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Criou página com '=== Guerrilla Tactics === ''Prerequisito: Shuriman'''
(Criou página com 'You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense...')
(Criou página com '=== Guerrilla Tactics === ''Prerequisito: Shuriman''')
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You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:  
You are of Vastayan descent. One of your ancestors, perhaps one of your grandparents or even earlier, was Vastaya. This means that, although you are of another origin and have no apparent traits that connect you to the Vastaya, you have a different spiritual charge. Maybe it was something that skipped generations before it manifested itself in you, or maybe it's something that, although your relatives had it, didn't find the right condition to manifest. The Vastaya sense this in you and, while a Half Vastaya is taboo, it does not apply to people of Vastayan blood. You gain the following benefits:  


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* You can, once per long rest, use an action to heal yourself or one other creature within 20 feet of you, a total of hit points equal to 5 x your proficiency bonus. Additionally, you have advantage on Medicine checks.
* Você pode, uma vez por descanso longo, usar uma ação para curar a si mesmo ou a uma outra criatura a até 20 pés de você, um total de pontos de vida igual à 5 x seu bônus de proficiência. Adicionalmente, você tem vantagem em testes de Medicina.
* You gain access to one Spiritual Mystery
* Você recebe acesso a um Mistério Espiritual
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=== Savage ===
=== Savage ===
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* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.
* Upon gaining access to your breath weapon, it gains a +2 bonus to its DC, its number of uses becomes one and a half times your Proficiency bonus, and it deals an additional 1d6 damage, upon reaching level 10 this bonus becomes 2d6, at the 15th level it increases to 3d6, and again increases to 4d6 at the 19th level.


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=== Guerrilla Tactics ===
=== Táticas de Guerrilha ===
''Prerequisito: Shuriman''
''Pré-requisito: Shurimane''
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