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Linha 1 124: Linha 1 124:
This Heritage can be acquired more than once, choosing a new tribe form each time.
This Heritage can be acquired more than once, choosing a new tribe form each time.


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{| class="wikitable" style="text-align:center; margin: auto auto 20px 20px; float:right; background-color:#F8F9FA;"
|- style="font-weight:bold; text-align:center; background-color:#B4A7D6;"
! colspan="2" | Forms of Sho’Ma
|- style="font-weight:bold; text-align:center;"
| Tribe
| Possible Forms
|- style="background-color:#B4A7D6;"
| Fauhwoon
| Human, Feral Ibex, Ibex
|-
| Kiilash
| Human, Feral Saber, Saber Toothed
|- style="background-color:#B4A7D6;"
| Lhotlan
| Human, Feral Rapine, Feral Vulpine, Rapine, Vulpine
|-
| Marai
| Human, Feral Selachian, Feral Siren, Selachian, Siren
|- style="background-color:#B4A7D6;"
| Oovi’Kat
| Human, Feral, Chameleon
|-
| Ottrani
| Human, Feral Goat, Goat
|- style="background-color:#B4A7D6;"
| Shimon
| Human, Feral Simian, Kong
|}


=== Shapeshifting ===
=== Shapeshifting ===
Linha 1 139: Linha 1 166:
'''''Transformation.''''' You can use your Transformation origin feature to assume a form that you obtained through Heritage Forms of Sho'Ma. These forms require you to use an action and make a Transformation roll. On a success, you assume that form. Keeping the form active in combat can be difficult, each time you take damage you must make a Constitution saving throw whose DC is 10 or half the damage taken, whichever is greater, on a success you retain the form normally, if it fails, you must expend a use of Transformation or revert to your original form.
'''''Transformation.''''' You can use your Transformation origin feature to assume a form that you obtained through Heritage Forms of Sho'Ma. These forms require you to use an action and make a Transformation roll. On a success, you assume that form. Keeping the form active in combat can be difficult, each time you take damage you must make a Constitution saving throw whose DC is 10 or half the damage taken, whichever is greater, on a success you retain the form normally, if it fails, you must expend a use of Transformation or revert to your original form.


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{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#B4A7D6;"
! colspan="5" | Sho’Ma Forms
|- style="font-weight:bold;"
| Tribe
| Shape
| Characteristics
| style="text-align:center;" | STR
| style="text-align:center;" | DEX
|- style="background-color:#B4A7D6;"
| Fauhwoon
| Ibex
| You become a four-legged, ibex-like creature, increasing your size by one category; Your walking speed becomes 50 feet; Your Horned attack now deals 2d8 + your proficiency bonus + your Strength modifier instead of 1d8.
| style="text-align:center;" | +2
| style="text-align:center;" | +4
|-
| Fauhwoon
| Feral Ibex
| Its horns become even more curved, fur spreads across your body, and the musculature of your legs is strengthened. Its horns now deal 2d8 instead of 1d8. Additionally, your walking speed increases to 40 feet and your long jump has double the range.
|
|
|- style="background-color:#B4A7D6;"
| Kiilash
| Saber Toothed
| You increase your size by 30 cm; Your base speed becomes 50 feet.; Your Bite attack now deals 3d4 instead of 2d4 and your Claws attack now deals 2d6 instead of 1d6 and both attacks deal 1d4 Bleeding.
| style="text-align:center;" | +4
| style="text-align:center;" | +4
|-
| Kiilash
| Feral Saber
| Your claws become more protruding. Your Claws attack now deals 2d6 instead of 1d6 and your Bite and Claws deal 1d4 Bleeding.
|
|
|- style="background-color:#B4A7D6;"
| Lhotlan
| Rapine
| You have a flying speed of 40 feet; You gain a Beak attack that deals 2d4 + your Strength modifier of piercing damage and an attack with Claws that deal 2d6 + your Dexterity modifier of slashing damage.
| style="text-align:center;" | +2
| style="text-align:center;" | +4
|-
| Lhotlan
| Vulpine
| Your base speed becomes 60 feet; You gain an attack with Claws that deals 3d6 + your Dexterity modifier of slashing damage and a Bite attack that deals 3d4 + your Strength modifier of piercing damage.
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|- style="background-color:#B4A7D6;"
| Lhotlan
| Feral Rapine
| Your feet have powerful claws that can be used to increase the damage of your kick. You have proficiency in unarmed attacks using your claws. They are considered light weapons and deal 1d6 of slashing damage in addition to the kick's damage. In addition, you have a pointed beak that deals 1d4 + your Strength modifier of piercing damage and you gain a feather-covered patagia in the space between your arms and your waist that gives you a glide speed for 15 feet.
|
|
|-
| Lhotlan
| Feral Vulpine
| Your hands come to have claws and your hearing becomes better than normal. You have advantage on Perception checks that rely on hearing, and you can't be surprised in combat (unless someone has used the silence spell). Its claws deal 2d6 + your Dexterity modifier of slashing damage.
|
|
|- style="background-color:#B4A7D6;"
| Marai
| Selachian
| You now have shark-like fangs, your bite now deals 2d6 + your proficiency bonus + your Strength modifier.
| style="text-align:center;" | +4
| style="text-align:center;" | +2
|-
| Marai
| Siren
| Your size is equal to that of your natural form; Your speed on water becomes 60 feet; Your Sonar can be used as an attack, dealing 1d6 thunder damage in a 20-foot cone.
| style="text-align:center;" | +2
| style="text-align:center;" | +4
|- style="background-color:#B4A7D6;"
| Marai
| Feral Selachian
| You gain shark-like fangs. Using an action, you can bite an opponent up to 5 feet from you, dealing 1d8 piercing damage.
|
|
|-
| Marai
| Feral Siren
| You gain fangs similar to a moray eel. Using an action, you can bite an opponent up to 5 feet away for 1d4 piercing damage. Additionally, your Sonar can be used as an attack, dealing 1d6 thunder damage in a 20-foot cone.
|
|
|- style="background-color:#B4A7D6;"
| Oovi’Kat
| Chameleon
| You can make tail attacks at creatures within 10 feet of you, dealing 1d8 + your Strength (or Dexterity) modifier bludgeoning damage, and you can use your action to hide your own presence by the invisibility spell for a number of turns equal to half your proficiency bonus.
| style="text-align:center;" | +2
| style="text-align:center;" | +4
|-
| Oovi’Kat
| Feral Chameleon
| While in this form, you can use your action to conceal your own presence by the invisibility spell for a number of turns equal to your proficiency bonus.
|
|
|- style="background-color:#B4A7D6;"
| Ottrani
| Goat
| You become a four-legged, ram-like creature, increasing your size by one category; Your climbing speed becomes 50 feet; Your Horned attack now deals 1d8 instead of 1d4.
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
| Ottrani
| Feral Goat
| You can assume a war form that gives you an appearance with more fur and a muzzle, having even more powerful legs and horns. Your horns now deal 1d6 damage instead of 1d4. Additionally, your climbing speed increases to 40 feet, and your high and long jump have double the range.
|
|
|- style="background-color:#B4A7D6;"
| Shimon
| Kong
| Your size increases by 30 cm; You gain a Bite attack that deals 1d6 + your Strength modifier piercing damage.
| style="text-align:center;" | +4
| style="text-align:center;" | +2
|-
| Shimon
| Feral Simian
| You can assume a war form that gives you +1 Strength for the duration and allows you to use your tail to carry objects that weigh no more than 20 kg and you can use a bonus action to have your tail try to trip a creature. It must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, the target is knocked Prone.
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|
|}


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