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Histórico da página
8 de setembro de 2023
Criou página com ''''''Accurate Smell.''''' The rat has advantage on Wisdom (Perception) checks that rely on Smell.'
−210
Criou página com ''''''Ink Cloud''''' (Recharges after a short or long rest). The octopus squirts an inkjet, if underwater the inkjet turns into a 5-foot radius ink cloud that extends in all directions around the octopus. The area is heavily obscured for 1 minute, however a significantly strong water current may disperse the ink. After squirting the jet of ink, the octopus can use the Dash action as a bonus action.'
−71
Criou página com '==Owl== '''Speed.''' 5 feet walking, 60 flying'
−73
Criou página com '==Fish== '''Speed.''' 0 feet walk, 40 feet swim'
−139
Criou página com ''''''Acute Hearing.''''' The bat has advantage on Wisdom (Perception) checks that depend on hearing.'
−92
Criou página com '==Lizard== '''Speed.''' 20 feet walk, 20 feet climb'
−157
Criou página com ''''''Waterbreath.''''' Fish can only breathe underwater.'
−66
Criou página com '==Hawk == '''Speed.''' 10 feet of walking 60 feet of flying'
−161
Criou página com ''''''Accurate Hearing and Smell.''''' The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.'
−314
Criou página com '==Crow== '''Speed.''' 10 walk, 50 fly'
−281
Criou página com ''''''Acute Hearing and Vision.''''' The owl has advantage on Perception checks that rely on hearing or sight.'
−841
Criou página com ''''''Heightened Hearing and Smell.''''' The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.'
−80
Criou página com '==Dog== '''Travel.''' 40 feet walk'
−144
Criou página com ''''''CR5- Mastery.''''' Usage |} =Family Statistics='
−149
Criou página com ''''''CR1 - Rune.''''' Elemental Attack'
−31
Criou página com ''''''CR3 - Mastery.''''' Damage'
−272
Criou página com '<span class="tabColor">Challenge Rate:</span> 0 (0 or 10 XP) |- style="background-color:#F8F9FA;" | colspan="6" style="border-top: 4px solid black;" | '''* Each familiar form has certain characteristics attached to that form which can be seen in the list below..''''
−139
Criou página com '{| class="wikitable criatura" style="vertical-align:middle; margin:auto auto 20px 20px; float: right;" min-width="500px" max-width="800px" width="50%" |- style="font-weight:bold; text-align:center; background-color:#F8F9FA;" ! colspan="6" style="text-align:left; background-color:"#F8F9FA !important" | Familiar |- | colspan="6" style="border-bottom: 4px solid black; | ''(Celestial, Fey or Infernal) Tiny |- style="background-color:#F8F9FA;" | colspan="6" | <span class="ta...'
−81
Criou página com '*'''''Saving Throw.''''' The familiar gains proficiency with a saving throw which its caster is proficient.'
−71
Criou página com '*'''''Energy Projection.''''' The familiar is capable of using an area attack using an attack action. It can perform this projection a number of times equal to half his caster's proficiency bonus per long rest. The attack has a 15-foot cone, creatures in that area must make a DC 8 + Caster's Spellcasting modifier + Caster's proficiency bonus Dexterity saving throw. On a failed save, an affected creature takes 2d6 damage equal to the Energy Emanation's damage type, or hal...'
−145
Criou página com '*'''''Mindlink.''''' The range of mindlink, telepathic communication, and sharing of senses increases by 10 feet for each casting level of the spell.'
−436
Criou página com '*'''''AC.''''' The familiar gains additional Armor Class per Natural Armor.'
−67
Criou página com '*'''''Attack.''''' A familiar can attack on its turn a number of times equal to the value described. When a familiar gains the ability to attack, it does so with its caster's proficiency bonus plus the appropriate Attribute modifier (Dexterity or Strength) for the creature's attack type. The familiar's attacks deal the normal damage of the creature's attacks, plus its caster's proficiency bonus. **Animal companions that already have the multi-attack trait receive each at...'
−95
Criou página com '*'''''Vital Enhancement.''''' The familiar benefits from its caster's magical ability, receiving half of its caster's maximum hit points added to its hit points. Additionally, a familiar's hit points can be restored with an action, recovering 1 hit point for every 2 mana points, or 1 ki point, spent.'
−119
Criou página com '*'''''Mystic Enhancement.''''' The familiar gains +1 to its casting DCs and +2 to Charisma.'
−137
Criou página com '===Death of an Animal Companion==='
−343
Criou página com '{| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; width:80%; margin:10px auto;" |- style="font-weight:bold; background-color:#EAECF0;" ! colspan="5" style="background-color:#b4a7d6;" | Animal Companion Enhancements |- style="font-weight:bold;" | Hunter Level | AC | Intelligence | Wisdom | Characteristics |- style="background-color:#d9d2e9;" | 3 | +1 | +1 | 7 | style="text-align:left;" | Vital Improvement |- | 4 | - | - | 8 |...'
−102
Criou página com '* It gains a bonus to its Intelligence equal to the value in the Intelligence column of the Animal Companion Enhancements table.'
−210
Criou página com '* Your animal companion gains proficiency in two matching skills of your choice and all saving throws.'
−464
Criou página com '===Features of Animal Companions=== An Animal Companion sheet is based on an animal in the form of a Large beast or smaller that has a maximum Challenge Rating of 1. The beast has the statistics of a normal member of its species, with changes due to the bond with the hunter and also characteristics that are obtained through the evolution of the hunter.'
−418
Criou página com 'Just as a Hunter evolves in its characteristics when receiving new levels, part of this is reflected in its animal companion, as it participates in adventures and shares part of its essence with the hunter.'
−73
Criou página com 'When an animal companion is found by a Best Friend and the connection established between the two goes beyond the one he has with other creatures, as if they were a single soul divided into two bodies, this allows both to train each other, knowing their abilities. capabilities and their limits, often managing to cover these limits by working together.'
−72
Criou página com 'It is not uncommon that many of these Hunters prefer animal company to the company of humanoid creatures, this may be reflected precisely because the connection between the two is so strong that thoughts and feelings are shared, causing a supernatural harmony to exist.'
−80
Criou página com '==Animal Companion== The Hunters of the Beast Friend's Enclave specialize in synergy with those animals that are found, recruited, trained, and which inevitably end up creating a bond far greater than that of a simple pet. Sharing the pains and victories, feeling through each other's senses, much more than that is possible when these two essences intertwine.'
−120
Criou página com '{| class="wikitable" style="text-align:center; background-color:#F8F9FA; margin:10px auto;" |- style="font-weight:bold;" ! colspan="5" style="vertical-align:middle; background-color:#B4A7D6;" | Familiar Enhancements |- style="font-weight:bold;" | style="vertical-align:middle; background-color:#F8F9FA;" | Spell Level | style="vertical-align:middle; background-color:#F8F9FA;" | AC | CR | style="vertical-align:middle; background-color:#F8F9FA;" | Intelligence | style="verti...'
−84
sem sumário de edição
−153
Criou página com '===Final Death=== A familiar can meet true death or final death in a few ways, including (but not limited to) the following: Death from exhaustion, death from effects such as the disintegrate spell, death from true damage.'
−771
Criou página com '* Finally, when you cast a spell with range of touch, your familiar can transmit the spell as if it cast it. Your familiar must be within 100 feet of you and must use its reaction to transmit the spell when you cast it. If the spell requires an attack roll, the familiar makes the necessary attack roll.'
−428
sem sumário de edição
−127
Criou página com '* When a familiar drops to 0 hit points, it disappears, leaving no physical body behind. It reappears after you cast this spell again.'
−157
Criou página com '* Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls his own initiative and acts on its own turn. A familiar cannot normally attack, but it can perform other actions as usual.'
−180
Criou página com 'A familiar that is imbued with magical energy while it can accomplish much more, it also becomes susceptible to much more, at the risk of even true death. When true death afflicts a familiar, its summoner is marked by a taint caused by that death. This taint prevents other familiars from being summoned, leaving the summoner to find a way to compensate for such a loss among familiars of the same origin. Such a compensation can be something extremely complicated and withou...'
−164
Criou página com 'Summoning a familiar is a step full of benefits and risks. Although the summoning can be done simply, as a mere cantrip, a conjurer is able to imbue arcane energy during the summoning, making the manifestation of this familiar much more powerful than that of a mere cantrip. Such an act has its risks, a familiar that has mana, or ki, imbued in its existence takes on an enhanced physical form, which grants it additional capabilities but also additional risks.'
−122
Criou página com 'However, summoning a familiar is a different invocation, familiars are magical creatures, whether celestial, infernal or fey, and can originate from the Material, Spiritual and even Celestial Realm. These creatures approach spellcasters by resonance with their actions, causing an infernal familiar to rarely approach a good spellcaster or even a celestial familiar to approach an evil spellcaster. This is mainly determined by the conjurer's actions, as they reflect on his...'
−156
Criou página com 'More than creatures for a function, familiars and animal companions gain synergy with their partners, going through difficulties together and achieving an ever greater ability to act as a team.'
−163
Criou página com 'Although groups of humanoid adventurers are more common, it is not uncommon for adventurers to have other different companies, a few have companies such as familiars linked to their family or even conquered through pacts and deals, or even animals whose essence manages to connect to that of the adventurers.'
−77
Criou página com '<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center"> This article complies with '''version 0.94''' of [https://runarcana.org Runarcana RPG] </div> Categoria:0.94 =Familars and Animal Companions= With the clear exception of adventurers who need or like to act alone, the vast majority seek companions to help carry the burden of their missions, either to help a cause or conquered sympathy, or by paths that crossed with common goa...'
−141
Criou página com 'Familiars and Animal Companions'
+38 876