demacia'''
'''Demacia'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Demacian Training|Demacian Training]]
# [[Heranças/en#Demacian Training|Demacian Training]]
# [[Heranças/en#Mageseeker|Mageseeker]]
# [[Heranças/en#Mageseeker|Mageseeker]]
# [[Heranças/en#Magical Resistance|Magical Resistance]]
# [[Heranças/en#Magical Resistance|Magical Resistance]]
# [[Heranças/en#Value of the Protector|Value of the Protector]]
# [[Heranças/en#Value of the Protector|Value of the Protector]]
</ul>


</div></div>
</div></div>
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</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">


<ul class="organiza_lista">
# [[Heranças/en#Ancient Ice|Ancient Ice]]
# [[Heranças/en#Ancient Ice|Ancient Ice]]
# [[Heranças/en#Fireborn Variant|Fireborn Variant]]
# [[Heranças/en#Frost Resistance|Frost Resistance]]
# [[Heranças/en#Frost Resistance|Frost Resistance]]
# [[Heranças/en#Ice Breaker|Ice Breaker]]
# [[Heranças/en#Ice Breaker|Ice Breaker]]
</ul>
</div></div>
</div></div>


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'''Ionia'''
'''Ionia'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Ionian Magical Talent|Ionian Magical Talent]]
# [[Heranças/en#Ionian Magical Talent|Ionian Magical Talent]]
# [[Heranças/en#Natural Medicine|Natural Medicine]]
# [[Heranças/en#Natural Medicine|Natural Medicine]]
# [[Heranças/en#Vastaya Lineage|Vastaya Lineage]]
# [[Heranças/en#Vastaya Lineage|Vastaya Lineage]]
</ul>
</div></div>
</div></div>


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'''Ixtal'''
'''Ixtal'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]]
# [[Heranças/en#Elemental_Aptitude|Elemental Aptitude]]
# [[Heranças/en#Manatouched|Manatouched]]
# [[Heranças/en#Manatouched|Manatouched]]
</ul>
</div></div>
</div></div>


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'''Noxus'''
'''Noxus'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Alpha Authority|Alpha Authority]]
# [[Heranças/en#Alpha Authority|Alpha Authority]]
# [[Heranças/en#Artificer|Artificer]]
# [[Heranças/en#Artificer|Artificer]]
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# [[Heranças/en#Ravenbloom|Ravenbloom]]
# [[Heranças/en#Ravenbloom|Ravenbloom]]
# [[Heranças/en#Scout|Scout]]
# [[Heranças/en#Scout|Scout]]
</ul>
</div></div>
</div></div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Piltover'''
'''Piltover'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
# [[Heranças#Abastado|Abastado]]
<ul class="organiza_lista">
# [[Heranças#Autoridade_Justa|Autoridade Justa]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças#Bioenergia|Bioenergia]]
# [[Heranças/en#Fair Authority|Fair Authority]]
# [[Heranças#Bom Comerciante|Bom Comerciante]]
# [[Heranças/en#Good Merchant|Good Merchant]]
# [[Heranças#Inventor_Renomado|Inventor Renomado]]
# [[Heranças/en#Privileged|Privileged]]
# [[Heranças#Minucioso|Minucioso]]
# [[Heranças/en#Progress Trainee|Progress Trainee]]
# [[Heranças#Operário|Operário]]
# [[Heranças/en#Renowned Inventor|Renowned Inventor]]
# [[Heranças#Patrocínio|Patrocínio]]
# [[Heranças/en#Thorough|Thorough]]
# [[Heranças#Privilegiado|Privilegiado]]
# [[Heranças/en#Wealthy|Wealthy]]
# [[Heranças/en#Worker|Worker]]
</ul>
</div></div>
</div></div>
</div>


<div class="mw-collapsible mw-collapsed"><div>
<div class="mw-collapsible mw-collapsed"><div>
'''Shurima'''
'''Shurima'''
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">
<ul class="organiza_lista">
# [[Heranças/en#Guerrilla Tactics|Guerrilla Tactics]]
# [[Heranças/en#Guerrilla Tactics|Guerrilla Tactics]]
# [[Heranças/en#Nomadic Life|Nomadic Life]]
# [[Heranças/en#Nomadic Life|Nomadic Life]]
# [[Heranças/en#Resistance to the Sai|Resistance to the Sai]]
# [[Heranças/en#Resistance to the Sai|Resistance to the Sai]]
</ul>
</div></div>
</div></div>


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</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">


<ul class="organiza_lista">
# [[Heranças/en#Cautious Traveler|Cautious Traveler]]
# [[Heranças/en#Cautious Traveler|Cautious Traveler]]
# [[Heranças/en#Celestial Encouragement|Celestial Encouragement]]
# [[Heranças/en#Celestial Encouragement|Celestial Encouragement]]
Linha 317: Linha 369:
# [[Heranças/en#Targonian Fortitude|Targonian Fortitude]]
# [[Heranças/en#Targonian Fortitude|Targonian Fortitude]]
# [[Heranças/en#Thick Feet|Thick Feet]]
# [[Heranças/en#Thick Feet|Thick Feet]]
</ul>
</div></div>
</div></div>


Linha 323: Linha 376:
</div><div class="mw-collapsible-content">
</div><div class="mw-collapsible-content">


<ul class="organiza_lista">
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Bioenergy|Bioenergy]]
# [[Heranças/en#Successful Experiment|Successful Experiment]]
# [[Heranças/en#Successful Experiment|Successful Experiment]]
# [[Heranças/en#Secret’s Thief|Secret’s Thief]]
# [[Heranças/en#Secret’s Thief|Secret’s Thief]]
# [[Heranças/en#Zaunite Experiment|Zaunite Experiment]]
# [[Heranças/en#Zaunite Experiment|Zaunite Experiment]]
</ul>
</div></div>
</div></div>


== Heritages ==
{| class="organize"
|-
!
== Heritages in Alphabetic Order ==


|-
|
=== Wealthy ===
=== Wealthy ===
''Prerequisite: Piltovan, not having Worker or Privileged Heritage''
''Prerequisite: Piltovan, not having Worker or Privileged Heritage''
Linha 340: Linha 400:
* You receive 1 possession worth up to 200 gp, 2 possessions worth up to 100 gp each, or 3 possessions worth up to 75 gp each.
* You receive 1 possession worth up to 200 gp, 2 possessions worth up to 100 gp each, or 3 possessions worth up to 75 gp each.


|-
|
=== Power Chord ===
=== Power Chord ===
''Prerequisite: Spellcasting, Artist (Musician) Craft''
''Prerequisite: Spellcasting, Artist (Musician) Craft''
Linha 349: Linha 411:
* You gain access to the Mystery of Sound.
* You gain access to the Mystery of Sound.


|-
|
=== Savage Adaptation ===
=== Savage Adaptation ===
''Prerequisite: Troll''
''Prerequisite: Troll''
Linha 357: Linha 421:
* Your skin acquires a more efficient tone to hide in your environment. When in your region, you gain proficiency with Stealth, if you already have it, you gain expertise, and if you already have expertise, you make those rolls with advantage.
* Your skin acquires a more efficient tone to hide in your environment. When in your region, you gain proficiency with Stealth, if you already have it, you gain expertise, and if you already have expertise, you make those rolls with advantage.


|-
|
=== Dream Affinity ===
=== Dream Affinity ===
''PRerequisite: Vastaya - Ottrani''
''Prerequisite: Vastaya - Ottrani''


Ottrani have a great relationship with dreams and dream magic, you managed to broaden your connection with it. You receive the following benefits:
Ottrani have a great relationship with dreams and dream magic, you managed to broaden your connection with it. You receive the following benefits:
Linha 366: Linha 432:
* When Unconscious from being asleep, if targeted by an attack, the same continues to be done with advantage but the damage dealt is normal instead of being considered a critical hit.
* When Unconscious from being asleep, if targeted by an attack, the same continues to be done with advantage but the damage dealt is normal instead of being considered a critical hit.


|-
|
=== Primal Agility ===
=== Primal Agility ===


Linha 373: Linha 441:
* If you're Prone, getting up costs only 5 feet of your movement instead of half of it.  
* If you're Prone, getting up costs only 5 feet of your movement instead of half of it.  


|-
|
=== Fluid Soul ===
=== Fluid Soul ===
''Prerequisite: Ocean Half-Dragon''
''Prerequisite: Ocean Half-Dragon''
Linha 381: Linha 451:
* Using a bonus action and spending 1 Ki point, you can increase your AC by +1 or add your Wisdom modifier to the damage of your melee attacks. The chosen bonus lasts until the start of your next turn.
* Using a bonus action and spending 1 Ki point, you can increase your AC by +1 or add your Wisdom modifier to the damage of your melee attacks. The chosen bonus lasts until the start of your next turn.


|-
|
=== Ambidextrous ===
=== Ambidextrous ===


Linha 389: Linha 461:
* All of your hands are considered skilled, so you have no disadvantage to perform any kind of action that is related to using a different hand.
* All of your hands are considered skilled, so you have no disadvantage to perform any kind of action that is related to using a different hand.


|-
|
=== Ancient ===
=== Ancient ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
Linha 398: Linha 472:
* You gain access to the Mystery of Flora.
* You gain access to the Mystery of Flora.


|-
|
=== Elemental Aptitude ===
=== Elemental Aptitude ===
''Prerequisite: Ixtali, spellcasting ability''
''Prerequisite: Ixtali, spellcasting ability''
Linha 406: Linha 482:
* When obtaining this Heritage, you must choose two elements that you have access to. You are able to exchange the damage of spells from these two elements. When doing so, you must pre-declare to your Master the new element being used, using the Elements and Damage Types table in Chapter 10: Conjuration. For example, if you choose Water and Fire elements, when casting fire spells that deal damage, you can change the damage type of fire spells to piercing instead of the spell's normal damage.
* When obtaining this Heritage, you must choose two elements that you have access to. You are able to exchange the damage of spells from these two elements. When doing so, you must pre-declare to your Master the new element being used, using the Elements and Damage Types table in Chapter 10: Conjuration. For example, if you choose Water and Fire elements, when casting fire spells that deal damage, you can change the damage type of fire spells to piercing instead of the spell's normal damage.


|-
|
=== Fruit Shrub ===
=== Fruit Shrub ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
Linha 414: Linha 492:
* You gain access to the Mystery of Flora.
* You gain access to the Mystery of Flora.


