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Linha 375: Linha 375:


* You gain Proficiency in one Skill of your choice. You gain Expertise if you already have Proficiency in the chosen Skill.
* You gain Proficiency in one Skill of your choice. You gain Expertise if you already have Proficiency in the chosen Skill.
* Out of combat, when making Attribute Checks that your allies don't have a Proficiency but you do, you make them as if you have a Specialty. If you already have Specialty, you make them with Advantage. You can use this ability a number of times equal to your Proficiency Bonus per Full Rest.
* Out of combat, when making Attribute Checks that your allies don't have a Proficiency but you do, you make them as if you have an Expertise. If you already have Expertise, you make them with Advantage. You can use this ability a number of times equal to your Proficiency Bonus per Full Rest.
* You receive 1 possession worth up to 200 gp, 2 possessions worth up to 100 gp each, or 3 possessions worth up to 75 gp each.
* You receive 1 possession worth up to 200 gp, 2 possessions worth up to 100 gp each, or 3 possessions worth up to 75 gp each.


Linha 714: Linha 714:
An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits:
An innate talent for healing the illnesses that afflict the world runs in your blood. You receive the following benefits:


* You gain proficiency in Medicine, if you already have it you gain specialty.
* You gain proficiency in Medicine, if you already have it you gain expertise.
* You learn the ''healing word'' spell, which you can cast without expending mana a number of times equal to half your Proficiency bonus per full rest. This spell's healing value is 1d4 + your Proficiency bonus.
* You learn the ''healing word'' spell, which you can cast without expending mana a number of times equal to half your Proficiency bonus per full rest. This spell's healing value is 1d4 + your Proficiency bonus.
* You gain access to the Mystery of Water
* You gain access to the Mystery of Water
Linha 722: Linha 722:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:
You received precious teachings on how to promote healing, being an expert at it. You receive the following benefits:


* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain specialty.
* When using abilities, spells, or runes that heal a creature, you can add your proficiency bonus to the healing. In addition, you gain proficiency in Medicine, if you already have it, you gain expertise.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.
* If you are a Rite of Stars Acolyte, you gain an additional use of your Effluvium.


Linha 960: Linha 960:


Your body's ability to adapt to the environment grants you the following benefits:
Your body's ability to adapt to the environment grants you the following benefits:
* You gain proficiency in Survival, if you already have it, you gain specialty. You can find food in nearly impossible places (although that food might not suit non-Trolls).
* You gain proficiency in Survival, if you already have it, you gain expertise. You can find food in nearly impossible places (although that food might not suit non-Trolls).
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.
* His eyes adapted amazingly to the dark. You see in dim light up to 60 feet as if it were bright light and in the dark as if it were dim light. You cannot discern colors in the dark, only shades of gray.


Linha 1 137: Linha 1 137:
You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:
You studied at the Piltover Academy and graduated with good marks, being a recognized member of Piltover's great minds. You receive the following benefits:


* You gain Tech Proficiency. You gain Specialty if you already have Proficiency.
* You gain Tech Proficiency. You gain Expertise if you already have Proficiency.
* You have a level 1 Techmaturgist Apparatus. You can use your base feature once per short rest and a feature that costs 1 energy point once per long rest. These uses do not consume the user's energy, but energy built into the equipment, which is restored after each long rest.
* You have a level 1 Techmaturgist Apparatus. You can use your base feature once per short rest and a feature that costs 1 energy point once per long rest. These uses do not consume the user's energy, but energy built into the equipment, which is restored after each long rest.
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.
* You have advantage on Charisma Attribute Checks with Piltovans and citizens of Piltover who are not hostile toward you.
Linha 1 200: Linha 1 200:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:
The Shimon's agility is already noteworthy, but you managed to develop it even further. You receive the following benefits:


* You gain proficiency with the Athletics skill. If you already have it, you receive a specialty with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* You gain proficiency with the Athletics skill. If you already have it, you receive a expertise with it. When climbing, you can use your full walking speed instead of half and, when you make an Athletics check to climb, you add twice your proficiency bonus.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.
* When you take damage, you can use your reaction to reduce the damage by 1d6 + your Proficiency bonus. You can use this a number of times equal to your proficiency bonus per Full Rest. That dice increases to 1d8 at level 7, 1d10 at level 13, and 1d12 at level 19.