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Heranças/en: mudanças entre as edições

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Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
Each Heritage costs one point. Heritages can only be chosen once, unless the Heritage specifies otherwise.
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Heranças gerais podem ser escolhidas sempre que você puder escolher uma Herança de origem ou de região.
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Quando você alcança os níveis 5, 9, 13 e 17, você pode escolher novas Heranças de Origem ou Heranças Gerais a que você atende aos pré-requisitos, mas não Heranças de região ou Heranças com o pré-requisito "Inicial", as Heranças com o pré-requisito "Inicial" podem ser escolhidas apenas durante a criação do personagem, não podendo ser escolhidas em níveis posteriores.
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Quando você escolhe uma nova Herança em níveis posteriores, é importante que essas Heranças sejam viáveis, como por exemplo reflexo de um treinamento ou alguma modificação que seu personagem sofreu. Caso considere necessário, o Mestre pode vetar Heranças que não tenham qualquer explicação.
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== List of Heritages ==  
== List of Heritages ==  
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=== General ===  
=== General ===  
General heritages can be chosen whenever you can choose origin or region heritages.


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* You gain access to the Mystery of Water
* You gain access to the Mystery of Water


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''Prerequisite: Vastaya Ottrani''
''Prerequisite: Vastaya Ottrani''
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
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Você recebeu ensinamentos preciosos sobre como promover a cura, sendo especialista nisso. Você recebe os seguintes benefícios:
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* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.


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=== Dancer ===
=== Dancer ===
''Prerequisite: Lhotlan''
''Prerequisite: Lhotlan''
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You know how to get people's attention by dancing. You receive the following benefits:  
You know how to get people's attention by dancing. You receive the following benefits:  
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* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.
* When in combat, your instinct has spikes that empower your attacks. During combat, each successful attack generates a stack of ferocity. Upon reaching maximum ferocity, you can use a bonus action to cause all your attacks to have margin and crit multiplier increased by 1 until the start of your next turn. When out of combat, this stack is reset to zero. Your maximum ferocity equals 10 - your proficiency bonus.


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=== Ferromancer ===
=== Ferromancer ===
''Prerequisito: Character Creation''
''Prerequisito: Character Creation''
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Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
Your system resonates with metals from an early age, granting you extremely rare magic. You receive the following benefits:
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* You gain proficiency with one martial weapon of your choice from your region.
* You gain proficiency with one martial weapon of your choice from your region.


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=== Son of the Darkness ===
=== Son of the Darkness ===
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"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
"Oh, you think darkness is your ally? But you merely adopted the dark, I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!". You receive the following benefits:  
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* Choose one from of these Mysteries to gain access: Darkness or Umbramancy
* Choose one from of these Mysteries to gain access: Darkness or Umbramancy


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=== Accelerated Flowering ===
=== Accelerated Flowering ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
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The floral power of your body is extremely active, allowing impressive feats with your body. You receive the following benefits:
The floral power of your body is extremely active, allowing impressive feats with your body. You receive the following benefits:
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* You gain access to the Flora element and the spell list of that Elemental Mystery.
* You gain access to the Flora element and the spell list of that Elemental Mystery.


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''Prerequisite: Vastaya Fauhwoon or Ottrani, Yordle''
''Prerequisite: Vastaya Fauhwoon or Ottrani, Yordle''
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
Your spiritual essence is powerful enough that you can innately cast spells. You receive the following benefits:
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Sua essência espiritual é poderosa o bastante para que você possa conjurar magias de forma inata. Você recebe os seguintes benefícios:
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* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
* You can cast a number of cantrips and spells based on your character level as per the Innate Magic table without expending mana and without requiring material components. The spell list is based on your Origin and can be found in Chapter 10. Your Spellcasting attribute for these spells must be chosen at the time you choose this Heritage from Intelligence, Wisdom, Charisma or Constitution.
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<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>
<div style="margin: 0 20px;">Yordle Innate Magic reflects the relationship they have with their own spiritual and magical essence, functioning differently in narrative terms from the magic of spellcasting classes. Whenever a Yordle casts a Yordle Innate Spell, it necessarily has a narrative component that can sound absurd, for example, when using the 3rd level spell Daylight, the Yordle can say that your character is blowing away the darkness. As the Yordle levels up and has access to new spells, they must have some narrative explanation to be "learned".</div></div>


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=== Primordial Manifestation ===
=== Primordial Manifestation ===
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The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you gain the following benefits:
The primordial element that touched your existence surfaced during your development. When choosing this Heritage, you must choose between Light and Shadow, you gain the following benefits:
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** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.
** If you chose Shadow, you see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray, and magical darkness does not affect your darkvision.


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=== Mediator ===
=== Mediator ===
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“''I'm going to make him an offer he can't refuse.''” Okay, best man. You gain the following benefits:
“''I'm going to make him an offer he can't refuse.''” Okay, best man. You gain the following benefits:
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