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Histórico da página
28 de outubro de 2023
sem sumário de edição
−71
sem sumário de edição
+22
Atualizando para corresponder à nova versão da página de origem
+80
4 de outubro de 2023
Criou página com '**Noctigen School'
−191
Criou página com '*'''''Flash of Flame.''''' Choosing the Fire element, you can plant your weapon in the ground at your feet to conjure a pillar of flame in a cylinder 10 feet in radius and 40 feet in height. within 30 feet of you. Creatures in the area of this pillar must make a Dexterity saving throw, on a fail they take 5d8 fire damage, and on a success they take only half the damage.'
−118
Criou página com '===Neio and Neiyar=== The first training of this doctrine that will accompany you throughout your journey is the double principle of Neio and Neiyar, through which Shinobi teach Meditative experience (Neio) and Combat Practice (Neiyar). With this teaching, you learn to become a master of self-control and your weapon as you dedicate yourself to the teachings of this class. With each new lesson from Neio and Neiyar, the Shinobi receives two characteristics, each linked to...'
−350
Criou página com '**Twilight School'
−122
Criou página com '**Spiritual School'
−121
Criou página com '*'''''Ice Sarcophagus.''''' By choosing the Ice element, you can lower the temperature of the entire environment around you. Creatures within 20 feet of you, including you, must make a Constitution saving throw; on a failure, its movement drops by 10 feet for 1 minute. Additionally, you can choose up to 5 enemies and force them to perform another Constitution saving throw, on a failure these enemies take 3d8 glacial damage and are petrified in Ice for 1 hour, upon doing...'
−205
Criou página com '====Order of Shadows==== The Order of Shadows was by Zed as a derivation of the Order of Kinkou. The Order of Shadows is more focused on the political structures of Ionia and protecting the material world. </div>'
−147
Criou página com 'Especially in Ionia there are warriors who deal with unorthodox wars such as the balance between the material world and the spiritual world, espionage, sabotage, infiltration among other functions, the Shinobi. The organizations to which Shinobi belong can be extremely varied, but the most well-known and traditional is the Kinkou Order, which, although it has the majority of Shinobi, is not made up only of them.'
−188
Criou página com '===Orders=== It is possible that there are numerous orders spread across Runeterra, but the two presented here are the only ones known to date: <div style="margin-left:20px;"> ====Kinkou Order==== The order of Kinkou was founded a few centuries ago, at a time when spirits were out of control and humans could not understand the reason for this unrest.'
−282
Criou página com '===Elemental Fullness==='
−689
Criou página com 'At level 17, you can channel absurd amounts of energy from your element through your Elemental Weapon. Some abilities may require a saving throw, the DC equals your Ki save DC. Using your action and 5 Ki points, you can use your element's ability described below.'
−115
Criou página com '===One with the Elements==='
−124
Criou página com '===Elements Strength=== {| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto; float:right; |- style="font-weight:bold; text-align:center;" ! colspan="2" | Elements Strength |- style="font-weight:bold;" | Element | Damage Type |- style="vertical-align:middle; background-color:#d9d2e9;" | Water | Intoxicating |- style="vertical-align:middle;" | Earth | Vibrational |- style="vertical-align:middle; background-color:#d9d...'
−63
Criou página com '*'''''Shining Current.''''' Choosing the Lightning element, you can energize your attacks with your elemental weapon with an electrical current, attacks made with this weapon for the next minute take an additional 2d8 electrical damage. For every 3 additional Ki points spent, you increase the damage of this ability by 1d8.'
−61
Criou página com '*'''''Glacial Lethargy.''''' By choosing the Ice element, you can lower the temperature around a creature within a distance of up to 5* your Wisdom modifier, causing it to make a Saving Throw of Constitution, if it fails, its movement will be reduced by 20 feet for the next minute, and the save can be repeated at the end of each of the creature's turns. For every 3 additional Ki points you spend, you can affect one additional creature up to a number equal to your Wisdom...'
