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=== Progress Trainee===
=== Progress Trainee===
''Prerequisite: Piltovan''
''Prerequisite: Piltovan''
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You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
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* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.


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=== Targonian Fortitude ===
=== Targonian Fortitude ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
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You have the blood of Targon heroes running through your veins. You gain the following benefits:
You have the blood of Targon heroes running through your veins. You gain the following benefits:
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* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).
* Whenever you take the Dodge action in combat, you can spend one Hit Dice to heal yourself. Roll the dice, add your Constitution modifier, and regain a number of hit points equal to this total (minimum of 1).


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=== Warmog's Fury ===
=== Warmog's Fury ===
''Prerequisite: Troll''
''Prerequisite: Troll''
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You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You gain the following benefits:
You are an embodiment of Warmog's fury, a legendary Troll from the era of the Rune Wars. And you are dedicated to honoring that. You gain the following benefits:
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* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.
* When using two-handed melee weapons you add your proficiency bonus to the weapon's damage, and the critical margin for attacks made with those weapons decreases by 1, that is, if it is 20 it becomes 19 or if it is 19 it becomes 18.


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=== Ancient Ice ===
=== Ancient Ice ===
''Prerequisite: Freljordan''
''Prerequisite: Freljordan''
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You learn to summon the ancient ice to serve your commands. You gain the following benefits:
You learn to summon the ancient ice to serve your commands. You gain the following benefits:
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* You gain access to Mystery of Ice.
* You gain access to Mystery of Ice.


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=== Feline's Grace ===
=== Feline's Grace ===
''Prerequisite: Kiilashi''
''Prerequisite: Kiilashi''
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His incredible reflexes and stealth agility have improved. You gain the following benefits:
His incredible reflexes and stealth agility have improved. You gain the following benefits:
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* The damage of your natural weapons increases by one category.
* The damage of your natural weapons increases by one category.


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=== Graciousness ===
=== Graciousness ===
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Your movement and walk have a unique and natural grace. You gain the following benefits:
Your movement and walk have a unique and natural grace. You gain the following benefits:
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* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.
* You have proficiency in Charisma Saving Throws, if you already have proficiency, you gain expertise with that saving throw.


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=== Primal Fighter ===
=== Primal Fighter ===
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Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You gain the following benefits:
Your instincts are extremely outcropped, either by your aggressiveness in combat that is similar to that of a predator, or by the familiarity you have with mindless creatures. You gain the following benefits:
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* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.
* When you hit a creature that hasn't already taken damage this round with a melee attack, you deal 1d4 + your proficiency bonus extra damage.


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=== Boost Ability ===
=== Boost Ability ===
''Prerequisito: Shimon''
''Prerequisito: Shimon''
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Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You gain the following benefits:
Your impulsive quirks have made it trivial for you to overcome any obstacles in your path. You gain the following benefits:
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* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.
* While you're making a grapple check against a creature, you can use Acrobatics instead of Athletics and you have advantage on that check.


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=== Simian Skill ===
=== Simian Skill ===
''Prerequisite: Vastaya - Shimon''
''Prerequisite: Vastaya - Shimon''
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The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
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* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.


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=== Skilled ===
=== Skilled ===
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Do you know how to do a little of everything, but are bad at everything? Your problems are over! You gain the following benefits:
Do you know how to do a little of everything, but are bad at everything? Your problems are over! You gain the following benefits:
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* You gain proficiency in up to 3 skills and Crafts of your choice.
* You gain proficiency in up to 3 skills and Crafts of your choice.


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=== Runic Hyperactivity ===
=== Runic Hyperactivity ===
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Natural runic energy runs through your body more easily than other people. You receive the following benefits:
Natural runic energy runs through your body more easily than other people. You receive the following benefits:
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* You gain access to the Mystery of Runomancy
* You gain access to the Mystery of Runomancy


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=== Inspire Allies ===
=== Inspire Allies ===
''Prerequisite: Human''
''Prerequisite: Human''
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You have great deeds in your mind, being able to broaden your inspiration and even extend it to allies. You receive the following benefits:
You have great deeds in your mind, being able to broaden your inspiration and even extend it to allies. You receive the following benefits:
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* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.
* As a bonus action, you can use your Inspiration to inspire an ally who is within 30 feet of you and can hear you. For the next 10 minutes, that ally can use this dice once. The ally can roll this dice and add the result to any attribute check, saving throw or attack roll it makes for the duration. He can roll the d20 before deciding whether to use the Inspiration dice, but must decide before the Master says whether the roll succeeds or fails. Once the Inspiration dice has been rolled, it has been spent. A creature can gain only one Inspiration dice at a time.


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=== Hospitable ===
=== Hospitable ===
''Prerequisite: Alnuk Minotaur''
''Prerequisite: Alnuk Minotaur''
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Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra, You gain the following benefits:
Anyone who is sheltered by an Alnuk can categorically state that they are the most hospitable creatures in all of Runeterra, You gain the following benefits:
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& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.
& You gain the ''goodberry'' spell and can use it without expending mana points a number of times equal to your Proficiency bonus per full rest.


