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*'''''AC.''''' The familiar gains additional Armor Class per Natural Armor. | *'''''AC.''''' The familiar gains additional Armor Class per Natural Armor. | ||
*'''''Energy Emanation.''''' When the familiar is summoned, you must choose an energy emanation from the following: acid, electric, energy, ice, fire, necrotic, psychic, radiant, dark, thunder, or poisonous. When a familiar deals damage, you can choose whether the damage dealt is normal damage or the energy emanation damage type. | |||
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*'''''Mindlink.''''' The range of mindlink, telepathic communication, and sharing of senses increases by 10 feet for each casting level of the spell. | |||
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*'''''Speech.''''' The familiar can speak and hear languages known to its caster. | |||
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*'''''Familiar Spell.''''' Choose a spell of up to 4th level that you know of that has no material components. Your familiar can cast it once per long rest without spending mana or ki points as a spellcaster of the same level as the summoner and using the summoner's or its own attributes. | |||
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*'''''Multi Attack.''''' The creature can now attack more than once in its attack action. If it already has this feature, it can make an additional attack. | |||
*'''''Multi | |||
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