|-
|
=== Frost Weaponry ===
=== Frost Weaponry ===
''Prerequisite: Glacial Half-Dragon''
''Prerequisite: Glacial Half-Dragon''
Linha 420: Linha 500:


* Using a bonus action, you can create an ice weapon in your hands, the weapon created has the appearance of a weapon you have proficiency with, which also defines the weapon's damage type. This weapon deals 1d6 damage, increasing to 1d8 at level 6, 1d10 at level 12, and 2d6 at level 18. If you let go of the weapon, it melts instantly. You can do this a number of times equal to your proficiency bonus per full rest.
* Using a bonus action, you can create an ice weapon in your hands, the weapon created has the appearance of a weapon you have proficiency with, which also defines the weapon's damage type. This weapon deals 1d6 damage, increasing to 1d8 at level 6, 1d10 at level 12, and 2d6 at level 18. If you let go of the weapon, it melts instantly. You can do this a number of times equal to your proficiency bonus per full rest.
|-
|
=== Advanced Weapons ===
''Prerequisite: Special''
Some weapons are counter-intuitive, whether due to their shape, or even how they are effectively handled, making it necessary, in addition to training to use them, to intensify the study of them in order to use them appropriately. Each time you choose this Heritage, you must meet the prerequisites for the option you choose. You receive the following benefits:
:'''''Bayonet: Axe Cannon'''''
:''Prerequisite: Cannon and Axe Proficiency''
:*You gain proficiency with the Axe Cannon weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Sword Musket'''''
:''Prerequisite: Proficiency with Musket and Longsword''
:*You gain proficiency with the Sword Musket weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Knife Pistol'''''
:''Prerequisite: Proficiency with Dagger and Pistol''
:*You gain proficiency with the Knife Dagger weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Bayonet: Gunblade'''''
:''Prerequisite: Proficiency with Pistol and Long Sword''
:*You gain proficiency with the Gunblade weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Crescent Cleaver'''''
:''Prerequisite: Proficiency with Greataxe''
:*You gain proficiency with the Crescent Cleaver weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Drakebane'''''
:''Prerequisite: Proficiency with Spear''
:*You gain proficiency with the Drakebane weapon
:*The “Improper” trait does not apply to your use of this weapon
:'''''Boar Sword'''''
:''Prerequisite: Proficiency with Great Sword''
:*You gain proficiency with the Boar Sword weapon
:*The “Improper” trait does not apply to your use of this weapon
|-
|


=== Floral Arsenal ===
=== Floral Arsenal ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantæ''


Some plants have their thorns, but you have them all. You receive the following benefits:  
Some plants have their thorns, but you have them all. You receive the following benefits:  
Linha 429: Linha 554:
* You gain access to the Mystery of Flora.
* You gain access to the Mystery of Flora.


|-
|
=== Artificer ===
=== Artificer ===
''PRerequisite: Noxian''
''PRerequisite: Noxian''
Linha 437: Linha 564:
* The margin for creating Mastepieces decreases by 1 for one of your crafts.
* The margin for creating Mastepieces decreases by 1 for one of your crafts.


|-
|
=== Vengeful Attack ===
=== Vengeful Attack ===
''Prerequisite: Infernal Half-Dragon''
''Prerequisite: Infernal Half-Dragon''
Linha 444: Linha 573:
* When you inflict the Scorched condition on a target, you add your proficiency bonus to the damage dealt.
* When you inflict the Scorched condition on a target, you add your proficiency bonus to the damage dealt.


|-
|
=== Alpha Authority ===
=== Alpha Authority ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
Linha 452: Linha 583:
* If a creature makes a successful attack against you, you have advantage on melee weapon attack rolls against that creature until the end of your next turn. You can use this ability in this way a number of times equal to your Proficiency bonus per full rest.
* If a creature makes a successful attack against you, you have advantage on melee weapon attack rolls against that creature until the end of your next turn. You can use this ability in this way a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Fair Authority ===
=== Fair Authority ===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
Linha 460: Linha 593:
* You learn the ''thaumaturgy'' cantrip without using any verbal, somatic or material components. You can use this cantrip this way a number of times equal to your proficiency bonus per full rest.
* You learn the ''thaumaturgy'' cantrip without using any verbal, somatic or material components. You can use this cantrip this way a number of times equal to your proficiency bonus per full rest.


|-
|
=== Fortune’s Blessing ===
=== Fortune’s Blessing ===
''Prerequisite: Bilgewater''
''Prerequisite: Bilgewater''
Linha 467: Linha 602:
* When you or an ally you can see within 30 feet of you roll a natural 1 on the d20 for an attack roll, attribute check or saving throw, you can use your reaction to allow the target to reroll the dice. The target must use the new result. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When you or an ally you can see within 30 feet of you roll a natural 1 on the d20 for an attack roll, attribute check or saving throw, you can use your reaction to allow the target to reroll the dice. The target must use the new result. You can use this ability a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Golden Blessing ===
=== Golden Blessing ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
Linha 474: Linha 611:
* Once per round, when you deal radiant damage, simple, or magical, you gain your Proficiency bonus in temporary hit points for 1 minute or until they are spent.
* Once per round, when you deal radiant damage, simple, or magical, you gain your Proficiency bonus in temporary hit points for 1 minute or until they are spent.


|-
|
=== Silver Blessing ===
=== Silver Blessing ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
Linha 486: Linha 625:
* Your surprise attacks deal your proficiency bonus as additional damage
* Your surprise attacks deal your proficiency bonus as additional damage


|-
|
=== Rakkor Blessing ===
=== Rakkor Blessing ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
Linha 493: Linha 634:
* When you hit with an attack using a simple or martial melee weapon, you can roll one of the weapon's damage dice an additional time and add the result to the roll. The damage type is the same as the weapon's original type. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When you hit with an attack using a simple or martial melee weapon, you can roll one of the weapon's damage dice an additional time and add the result to the roll. The damage type is the same as the weapon's original type. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
* Immediately after using this Heritage's ability, you can use your reaction to make an additional melee weapon attack.  
<div class="mw-translate-fuzzy">
|-
|
=== Collateral Benefit ===
''Prerequisite: Successful Experiment Heritage, Technological Progression Variant Heritage or Technological Adaptation Enhancement''
</div>
The experiment that was done on you received an unforeseen benefit. You receive the following benefits:
* Choose a Technological Advantage from the Variant Inheritance [[Heranças Variantes/en#Technological Variant Advantages|Technological Progression]].
* Choose a cantrip, you can use that cantrip nonmagically once per long rest with no verbal, somatic, or material components. This cantrip is cast at a level equivalent to that of a Full Spellcaster's maximum, using your spellcasting attribute or Constitution, whichever is higher.
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|


=== Bioenergy ===
=== Bioenergy ===
''Prerequisite: Piltovan or Zaunite''


Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with the city. Interestingly, if you possess a spark of what Techmaturgists seek, energy, you gain the following benefits.
Perhaps it was the proximity of hextech crystals, perhaps a positive mutation in contact with some tecnological source. Interestingly, you possess a spark of what Techmaturgists seek: Energy. You receive the following benefits.


* You gain the Energy trait, having 1 Energy point (see Techmaturge class for more information). If you acquire this feature through the Techmaturge class, you add your proficiency bonus to your Energy points instead.
* You gain 1 Energy point. If you acquire this feature through the Techmaturge class, you add half of your proficiency bonus to your Energy points instead.
* You gain proficiency in Technology, if you already have it, you gain expertise.
* You gain proficiency in Technology, if you already have it, you gain expertise.


|-
|
=== Furball ===
=== Furball ===
''Prerequisite: Fuzzy Yordle''
''Prerequisite: Fuzzy Yordle''
Linha 510: Linha 668:
* When hit by a ranged attack, you can use your reaction to make the attack count as a miss. You can do this a number of times equal to your Proficiency bonus per full rest.
* When hit by a ranged attack, you can use your reaction to make the attack count as a miss. You can do this a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Good Merchant ===
=== Good Merchant ===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
Linha 518: Linha 678:
* When you roll a natural 20 during a successful negotiation, your customer becomes a Contact. You acquire access to contacting this customer if you have new products that are of interest to him and vice versa.
* When you roll a natural 20 during a successful negotiation, your customer becomes a Contact. You acquire access to contacting this customer if you have new products that are of interest to him and vice versa.


|-
|
=== Combat Brutality ===
=== Combat Brutality ===
''Prerequisite: Minotaur''
''Prerequisite: Minotaur''
Linha 526: Linha 688:
* When using a Dash action, you can move four times your speed instead of two, and you can additionally make one attack with your Horns as a bonus action. If you move at least 30 feet in a straight line before hitting a target, your Horns' damage dice are doubled.  
* When using a Dash action, you can move four times your speed instead of two, and you can additionally make one attack with your Horns as a bonus action. If you move at least 30 feet in a straight line before hitting a target, your Horns' damage dice are doubled.  


|-
|
=== Brutalizer ===
=== Brutalizer ===
''Prerequisite: Auroch Minotaur''
''Prerequisite: Auroch Minotaur''


When you enter combat, your body is the most dangerous weapon you have at your disposal, you gain the following benefits:
When you enter combat, your body is the most dangerous weapon you have at your disposal, you receive the following benefits:


* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
* The damage of your unarmed and horned attacks increases by 1 on the damage scale.
* Your unarmed and horned attacks have their crit range reduced by 1.
* Your unarmed and horned attacks have their crit range reduced by 1.


|-
|
=== Mageseeker ===
=== Mageseeker ===
''Prerequisite: Demacian''
''Prerequisite: Demacian''


You have received special training to use against spellcasters. You gain the following benefits:
You have received special training to use against spellcasters. You receive the following benefits:


* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
* If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee attack against it.
Linha 543: Linha 709:
* You have advantage on saving throws against spells cast within 5 feet of you.
* You have advantage on saving throws against spells cast within 5 feet of you.


|-
|
=== Sand Castle ===
=== Sand Castle ===
''Prerequisite: Sand Troll''
''Prerequisite: Sand Troll''
Linha 551: Linha 719:
* While under the Enlarge effect from an Enlarge/Reduce spell cast by you through this Heritage, when you are hit by an attack, you can use your reaction to undo the spell and cause the attack to be considered a miss.
* While under the Enlarge effect from an Enlarge/Reduce spell cast by you through this Heritage, when you are hit by an attack, you can use your reaction to undo the spell and cause the attack to be considered a miss.


|-
|
=== Prehensile Tail ===
=== Prehensile Tail ===
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''
''Prerequisite: Shimon, Oovi’Kat, Half-Vastaya Shimon or Oovi'Kat''


Your tail is almost a third hand and arm for you. You gain the following benefits:
Your tail is almost a third hand and arm for you. You receive the following benefits:


As a bonus action, you can perform the following actions with your tail.
As a bonus action, you can perform the following actions with your tail.
Linha 565: Linha 735:
* Hang up.
* Hang up.


|-
|
=== Magic Spark ===
=== Magic Spark ===


Linha 572: Linha 744:
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  
* You gain a 1st-level spell of your choice from one of the two chosen mysteries. This spell can be used without expending mana a number of times equal to half your Proficiency bonus per full rest and its spellcasting attribute is Intelligence.  


|-
|
=== Vesani Magic Spark ===
''Prerequisite: Vesani''
You are versed in the magical ways of the Vesani, possessing great skill and knowledge in how to cast these spells. You receive the following benefits:
* You gain the Mystery of Enchantment and one other Spiritual Mystery of your choice.
* A number of times equal to your proficiency bonus per long rest, you may subtract your Proficiency bonus from the mana cost of a spell from those two Mysteries (the cost cannot be less than 1)
|-
|
=== Commander ===
=== Commander ===


Your strategic vision is privileged, and this can be used by you and your allies. You gain the following benefits:  
Your strategic vision is privileged, and this can be used by you and your allies. You receive the following benefits:  


* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in Intimidation or Persuasion, and if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 580: Linha 764:
* Using your bonus action, you can grant allies who can see or hear you a Morale bonus on their attack rolls equal to your Proficiency bonus for the next minute. The bonus on attack rolls does not stack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* Using your bonus action, you can grant allies who can see or hear you a Morale bonus on their attack rolls equal to your Proficiency bonus for the next minute. The bonus on attack rolls does not stack. You can use this ability a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Poisonous Knowledge ===
=== Poisonous Knowledge ===
''Prerequisite: Jungle Troll''
''Prerequisite: Jungle Troll''
Linha 589: Linha 775:
* You gain access to the Elemental Mystery of Poison.
* You gain access to the Elemental Mystery of Poison.


|-
|
=== Marai Spellcaster ===
=== Marai Spellcaster ===
''Prerequisite: Marai''
''Prerequisite: Marai''
Linha 597: Linha 785:
* You gain access to the Mystery of Water.
* You gain access to the Mystery of Water.


|-
|
=== Support Caster ===
=== Support Caster ===
''Prerequisite: Marai and spellcasting ability''
''Prerequisite: Marai and spellcasting ability''
Linha 605: Linha 795:
* You gain access to the Mystery of Ethermancy.
* You gain access to the Mystery of Ethermancy.


|-
|
=== Stellar Contemplation ===
=== Stellar Contemplation ===
''Prerequisite: Ottrani''
''Prerequisite: Ottrani''


You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You gain the following benefits:
You’ve learned how to slightly influence Sho’ma around a creature, making it more difficult to have a certain image of its position. You receive the following benefits:


* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
* When healing a creature, until the end of its next turn, attacks of opportunity made against it have disadvantage and the next attack it makes has advantage.
* You gain access to the Mystery of Ethermancy
* You gain access to the Mystery of Ethermancy


|-
|
=== Amphibious Constitution ===
=== Amphibious Constitution ===
''Prerequisite: Ocean Half-Dragon''
''Prerequisite: Ocean Half-Dragon''
Linha 621: Linha 815:
* You can use a bonus action to regain your Pulse dice + your character level in hit points a number of times equal to half your Proficiency bonus per Full Rest.
* You can use a bonus action to regain your Pulse dice + your character level in hit points a number of times equal to half your Proficiency bonus per Full Rest.


|-
|
=== Glacial Constitution ===
=== Glacial Constitution ===
''Prerequisite: Glacial Half-Dragon''
''Prerequisite: Glacial Half-Dragon''
Linha 630: Linha 826:
* When touching True Ice while wielding an object made of this material, you must make a DC 25 Constitution Save, on a success, you can ignore the freezing property for a number of rounds equal to twice your Proficiency bonus. At the end of these turns, you must make a new saving throw. On a failure, you take 1d4 unsoakable damage and automatically drop the item.
* When touching True Ice while wielding an object made of this material, you must make a DC 25 Constitution Save, on a success, you can ignore the freezing property for a number of rounds equal to twice your Proficiency bonus. At the end of these turns, you must make a new saving throw. On a failure, you take 1d4 unsoakable damage and automatically drop the item.


|-
|
=== Mountainous Constitution ===
=== Mountainous Constitution ===
''Prerequisite: Mountain Half-Dragon''
''Prerequisite: Mountain Half-Dragon''
Linha 636: Linha 834:
* You permanently add half your proficiency bonus to your hit points for each character level you have. At level 1 you will have +1 life, at level 10 you will have +12 and so on. Additionally, when transforming into your Draconic Form you add your Proficiency bonus instead of just half per level.
* You permanently add half your proficiency bonus to your hit points for each character level you have. At level 1 you will have +1 life, at level 10 you will have +12 and so on. Additionally, when transforming into your Draconic Form you add your Proficiency bonus instead of just half per level.


|-
|
=== Exquisite Construction ===
=== Exquisite Construction ===
''Prerequisite: Brutal Construct''
''Prerequisite: Brutal Construct''


The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You gain the following benefits:
The materials used in its construction were of excellent quality or had excellent synergy with each other, giving you additional resistance. You receive the following benefits:


* You gain a second resistance from those available on the Brutal Construct's Resistant list.
* You gain a second resistance from those available on the Brutal Construct's Resistant list.


|-
|
=== Summon Aid ===
=== Summon Aid ===


Linha 650: Linha 852:
* If you are able to cast spells of higher levels, that spell's mana cost is reduced by an amount equal to half your Proficiency bonus (this cost cannot be reduced to 0).
* If you are able to cast spells of higher levels, that spell's mana cost is reduced by an amount equal to half your Proficiency bonus (this cost cannot be reduced to 0).


|-
|
=== Lightweight Body ===
=== Lightweight Body ===
''Prerequisite: Nimble Construct''
''Prerequisite: Nimble Construct''
Linha 657: Linha 861:
* When hit by a melee attack, after knowing the damage dealt by it, you can choose to use your reaction to have the attack count as a miss instead of a hit. You can do this a number of times equal to your Proficiency bonus per full rest.
* When hit by a melee attack, after knowing the damage dealt by it, you can choose to use your reaction to have the attack count as a miss instead of a hit. You can do this a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Plumdaggers’ Control ===
=== Plumdaggers’ Control ===
''Prerequisite: Vastaya Lhotlan''
''Prerequisite: Vastaya Lhotlan''
Linha 665: Linha 871:
* You can use a bonus action to pull your flung feathers back to you, causing creatures between you and the feathers to have to either succeed at a DC 8 Dexterity Save + your Proficiency bonus + your Dexterity modifier or take 1d4 + your Dexterity modifier as piercing damage for each dagger that passes through them. Surprised creatures have disadvantage on this Saving throw. You can do this a number of times equal to your Proficiency bonus per Full Rest.
* You can use a bonus action to pull your flung feathers back to you, causing creatures between you and the feathers to have to either succeed at a DC 8 Dexterity Save + your Proficiency bonus + your Dexterity modifier or take 1d4 + your Dexterity modifier as piercing damage for each dagger that passes through them. Surprised creatures have disadvantage on this Saving throw. You can do this a number of times equal to your Proficiency bonus per Full Rest.


|-
|
=== Ki Cultivation ===
=== Ki Cultivation ===


Linha 672: Linha 880:
* You can choose a General Sutra or a Bodhisattva Sutra, as long as you meet its prerequisites.
* You can choose a General Sutra or a Bodhisattva Sutra, as long as you meet its prerequisites.


|-
|
=== Blessed Healer ===
=== Blessed Healer ===


Linha 680: Linha 890:
* You gain access to the Mystery of Water
* You gain access to the Mystery of Water


|-
|
=== Ottrani Healing ===
=== Ottrani Healing ===
''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:


* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Liturgy.
 
|-
|


=== Dancer ===
=== Dancer ===
Linha 696: Linha 912:
* Your speed increases by 10 feet.
* Your speed increases by 10 feet.


|-
|
=== Detect Weakness ===
=== Detect Weakness ===


Linha 702: Linha 920:
* Choose between: You can add half your Intelligence modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Intelligence modifier for attacks.
* Choose between: You can add half your Intelligence modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Intelligence modifier for attacks.


|-
|
=== Noxian Determination ===
=== Noxian Determination ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
Linha 710: Linha 930:
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.
* You gain Advantage on saving throws against Behavioral Conditions a number of times equal to your Proficiency Bonus per Long Rest. The following are considered Behavioral Conditions: Frightened, Charmed and Taunted.


|-
|
=== Knowledge Eater ===
''Prerequisite: Vesani''
When you devour an essence, you are able to retain knowledge from that essence. You receive the following benefits:
* When you use Devour Essence, you can retain a knowledge of the target such as a spell, a language, or a craft at the Master's discretion for a number of days equal to your Charisma or Wisdom modifier (set when choosing this Heritage).
* While you have stored essences, you add their number to the damage done by your attacks.
|-
|
=== Discipline is Strength ===
=== Discipline is Strength ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
Linha 718: Linha 949:
* You add your proficiency bonus to the damage done with this weapon, when choosing this Heritage again, you can only gain this bonus to the damage of one other weapon chosen by this Heritage.
* You add your proficiency bonus to the damage done with this weapon, when choosing this Heritage again, you can only gain this bonus to the damage of one other weapon chosen by this Heritage.


|-
|
=== Combat Distraction ===
=== Combat Distraction ===


Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You gain the following benefits:
Whether you have a very dirty mouth or are a real provocateur, you know how to act to distract your opponents. You receive the following benefits:


* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When a creature that can see or hear you makes an attack, you can use your reaction to impose disadvantage on that creature's attack. You can use this ability a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Twinds ===
=== Twinds ===
''Prerequisite: Clouds Half-Dragon''
''Prerequisite: Clouds Half-Dragon''
Linha 733: Linha 968:
* You gain access to the Mystery of Wind.
* You gain access to the Mystery of Wind.


|-
|
=== Electrostatic ===
=== Electrostatic ===
''Prerequisite: Envoy Construct''
''Prerequisite: Envoy Construct''
Linha 740: Linha 977:
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.
* '''Defense Pulse.''' You can use this pulse as a bonus action to create a shield of temporary hit points that lasts until the start of your next turn. You roll the damage dice and add the value as temporary hit points that last until the start of your next turn or until they are consumed, whichever comes first.