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=== Celestial Encouragement ===
=== Celestial Encouragement ===
''Prerequisite: Targonian''
''Prerequisite: Targonian''
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You or one of your ancestors reached or came very close to Targon's Summit, and since then divine beings have held you in some sort of fondness, showing you weavings of magic and periodically granting you magical favors. You receive the following benefits:
You or one of your ancestors reached or came very close to Targon's Summit, and since then divine beings have held you in some sort of fondness, showing you weavings of magic and periodically granting you magical favors. You receive the following benefits:
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* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.
* Once per Full Rest, you can non-magically cast a Cantrip from any Celestial Mystery. Choose from Intelligence, Wisdom, or Charisma as your spellcasting attribute for this Cantrip.


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=== Renowned Inventor ===
=== Renowned Inventor ===
''Prerequisito: Piltovan''
''Prerequisito: Piltovan''
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You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You gain the following benefits:
You are or have known one of Piltover's great inventors, learning more about Hextech technology and applying it to your own body. You gain the following benefits:
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* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.
* Choose an Advantage from the Hextech list in Chapter 5: Customization – Variants.


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=== Special Way ===
=== Special Way ===
''Prerequisite: Bandlecity''
''Prerequisite: Bandlecity''
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Maybe it's the water in Bandlecity, maybe it's something the food grown there has, you carry a bit of that dimension with you wherever you go, you get the following benefits:
Maybe it's the water in Bandlecity, maybe it's something the food grown there has, you carry a bit of that dimension with you wherever you go, you get the following benefits:
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* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.
* You are able to voluntarily emit a pulse of Yordle Uncontrolled Magic. As a bonus action, or a reaction to casting a spell, roll 2 results from the Yordle Uncontrolled Magic table and choose one of them to apply to allies within 10 feet of you. You can do this a number of times equal to half your proficiency bonus per long rest.


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=== Secret’s Thief ===
=== Secret’s Thief ===
''Prerequisite: Zaunite''
''Prerequisite: Zaunite''
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Your genius mind is superior to others. You receive the following benefits:
Your genius mind is superior to others. You receive the following benefits:
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* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.
* You learn the ''message'' and ''vicious mockery'' cantrips and can use them without verbal, somatic or material components. You can use these cantrips in this manner a number of times equal to your Proficiency bonus per full rest. Your spellcasting attribute for these spells is your normal spellcasting attribute or Charisma, whichever is higher.


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=== Bloodblade ===
=== Bloodblade ===
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“Violence is elegance”. You receive the following benefits:
“Violence is elegance”. You receive the following benefits:
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* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.
* When you score a critical hit with a weapon of slashing damage, you can make a new attack against the same target, this effect can only be used once per round.


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=== Cloud's Lightness ===
=== Cloud's Lightness ===
''Prerequisite: Clouds Half-Dragon''
''Prerequisite: Clouds Half-Dragon''
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Your body has the lightness of the clouds. You receive the following benefits:
Your body has the lightness of the clouds. You receive the following benefits:
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* You are always under the effect of the ''feather fall'' spell.
* You are always under the effect of the ''feather fall'' spell.


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=== Crimson Leader ===
=== Crimson Leader ===
''Prerequisito: Noxian''
''Prerequisito: Noxian''
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You are overflowing with strength and skill, making your allies see you as an inspirational figure, while your enemies see you as someone to be feared. You receive the following benefits:
You are overflowing with strength and skill, making your allies see you as an inspirational figure, while your enemies see you as someone to be feared. You receive the following benefits:
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** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.
** You can choose one of the following traits for each ally: Attack Rolls, AC, DC, Saving Throws or Attribute Rolls. Allies gain an additional +1 to the trait you choose to give them.


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=== Vastaya Lineage ===
=== Vastaya Lineage ===
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''Prerequisite: Ionian''
''Prerequisite: Ionian''
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* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.
* You have advantage on Saving Throws to resist being charmed, and spells cannot put you to sleep.


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=== Evasive Fighter ===
=== Evasive Fighter ===
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You are an expert in the most advanced and refined art of combat: Running for your life!. You gain the following benefits:  
You are an expert in the most advanced and refined art of combat: Running for your life!. You gain the following benefits:  
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* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.
* When you fail a Dexterity or Wisdom saving throw, you may reroll the roll. You can use this ability a number of times equal to half your Proficiency bonus per full rest.


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=== Hardwood ===
=== Hardwood ===
''Prerequisite: Antroplantae''
''Prerequisite: Antroplantae''
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The density of your body is greater than normal, causing you to have different characteristics. You receive the following benefits:
The density of your body is greater than normal, causing you to have different characteristics. You receive the following benefits:
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* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.
* Using an action, you can root yourself in the heat of battle, if the ground allows it. When you do, your speed drops to 0, but you become immune to knockdowns and forced movement. You can uproot yourself as a bonus action.


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=== Forest Magic ===
=== Forest Magic ===
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You can tune into the energies of nature and forests. You receive the following benefits:
You can tune into the energies of nature and forests. You receive the following benefits: