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(Criou página com 'The attacker makes an attack roll with disadvantage directed at a target's weapon, the target makes an Athletics or Acrobatics roll (whichever is higher) with advantage to defend. If the attacker succeeds, the attack does no damage and the weapon is knocked down. If the defense succeeds, the attack has no effect and the defending target's next attack against the attacker is made with advantage.') |
(Criou página com '===Modifiers=== The disarm action has some factors that modify the attack or defense roll, with more than one of them being applied in a single action. The resolution of the sum of advantages and disadvantages is done before the action, with an advantage always being canceled when receiving a disadvantage. In cases where there is more than one final factor of disadvantage, for each additional factor, the attacker or target rolls at -5 to his roll. In cases where there is...') |
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To disarm a target with a ranged attack, the attacker must use an attack action and make an attack roll with disadvantage against the target's weapon. The target makes an Athletics or Acrobatics roll (whichever is higher) with advantage to defend. If the attacker succeeds, the attack does no damage and the weapon is knocked down. If the defense succeeds, the attack has no effect. | To disarm a target with a ranged attack, the attacker must use an attack action and make an attack roll with disadvantage against the target's weapon. The target makes an Athletics or Acrobatics roll (whichever is higher) with advantage to defend. If the attacker succeeds, the attack does no damage and the weapon is knocked down. If the defense succeeds, the attack has no effect. | ||
===Modifiers=== | |||
The disarm action has some factors that modify the attack or defense roll, with more than one of them being applied in a single action. The resolution of the sum of advantages and disadvantages is done before the action, with an advantage always being canceled when receiving a disadvantage. In cases where there is more than one final factor of disadvantage, for each additional factor, the attacker or target rolls at -5 to his roll. In cases where there is more than one final advantage factor, for each additional factor, the target or defender makes the roll at +5 to his roll. Some of the modifiers: | |||
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