|-
|
=== Vulpine Charm ===
''Prerequisite: Vesani''
The Vesani have ease in using magic that stir emotions and memories. You receive the following benefits:
* You can use the charm person spell with no mana expenditure as a 1st-level spell a number of times equal to half your proficiency bonus per full rest. Your Spellcasting attribute is Charisma or Wisdom (set when choosing this Heritage) if you don't have a spellcasting attribute.
* If you can cast this spell at higher levels, you do so by spending 1 level less than the cast level.
* When you cast spells from a Spiritual mystery, you can choose to use Charisma or Wisdom (set when choosing this Heritage) as your Spellcasting attribute. Additionally, when your Spiritual Mysteries spells are cast this way, they gain half your proficiency bonus on their attack and damage rolls and their DC.
|-
|
=== Sulfur, Saltpeter and Charcoal ===
=== Sulfur, Saltpeter and Charcoal ===
''Prerequisite: Proficiency with a firearm''
''Prerequisite: Proficiency with a firearm''
Linha 749: Linha 998:
* You are able to prevent your weapon from jamming a number of times equal to your Proficiency bonus per full rest.
* You are able to prevent your weapon from jamming a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Spirit of Steel ===
=== Spirit of Steel ===
''Prerequisite: Minotaur or Construct''
''Prerequisite: Minotaur or Construct''
Linha 756: Linha 1 007:
* When an attack roll made against you scores a critical hit, you can use your reaction to negate the critical hit, causing the attack to be treated as a normal hit. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When an attack roll made against you scores a critical hit, you can use your reaction to negate the critical hit, causing the attack to be treated as a normal hit. You can use this ability a number of times equal to half your Proficiency bonus per full rest.


|-
|
=== Intoxicating Spores ===
=== Intoxicating Spores ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
Linha 764: Linha 1 017:
* You gain access to the Mystery of Poison.
* You gain access to the Mystery of Poison.


|-
|
=== Elemental Essence ===
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
Linha 786: Linha 1 042:
| Water
| Water
|}
|}
=== Elemental Essence ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''


Linha 795: Linha 1 050:
* You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest.
* You gain a cantrip from a mystery based on your half-dragon elemental type. Your Spellcasting attribute for this spell is Constitution or your Spellcasting attribute, if you are a spellcaster (whichever is higher). You can use this cantrip a number of times equal to your Proficiency bonus per Full Rest.


|-
|
=== Ethyl Essence ===
=== Ethyl Essence ===


The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You gain the following benefits:
The ability to ingest alcohol is common to most creatures. What divides them is their tolerance for this intake. Perhaps because it's a common trait in your family or a developed habit, you not only have a great capacity to ingest alcoholic beverages, but they also cause little or no intoxication in you, leaving only a pleasant and energizing effect. You receive the following benefits:


* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
* '''Resistance''': Immunity to the Intoxicated condition from drinking alcohol and advantage on saving throws to resist the Intoxicated condition.
Linha 804: Linha 1 061:
* '''Fuel''': You can carry a container with an amount of liters equal to your Strength modifier (minimum of 0) without it affecting your carrying capacity limit.
* '''Fuel''': You can carry a container with an amount of liters equal to your Strength modifier (minimum of 0) without it affecting your carrying capacity limit.


|-
|
=== Volatile Essence ===
=== Volatile Essence ===
''Prerequisite: Construct''
''Prerequisite: Construct''


Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You gain the following benefits:
Your construction process involved some special synergy with an energy source, giving you a particular interaction with it. This is reflected in your appearance. You receive the following benefits:


* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.
* Choose two of the following damage types: acid, lightning, fire, cold, thunder, or poison, you gain soak for one and vulnerability for the other.


|-
|
=== Sea Style ===
=== Sea Style ===
''Prerequisite: Vastaya - Marai''
''Prerequisite: Vastaya - Marai''
Linha 820: Linha 1 081:
* You make saving throws against Grappled or Restrained conditions with advantage.
* You make saving throws against Grappled or Restrained conditions with advantage.


|-
|
=== Weapon Scholar ===
=== Weapon Scholar ===


Linha 828: Linha 1 091:
* Add half of your Proficiency bonus to the required Craft levels when crafting this weapon.
* Add half of your Proficiency bonus to the required Craft levels when crafting this weapon.


|-
|
=== Successful Experiment ===
=== Successful Experiment ===
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''


Not all of Zaun’s experiments are unsuccessful, you are an example of that, you receive the following benefits:
You took part in one or more biological experiments in Zaun with successful results and with that your body responds in an integrated way with its modifications. You receive the following benefits:


* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* You choose one perk from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]].
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* If you take damage, you can use your action or reaction to recover one Hit Dice. You can do this a number of times equal to your Proficiency bonus per full rest.
* When you receive a healing effect, you add half your proficiency bonus to the hit points healed.


If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|
=== Recognized Experiment ===
You were part of an experiment sanctioned by local authorities, using some source of technology available in this region. You receive the following benefits:
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Advantage in dealing with authorities and scholars from the region where your experiment originates
* You receive +1 Energy point if you already have this class feature or 2 Energy points if you don't (see the Techmaturge class for more information).
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|
=== Zaunite Experiment ===
=== Zaunite Experiment ===
''Prerequisito: Zaunite''
''Prerequisito: Zaunite''


You participated in one or more Zaunite biological experiments, thereby gaining the following benefits:  
Experiments were done on you in Zaun. You gain the following benefits:


* You are proficient in a Craft of your choice.
* Choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* Choose one skill of your choice that you are not proficient with.
* Choose a Skill and a Craft, you gain proficiency with both.
* You choose one advantage from the Variant Heritage [[Heranças Variantes/en#Technological_Progression_Advantages|Technological Progression]]
* You have immunity to Zaun Gray
 
If you have 5 or more Technological Advantages, you receive the [[Heranças_Variantes/en#Technological_Threshold|Technological Threshold]] traits linked to your energy source.
|-
|


=== Extrovert ===
=== Extrovert ===
Linha 854: Linha 1 139:
* You learn the ''repair'' cantrip. You can cast this cantrip a number of times equal to your Proficiency bonus per full rest.
* You learn the ''repair'' cantrip. You can cast this cantrip a number of times equal to your Proficiency bonus per full rest.


|-
|
=== Predator's Ferocity ===
=== Predator's Ferocity ===
''Prerequisito: Vastaya Kiilash''
''Prerequisito: Vastaya Kiilash''
Linha 862: Linha 1 149:
* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.
* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.


|-
|
=== Ferromancer ===
=== Ferromancer ===
''Prerequisito: Character Creation''
''Prerequisite: Initial''


Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Linha 870: Linha 1 159:
* Your spells from the Mystery of Metal cost 1 less mana (a spell cost can't reach 0 this way).
* Your spells from the Mystery of Metal cost 1 less mana (a spell cost can't reach 0 this way).
* You gain proficiency with one martial weapon of your choice from your region.
* You gain proficiency with one martial weapon of your choice from your region.
|-
|


=== Son of the Darkness ===
=== Son of the Darkness ===
''Prerequisite: Initial''


"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
Linha 878: Linha 1 171:
* You learn the ''darkness'' spell, which you can cast without spending mana points. You can cast this spell a number of times equal to your Proficiency bonus per full rest. You can see normally in the area of darkness cast by this feature or by you.
* You learn the ''darkness'' spell, which you can cast without spending mana points. You can cast this spell a number of times equal to your Proficiency bonus per full rest. You can see normally in the area of darkness cast by this feature or by you.
* Choose one from of these Mysteries to gain access: Darkness or Umbramancy
* Choose one from of these Mysteries to gain access: Darkness or Umbramancy
|-
|


=== Accelerated Flowering ===
=== Accelerated Flowering ===
Linha 886: Linha 1 182:
* During a full rest, you are able to regrow a lost limb.
* During a full rest, you are able to regrow a lost limb.


|-
|
=== Ravenbloom ===
=== Ravenbloom ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
Linha 893: Linha 1 191:
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* You add your Proficiency Bonus to the effects caused by your spells (damage, healing, shield, etc). Effects that affect attributes and rolls do not receive this bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* Choose from Attack or Difficulty Class. Your spells have the chosen trait increased by an amount equal to half your Proficiency Bonus.
* If you chose Attack, the Critical margin for your spells decreases by 1. If you chose Difficulty Class, targets that roll 1 on your spell's Saving Throw will receive it as a critical effect.
** If you chose Attack, the Critical Range for your spells decreases by 1.
** If you chose Difficulty Class, targets that roll 1 on your Spells' Safeguard will receive it as a critical effect.


|-
|
=== Spiritual Fluency ===
=== Spiritual Fluency ===
''Prerequisite: Shaman''
''Prerequisite: Shaman''
Linha 904: Linha 1 205:
* When you fail to channel this Great Spirit, you ignore the Fail effect. This can only happen once per full rest.
* When you fail to channel this Great Spirit, you ignore the Fail effect. This can only happen once per full rest.


|-
|
=== Ottrani Force ===
=== Ottrani Force ===
''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
Linha 911: Linha 1 214:
* Using your bonus action, until the start of your next turn, you make your attacks that deal bludgeoning damage have their damage increased by 1 on the damage scale, the range and critical hit multiplier increased by 1. You can do this a number of times equal to your Proficiency bonus per Full Rest.
* Using your bonus action, until the start of your next turn, you make your attacks that deal bludgeoning damage have their damage increased by 1 on the damage scale, the range and critical hit multiplier increased by 1. You can do this a number of times equal to your Proficiency bonus per Full Rest.


|-
|
=== Pneumatic Force ===
=== Pneumatic Force ===
''Prerequisite: Construct''
''Prerequisite: Construct''
Linha 918: Linha 1 223:
* Your Strength modifier added to your melee attack damage is affected by your critical strike multiplier.
* Your Strength modifier added to your melee attack damage is affected by your critical strike multiplier.


|-
|
=== Predatory Force ===
=== Predatory Force ===
''Prerequisite: Troll''
''Prerequisite: Troll''
Linha 925: Linha 1 232:
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.


|-
|
=== Sho’Ma Form ===
=== Sho’Ma Form ===
''Prerequisite: Vastaya''
''Prerequisite: Vastaya''
Linha 960: Linha 1 269:
| Shimon
| Shimon
| Human, Feral Simian, Kong
| Human, Feral Simian, Kong
|-
| Vesani
| Human, Feral Vulpine, Vulpine
|}
|}


=== Shapeshifting ===
<span style="font-family:Spectral SC; font-size: 1.4em;">Shapeshifting</span>
 
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.
Although the Vastaya are shapeshifting in nature, not all develop this ability. When acquiring Heritage Forms of Sho'Ma, you can choose one of the forms linked to your tribe.