−116
Criou página com '*'''''Wall of Wind.''''' Choosing the Air element, you can manipulate the wind around you to cast the wall of wind spell without the need for material components, spending 3 Ki points. For every additional 3 Ki points spent, you increase the length of the spell by 10 feet and increase the height of the spell by 5 feet.'
−149
Criou página com '*'''''Wall of Rocks.''''' Choosing the Earth element, you can cast the stone wall spell for 1 hour, without the need for material components and concentration. You can undo this ability at any time.'
−92
Criou página com '*'''''Vital Steal.''''' By choosing the Water element, you can suck part of an enemy's vital energy. You can target a single enemy within the range of your Elemental Weapon, they must make a Constitution saving throw, if they fail they will receive 2d10 necrotic damage, and you receive healing equal to the damage caused and can apply the Zealot's Style effects. For every additional 3 Ki points spent, you increase the damage of this ability by 1d10.'
−69
Criou página com 'At 11th level, you improve your elemental capacity, being able to create previously unimaginable effects. The skills described below are channeled through your Elemental Weapon and require the expenditure of 4 Ki points and your bonus action (unless the skill states otherwise). Some abilities may require a saving throw, the DC equals your Ki save DC.'
−94
Criou página com '===Elemental Infusion==='
−139
Criou página com '*'''''Sharpen Weapon.''''' As a bonus action you can spend up to 3 Ki points to add, while wielding your Elemental Weapon, a bonus to attack and damage rolls. The bonus is equal to the number of Ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on magical weapons that already have bonuses to attack and damage rolls.'
−106
Criou página com '*'''''Skillful Strike.''''' When you hit a target with your Elemental Weapon, you can spend 1 Ki point for it to deal additional damage equal to your Martial Arts die of the same type as your chosen element (piercing for zealot, bludgeoning for sentry, fire for doctrinator, slashing for wanderer, ice for arctic and electric for dynamo). You can use this feature only once on each of your turns.'
−174
Criou página com '===Hakensai Weapon Improvement==='
−65
Criou página com '*'''''Electrical Voltage.''''' Choosing the Lightning element, you can energize your Elemental Weapon with electricity, being able to perform an attack action with your Elemental Weapon. On hit, this attack deals an additional 1d8 electrical damage, and for every additional 2 Ki spent, this attack deals an additional 1d8 damage. Additionally, whenever you roll initiative, add your Wisdom modifier to the roll.'
−57
Criou página com '*'''''Cold Shard.''''' Choosing the Ice element, you concentrate to form a shard of ice in front of you, being able to make a ranged attack with a range of 20 feet, dealing 1d8 cold damage and slowing the target's movement by 10 feet until the start of your next turn. Alternatively, you can increase your concentration time to increase the size of the shard, for every 2 additional Ki points spent and each turn without taking any attack actions, your shard deals 3d8 additi...'
−119
Criou página com '*'''''Rising Storm.''''' Choosing the Air element, you conjure a hurricane in a line 15 feet from you. The conjured hurricane deals 1d8 slashing damage. Creatures in the hurricane's line must make a Dexterity saving throw, on a failed save the creatures hit take 1d8 slashing damage and are thrown 10 feet into the air. For every 10 feet you fall, a creature takes 1d6 bashing damage and is knocked prone, unless it can avoid falling damage. For every 2 additional Ki points...'
−98
Criou página com '===Elemental Awakening==='
−62
Criou página com '*'''''Elemental Weapon.''''' Choose any melee weapon. The weapon can be simple, martial, or a bodhisattva weapon that does not have the heavy and special properties. You gain proficiency with this weapon if you don't already have one. The chosen weapon is a Bodhisattva weapon for you. Many features of this doctrine only work with your Elemental Weapon.'
−320
Criou página com '*'''''Sentry Style.''''' Choosing the Earth element, you learn to create a thin but tough layer of rocks around your skin, granting you half your proficiency bonus to your AC if you are not using armor. When you receive any type of damage, this bonus dissipates and you must use a bonus action to rebuild this layer.'
