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The number of both is reset to zero when you regain any hit points or become stable. | The number of both is reset to zero when you regain any hit points or become stable. | ||
:'''Rolling 1 or 20'''. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. | |||
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:'''Damage at 0 Hit Points'''. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death. | |||
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=== Stabilizing a Creature === | |||
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The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn’t killed by a failed death saving throw. | |||
You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Medicine check. | |||
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