Linha 979: Linha 1 292:
! colspan="5" | Sho’Ma Forms
! colspan="5" | Sho’Ma Forms
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Tribo
| Tribe
| Forma
| Shape
| Characteristics
| Characteristics
| style="text-align:center;" | STR
| style="text-align:center;" | STR
Linha 993: Linha 1 306:
| Fauhwoon
| Fauhwoon
| Feral Ibex
| Feral Ibex
| Its horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Its horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
| Your horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Your horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
|  
|  
|  
|  
Linha 1 029: Linha 1 342:
| Lhotlan
| Lhotlan
| Feral Vulpine
| Feral Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Its claws deal 2d6 + your Dexterity modifier of slashing damage.
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier of slashing damage.
|  
|  
|  
|  
Linha 1 090: Linha 1 403:
| Feral Simian
| Feral Simian
| You can assume a war form that gives you +1 Strength for the duration and allows you to use your tail to carry objects that weigh no more than 20 kg and you can use a bonus action to have your tail try to trip a creature. It must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, the target is knocked Prone.
| You can assume a war form that gives you +1 Strength for the duration and allows you to use your tail to carry objects that weigh no more than 20 kg and you can use a bonus action to have your tail try to trip a creature. It must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, the target is knocked Prone.
|
|
|
|- style="background-color:#B4A7D6;"
| Vesani
| Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Your claws deal 2d6 + your Dexterity modifier slashing damage.
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
| Vesani
| Feral Vulpine
| Your base speed becomes 60 feet; You gain a Claw attack that deals 3d6 + your Dexterity modifier slashing damage and a Bite attack that deals 3d4 + your Strength modifier piercing damage.
|  
|  
|  
|  
|}
|}
|-
|


=== Progress Trainee===
=== Progress Trainee===
Linha 1 103: Linha 1 432:
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.


|-
|
=== Targonian Fortitude ===
=== Targonian Fortitude ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''


You have the blood of Targon heroes running through your veins. You gain the following benefits:
You have the blood of Targon heroes running through your veins. You receive the following benefits:


* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).
* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).


|-
|
=== Warmog's Fury ===
=== Warmog's Fury ===
''Prerequisite: Troll''
''Prerequisite: Troll''


You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You gain the following benefits:
You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You receive the following benefits:


* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.
* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.


|-
|
=== Ancient Ice ===
=== Ancient Ice ===
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''


You learn to summon the ancient ice to serve your commands. You gain the following benefits:
You learn to summon the ancient ice to serve your commands. You receive the following benefits:


* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* When dealing cold damage from any source that originates from you, you may reroll any natural 1 on the cold damage dice roll, you must use the reroll.
* You gain access to Mystery of Ice.
* You gain access to Mystery of Ice.


|-
|
=== Fox Grace===
''Prerequisite: Vesani''
Its Vulpine heritage is more highlighted, reflecting a need for open spaces and greater agility in its movements. You receive the following benefits:
*You can use Spirit Rush a number of times equal to half your proficiency bonus per long rest in two ways.
**When you are the target of an attack, you can use your reaction to gain the evasion trait until the end of the round. If you already have it, you can impose disadvantage on attacks or make saving throws with advantage.
**Take a dash action as part of your move action.
* Each time you consume an essence with Devour Essence, you regain your Spirit Rush uses.
|-
|
=== Feline's Grace ===
=== Feline's Grace ===
''Prerequisite: Kiilashi''
''Prerequisite: Kiilashi''


His incredible reflexes and stealth agility have improved. You gain the following benefits:
His incredible reflexes and stealth agility have improved. You receive the following benefits:


* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
* You don't take the first 10 + (5 × your proficiency bonus) feet of fall damage unless you're incapacitated.
Linha 1 134: Linha 1 483:
* The damage of your natural weapons increases by one category.
* The damage of your natural weapons increases by one category.


|-
|
=== Graciousness ===
=== Graciousness ===


Your movement and walk have a unique and natural grace. You gain the following benefits:
Your movement and walk have a unique and natural grace. You receive the following benefits:


* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You can take the Dodge action as a bonus action a number of times equal to your proficiency bonus per full rest.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.


|-
|
=== Essence Guardian ===
''Prerequisito: Vesani''
You have dedicated yourself to improving the storage of essences in your body, being able to separate them well from your own mind and being able to use them more effectively. You receive the following benefits:
* When you use Devour Essence to regain hit points, you can choose to use your Constitution modifier instead of your Charisma or Wisdom modifier. The total of healed points is multiplied by your proficiency bonus.
* Your maximum stored essence increases by an amount equal to half your Constitution modifier.
* You make the Hunger for Essence saving throw with advantage.
|-
|
=== Primal Fighter ===
=== Primal Fighter ===


Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You gain the following benefits:
Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You receive the following benefits:


* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
* You gain proficiency in one of the following skills: Intimidation, Animal Handling, Nature or Survival, if you already have proficiency in the chosen skill, you gain expertise with it.
Linha 1 149: Linha 1 513:
* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.
* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.


|-
|
=== Boost Ability ===
=== Boost Ability ===
''Prerequisito: Shimon''
''Prerequisito: Shimon''


Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You gain the following benefits:
Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You receive the following benefits:


* While you are barefoot, moving through difficult terrain costs no extra speed.
* While you are barefoot, moving through difficult terrain costs no extra speed.
* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.
* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.


|-
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=== Simian Skill ===
=== Simian Skill ===
''Prerequisite: Vastaya - Shimon''
''Prerequisite: Vastaya - Shimon''
Linha 1 162: Linha 1 530:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* You gain proficiency with the Athletics skill. If you already have it, you receive expertise with it. When climbing you can use your full movement speed.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
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=== Skilled ===
=== Skilled ===


Do you know how to do a little of everything, but are bad at everything? Your problems are over! You gain the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You receive the following benefits:
 
* You get 3 proficiencies of your choice, each of which can be either a skill or a craft.


* You gain proficiency in up to 3 skills and Crafts of your choice.
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|


=== Runic Hyperactivity ===
=== Runic Hyperactivity ===
Linha 1 180: Linha 1 554:
* You gain access to the Mystery of Runomancy
* You gain access to the Mystery of Runomancy


|-
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=== Inspire Allies ===
=== Inspire Allies ===
''Prerequisite: Human''
''Prerequisite: Human''
Linha 1 188: Linha 1 564:
* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.
* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.


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=== Hospitable ===
=== Hospitable ===
''Prerequisite: Alnuk Minotaur''
''Prerequisite: Alnuk Minotaur''


Hospitable
Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra. You receive the following benefits:
Prerequisite: Alnuk Minotaur


* You gain proficiency with the Cook's Craft
* You gain proficiency with the Cook's Craft
Linha 1 198: Linha 1 575:
& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.
& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.


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=== Celestial Encouragement ===
=== Celestial Encouragement ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
Linha 1 207: Linha 1 586:
* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.
* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.


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=== Renowned Inventor ===
=== Renowned Inventor ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''


You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You gain the following benefits:
You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You receive the following benefits:


* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
* You gain proficiency with Technology, if you already have proficiency in the chosen skill, you gain Expertise with it.
* You add your proficiency bonus on any roll that uses Technology.
* You add your proficiency bonus on any roll that uses Technology.
* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.
* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.
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=== Special Way ===
=== Special Way ===
Linha 1 223: Linha 1 607:
* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.
* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.


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=== Secret’s Thief ===
=== Secret’s Thief ===
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''
Linha 1 230: Linha 1 616:
* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.
* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.


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=== Bloodblade ===
=== Bloodblade ===


Linha 1 236: Linha 1 624:
* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.
* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.


|-
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=== Cloud's Lightness ===
=== Cloud's Lightness ===
''Prerequisite: Clouds Half-Dragon''
''Prerequisite: Clouds Half-Dragon''
Linha 1 244: Linha 1 634:
* You are always under the effect of the ''feather fall'' spell.
* You are always under the effect of the ''feather fall'' spell.


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=== Crimson Leader ===
=== Crimson Leader ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
Linha 1 253: Linha 1 645:
** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.
** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.


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=== Vastaya Lineage ===
=== Vastaya Lineage ===


''Prerequisite: Ionian''
''Prerequisite: Ionian''


Vastayesa magic runs strong in your blood, you gain the following benefits:
Vastayesa magic runs strong in your blood, you receive the following benefits:


* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.
* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.


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=== Evasive Fighter ===
=== Evasive Fighter ===


You are an expert in the most advanced and refined art of combat: Running for your life!. You gain the following benefits:  
You are an expert in the most advanced and refined art of combat: Running for your life!. You receive the following benefits:  


* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
* When a creature moves within 5 feet of you, you can use your reaction to move 10 feet in any direction. Moving in this way does not provoke attacks of opportunity.
* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.


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=== Hardwood ===
=== Hardwood ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
Linha 1 277: Linha 1 675:
* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.
* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.


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=== Forest Magic ===
=== Forest Magic ===


Linha 1 284: Linha 1 684:
* You gain access to the Flora element and the spell list of that Elemental Mystery.
* You gain access to the Flora element and the spell list of that Elemental Mystery.


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=== Innate Magic ===
=== Innate Magic ===
''Prerequisite: Vastaya Fauhwoon or Ottrani, Yordle''
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
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Linha 1 327: Linha 1 724:
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''Prerequisite: Starter and one of, Vastaya Fauhwoon or Ottrani, Yordle''
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
* You can cast a number of cantrips and spells per full rest based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.


<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
<div style='text-align: center;'>'''''DC for your Innate Spells''''' = 8 + your proficiency bonus + your Spellcasting Attribute modifier</div>
Linha 1 334: Linha 1 736:
<div style="font-family:Spectral SC; text-align:center;">Yordle Inate Magic</div>
<div style="font-family:Spectral SC; text-align:center;">Yordle Inate Magic</div>
<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>
<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>
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=== Primordial Manifestation ===
=== Primordial Manifestation ===
''Prerequisite: Initial''


The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you gain the following benefits:
The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you receive the following benefits:


* You gain access to the mystery of the primordial element chosen for this Heritage.
* You gain access to the mystery of the primordial element chosen for this Heritage.
** If you chose Light, you gain immunity to the Blinded condition caused by light mystery spells or strong light, such as the effect of the fire blade spell.
** If you chose Light, you gain immunity to the Blinded condition caused by light mystery spells or strong light, such as the effect of the fire blade spell.
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.
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=== Mediator ===
=== Mediator ===


“''I'm going to make him an offer he can't refuse.''” Okay, best man. You gain the following benefits:
“''I'm going to make him an offer he can't refuse.''” Okay, best man. You receive the following benefits:


* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
* Choose one of Deception, Intimidation, Insight, or Persuasion, you gain proficiency with that skill. If you already have proficiency in the chosen skill, you gain specialty with that skill.
* You have advantage in social interactions with creatures that are hostile toward you or your allies.
* You have advantage in social interactions with creatures that are hostile toward you or your allies.


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=== Natural Medicine ===
=== Natural Medicine ===
''Prerequisito: Ionian''
''Prerequisito: Ionian''
Linha 1 358: Linha 1 769:
* You gain proficiency in Medicine, if you already have it, you gain expertise.
* You gain proficiency in Medicine, if you already have it, you gain expertise.


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=== Deep Meditation ===
=== Deep Meditation ===


You are used to keeping your mind calm and body relaxed. You gain the following benefits:
You are used to keeping your mind calm and body relaxed. You receive the following benefits:


* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
* During a Short Rest, you can spend a number of additional Hit Dice equal to half your Proficiency bonus.
* Choose from one of these Mysteries to gain access: Enchantment, Illusion or Oniromancy.
* Choose from one of these Mysteries to gain access: Enchantment, Illusion or Oniromancy.


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=== Insightful Mind ===
=== Insightful Mind ===


Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You gain the following benefits:
Your knowledge and reasoning work very well together, being able to access your knowledge quickly and effectively. You receive the following benefits:


* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
* You gain proficiency in Investigation or Insight, if you already have proficiency in the chosen skill, you gain expertise with that skill.
* You can choose to replace the Investigation and Insight skill attribute with Intelligence or Wisdom.
* You can choose to replace the Investigation and Insight skill attribute with Intelligence or Wisdom.


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=== Master Artisan ===
=== Master Artisan ===


"''I made this hammer. It was so good I named it... Hammer.''” You gain the following benefits:
"''I made this hammer. It was so good I named it... Hammer.''” You receive the following benefits:


* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
* You gain proficiency with a Craft of your choice and you also gain Specialty with it.
* You receive 1GP/day bonus for item creating using the Craft chosen by this Heritage.
* You receive 1GP/day bonus for item creating using the Craft chosen by this Heritage.


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=== Master of Vines ===
=== Master of Vines ===
''Prerequisito: Floral Antroplantae''
''Prerequisito: Floral Antroplantae''


You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You gain the following benefits:
You have mastered the ability to create Thorny Vines with your body, being able to deal damage with them, Thorny Vines deal 1d6 slashing damage and have the properties: Finesse, Light and Range (10 feet). You receive the following benefits:


* You gain a +1 bonus to attack rolls made with a Thorny Vine.
* You gain a +1 bonus to attack rolls made with a Thorny Vine.
Linha 1 389: Linha 1 808:
* Vines can be destroyed or burned and last for only one day. To create a new thorny vine you must spend 1 hour. Alternatively, you can take 1d6 damage and instantly create a new vine.
* Vines can be destroyed or burned and last for only one day. To create a new thorny vine you must spend 1 hour. Alternatively, you can take 1d6 damage and instantly create a new vine.


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=== Tactical Master ===
=== Tactical Master ===


Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You gain the following benefits:
Strategy and a firm fist are the things that dictate the course of combat, and you know how to take advantage of both. You receive the following benefits:


* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
* Choose a Combatant Technique of your choice that you meet the requirements (except for Class).
* The CD of your Combat Techniques increases by 2.
* The CD of your Combat Techniques increases by 2.


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=== Thorough ===
=== Thorough ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
Linha 1 405: Linha 1 828:
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.


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=== Infectious Bite ===
=== Infectious Bite ===
''Prerequisito: Ice Troll''
''Prerequisito: Ice Troll''
Linha 1 413: Linha 1 838:
* You gain resistance to poison damage.
* You gain resistance to poison damage.


|-
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=== Prodigy Musician ===
=== Prodigy Musician ===
Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
Music is not just an activity for you, but a way to express yourself and connect with the universe. You receive the following benefits:
Linha 1 419: Linha 1 846:
* The DC to play your songs is reduced by 1 and the DC to resist them is increased by 1
* The DC to play your songs is reduced by 1 and the DC to resist them is increased by 1


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=== Born of Kumungu ===
=== Born of Kumungu ===
''Prerequisite> Kiilashi''
''Prerequisite> Kiilashi''


You became adept at the high branches of the deepest forests. You gain the following benefits:
You became adept at the high branches of the deepest forests. You receive the following benefits:


* You can use Acrobatics to make climbing and jumping checks.
* You can use Acrobatics to make climbing and jumping checks.
Linha 1 428: Linha 1 857:
* You walk or run across branches, treetops and vines as if they were solid ground.
* You walk or run across branches, treetops and vines as if they were solid ground.


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=== Split Core ===
=== Split Core ===
''Prerequisite: Gelatinous Consistency Runeborn''
''Prerequisite: Gelatinous Consistency Runeborn''
Linha 1 435: Linha 1 866:
* When reduced to 0 hit points, you split into 4 pieces that attempt to recombine. Each chunk is thrown 15 feet away from you in opposite directions, at the start of each of your turns the chunks move 5 feet toward where you were. Each piece has 1/4 of your maximum health, the same AC as you, and all of your resistances and immunities. When each piece returns to the space you occupied, you return to your normal form with hit points equal to the sum of your pieces that returned. This ability activates once per long rest.
* When reduced to 0 hit points, you split into 4 pieces that attempt to recombine. Each chunk is thrown 15 feet away from you in opposite directions, at the start of each of your turns the chunks move 5 feet toward where you were. Each piece has 1/4 of your maximum health, the same AC as you, and all of your resistances and immunities. When each piece returns to the space you occupied, you return to your normal form with hit points equal to the sum of your pieces that returned. This ability activates once per long rest.


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=== Solar Core ===
=== Solar Core ===
''Prerequisite: Targonian, Born and raised in Targon, not having Lunar Sight Heritage''
''Prerequisite: Targonian, Born and raised in Targon, not having Lunar Sight Heritage''
Linha 1 444: Linha 1 877:
* You have Advantage on Saving Throws against Extreme Cold.
* You have Advantage on Saving Throws against Extreme Cold.


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=== Worker ===
=== Worker ===
''Prerequisite: Piltovan, not having the Wealthy or Privileged Heritages.''
''Prerequisite: Piltovan, not having the Wealthy or Privileged Heritages.''
Linha 1 452: Linha 1 887:
* You add half your Proficiency Bonus to the amount of gp you can produce each day.
* You add half your Proficiency Bonus to the amount of gp you can produce each day.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
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=== Mountain's Shepherd ===
=== Mountain's Shepherd ===
Linha 1 462: Linha 1 900:
* You receive an animal of up to 100 gp from the Mount and Other Animals table in Chapter 6.
* You receive an animal of up to 100 gp from the Mount and Other Animals table in Chapter 6.


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=== Patronage ===
=== Patronage ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
Linha 1 471: Linha 1 911:
* You receive one possession worth up to 100 gp or 2 possessions worth up to 50 gp each.
* You receive one possession worth up to 100 gp or 2 possessions worth up to 50 gp each.


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=== Scout ===
=== Scout ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
Linha 1 479: Linha 1 921:
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.
* Your Passive Perception increases by an amount equal to half your Proficiency Bonus.


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=== Rigid Skin ===
=== Rigid Skin ===


Linha 1 485: Linha 1 929:
* Choose a damage type from Slashing, Piercing or Bludgeoning, you become resistant to it. If you already have resistance, or receives it, you becomes immune to this damage.
* Choose a damage type from Slashing, Piercing or Bludgeoning, you become resistant to it. If you already have resistance, or receives it, you becomes immune to this damage.


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=== Perceive Weaknesses ===
=== Perceive Weaknesses ===


Linha 1 491: Linha 1 937:
* Choose between: You can add half your Wisdom modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Wisdom modifier on attacks.
* Choose between: You can add half your Wisdom modifier to damage dealt by attacks, or, you replace your Strength modifier with half your Wisdom modifier on attacks.


|-
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=== Perceptive ===
=== Perceptive ===
''Prerequisite: Vastaya or Human''
''Prerequisite: Vastaya or Human''
Linha 1 500: Linha 1 948:
* You have blindvision with a 10 feet of reach. Within this range, you can effectively see anything that isn't behind full cover, even if you're Blinded or in darkness. In addition, you can notice Invisible creatures within this range, unless the creature is stealthed.
* You have blindvision with a 10 feet of reach. Within this range, you can effectively see anything that isn't behind full cover, even if you're Blinded or in darkness. In addition, you can notice Invisible creatures within this range, unless the creature is stealthed.


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=== Adaptive Persistence ===
=== Adaptive Persistence ===


Linha 1 507: Linha 1 957:
* With a reaction, you can choose to gain resistance to the first attack you receive in combat (except for true damage). You can do this a number of times equal to your Proficiency bonus per full rest.
* With a reaction, you can choose to gain resistance to the first attack you receive in combat (except for true damage). You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Thick Feet ===
=== Thick Feet ===
''Prerequisito: Targonian''
''Prerequisito: Targonian''
Linha 1 516: Linha 1 968:
* Your Climbing Speed is the same as your Walking Speed.
* Your Climbing Speed is the same as your Walking Speed.


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=== Pyromaniac ===
=== Pyromaniac ===


Linha 1 523: Linha 1 977:
* You gain access to the Mystery of Fire
* You gain access to the Mystery of Fire


|-
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=== Power from Healing ===
=== Power from Healing ===
''Prerequisite: Ottrani''
''Prerequisite: Ottrani''
Linha 1 531: Linha 1 987:
* Choose one of these Mysteries to gain access to: Ethermancy or Water.
* Choose one of these Mysteries to gain access to: Ethermancy or Water.


|-
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=== Vastaya Precision ===
=== Vastaya Precision ===
''Prerequisito: Vastaya''
''Prerequisito: Vastaya''
Linha 1 538: Linha 1 996:
* When you have advantage on an attack roll, you roll three d20s instead of two, and use the highest of the three rolls.
* When you have advantage on an attack roll, you roll three d20s instead of two, and use the highest of the three rolls.


|-
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=== Incandescent Gift ===
=== Incandescent Gift ===
''Prerequisite: Infernal Half-Dragon''
''Prerequisite: Infernal Half-Dragon''
Linha 1 546: Linha 2 006:
* When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled.
* When you deal fire or incinerating damage to a target, you heal 1 hit point for each dice rolled.


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=== Prestidigitator ===
=== Prestidigitator ===


Linha 1 553: Linha 2 015:
* When you receive a melee attack, you can use your reaction to make a melee attack against the creature that hit you or take the Disarm action. You can use this ability a number of times equal to your Proficiency bonus per full rest.
* When you receive a melee attack, you can use your reaction to make a melee attack against the creature that hit you or take the Disarm action. You can use this ability a number of times equal to your Proficiency bonus per full rest.


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=== Privileged ===
=== Privileged ===
''Prerequisite: Piltovan, not having Wealthy or Worker''
''Prerequisite: Piltovan, not having Wealthy or Worker''
Linha 1 562: Linha 2 026:
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.
* You increase one of your crafts by 1 level. If you have already leveled up a role through Heritages, you will need to choose a different craft.


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=== Truth Seeker ===
=== Truth Seeker ===
''Prerequisito: Lhotlan''
''Prerequisito: Lhotlan''
Linha 1 571: Linha 2 037:
* You have proficiency with Perception and you gain +1 to your Passive Perception. If you already have a proficiency in Perception, you gain expertise with it.
* You have proficiency with Perception and you gain +1 to your Passive Perception. If you already have a proficiency in Perception, you gain expertise with it.


== Dream Proficiency ===
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=== Dream Proficiency ===
''Prerequisite: Fauhwoon''
''Prerequisite: Fauhwoon''


Linha 1 579: Linha 2 047:
* You gain access to the Mystery of Oneiromancy
* You gain access to the Mystery of Oneiromancy


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=== Natural Protector ===
=== Natural Protector ===
''Prerequisite: Vastaya - Fauhwon''
''Prerequisite: Vastaya - Fauhwon''
Linha 1 587: Linha 2 057:
* You can invoke the power of nature to deal additional damage to your attacks. Using your bonus action, you can add 1d6 + your proficiency bonus force damage to your attacks until the end of your turn. You can do this a number of times equal to half your Proficiency bonus per Full Rest.
* You can invoke the power of nature to deal additional damage to your attacks. Using your bonus action, you can add 1d6 + your proficiency bonus force damage to your attacks until the end of your turn. You can do this a number of times equal to half your Proficiency bonus per Full Rest.


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=== Pickpocketer ===
=== Pickpocketer ===


Linha 1 596: Linha 2 068:
* You can spend 1 minute observing a creature out of combat, by doing so you can find out if it has anything of value that costs at least 1 gp, such as an earring, necklace, or jewelry.
* You can spend 1 minute observing a creature out of combat, by doing so you can find out if it has anything of value that costs at least 1 gp, such as an earring, necklace, or jewelry.


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=== Bionic Pull ===
=== Bionic Pull ===
''Prerequisite: Construct''
''Prerequisite: Construct''
Linha 1 603: Linha 2 077:
* You can use an Attack action to fire your hand in a 20-foot line from you, stopping at the first target it hits. It must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failure, the target takes damage from your unarmed strike and, if the creature is a size category equal to or smaller than you, it is pulled within 5 feet of you. On a success, your hand continues to travel the line until it hits a target that fails the save or reaches its limit range, whichever comes first.
* You can use an Attack action to fire your hand in a 20-foot line from you, stopping at the first target it hits. It must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failure, the target takes damage from your unarmed strike and, if the creature is a size category equal to or smaller than you, it is pulled within 5 feet of you. On a success, your hand continues to travel the line until it hits a target that fails the save or reaches its limit range, whichever comes first.


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=== Ice Breaker ===
=== Ice Breaker ===
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''
Linha 1 612: Linha 2 088:
* You gain advantage on saving throws and checks related to an arctic environment.
* You gain advantage on saving throws and checks related to an arctic environment.


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=== Adaptive Resilience ===
=== Adaptive Resilience ===


Linha 1 619: Linha 2 097:
* '''''Stiffness.''''' Instead of adding your Dexterity modifier to your AC (within the established limits) add half of your Constitution modifier.
* '''''Stiffness.''''' Instead of adding your Dexterity modifier to your AC (within the established limits) add half of your Constitution modifier.


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=== Draconic Resilience ===
=== Draconic Resilience ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''
Linha 1 627: Linha 2 107:
* You can, once per long rest, remove a point of exhaustion during a short rest.
* You can, once per long rest, remove a point of exhaustion during a short rest.


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=== Resistance to the Sai ===
=== Resistance to the Sai ===
''Prerequisite: Shuriman''
''Prerequisite: Shuriman''
Linha 1 635: Linha 2 117:
* You gain access to the Desert element
* You gain access to the Desert element


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=== Frost Resistance ===
=== Frost Resistance ===
''Prerequisite: Freljordian''
''Prerequisite: Freljordian''
Linha 1 643: Linha 2 127:
* You gain access to the Ice element.
* You gain access to the Ice element.


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=== Magical Resistance ===
=== Magical Resistance ===
''Prerequisite: Demacian and cannot be able to cast spells''
''Prerequisite: Demacian and cannot be able to cast spells''
Linha 1 651: Linha 2 137:
* You are unable to learn magic.
* You are unable to learn magic.


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=== Rough Rock ===
=== Rough Rock ===
''Prerequisite: Mountain Half-Dragon''
''Prerequisite: Mountain Half-Dragon''
Linha 1 659: Linha 2 147:
* When attacking a target with an unarmed strike or a natural weapon, you can force it to make a Constitution saving throw DC 8 + your proficiency bonus + your Constitution modifier. On a failure, the target is Feeble until the start of your next turn. You can do this a number of times equal to your Proficiency bonus per full rest.
* When attacking a target with an unarmed strike or a natural weapon, you can force it to make a Constitution saving throw DC 8 + your proficiency bonus + your Constitution modifier. On a failure, the target is Feeble until the start of your next turn. You can do this a number of times equal to your Proficiency bonus per full rest.


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=== Saving-IIP-Throw ===
=== Saving-IIP-Throw ===
''Prerequisite: Fauhwoon''
''Prerequisite: Fauhwoon''
Linha 1 666: Linha 2 156:
* You learn the ''bless'' spell, which you can cast without expending spell slots. You can cast this spell a number of times equal to half your Proficiency bonus per full rest.
* You learn the ''bless'' spell, which you can cast without expending spell slots. You can cast this spell a number of times equal to half your Proficiency bonus per full rest.


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=== Arcane Blood ===
=== Arcane Blood ===
Prerequisite: Spellcasting
Prerequisite: Spellcasting
Linha 1 675: Linha 2 167:
* You gain access to one Mystery of your choice which you have access to.
* You gain access to one Mystery of your choice which you have access to.


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=== Buhru Blood ===
=== Buhru Blood ===
''Prerequisite: Bilgewater''
''Prerequisite: Bilgewater''
Linha 1 683: Linha 2 177:
* You can sense the presence of creatures that interrupt the flow of life within 5 times half your Proficiency bonus feet of you. Your Proficiency bonus is added to calculate whether you are surprised by undead and spirits.
* You can sense the presence of creatures that interrupt the flow of life within 5 times half your Proficiency bonus feet of you. Your Proficiency bonus is added to calculate whether you are surprised by undead and spirits.


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=== Vastayan Blood ===
=== Vastayan Blood ===
''Prerequisite: Human or Construct''
''Prerequisite: Human or Construct''
Linha 1 691: Linha 2 187:
* You gain access to one Spiritual Mystery
* You gain access to one Spiritual Mystery


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=== Savage ===
=== Savage ===
''Prerequisite: Minotaur''
''Prerequisite: Minotaur''
Linha 1 696: Linha 2 194:
Your horns are stronger than those of other Minotaurs. You receive the following benefits:
Your horns are stronger than those of other Minotaurs. You receive the following benefits:


* Attacks with your horns have their damage increased by one category.
* When you use the Dash action, you can make a melee attack with your horns against a creature after moving at least 20 feet. If the attack succeeds, the target must make a Strength saving throw DC 8  + your Proficiency bonus + your Strength modifier. On a failure, it becomes prone. If the target is two size categories larger than you, it automatically succeeds on this saving throw.
* Attacks with your horns have their crit multiplier increased by 1.
* Attacks with your horn have their damage increased by one category.
 
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=== Superior Savagery ===
=== Superior Savagery ===
Linha 1 707: Linha 2 208:
* You can add your Intelligence or Wisdom modifier (whichever is higher) to the damage of your melee attacks. When you score a critical hit with a melee attack, you can increase your damage dice multiplier by 1. You can do this a number of times equal to half your proficiency bonus per Full Rest.
* You can add your Intelligence or Wisdom modifier (whichever is higher) to the damage of your melee attacks. When you score a critical hit with a melee attack, you can increase your damage dice multiplier by 1. You can do this a number of times equal to half your proficiency bonus per Full Rest.


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=== Leaf’s Shadow ===
=== Leaf’s Shadow ===
''Prerequisite: Floral''
''Prerequisite: Floral''
Linha 1 715: Linha 2 218:
* You gain access to the Mystery of Umbramancy.
* You gain access to the Mystery of Umbramancy.


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=== Light Sleep ===
=== Light Sleep ===


Linha 1 722: Linha 2 227:
* As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits.
* As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits.


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=== Precocious Breath ===
=== Precocious Breath ===
''Prerequisite: Half-Dragon''
''Prerequisite: Half-Dragon''
Linha 1 730: Linha 2 237:
* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.
* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.


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=== Guerrilla Tactics ===
=== Guerrilla Tactics ===
''Prerequisito: Shuriman''
''Prerequisito: Shuriman''
Linha 1 738: Linha 2 247:
* If you attack a creature by surprise, your critical range decreases by 1 and the dice multiplier on a critical hit increases by 1.
* If you attack a creature by surprise, your critical range decreases by 1 and the dice multiplier on a critical hit increases by 1.


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=== Ionian Magical Talent ===
=== Ionian Magical Talent ===
''Prerequisite: Ionian''
''Prerequisite: Ionian''
Linha 1 746: Linha 2 257:
* You gain access to one Spiritual Mystery of your choice.
* You gain access to one Spiritual Mystery of your choice.