−341
Criou página com '===Way of the Hakensai Weapon==='
−202
Criou página com '*'''''Doctrinator Style.''''' Choosing the Fire element, you can, as a bonus action, use 1 Ki point to create or stop flames, being able to create bonfires or put them out. Alternatively, for each ki point spent, you can deal your martial die fire damage to an enemy within 15 feet of you or, as a reaction to taking fire damage, decrease the damage of a spell that deals fire damage by the same amount.'
−191
Criou página com '*'''''Zealot Style.''''' Choosing the Water element. You can use your action to heal yourself or an ally within 15 feet of you, for each point of Ki spent, you can heal your martial die hit points. Additionally, if healing restores a creature's maximum health, the excess healing is transformed into temporary hit points, forming a barrier of water around the creature.'
−316
Criou página com 'Hakensai Technique is the name given to several techniques that exist throughout Runeterra and especially in Ionia, where weapons masters learn to channel an element through their Ki through their weapons, usually blades. The two known techniques are the wind sword, which was taught to Yasuo by Elder Souma, the last master of this technique, and the Ice sword, known to Elder Jing. In addition to these, not many masters of the Hakensai Technique are known, and even these,...'
−311
Criou página com 'Upon reaching 20th level, dragon energy reverberates through you and courses through your veins. Using a free action and 3 Ki points, all of your unarmed attacks for the next minute now deal half your Bodhisattva level as additional vibrational damage. Additionally, all of your unarmed attacks now deal crushing damage instead of blunt damage.'
−157
Criou página com '*'''''Dragon's Tail.''''' While you wield a Shojin Spear, the range of your attacks with it increases by 5 feet and all your successful attacks with it cause 2 points of bleeding.'
−141
Criou página com '*'''''Dragon Claw.''''' While you are not wielding weapons (gauntlets do not count as weapons for this purpose), your unarmed attacks increase by one category.'
−80
Criou página com 'At level 17, you choose one of the two styles below as your signature path of the Dragon. Additionally, you gain access to a Shojin Sutra.'
−73
Criou página com '===Dragon's Choice==='
−127
Criou página com 'At 11th level, you can attack once more when you use the Attack action during your turn. The number of attacks increases to 4 at 20th level.'
−128
Criou página com '===Extra Attack==='
−59
Criou página com 'At 6th level, you understand that the Dragon is a capricious entity and proud of its power. Your unarmed or bodhisattva weapon attacks have their critical multiplier increased by 1. This bonus repeats upon reaching 18th level. Additionally, you gain access to a Shojin Sutra.'
−85
Criou página com 'When you choose this Doctrine, you learn the Draconic language. While not wearing armor, your AC increases by +1 and the damage from your unarmed attacks increases by 1 on the damage scale.'
−279
3 de outubro de 2023
Criou página com '===Teachings of the Dragon==='
−131
Criou página com ''''Armor''': None'
−131
Criou página com 'You can, as a bonus action, activate your Ki in your weapons to create a line of energy between the two positioned blades; when you do so, enemies within that line must make a Wisdom saving throw DC equal to your Ki save DC, on a failed save the creature takes half your proficiency bonus + half your Wisdom modifier in d10 psychic damage and the creature is stunned. On a success, the enemy takes only half damage. When you activate your ki in these blades, they return to you.'
−190
Criou página com 'At level 15, you can spend your action and 2 Ki points to create a 15-foot inverted cone made of Spiritual Blades, these blades are created through your control of spiritual energy and do not count as Navori Blades. Creatures in the area at the time this ability was cast must make a Dexterity saving throw DC equal to their Ki save DC, on a failure they take 8d6 slashing damage, on a success they take half as much damage. The cone of Blades remains in the area until the e...'
−215
Criou página com '===Vanguard's Edge==='
−193