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(Criou página com '{| class="wikitable" style="background-color:#F8F9FA; margin: auto; border: 1px solid black;" |- style="font-weight:bold;" ! colspan="9" | Damage Scale |- style="font-weight:normal;" | style="border: 1px solid black; | 1 | style="border: 1px solid black; | 1d2 | style="border: 1px solid black; | 1d3 | style="border: 1px solid black; | 1d4 | style="border: 1px solid black; | 1d6 | style="border: 1px solid black; | 1d8 | style="border: 1px solid black; | 1d10 | styl...') |
(Criou página com 'Absorption has some limitations to the ways it can recover hit points:') |
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For example, a creature with resistance to incinerating damage and vulnerability to cold damage will take half damage when taking fire or incinerating damage and take double damage when taking cold damage. | For example, a creature with resistance to incinerating damage and vulnerability to cold damage will take half damage when taking fire or incinerating damage and take double damage when taking cold damage. | ||
Besides that, there is also immunity and damage absorption. When a creature has immunity to a certain type of damage, it will not take any damage of that type, while if it has absorption, instead of negating or taking only half damage, it will recover a number of hit points equal to half the amount of damage taken from that specific damage type. | |||
Besides that, there is also | |||
Absorption has some limitations to the ways it can recover hit points: | |||
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