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=== Stubborn ===
=== Stubborn ===


Linha 1 753: Linha 2 266:
* When a creature tries to read your mind through magical means, you immediately know what's going on and you have advantage on Saving Throws to resist the spell, though you have no clue who is doing it if you can't see the person. On a successful Saving Throw, you can show a false thought or memory to the creature trying to read your mind.
* When a creature tries to read your mind through magical means, you immediately know what's going on and you have advantage on Saving Throws to resist the spell, though you have no clue who is doing it if you can't see the person. On a successful Saving Throw, you can show a false thought or memory to the creature trying to read your mind.


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=== Fey Teleport ===
=== Fey Teleport ===
''Prerequisite: Yordle''
''Prerequisite: Yordle''
Linha 1 761: Linha 2 276:
* You learn the ''misty step'' spell and can cast it a number of times equal to your Proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.
* You learn the ''misty step'' spell and can cast it a number of times equal to your Proficiency bonus per full rest using your spellcasting attribute or Charisma, whichever is greater.


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=== Noxian Terror ===
=== Noxian Terror ===
''Prerequisite: Noxian''
''Prerequisite: Noxian''
Linha 1 768: Linha 2 285:
* You can use your action to intimidate your foes, forcing one creature of your choice within 30 feet of you to make a DC 8 + your proficiency bonus + your Charisma modifier Wisdom saving throw. A target automatically succeeds on the Saving Throw if it can't hear or see you. On a failure, the target is Frightened by you for 1 minute. If the Frightened target takes any damage, it can repeat the saving throw, ending the effect on a success.
* You can use your action to intimidate your foes, forcing one creature of your choice within 30 feet of you to make a DC 8 + your proficiency bonus + your Charisma modifier Wisdom saving throw. A target automatically succeeds on the Saving Throw if it can't hear or see you. On a failure, the target is Frightened by you for 1 minute. If the Frightened target takes any damage, it can repeat the saving throw, ending the effect on a success.


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===Manatouched===
===Manatouched===
''Prerequisite: Ixtali''
''Prerequisite: Ixtali''
Linha 1 777: Linha 2 296:
* When using any resource that recovers mana, you can recover 1 Hit Dice.
* When using any resource that recovers mana, you can recover 1 Hit Dice.


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=== Demacian Training ===
=== Demacian Training ===
''Prerequisito: Demacian''
''Prerequisito: Demacian''
Linha 1 784: Linha 2 305:
* You have proficiency with melee martial weapons, shields, and light and medium armor.
* You have proficiency with melee martial weapons, shields, and light and medium armor.


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=== Tide’s Trick ===
=== Tide’s Trick ===
''Prerequisite: Aquatic Yordle''
''Prerequisite: Aquatic Yordle''
Linha 1 792: Linha 2 315:
* You gain access to the Water element and the spell list of that Elemental Mystery.
* You gain access to the Water element and the spell list of that Elemental Mystery.


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=== Value of the Protector ===
=== Value of the Protector ===
''Prerequisite: Demacian''
''Prerequisite: Demacian''
Linha 1 802: Linha 2 327:
* When you knowingly do something wrong or when you discover that your act was wrong, you must make a Wisdom saving throw whose DC is set by the Master. On a failure, you gain disadvantage on all your rolls for 24 hours.
* When you knowingly do something wrong or when you discover that your act was wrong, you must make a Wisdom saving throw whose DC is set by the Master. On a failure, you gain disadvantage on all your rolls for 24 hours.


=== [[Heranças_Variantes/en#Amphibian|Amphibian Variant]] ===
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=== [[Heranças_Variantes/en#Amphibian|Variant: Amphibian]] ===
''Prerequisito: Antroplantæ, Construct, Human or Yordle''
''Prerequisito: Antroplantæ, Construct, Human or Yordle''


Linha 1 809: Linha 2 336:
See Chapter 5: Customization - Variant Heritages - Amphibious for details.
See Chapter 5: Customization - Variant Heritages - Amphibious for details.


=== [[Heranças_Variantes/en#Colossus|Colossus Variant]] ===
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=== [[Heranças_Variantes/en#Colossus|Variant: Colossus]] ===


For some reason, maybe genes, maybe magical influence or maybe you were simply built this way, but you are an unusual size for your species, dwarfing most of those around you.  
For some reason, maybe genes, maybe magical influence or maybe you were simply built this way, but you are an unusual size for your species, dwarfing most of those around you.  
Linha 1 815: Linha 2 344:
See Chapter 5: Customization - Variant Heritages - Colossus for details.
See Chapter 5: Customization - Variant Heritages - Colossus for details.


=== [[Heranças_Variante/en#Iceborn|Iceborn Variant]] ===
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=== [[Heranças_Variante/en#Iceborn|Variant: Iceborn]] ===


''Prerequisito: Construct, Human, Minotaur or Yordle''
''Prerequisito: Construct, Human, Minotaur or Yordle''
Linha 1 823: Linha 2 354:
See Chapter 5: Customization - Variant Heritages - Iceborn for details.
See Chapter 5: Customization - Variant Heritages - Iceborn for details.


=== [[Heranças_Variantes/en#Fireborn|Fireborn Variant]] ===
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''Prerequisito: Freljordiano''
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=== [[Heranças_Variantes/en#Half_Vastaya|Variant: Half Vastaya]] ===
This Heritage is extremely rare and found only among members of the tribe blessed by Ildhaurg. You possess a fiery essence that refuses to be extinguished, the fruit of your bloodline. You cannot choose the Iceborn or Sormborn heritages.
 
See Chapter 5: Customization - Variant Heritages - Fireborn for details.
 
=== [[Heranças_Variantes/en#Half_Vastaya|Half Vastaya Variant]] ===
''Prerequisite: Construct, Human, Minotaur or Vastaya''
''Prerequisite: Construct, Human, Minotaur or Vastaya''


Linha 1 837: Linha 2 363:
See Chapter 5: Customization - Variant Heritages - Half-Vastaya for details.
See Chapter 5: Customization - Variant Heritages - Half-Vastaya for details.


=== [[Heranças_Variantes/en#Technological Progressiona|Technological Progression Variant]] ===
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=== [[Heranças_Variantes/en#Technological Progressiona|Variant: Technological Progression]] ===


Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Your body was modified through irreversible procedures. Although you were originally a normal member of your origin, your body has now been modified by some process.
Linha 1 843: Linha 2 371:
See Chapter 5: Customization - Variant Heritages - Technological Progression for details.
See Chapter 5: Customization - Variant Heritages - Technological Progression for details.


=== [[Heranças_Variantes/en#Risen|Risen Variant]] ===
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=== [[Heranças_Variantes/en#Risen|Variant: Risen]] ===


You died. However, you were unable to overcome your own death, becoming a spirit that still seeks something in the realm of the living, be it revenge, guilt or some other reason. Watch out, the Kindred are after you.  
You died. However, you were unable to overcome your own death, becoming a spirit that still seeks something in the realm of the living, be it revenge, guilt or some other reason. Watch out, the Kindred are after you.  
Linha 1 849: Linha 2 379:
See Chapter 5: Customization - Variant Heritages - Risen for details.
See Chapter 5: Customization - Variant Heritages - Risen for details.


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=== Cautious Traveler ===
=== Cautious Traveler ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
Linha 1 858: Linha 2 390:
* After a Full Rest, you can choose any type of Difficult Terrain to ignore. You cannot change the terrain type until your next full rest.
* After a Full Rest, you can choose any type of Difficult Terrain to ignore. You cannot change the terrain type until your next full rest.


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=== Marine Life ===
=== Marine Life ===


Linha 1 869: Linha 2 403:
* You gain access to the element of Water
* You gain access to the element of Water


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=== Nomadic Life ===
=== Nomadic Life ===


Linha 1 878: Linha 2 414:
* You have an excellent memory for maps and geography of the desert and arid lands, you can always recall the general plan of terrain, settlements or other features around you. Plus, you can find food and fresh water in the desert for yourself and up to five other people each day.
* You have an excellent memory for maps and geography of the desert and arid lands, you can always recall the general plan of terrain, settlements or other features around you. Plus, you can find food and fresh water in the desert for yourself and up to five other people each day.


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=== Lunar Sight ===
=== Lunar Sight ===
''Prerequisite: Targonian, Born and raised in Targon, not having Solar Core Heritage''
''Prerequisite: Targonian, Born and raised in Targon, not having Solar Core Heritage''
Linha 1 887: Linha 2 425:
* You gain 15 feet of Darkvision, or add 15 feet to it if you already have it.
* You gain 15 feet of Darkvision, or add 15 feet to it if you already have it.


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=== Trained Vision ===
=== Trained Vision ===


Linha 1 894: Linha 2 434:
* You gain 15 feet darkvision, if you already have darkvision it increases by 15 feet.
* You gain 15 feet darkvision, if you already have darkvision it increases by 15 feet.


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=== Stellar Contemplation ===
=== Stellar Contemplation ===
''Prerequisite: Aelus Minotaur''
''Prerequisite: Aelus Minotaur''


You have a special fondness for gazing at the stars through the wisdom of your ancestors., you receive the following benefits:
You have a special fondness for gazing at the stars through the wisdom of your ancestors. You receive the following benefits:


* You gain access to a Mystery, choose between Divination and Oneiromancy.
* You gain access to a Mystery, choose between Divination and Oneiromancy.
* You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater.
* You gain a 1st-level spell from the Mystery of Divination or Oneiromancy, you can cast this spell as a 1st-level spell without expending mana points a number of times equal to half your Proficiency bonus per full rest using your conjuration attribute or Wisdom, whichever is greater.


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=== Escape Voltage ===
=== Escape Voltage ===
''Prerequisite: Construct''
''Prerequisite: Construct''
Linha 1 909: Linha 2 453:
* A number of times equal to your Proficiency bonus per Full Rest, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks, as long as they are made of metal. This bonus increases to 1d8 at level 6, 1d10 at level 12 and 2d8 at level 18.
* A number of times equal to your Proficiency bonus per Full Rest, you can add 1d4 lightning damage to one of your unarmed or melee weapon attacks, as long as they are made of metal. This bonus increases to 1d8 at level 6, 1d10 at level 12 and 2d8 at level 18.


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=== Silky Voice ===
=== Silky Voice ===


Linha 1 915: Linha 2 461:
* You have advantage on Persuasion checks against strangers who are not hostile to you.
* You have advantage on Persuasion checks against strangers who are not hostile to you.
* You gain access to the Mystery of Enchantment.
* You gain access to the Mystery of Enchantment.
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