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(Criou página com '* You can use an Attack action to fire your hand in a 20-foot line from you, stopping at the first target it hits. It must make a DC 8 + your proficiency bonus + your Strength modifier Dexterity saving throw. On a failure, the target takes damage from your unarmed strike and, if the creature is a size category equal to or smaller than you, it is pulled within 5 feet of you. On a success, your hand continues to travel the line until it hits a target that fails the save or...') |
(Criou página com '* You have advantage on Saving Throws to resist effects that would render you Unconscious. * As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits.') Etiquetas: Edição móvel Edição feita através do site móvel |
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* Attacks with your horns have their crit multiplier increased by 1. | * Attacks with your horns have their crit multiplier increased by 1. | ||
=== Superior Savagery === | |||
''Prerequisite: Troll'' | |||
'' | |||
Trolls are usually savage and dumb, but you have extra an cunning, and you can use it to become even more savage. You receive the following benefits: | |||
Trolls | |||
* If an enemy you damaged dies in the same round, you can use your bonus action to move 20 feet toward the next enemy and make a melee attack against that target. If there are no more enemies, you will not be able to use this skill. | |||
* | * You can add your Intelligence or Wisdom modifier (whichever is higher) to the damage of your melee attacks. When you score a critical hit with a melee attack, you can increase your damage dice multiplier by 1. You can do this a number of times equal to half your proficiency bonus per Full Rest. | ||
* | |||
=== Leaf’s Shadow === | === Leaf’s Shadow === | ||
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* You gain access to the Mystery of Umbramancy. | * You gain access to the Mystery of Umbramancy. | ||
=== Light Sleep === | |||
=== | |||
Like a feline, you don't trust anything around you, being aware even in your sleeping moments. You gain the following benefits: | |||
* You have advantage on Saving Throws to resist effects that would render you Unconscious. | |||
* | * As long as you haven't been forcibly granted the Unconscious condition, attacks on you in this condition aren't performed at advantage and if they hit they are not considered critical hits. | ||
* | |||
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